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Thread: Possess\depossess game crash.

  
  1. #1
    Imp VoidWeaver's Avatar
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    Default Possess\depossess game crash.

    Actually somebody experienced with it? If not, I'll post the logs. I am use KeeperFX version 0.4.0.386.

  2. #2
    Dragon DragonsLover's Avatar
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    Default Re: Possess\depossess game crash.

    Try to run the Debug version and post the Log afterwards.
    I like dragons! They're the center of my life! I'll never forget them...



  3. #3
    Imp VoidWeaver's Avatar
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    Default Re: Possess\depossess game crash.

    Debug log for game crash in possess event:

    Code:
    Dungeon Keeper FX ver 0.4.0.386 (debug release)
    LOG CREATED  @ 23:30:40  06-03-2012
    
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU AuthenticAMD type 0 family 15 model 11 stepping 2 features 178bfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: load_configuration: Starting
    Sync: load_configuration: Processing Config file, 909 bytes
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: load_configuration: Config loaded
    Sync: setup_screen_mode_zero: Setting up mode 28
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: Full moon -0.0215
    Sync: init_sound: Starting
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: play_smk_via_buffer: Starting
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: initial_setup: Starting
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: load_settings: Starting
    Sync: setup_gui_strings_data: Starting
    Sync: setup_heaps: Starting
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Starting
    Sync: Sound samples in banks: 840,126
    Sync: init_keeper: Starting
    Sync: init_colours: Starting
    Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
    Sync: load_terrain_config: Reading Terrain config file "terrain.cfg".
    Sync: load_trapdoor_config: Reading Traps and doors config file "trapdoor.cfg".
    Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
    Sync: load_magic_config: Reading Magic config file "magic.cfg".
    Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
    Sync: load_creaturestates_config: Reading Creature States config file "crstates.cfg".
    Sync: load_rules_config: Reading Rules config file "rules.cfg".
    
    //some data//
    
    Sync: place_animating_slab_type_on_map: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 1
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 1
    Sync: update_player_objectives: Starting for player 1
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 26 free, 374 used; 364 static, 10 dynamic; for things:310,0,0,0,6,0,0,0,0,0,0,0,0
    Warning: lights_stats_debug_dump: Wrong global lights counter: 364 static lights and counter says 0.
    Warning: lights_stats_debug_dump: Wrong global lights counter: 10 dynamic lights and counter says 0.
    Check things: Creats77, Objs821, Bods0, Trps414, Drs67, Shts2, Effs1, EffEls20 Othrs19 Total1421
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 11, instance 5
    Sync: draw_spell_cursor: Starting for spell 18
    Sync: set_pointer_graphic_spell: Setting to group 7
    Sync: set_pointer_graphic_spell: Activating pointer 101
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Error: Attempt of integer division by zero.
      in keeperfx_dbg.exe at 001b:00419cdd, base 00400000
      in keeperfx_dbg.exe at 001b:0041a2ef, base 00400000
      in keeperfx_dbg.exe at 001b:0041a52c, base 00400000
      in keeperfx_dbg.exe at 001b:0041b0a5, base 00400000
      in keeperfx_dbg.exe at 001b:0041ba19, base 00400000
      in keeperfx_dbg.exe at 001b:0041f895, base 00400000
      in keeperfx_dbg.exe at 001b:00420685, base 00400000
      in keeperfx_dbg.exe at 001b:0050dc9b, base 00400000
      in keeperfx_dbg.exe at 001b:0050dd58, base 00400000
      in keeperfx_dbg.exe at 001b:0050d406, base 00400000
      in keeperfx_dbg.exe at 001b:004010db, base 00400000
      in keeperfx_dbg.exe at 001b:00401158, base 00400000
      in kernel32.dll at 001b:7c817077, base 7c800000
    Debug log for game crash in depossess event:

    Code:
    Dungeon Keeper FX ver 0.4.0.386 (debug release)
    LOG CREATED  @ 23:36:09  06-03-2012
    
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU AuthenticAMD type 0 family 15 model 11 stepping 2 features 178bfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: load_configuration: Starting
    Sync: load_configuration: Processing Config file, 909 bytes
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: load_configuration: Config loaded
    Sync: setup_screen_mode_zero: Setting up mode 28
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: Full moon -0.0213
    Sync: init_sound: Starting
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: play_smk_via_buffer: Starting
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: initial_setup: Starting
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: load_settings: Starting
    Sync: setup_gui_strings_data: Starting
    Sync: setup_heaps: Starting
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Starting
    Sync: Sound samples in banks: 840,126
    Sync: init_keeper: Starting
    Sync: init_colours: Starting
    Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
    Sync: load_terrain_config: Reading Terrain config file "terrain.cfg".
    Sync: load_trapdoor_config: Reading Traps and doors config file "trapdoor.cfg".
    Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
    Sync: load_magic_config: Reading Magic config file "magic.cfg".
    Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
    Sync: load_creaturestates_config: Reading Creature States config file "crstates.cfg".
    Sync: load_rules_config: Reading Rules config file "rules.cfg".
    
