Code:
REM ********************************************
REM
REM Script for Level 202 endless
REM
REM ********************************************
SET_GENERATE_SPEED(400)
START_MONEY(PLAYER0,900000)
MAX_CREATURES(PLAYER0,175)
ADD_CREATURE_TO_POOL(BILE_DEMON,100)
ADD_CREATURE_TO_POOL(HORNY,100)
ADD_CREATURE_TO_POOL(SKELETON,100)
ADD_CREATURE_TO_POOL(TROLL,100)
ADD_CREATURE_TO_POOL(DRAGON,100)
ADD_CREATURE_TO_POOL(DEMONSPAWN,100)
ADD_CREATURE_TO_POOL(FLY,100)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,100)
ADD_CREATURE_TO_POOL(SORCEROR,100)
ADD_CREATURE_TO_POOL(BUG,100)
ADD_CREATURE_TO_POOL(VAMPIRE,50)
ADD_CREATURE_TO_POOL(SPIDER,100)
ADD_CREATURE_TO_POOL(HELL_HOUND,100)
ADD_CREATURE_TO_POOL(GHOST,100)
ADD_CREATURE_TO_POOL(TENTACLE,100)
ADD_CREATURE_TO_POOL(ORC,100)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,HORNY,1,1)
CREATURE_AVAILABLE(PLAYER0,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)
ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,1)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,1)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_OBEY,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_ARMAGEDDON,1,0)
DOOR_AVAILABLE(PLAYER0,WOOD,1,0)
TRAP_AVAILABLE(PLAYER0,ALARM,1,0)
DOOR_AVAILABLE(PLAYER0,BRACED,1,0)
TRAP_AVAILABLE(PLAYER0,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER0,LAVA,1,0)
DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
TRAP_AVAILABLE(PLAYER0,BOULDER,1,0)
DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)
DEAD_CREATURES_RETURN_TO_POOL(1)
CREATE_PARTY(ONE)
ADD_TO_PARTY(ONE,KNIGHT,4,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(ONE,ARCHER,3,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(ONE,ARCHER,3,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(ONE,WIZARD,2,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(ONE,MONK,2,10000,ATTACK_DUNGEON_HEART,0)
CREATE_PARTY(TWO)
ADD_TO_PARTY(TWO,KNIGHT,4,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(TWO,ARCHER,3,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(TWO,WIZARD,3,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(TWO,WIZARD,3,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(TWO,FAIRY,3,10000,ATTACK_ENEMIES,0)
CREATE_PARTY(THREE)
ADD_TO_PARTY(THREE,KNIGHT,5,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(THREE,ARCHER,4,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(THREE,WIZARD,3,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(THREE,DWARFA,3,10000,DEFEND_PARTY,0)
ADD_TO_PARTY(THREE,DWARFA,3,10000,DEFEND_PARTY,0)
CREATE_PARTY(FOUR)
ADD_TO_PARTY(FOUR,KNIGHT,6,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(FOUR,ARCHER,4,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(FOUR,WIZARD,5,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(FOUR,DWARFA,5,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(FOUR,ARCHER,4,10000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(FOUR,WIZARD,4,10000,ATTACK_DUNGEON_HEART,0)
CREATE_PARTY(FIVE)
ADD_TO_PARTY(FIVE,KNIGHT,5,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(FIVE,BARBARIAN,4,10000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(FIVE,BARBARIAN,4,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(FIVE,BARBARIAN,4,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(FIVE,SAMURAI,4,10000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(FIVE,SAMURAI,4,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(FIVE,SAMURAI,4,10000,ATTACK_ENEMIES,0)
CREATE_PARTY(SIX)
ADD_TO_PARTY(SIX,KNIGHT,5,10000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(SIX,WIZARD,4,10000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(SIX,ARCHER,4,10000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(SIX,WIZARD,4,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(SIX,ARCHER,4,10000,DEFEND_PARTY,0)
ADD_TO_PARTY(SIX,MONK,4,10000,DEFEND_PARTY,0)
ADD_TO_PARTY(SIX,FAIRY,4,10000,DEFEND_PARTY,0)
CREATE_PARTY(SEVEN)
ADD_TO_PARTY(SEVEN,KNIGHT,7,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(SEVEN,WIZARD,6,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(SEVEN,WITCH,6,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(SEVEN,DWARFA,6,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(SEVEN,BARBARIAN,5,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(SEVEN,GIANT,5,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(SEVEN,MONK,5,10000,ATTACK_ENEMIES,0)
