Guardian
Stats
Health: Above Average
Strength: Moderate
Armour: High
Dexterity: Moderate
Defense: Below Average
Speed: Below Average
Luck: Crap
Recovery: High
Intelligence: Low
Construction: Moderate
Training Rate: Moderate
Training Cost: Above Average
Wage: Above Average
Gold Held: Moderate
Unit Type: Hero
Gender: Male
Skills
Level 1: Melee
Level 3: Protect Self
Level 5: Protect Other
Level 7: Power Self*
Level 10: Guard**
Power Self* Increases Strength by 15% for 9 seconds. 34 Second Recharge.
Guard** Effects several Surrounding Allies. (max of five) The next attack to hit the Effected Units will do only Half Damage. If the Effected Allies are not hit within 5 seconds, the Guard effect fades. 49 Second Recharge.
Special Abilities:
Fearless
The Guardian is immune to all Fear Attacks and will never Flee from battle unless ordered to (Player Activates Flee)
Skillful
This effects the enemy the Guardian is currently attacking/focused on. It ignores the enemy's Luck Value, meaning he cannot Double Attack or Double Dodge.
Slap Motivation
When the Guardian is slapped, and DOES NOT have the Efficiancy Boost that the Slap normally would give him, he will not get annoyed. He'll only get annoyed if he is slapped while already having an Efficiancy Boost.
Information
Author's Note
A very old suggestion of mine that was originally named the "Knight Star". I decided to revise it and turned it into the Unit you see here. He's a bit of a tank Unit that is somewhat slow, and has a very serious soldier like character. His name became the "Gladiator", which was suggested by someone else on a separate forum. I revised him a bit more again to form the "Guardian", and made him into a more unique unit type, a "Defender Tank". Although it clearly is something I made up, I think it is more like a unique type of tank in that it focuses not only on being able to take hits himself but also to defend nearby allies by buffing them up with Protect and using his Guard spell. The name "Guardian" was suggested by Mothrayas.
About the Guardian
Guardians are powerful warriors that service the Heroes as guards, as their name suggests. They strike fear in most opponents, and are dangerous when backed up by support. These combat-lovers carry very tough armor, and weild Flails, sharing almost no weakness. They are very loyal and serious about what they do, and are willing to give their life for those in which they protect. They are proud warriors til the end.
Behavior in Dungeon:
Guardians are rarely seen in their Lairs, unless they're injured and must heal, because they hate to slack off. They always wish to make the best of their time, and to prove to their master that they're useful. They enjoy Training and Guarding with other Creatures. They will commence Partner Training, if another Creature is in the Training Room, thus increasing Training Room efficiency. Guardians are willing to wait many long hours in the Guard Room if unable to Train. They don't mind long waits, and stand guard with pride until an enemy finds its way onto their turf. If they're unable to Train nor Guard, then they will try their hands at Manufacturing. They're not top-notch Manufacturers for sure, but they can still do a decent job at it, and still desire to do work of some kind. They will do any job you tell them to, no matter how bad they are at the Job. They will always attempt it.
Guardians are capable of working with any Creature, and do not have any preference between cute lovely Fairies or fat sickening Bile Demons. As long as they are on the same time and making good progress, the Guardian will work hard with any Creature or Hero. Although Guardians love combat, they will not start fights in your dungeon because it would go against your will, and they are quite loyal. Guardians will, however, wake sleeping Creatures that he passes by if they are uninjured and you assigned them to do a certain job. He will hit them once, dealing some damage and possibly annoying them, but effectively motivating them to continue work.
Guardians are fairly hard to annoy, but there are still ways. The Guardian doesn't mind a slap for motivation to work, as his Slap Motivation Special Ability would imply. If, however, he is slapped repeatedly while already having his extra motivation to work, he will get annoyed very easily. The reason is because it hurts his pride quite a bit. The other thing that can annoy a Guardian is not putting him to work for too long. The Guardian desires to feel useful and to work hard in order to help him feel proud, so without this, he will become quite the unhappy warrior.
Behavior Outside of Dungeon:
Guardians are often found throughout Hero Fortresses, or leading Hero Invasions. They're often in front of Archers and Wizards, ready to defend thier lives. They can also be found protecting secret or important areas, due to the amount of loyalty they have and thus giving reason for the Lord of the Land to trust them guarding said areas.
Behavior in Battle:
Defender Tank Unit
Guardians are at the front lines, preventing any from passing by them. They're capable of taking a lot of hits, or tanking rather, thanks to Protect and their already High Armor. Using Protect Other as well as Guard, they can be even more useful when it comes to defending support units, aka being a Defender Unit. They don't deal a great amount of damage, but they're not bad either. This is changed once they get Power Self, in which they'll be able to have a bit more Firepower for a short period of time. They're fearless in Battle, and can be quite a bit threatening to most enemies.
Strengths:
- Effective Tank Unit that can Defend Other Allies
- Very Loyal and Hard to Annoy
- Always Willing to Work
Weaknesses:
- Slightly Slow Unit Both In and out of Battle
- Somewhat Expensive with Training Cost and Wage
- Isn't as Useful Outside of Battle
Jobs:
Guardians have a simple Natural Job Pattern: Train, Guard, Manufacture. They're willing to do any other job if you assign them to it. They also have a new Job, which is called Waking the Lazy. It is constantly active. As described in the Behavior in Dungeon section, they will wake up any sleeping Creature if they're uninjured and the Player assigned them to a job. They'll hit them, doing damage and possibly annoying them, but as a result, the Creature will get right back to work.
When the Guardian does become angry, he won't cause you any damage but simply bid you farewell and leave the Dungeon.
Lair and Food:
The Guardian's Lair appears to be nothing but a tall candle like below:
When sleeping, the Guardian will crouch down next to it. It takes up two Tiles only, and the Guardian has no Lair Enemies.
The Guardian doesn't get hungry very often, but he eats large meals. He'll eat three chickens every time he comes by the Hatchery for food.
Loves:
Fighting
Training
Working
Hates:
Doing Nothing
Being Useless
Character Appearance:
He's about the same size as the average human, wear a full suit of armor, and be equiped with both a shield and a Flail.
The image below works well for his armor, and maybe even his shield too. Thanks to Evi for showing me the picture. (Click for larger image)
For the Helmet, I like this first one quite a bit. Another possibility is the second one.
For the Flail, this one below would work quite well I imagine. Keep it simple.
Spell Effects:
Power Self
The Caster will glow red while the spell is still taking effect. They will glow brighter and brighter very quickly then reach a peak of brightness, and dim down to the original brightness afterwards. Then it repeats.
Guard
There are four or five stars circling the effected target, similar to the DK2 Invulnerable effect. The stars move up and down the target much like Slow in DK1.
How Introduced:
Hero, Early-Mid Game
Obtainable By:
Neutrals, Convertable, Portal, Temple
Attraction:
25 Tiles of Training Room
1 Tile of Guard Post
Sacrifice Combination: Orc + Troll
Hero Sacrifice Combination: Barbarian + Mountain Dwarf
While they can be found as neutrals, the possibility is extremely low as they usually would serve under the Heroes.
Entrance Effect
The Guardian floats up from the Portal, and then twirls his Flail's spikeball then dashes forward onto the dungeon land as he swings his weapon forward.
Torture:
Being smashed in the head with his own Flail.
* * *
Stat Value Order (1/10 kinda thing)
Crap
Extremely Low
Very Low
Low
Below Average
Moderate
Above Average
High
Very High
Extremely High
Extraoridnarily High