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Thread: My mod with balancing creatures

  
  1. #11

    Default Re: My mod with balncing creatures

    I think that's great. Each creature has a sense. no beetles fly throw away. quickly train good-use for the early game. spider and ghost not weak and useless. good ranged skills that looks great. harm the rare creature with tentacle good and great skills, hailstorm that fits perfectly. The dragon is the orignal no longer than average. in my mod it's just how it is presented in the game - should be. and as we expect virtually all, of a dragon.

    what very important for me, too. because it is in play only for dates on armor. no health no defense. I wanted to convert it so that you can compare all the creatures play. in the original armor offer no comparable possibility and is therefore meaningless.

  2. #12

    Default Re: My mod with balncing creatures

    Quote Originally Posted by Enker-Zan View Post
    The game was already mostly balanced.
    in what regard?

    in the original you have the best army with:

    (op) ( )

    meaningless:

    is this good balanced?

    or you mean the balancing CREATURES VS HEROES ????

    I think you take the headline all too seriously. Action should focus all creatures give them skills and a reasonable fit to give them and visually looks good. the orignal is far from diversified and balanced to be.

  3. #13
    Elite Dragon Mothrayas's Avatar
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    Default Re: My mod with balncing creatures

    Quote Originally Posted by Endrix View Post
    in the original you have the best army with:

    (op) ( )

    meaningless:
    Yup.

    And now, in your patch:

    Mistress: more or less as good as before. Lower stats, but this is balanced out by learning Lighting much earlier and Speed earlier too. Roughly the same as before.
    Bile Demon: Less health, but more armor, making him only a bit less durable, as well as easier to heal. Gets added Missile for improved ranged options, too. Also roughly the same as before.
    Horned Reaper: Same as above two. Less stats, but improved armor nulls the loss out a bit, as well as getting earlier spells and Heal?? making it even harder to kill. Possibly even better than before.
    Vampire: Health reduction, traded off for early drain and heal, gets Hailstorm and... Lightning? The hell? With this spellset it's only even better and more overpowered than before.

    Spider: Didn't get much useful (other than drain), and even worse stats too. Still bad.
    Beetle: Didn't get anything helpful period. Even lower attack, meaning he can't touch anything in a meaningful way, and lower health too. Armor spell doesn't do much with such low armor. Still useless.
    Ghost: Made incredibly exploitable with level 1 drain. Arguably overpowered, considering its ease to get.
    Fly: Still can't do anything remotely useful.
    Demon Spawn: Still useless, didn't even get anything.
    Tentacle: Has a niche exploitable use. Now it's polarized imbalanced, like DK1 Skeleton.
    Troll: All you did was decrease its stats. How's he supposed to be useful or balanced now?

    You get one point for the Tentacle. Everything else is still imbalanced (Tentacle arguably too).

    The Awakening


  4. #14
    Beetle Enker-Zan's Avatar
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    Default Re: My mod with balncing creatures

    Spiders and Tentacles are not usless. In fact, Tentacles are the counter to Reapers, and Spider are a good counter to Hellhound rushers. You guys don't do alot of PvP, do you? The only real useless creatures are the Beetles and Flies.

  5. #15
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: My mod with balncing creatures

    Quote Originally Posted by Enker-Zan View Post
    Spiders and Tentacles are not usless. In fact, Tentacles are the counter to Reapers, and Spider are a good counter to Hellhound rushers.
    Tentacles and Spiders have more use than that, but Tentacles in particular still have a really bad weakness. They have the absolute worst recovery, are slow, and have the worst Training Rate. The thing that actually makes them truly useful is Freeze, which is questionable in itself if a single ability is capable of making such a difference for not one but two Creatures.

    Quote Originally Posted by Enker-Zan View Post
    You guys don't do alot of PvP, do you?
    It's kind of hard with a not very usable multiplayer.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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  6. #16
    Beetle Enker-Zan's Avatar
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    Default Re: My mod with balncing creatures

    Usualy the power leveling speeds that up by a ton, I always keep at least one around just in case a Reaper is present. My team has managed to use old Windows 2000 PCs and link over the internet with Hamachi. However it didn't work with XP+ cus, well, it's too up to date. lol

  7. #17

    Default Re: My mod with balncing creatures

    temple sacrifice

    + =
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    Last edited by Endrix; May 1st, 2012 at 14:01. Reason: temple sacrifice

  8. #18
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: My mod with balncing creatures

    Quote Originally Posted by Endrix View Post
    NEW LAIR ENEMIES:

    VS
    Why?

    Quote Originally Posted by Endrix View Post
    NEW LAVA CREATURES:

    WHY!?

    Quote Originally Posted by Endrix View Post
    >>>continued following!!<<<
    Dear lord, help me.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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  9. #19
    Dragon DragonsLover's Avatar
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    Default Re: My mod with balncing creatures

    VS ? Does that sound a good versus?
    I like dragons! They're the center of my life! I'll never forget them...



  10. #20
    Imp
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    Default Re: My mod with balncing creatures

    Just a question, what is the purpose of ''luck'' ?

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