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Thread: My mod with balancing creatures

  
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    Default My mod with balancing creatures

    CREATUR, HEALTH (: 10 = ARMOUR), STRENGHT

    100 5

    150 20

    200 15

    200 25

    250 10

    300 20

    300 60

    350 80

    400 50

    400 50

    450 40

    500 40

    500 70

    600 35

    700 90

    900 85

    1100 130


    150 10

    200 15

    250 30

    300 20

    350 45

    400 30

    400 50

    500 110

    600 35

    700 80

    800 100

    1000 120

    1200 150


    1 , , 3 , 5 , 10

    1 , , , 3 , 5 , 8

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10

    1 , , 2 , 5 , 8 , 9 , 10 , ,

    1 , , , , 3 , 7 , 10 , ,

    1 , 2 , 4 , 5 , 6 , , 8

    1 , 5 , 10

    1 , 2 , 4 , 5 , 6

    1 , 4 , 5 , 6 , 9

    1 , 4 , 5 , 6 , 9

    1 , 4 , 6 , 7 , 9 , 10

    1 , 3 , 4 , 8 *

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 10

    1 , 3 , 5 , 7 , 9 *

    1 , , 2 , 3 , 5 , 7 , 10

    1 , 2 , 4 , 7 *

    1 , 3 , 10


    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10

    1 , , 3 , 4 , 5 , 6 , 8 , 10 *

    1 , , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9

    1 , , 4 , 6 , 8

    1 , 2 , 5 , 9

    1 , 4 , 5 , 6 , 9

    1 , 4 , 7 , 10 *

    1 , 2 , 3 , 4 , 5 , 7 , 9 , 10

    1 , 3 , 5 , 7 , 9

    1 , 7 , 10

    1 , 3 , 10

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 10

    * = Lizard

    I like that FLY and BEETLE in Lv. 10 symbolic grow up into BEE and FIRE BEETLE


    CREATUR, DEXTERITY, DEFENCE, LUCK


    45 10 0

    60 50 5

    75 40 10

    90 60 15

    75 50 15

    60 40 15

    75 50 5

    60 50 20

    75 50 10

    75 60 20

    60 70 20

    75 50 10

    60 40 5

    60 60 10

    90 60 20

    75 40 10

    90 40 25


    60 40 20

    75 40 10

    90 40 10

    60 60 20

    75 60 20

    90 50 20

    90 70 20

    75 60 10

    60 40 20

    60 50 10

    60 40 10

    90 60 25

    90 80 25


    SPEED:

    128

    104

    96

    88

    80

    72
    64

    64

    56

    56

    48

    48

    40

    32

    32


    VALUE:

    Creatur T.Va. T.Co. S.Va. S.Co. R.Va. M.Va.

    1 10 - - - -

    4 10 3 13 3 -

    4 10 2 12 - 1

    7 10 2 12 - 1

    1 30 5 45 6 -

    2 20 2 24 - 2

    3 80 3 26 - 1

    2 15 1 17 1 4

    3 12 3 16 - 2

    5 15 6 24 2 2

    2 18 5 27 - 1

    2 32 4 45 2 2

    3 (1) 50 8 90 5 -

    2 22 1 24 1 3

    2 45 4 63 4 2

    1 38 1 42 1 4

    1 70 - - 1 -


    2 (1,5) 28 3 36 5 -

    2 (1,5) 25 7 43 4 1

    2 12 2 14 2 3

    3 20 - - 2 3

    2 (1) 35 4 49 7 -

    2 12 1 13 2 2

    3 15 1 17 1 7

    2 (1,5) 25 3 33 3 2

    2 30 1 33 1 4

    1 40 2 48 2 2

    1 35 1 39 1 3

    1 60 - - 2 -

    1 100 - - 3 -


    EXPERIENCE 2 3 4 5 6 7 8 9 10 T.Va.