    //some data//
    
    Sync: process_players_creature_control_packet_action: Starting
    Sync: setup_eye_lens: Starting for lens 0
    Sync: turn_off_menu: Menu ID 31
    Sync: turn_off_menu: Menu number 2
    Sync: turn_off_menu: Menu ID 35
    Sync: turn_off_menu: Menu number -1
    Sync: turn_off_menu: Menu ID 32
    Sync: turn_off_menu: Menu number -1
    Sync: leave_creature_as_controller: Starting
    Sync: setup_engine_window: Starting for size (1024,768) at (140,0)
    Sync: set_start_state: Starting for creature VAMPIRE index 38, owner 0, last state 122
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: good_doing_nothing: No enemy dungeon to perform task
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing 346 from (93,93) to (95,92)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: generation_available_to_dungeon: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_computer_player2: Starting for player 3
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: update_player_objectives: Starting for player 0
    Sync: process_players: Doing updates for player 3
    Sync: update_player_objectives: Starting for player 3
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 137 free, 263 used; 253 static, 10 dynamic; for things:191,0,6,0,0,0,0,0,0,0,0,0,0
    Warning: lights_stats_debug_dump: Wrong global lights counter: 253 static lights and counter says 0.
    Warning: lights_stats_debug_dump: Wrong global lights counter: 10 dynamic lights and counter says 6.
    Check things: Creats84, Objs886, Bods0, Trps1, Drs49, Shts0, Effs9, EffEls55 Othrs40 Total1124
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 11, instance 7
    Sync: draw_spell_cursor: Starting for spell 18
    Sync: set_pointer_graphic_spell: Setting to group 7
    Sync: set_pointer_graphic_spell: Activating pointer 101
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Error: Attempt of integer division by zero.
      in keeperfx_dbg.exe at 001b:00419cdd, base 00400000
      in keeperfx_dbg.exe at 001b:0041a2ef, base 00400000
      in keeperfx_dbg.exe at 001b:0041a52c, base 00400000
      in keeperfx_dbg.exe at 001b:0041b0a5, base 00400000
      in keeperfx_dbg.exe at 001b:0041ba19, base 00400000
      in keeperfx_dbg.exe at 001b:0041f895, base 00400000
      in keeperfx_dbg.exe at 001b:00420685, base 00400000
      in keeperfx_dbg.exe at 001b:0050dc9b, base 00400000
      in keeperfx_dbg.exe at 001b:0050dd58, base 00400000
      in keeperfx_dbg.exe at 001b:0050d406, base 00400000
      in keeperfx_dbg.exe at 001b:004010db, base 00400000
      in keeperfx_dbg.exe at 001b:00401158, base 00400000
      in kernel32.dll at 001b:7c817077, base 7c800000
    Upd. : It happens VERY often.
    Last edited by VoidWeaver; March 6th, 2012 at 19:51.

  4. #4
    Dragon DragonsLover's Avatar
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    Default Re: Possess\depossess game crash.

    Whoops, it seems an integer is divided by 0, which is just totally impossible to calculate for our poor computers. Only Mefisto knows of that bug and will surely correct it as soon as he's available.

    EDIT: Just wondering, are you sure you have the latest version, I mean the latest one from nighty builds?
    Last edited by DragonsLover; March 7th, 2012 at 04:54.
    I like dragons! They're the center of my life! I'll never forget them...



  5. #5
    Imp VoidWeaver's Avatar
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    Default Re: Possess\depossess game crash.

    Honestly, I did not install any of them, because in the description of the nighty builds by Mefistotelis said:
    These are new, highly experimental and completely untested versions.
    And it was necessary to install?

  6. #6
    Dragon DragonsLover's Avatar
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    Default Re: Possess\depossess game crash.

    No, it's not "necessary", but they're correcting bugs that have been reported before (well, I guess). I think it wouldn't be bad to give it a try and by keeping a normal copy in case it's worst.
    I like dragons! They're the center of my life! I'll never forget them...



  7. #7
    Imp VoidWeaver's Avatar
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    Default Re: Possess\depossess game crash.

    I installed NB version r453 and problem has been solved. Mefistotelis, DragonsLover thank you comrades.

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