Also levels help you gauge the strength of enemies. Maybe don't give levels to Bosses? Just mark their level as 'Boss' or 'Unknown'.
I dunno, Levels worked pretty much fine imo. Otherwise there isn't really any 'development' to be had for your character at all, which doesn't really work imo. I think it's good like how it is now, maybe have creatures generally level up faster or further so that we can unlock more of their potential anyway. Obviously Drell is a special case, but he isn't like a playable unit, so he could play by different rules.
I wasn't thinking of a radical change, just something like 3 units per realm and 5-6 units total. That shouldn't be too bad with the one-man-armying.
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
Also levels help you gauge the strength of enemies. Maybe don't give levels to Bosses? Just mark their level as 'Boss' or 'Unknown'.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion Ignoble, the Unsightly Mad Rogue
Grot de Groit, the Happy Troll
Asifet, the Martial Warlock
Dreggory 'Dregs' Pakal, the Mercenary Goblin
Ithique, the Brutish, Killer Dark Elf
Bastain Ignoble, the Jerkass Veteran Rogue
Shaylum, the Dark Archer
Scourge, the Possessed Rogue
Azazisaz Badward, the Warlock Artificer
Zama, the Amazing Flying Beetle
Spindle, the Elderly Spider
Buzzard, the Annoying (and Thankfully Dead) Firefly
Ortype, the Stupid Orc-Troll
8 :Creatures Dispatched | Creatures Killed: 9
Unit Levels and Class seem fairly important to me. Without them, there is no way for a Player to properly judge his character compared to his opponent. Therefore, even if a Player means well, they may accidentally godmod either in their favor or against them. Though in my experience as Northland Leader, it seems as if people desire to generally have battles that are hard fought and their characters barely come out as heavily battle worn victors. This may also be due to the fact that people don't want to break the rules and unintentionally godmod by obtaining an easy kill against an easy opponent.
A total max of 8 Units with a sub limit of 2 per realm is fine to me. Or something like what Mothrayas suggested is also fine. If we have more Units per realm, it allows for us to spare more characters for realms that are more active due to more active Keepers. Having a higher max set of Units helps the more active RPers to contribute more. If I had 8 Units back when I was younger and had a lot of time to spare, I could have single handedly kept the entire RPG alive I bet.
As for one man armies, well I think if we give more Creatures for active RPers to use, we shouldn't see any of that. Unless we get a real god modder in here, but he'd probably just get removed from the RPG anyways.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
LOL, WFTO
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
Or break the game and give them a level beyond 10.
That's also something to think about. Should we stick with 10 levels to go with the traditional Dungeon Keeper? Or maybe we could increase it to 20 or something. At some point not far from now, all our characters will be maxed out at Level 10 when we transfer from realm to realm. There won't be anything for them to do and they'd have an easy time killing lesser Creatures. The realm may become laughably easy. It'd be like abusing the Transfer Creature special in DK1, except with an army.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
LOL, WFTO
Transfer costs would limit far before Level 10 is reached, unless you don't move them about... and that is just boring. Also Keepers/Realm Masters should take that into account and scale enemies to the average abilities of their creatures.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion Ignoble, the Unsightly Mad Rogue
Grot de Groit, the Happy Troll
Asifet, the Martial Warlock
Dreggory 'Dregs' Pakal, the Mercenary Goblin
Ithique, the Brutish, Killer Dark Elf
Bastain Ignoble, the Jerkass Veteran Rogue
Shaylum, the Dark Archer
Scourge, the Possessed Rogue
Azazisaz Badward, the Warlock Artificer
Zama, the Amazing Flying Beetle
Spindle, the Elderly Spider
Buzzard, the Annoying (and Thankfully Dead) Firefly
Ortype, the Stupid Orc-Troll
8 :Creatures Dispatched | Creatures Killed: 9
Well, regarding marking enemies. Quite frankly that was something I also wanted to bring up in increasing the level cap.
Something in the lines of:
- Level 1 to 10 is normal, standard. The trainingsroom level cap can be raised for this.
- Beyond level 10 is the elite status and start all over again from level 1. So level 1 elite is, so to speak, the level 11 equivalent. The level 10 elite status should be the maximum level the players can reach at this point. Elite status cannot be lost when transferring.
- Then you have boss statuses, which is the equivalence of 21-30.
- Elite bosses, 31-40.
- Unknown or All-Powerful, 41-9001.
Hmmmm, I think I almost can start a MMORPG with this when I think about it!
Pretty much the same thing, except you're actually displaying an out of proportion number just so that you still have something to gauge from. IMO it seems worse than just not displaying a number.
And then what? We get everything to level 20, have godstrength and beat up the entire RPG to a bloody pulp using hax powers?
Purely random, as well as unlikely assertion. I'll have you reminded that the highest level any player controlled creature has reached is 5. (I'm pretty sure nobody ever got to level 6, or even above that.) That is in an RPG which has lasted for over 2 years now. That's just halfway through reaching level 10, and that's even assuming that leveling up goes linear - especially at the later levels, I'd think more that the rate of gaining levels is logarithmic, so we'd be years away from reaching a level 10 creature - if not at least several months.
Saying it'll happen at some point "not far from now" is simply a ridiculous statement.
Well, of course the story would need to adapt to the level 10 creature army. What that means is, that we'd probably just get an army of level 10 units thrown at us. That'll leave enough to do.
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
LOL, WFTO
I do like the idea of becoming an 'Elite' past Level 10, because you get up to level 10, say you did do that, and move between realms twice and you've lost that.
1
2
3
4
5
6
7
8
9
10
1E
2E
3E
...
It offers a way to get around that, and it rings with Elites in DK 2. Boss statuses seem fairly decent too.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion Ignoble, the Unsightly Mad Rogue
Grot de Groit, the Happy Troll
Asifet, the Martial Warlock
Dreggory 'Dregs' Pakal, the Mercenary Goblin
Ithique, the Brutish, Killer Dark Elf
Bastain Ignoble, the Jerkass Veteran Rogue
Shaylum, the Dark Archer
Scourge, the Possessed Rogue
Azazisaz Badward, the Warlock Artificer
Zama, the Amazing Flying Beetle
Spindle, the Elderly Spider
Buzzard, the Annoying (and Thankfully Dead) Firefly
Ortype, the Stupid Orc-Troll
8 :Creatures Dispatched | Creatures Killed: 9