Last edited by Metal Gear Rex; June 4th, 2013 at 10:31.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
For the sake of being accurate, it's 79.6875%.
The game doesn't work with decimals. It works with fixed-point math which is roughly accurate to 1/256ths. Note that integer division always rounds down.
As an example of damage calculation:
(KeeperFX source code)
Let's say dmg (damage of hit) is 10000 and carmor (creature armor) is the max, 204. cdamage is the result damage after armor reduction.Code:cdamage = (dmg * (256 - carmor)) / 256;
cdamage = (10000 * (256 - 204)) / 256
cdamage = (10000 * 52) / 256
cdamage = 520000 / 256
cdamage = 2031 (rounded down from 2031.25)
The armor reduction here is 7969/10000, or 79.69%.
So in effect, the maximum armor effect is close to 79.6875%, or a bit more depending on integer division roundoff. (Smaller numbers are less accurate.)
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0