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Thread: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

  
  1. #261
    Your Majesty Hapuga's Avatar
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    Default Re: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Is it the one that has the broken lair/hatchery?
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  2. #262
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    Default Re: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)


  3. #263
    Mapmaker Skarok's Avatar
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    Default Re: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Quote Originally Posted by Hapuga View Post
    Is it the one that has the broken lair/hatchery?
    Unfortunately yes, you'll have to keep these specific rooms over from maps that already have them placed somewhere. The extra features and the added stability make the editor Pro well worth it though, even with this small inconvenience.
    There is absoluetly nothing wrong with DK Mobile, whatsoever.

  4. #264
    Your Majesty Hapuga's Avatar
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    Default Re: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Hm, what is still not clear to me from what I see in the data is how the game understands what creatures come from keeper, or hero portal. Looks like all good creatures have merc. Portal checkbox unchecked. Checking it and placing a hero portal in a level has no effect. Additionally, it does look like saving over a map with a working hero portal (like frostys maps) breaks the ones in the map.

    toni, as the data expert - what does the game editor place for the hero portal? It at least looks like there is data discrepancy between that the frostys map has for hero portal, and the hero portal itself (tile data is actually different per tile). Do these rooms come from ROOMS.KWD (what we actually place)?

    If this is just an incorrect data issue, I can perhaps fix the hero portal. One other thing that concerns me though is why the portal stopped working when I wrote a copy of the map. Perhaps something in Globals conflicts with the portal?
    Last edited by Hapuga; June 18th, 2018 at 16:32.

  5. #265
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    Default Re: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    toni, as the data expert - what does the game editor place for the hero portal? It at least looks like there is data discrepancy between that the frostys map has for hero portal, and the hero portal itself (tile data is actually different per tile). Do these rooms come from ROOMS.KWD (what we actually place)?
    Hero portals come from Things. Few rooms are stored there also. TerrainId on the tile must refer to the room but also the entry must be found from Things. I don't know if they are really linked by an ID, we use coordinates to identify this relation.

  6. #266
    Your Majesty Hapuga's Avatar
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    Default Re: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Quote Originally Posted by tonihele View Post
    Hero portals come from Things. Few rooms are stored there also. TerrainId on the tile must refer to the room but also the entry must be found from Things. I don't know if they are really linked by an ID, we use coordinates to identify this relation.
    I see, the deeper in the woods you go the bigger the wolves get

    I guess to scope myself I will only focus on the creatures for now.
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  7. #267
    Your Majesty Hapuga's Avatar
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    Default Re: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Oh boy, the trip of fascinating discoveries

    Apparently "Player 1" is Player ID 3.

    I assume that "1" is neutral, and "2" is good? (Assuming of course that they start at 1, which seems to be the case with most data so far).
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  8. #268
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Quote Originally Posted by Hapuga View Post
    I assume that "1" is neutral, and "2" is good? (Assuming of course that they start at 1, which seems to be the case with most data so far).
    Well the editor orders it as Good Player, Neutral Player, then Red Player so maybe it's that?
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

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  9. #269
    Mapmaker impboy4's Avatar
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    Default Re: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    I noticed something myself as well, When going through Skarok's Seats of Power Expansion I found an interesting piece in the Engine Textures; T_Claimed_Path5 mipmap files are missing however there are T_Claimed_Wall5 mipmaps which means there is a 6th keeper or something. Idk if that's actually true or not, I may have to experiment.

  10. #270
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    Default Re: Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    I assume that "1" is neutral, and "2" is good? (Assuming of course that they start at 1, which seems to be the case with most data so far).
    GOOD_PLAYER_ID = 1;
    NEUTRAL_PLAYER_ID = 2;
    KEEPER1_ID = 3;
    KEEPER2_ID = 4;
    KEEPER3_ID = 5;
    KEEPER4_ID = 6;

    It is all there in the code.

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