Results 1 to 4 of 4

Thread: Crash from menu

  
  1. #1

    Default Crash from menu

    I'm sorry if someone has had this problem and I'm wasting time but I couldn't find anyone with the same thing.
    I've installed Keeperfx using a mounted image and it seems pretty happy with it, and is able to run the game.
    I get to the splash screen and awesome intro sequence, get to the menu and if I click anything except for "High scores" or "exit" the game will instantly crash to desktop, without an error message just "keeperfx has stopped working".

    I ran the dbg_exe file and the text in the notepad said this

    ------------------------------------------------------------------------------------------

    Dungeon Keeper FX ver 0.4.0.386 (standard release)
    LOG CREATED @ 08:41:02 30-12-2011

    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 15 stepping 5 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: Moon phase -0.6822
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: Sound samples in banks: 840,126
    Sync: Pentium Pro polygon rendering on
    Sync: Recomputing fade tables
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    LbDataFree: freeing "data/hpointer.dat"...done
    LbDataFree: freeing "data/hpointer.tab"...done
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: Frontend state change from 0 into 1
    Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
    Sync: High scores table bad; creating new one.
    Sync: Frontend state change from 1 into 30
    Sync: Created menu ID 40 at slot 0, pos (0,0) size (640,480)

    ----------------------------------------------------------------------------------------

    I'm using Vista 32-bit.

    Thanks for any assistance provided, I would kill to play this game again!

  2. #2
    Elite Dragon Mothrayas's Avatar
    Join Date
    Nov 2009
    Location
    The Netherlands
    Posts
    1,635

    Default Re: Crash from menu

    Quote Originally Posted by Dylan Kidd View Post
    Dungeon Keeper FX ver 0.4.0.386 (standard release)
    That doesn't look like debug/heavylog version to me.

    The Awakening


  3. #3

    Default Re: Crash from menu

    Bahh. I'm an idiot, this is apparently a very common problem.
    I added it to the DEP list thing, and it's working now.

  4. #4

    Default Re: Crash from menu

    Yay!

Similar Threads

  1. DKFX crash after intro movie. DKGOLD crash at combat.
    By Haarvieh in forum DK1 Troubleshooting
    Replies: 10
    Last Post: May 20th, 2011, 19:29
  2. [0.38c] Free play map menu bug?
    By Krizzie in forum KeeperFX
    Replies: 4
    Last Post: April 2nd, 2011, 09:58
  3. Replies: 4
    Last Post: March 30th, 2011, 17:57
  4. Windows 7 - crash while drawing "Main Menu"
    By MisterTrack in forum KeeperFX
    Replies: 8
    Last Post: May 27th, 2010, 06:49

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •