Results 1 to 2 of 2

Thread: Ancient Keeper Campaign, Can't do first level -.- Help please.

  
  1. #1

    Default Ancient Keeper Campaign, Can't do first level -.- Help please.

    Okay so in the first level of the ancient Keeper campaign, Red Carpet, I can make my dungeon, kill the archers, claim the entrance and train all my creatures to lvl 10.
    As soon as i break through to the enemy dungeon I can kill the first few "Waves" of creatures and heroes that head to my dungeon while making a bridge to the entrance of the enemies dungeon, I try to kill all the enemies that come for me and I manage fine, but after about a minute like 20 lvl 10 Fairy's, Samurai, Dwarves and Wizards come for me and I get completely swarmed, never mind the Lords of the Land and the Avatar that come when I get near the Heart.

    How can I get past these? I have to kill everything on the level to get to the next, I read a walkthrough for it and all it says after telling me how to kill the Archers and make money is to kill all the enemies that come after me as I go through the dungeon.

    Edit: Nevermind I've done it now, I went through the dungeon killing only the creatures I had too, this stopped the reinforcements from spawing along with the Lords and the Avatar.

    Edit Actually now when I kill the few remaining enemies all the reinforcements come at once -.- How am i meant to kill like 80 Lvl 10's with 11 Lvl 10's -.-
    Tried closing them off with doors before they spawn but they destroy them almost instantly and the Lords and the Avatar are pretty much invincible because they stick together -.-
    Last edited by Dec5952; February 19th, 2012 at 21:31.

  2. #2
    Dragon DragonsLover's Avatar
    Join Date
    Aug 2009
    Location
    Quebec
    Posts
    1,490
    Gamer IDs

    Steam ID: dragonslover

    Default Re: Ancient Keeper Campaign, Can't do first level -.- Help please.

    I hope you didn't sell the Guard posts after they became unavailable to build back. You can easily control the flow of heroes by building a bridge next to the guard post, wait for some heroes to climb up, then sell the bridge to avoid getting a too big amount of them at the same time. This makes killing the heroes much easier.

    If you play the unpatched version of the level, you can use the Temple the same way you used Guard posts since both rooms have very high borders.

    Another thing: perhaps the stats of the creatures are wrong depending on the version you're playing. Ancient Keeper was based upon the stats of the original Dungeon Keeper game where damage from hits from creatures couldn't go over 255 and Dexterity wrapping back to 0 if the value becomes too high, causing the creatures to miss more often. Please ensure you have the latest version of the campaign. It is supposed that Mefisto has altered the values to make the campaign's stats to be very close to the game. Otherwise, I have my own corrected version, but it's for KeeperFX 0.37c.
    Last edited by DragonsLover; February 24th, 2012 at 02:56.
    I like dragons! They're the center of my life! I'll never forget them...



Similar Threads

  1. DzjeeAr's 6-level Campaign
    By keeperfx in forum Dungeon Keeper 1
    Replies: 7
    Last Post: March 6th, 2017, 16:33
  2. Evil Keeper Campaign Level 14 "Hameln"
    By JAM35 in forum KeeperFX
    Replies: 5
    Last Post: August 29th, 2011, 00:19
  3. ancient keeper
    By 12345 in forum Dungeon Keeper 1
    Replies: 2
    Last Post: April 13th, 2011, 20:18
  4. Ancient Keeper Campaign Bug
    By Lotex in forum KeeperFX
    Replies: 7
    Last Post: February 23rd, 2011, 21:43
  5. campaign level that won't load as skirmish
    By jkw in forum DK2 Troubleshooting
    Replies: 2
    Last Post: June 7th, 2010, 19:35

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •