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Thread: Dark Hospital and the Research mechanic.

  
  1. #1
    Imp
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    Dec 2011
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    New Zealand
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    Steam ID: TheFlameWolf

    Default Dark Hospital and the Research mechanic.

    Oops, I set the title to "Door" this is a "Room", could an Admin change the title, please? Mod note: done

    Name: Dark Hospital (Alternative names: Asylum, Laboratory, Dissection Room)


    “The Dark Hospital. This is not a place of healing. This is a room of pain and suffering, all in the name of science. Your Scientists will make good use of this room, Keeper, for your and their benefits...”


    Stats:

    Buildability Yes
    Cost: Around 300-350 each

    Information: Many creatures fear the horrible fate of being ripped apart in the name of science in the Dark Hospital...
    The Dark Hospital will also attract Scientists.

    Function: The function of the DH needs to be divided into 2 sub-categories:

    -Experiments: Dropping an imprisoned creature into the Lab will cause a nearby Scientist to slowly and painfully tear it apart, all while noting down the strange things he finds.

    This is how you unlock "Research".

    Research functions similar to the Spells and Trap/Door tabs, except each Research you unlock provides a constant, passive, buff to your dungeon.

    An example of Research would be the "Mistress Pain Behavior" research, which requires experimenting on Mistresses. The Mistress Pain Behavior research will greatly decrease the time it takes to convert enemy Mistresses, via the Torture Chamber, to your cause.

    Another example would be "Spider Fire Vulnerability", which requires experimenting on Spiders, causing enemy Spiders to receive extra damage from fire based attacks (note: Not lava).

    Each creature that died in the experiments will leave behind a pile of flesh. which is required for the second function...

    -Abominations When a Lab has collected enough piles of flesh, a Scientist will 'use' the flesh to create a creature known as the Abomination. The chances of successfully creating an Abomination is determined by the Scientist's level:

    At level 1, the Scientist has a 35% chance of success, each level up increases this chance by 5%, where it caps at level 10 with an 80% chance.

    Wall Decoration: The walls are white tiles, with blood stains splattered here and there. There are shackles every third tile but these serve no use.

    Appearance: White tiles, blood stains, there is also a table placed on every tile surrounded by either border/wall tiles or tables. (the same way torture devices are placed in torture chambers)

    See also: Scientist, Abomination
    Last edited by Mothrayas; December 12th, 2011 at 15:36. Reason: tag

  2. #2
    Imp
    Join Date
    Dec 2011
    Location
    Italy
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    Default Re: Dark Hospital and the Research mechanic.

    I may have not any authority in this section... but I like the idea! Very sickening!
    Except for one thing: any other rooms can be used by almost creature, this one is used by only a creature (the Scientist).

    Some researches could include upgrades to the Heal spell, for example?

  3. #3

    Default Re: Dark Hospital and the Research mechanic.

    I love the idea so much! so friking typical to DK

    I allways though there shold be more rooms with torture in the game,rather then just the TR,and Prison..

    Suggestion,maybe warlocks,and mistreses can work there too? they are both enough wicked and smart to do so.. (maybe they could be use as a sacrifice recepie,wickedness+knoledge=scientist.

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