Oops, I set the title to "Door" this is a "Room", could an Admin change the title, please? Mod note: done
Name: Dark Hospital (Alternative names: Asylum, Laboratory, Dissection Room)
“The Dark Hospital. This is not a place of healing. This is a room of pain and suffering, all in the name of science. Your Scientists will make good use of this room, Keeper, for your and their benefits...”
Stats:
Buildability Yes
Cost: Around 300-350 each
Information: Many creatures fear the horrible fate of being ripped apart in the name of science in the Dark Hospital...
The Dark Hospital will also attract Scientists.
Function: The function of the DH needs to be divided into 2 sub-categories:
-Experiments: Dropping an imprisoned creature into the Lab will cause a nearby Scientist to slowly and painfully tear it apart, all while noting down the strange things he finds.
This is how you unlock "Research".
Research functions similar to the Spells and Trap/Door tabs, except each Research you unlock provides a constant, passive, buff to your dungeon.
An example of Research would be the "Mistress Pain Behavior" research, which requires experimenting on Mistresses. The Mistress Pain Behavior research will greatly decrease the time it takes to convert enemy Mistresses, via the Torture Chamber, to your cause.
Another example would be "Spider Fire Vulnerability", which requires experimenting on Spiders, causing enemy Spiders to receive extra damage from fire based attacks (note: Not lava).
Each creature that died in the experiments will leave behind a pile of flesh. which is required for the second function...
-Abominations When a Lab has collected enough piles of flesh, a Scientist will 'use' the flesh to create a creature known as the Abomination. The chances of successfully creating an Abomination is determined by the Scientist's level:
At level 1, the Scientist has a 35% chance of success, each level up increases this chance by 5%, where it caps at level 10 with an 80% chance.
Wall Decoration: The walls are white tiles, with blood stains splattered here and there. There are shackles every third tile but these serve no use.
Appearance: White tiles, blood stains, there is also a table placed on every tile surrounded by either border/wall tiles or tables. (the same way torture devices are placed in torture chambers)
See also: Scientist, Abomination