Just wanted to say well done on your nightly builds and bug fixing for single player and multiplayer and much more.
I tested a 4 player game without any crashes or desyncs, that lasted over an hour till the end on exiting the game.
I used the KeeperFX complete v0.40 (381MB) with the nightly (KeeperFX r453 patch, dated 2012.03.08 02:42:01).
The files I used as below,
• keeperfx_ccp_0_40_complete.7z
CRC32: 1FD25523
MD5: BEE3ECA86D87B7CBDE468A0AB53A9DC8
SHA-1: D0B0F57210EDE7491D916742D04121BBA00797C4
• keeperfx_ccp-0_4_0_453-patch.7z
CRC32: 3606101F
MD5: FA188005B76826D4347D090F4BF5DE00
SHA-1: A9052A2A492FEF8FECA8ED3799FA2A913B59806F
Did it over TCP/IP, 2 players and 2 AI = 4 keepers, and allied with Player 2.
Multiplayer map level 145 DD Multi 11, Keeper 3 and Keeper 4 both got 18 creatures and soon had a war between them.
Saw no issues. Then I wiped out Keeper 3 and 4.
Then I tried to chat using ENTER key which worked fine. Also then killed Player 2 as a test.
Took over the whole map tiles and rooms that where left.
Game over !
The multiplayer game was stable.
I have not tried other maps yet.
Well done . I will let you know if I ever run into a problem if I play it again with my friend over the net, or when running it on some tests.
I recently popped it up on Oracle again to try it between two virtual computers and found it was working perfectly.