CREATE_PARTY(EIGHT)
ADD_TO_PARTY(EIGHT,KNIGHT,8,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(EIGHT,WIZARD,7,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(EIGHT,KNIGHT,7,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(EIGHT,FAIRY,7,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(EIGHT,KNIGHT,7,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(EIGHT,WITCH,7,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(EIGHT,WITCH,7,10000,ATTACK_ENEMIES,0)
CREATE_PARTY(NINE)
ADD_TO_PARTY(NINE,FAIRY,10,10000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(NINE,WIZARD,10,10000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(NINE,ARCHER,10,10000,DEFEND_PARTY,0)
ADD_TO_PARTY(NINE,ARCHER,10,10000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(NINE,MONK,10,10000,DEFEND_PARTY,0)
ADD_TO_PARTY(NINE,FAIRY,10,10000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(NINE,WITCH,10,10000,ATTACK_ENEMIES,0)
CREATE_PARTY(FINALPARTNER)
ADD_TO_PARTY(FINALPARTNER,KNIGHT,10,25000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(FINALPARTNER,ARCHER,10,25000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(FINALPARTNER,SAMURAI,10,25000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(FINALPARTNER,WIZARD,10,25000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(FINALPARTNER,THIEF,10,25000,DEFEND_PARTY,0)
ADD_TO_PARTY(FINALPARTNER,FAIRY,10,25000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(FINALPARTNER,DWARFA,10,25000,DEFEND_PARTY,0)
CREATE_PARTY(FINALBOSS)
ADD_TO_PARTY(FINALBOSS,AVATAR,10,45000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(FINALBOSS,KNIGHT,10,25000,ATTACK_ENEMIES,0)
ADD_TO_PARTY(FINALBOSS,MONK,10,25000,DEFEND_PARTY,0)
ADD_TO_PARTY(FINALBOSS,WITCH,10,25000,DEFEND_PARTY,0)
ADD_TO_PARTY(FINALBOSS,BARBARIAN,10,25000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(FINALBOSS,GIANT,10,25000,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(FINALBOSS,ARCHER,10,25000,ATTACK_ENEMIES,0)
IF(PLAYER0,TOTAL_CREATURES >= 50)
ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-2,DUNGEON_HEART,0,2,500)
ENDIF
IF(PLAYER0,TOTAL_CREATURES >= 70)
ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-1,DUNGEON_HEART,0,3,800)
ENDIF
IF(PLAYER0,TOTAL_CREATURES >= 90)
ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-3,DUNGEON_HEART,0,4,900)
ENDIF
IF(PLAYER0,TOTAL_CREATURES >= 100)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-3,1)
ENDIF
IF(PLAYER0,TOTAL_CREATURES >= 115)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-2,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-3,1)
ENDIF
IF(PLAYER0,TOTAL_CREATURES >= 130)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,-2,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-3,1)
ENDIF
IF(PLAYER0,TOTAL_CREATURES >= 140)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,EIGHT,-2,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,NINE,-3,1)
ENDIF
IF(PLAYER0,TOTAL_CREATURES >= 145)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,EIGHT,-2,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,NINE,-3,1)
ENDIF
IF(PLAYER0,TOTAL_CREATURES >= 150)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,-1,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,EIGHT,-2,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,NINE,-3,1)
ENDIF
IF(PLAYER0,TOTAL_CREATURES >= 155)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FINALPARTNER,-1,2)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FINALBOSS,-2,2)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FINALPARTNER,-3,2)
ENDIF
IF(PLAYER0,TOTAL_CREATURES>=162)
SET_TIMER(PLAYER0,TIMER0)
ENDIF
IF(PLAYER0,TIMER0 >= 8000)
NEXT_COMMAND_REUSABLE
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FINALPARTNER,-1,2)
NEXT_COMMAND_REUSABLE
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FINALBOSS,-2,2)
NEXT_COMMAND_REUSABLE
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FINALPARTNER,-3,2)
NEXT_COMMAND_REUSABLE
SET_TIMER(PLAYER0,TIMER0)
ENDIF