Originally Posted by
DragonsLover
Dungeon Keeper uses a grid of 256 x 256 subtiles (the last column and the last row being blank). If you'd like to make bigger maps, you'd have to make the dimensions to use 2 bytes instead of one, meaning that you could get maps of 65536 x 65536 which would be imho, enormous and unplayable.
But the problem mainly comes from the amount of memory required for the things and creatures involved. The way the game actually works has already a limited amount of the things for the actual size of the maps. Without having bigger maps, you can already reach the maximum of things and creatures easily until increasing them as well.
And having more than 4 Keepers means A LOT of processing, without considering the bigger amount of creatures required. Actually, the game may already crash if you play a map with 4 players for some time, so imagine with 8... And for the amount of minions, if you have 8 players, you must split the maximum total of creatures and divide it by 8 which means, for each player: 32 creatures, and this includes imps, meaning that you wouldn't have to create too much imps if you want a good army unless, once again, you increase the maximum allowed.
So, yeah, maybe it could be done, but it would end up by a too big use of memory and processing.