    100 400 1400 5000 6500 8000 10000 12000 45000 4, 7

    250 1000 3500 6500 10000 15000 20000 40000 60000 3

    500 1000 1750 5000 6500 8000 15000 18000 22500 3

    500 2000 3500 5000 6500 8000 10000 12000 15000 2

    1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000 -> Lv. 5) 5

    1000 2000 3500 5000 6500 8000 10000 12000 15000 (60000 -> Lv. 3 ) 2

    Normal 1000 2000 3500 5000 6500 8000 10000 12000 15000 1, 2, 3

    1500 3000 5250 7500 9750 12000 15000 18000 22500 2

    2000 4000 7000 10000 13000 16000 20000 24000 30000 1, 1, 2

    7500 12000 10000 8000 6500 5000 3500 2000 1000 4



    AttackPreference = RANGED:

    (NEW)



    (NEW)




    SLEEP EXPERIENCE:

    GOLD: 250

    LAVA: 250

    LAVA: 500

    WATER: 500


    NEW LAIR ENEMIES:

    VS

    VS

    VS

    VS

    VS

    VS

    VS


    NEW LAVA CREATURES:




    IMMUNE TO GAS










    IMMUNE TO DISEASE




    NEVER_CHICKENS , IMMUNE_TO_BOULDER, FLYING

    UNAFFECTED_BY_WIND NEW:


    NOW COME FROM THE FIRST ROOMS:

    NULL

    LAIR (1)

    GARDEN (15), LAIR (9)

    LAIR (15), GARDEN (15)

    TRAINING (9), TREASURE (15)


    NEW JOBS: (first job = FJ, second job = SJ)

    FJ: DIG

    FJ: FIGHT

    FJ: EXPLORE

    FJ: FIGHT

    FJ: FIGHT, FREEZE_PRISONERS, SJ: TRAIN

    FJ: TRAIN, SJ: EXPLORE

    FJ: RESEARCH, SJ: TRAIN

    FJ: RESEARCH

    FJ: MANUFACTURE

    FJ: MANUFACTURE, FIGHT

    FJ: FIGHT, SJ: KINKY_TORTURE, TRAIN

    FJ: TRAIN, FIGHT, SJ: GUARD

    FJ: SEEK_THE_ENEMY, FIGHT

    FJ: -, SJ: EXPLORE

    FJ: TRAIN, FIGHT, SJ: GUARD

    FJ: RESEARCH, TEMPEL_PRAY, SJ: EXPLORE

    FJ: SCAVENGE, FIGHT, SJ: RESEARCH


    FJ: TRAIN, FIGHT

    FJ: -, SJ: EXPLORE

    FJ: MANUFACTURE, SJ: GUARD

    FJ: DIG, TUNNEL

    FJ: MANUFACTURE, FIGHT, SJ: TRAIN

    FJ: FIGHT, SJ: TRAIN

    FJ: RESEARCH, TEMPEL_PRAY, SCAVENGE, SJ: EXPLORE

    FJ: TRAIN, MANUFACTURE, SJ: EXPLORE

    FJ: RESEARCH

    FJ: RESEARCH, SJ: TEMPEL_PRAY

    FJ: RESEARCH, SCAVENGE, GUARD, SJ: EXPLORE

    FJ: TRAIN, FIGHT, SJ: EXPLORE

    FJ: TRAIN



    New Spell damage:

    8

    20

    25

    30

    40

    50

    60

    75

    150 (aoe damage 125)

    aoe damage 200

    aoe damage 300


    New Reloadtime:

    from 25 to 30

    from 50 to 40

    from 32 to 35

    from 32 to 50

    * Lizard 150

    from 850 to 750


    New Spell characteristic:

    Increase Max Range

    no increase with

    * Lizard decrease Min Range


    New grow up for creatures:

    SizeIncreaseOnExp = 3
    SpellDamageIncreaseOnExp = 0
    DexterityIncreaseOnExp = 15
    DefenseIncreaseOnExp = 20

    ImpWorkExperience = 100


    New Rooms Cost:

    Research: 175

    Prison: 250

    Torture: 300

    Scavenger: 700

    Bridge: 25

    Guardpost: 75


    New Doors Health:

    Wood 500

    Braced 1000

    Steel 2000

    Magic 1500 (because of 90% melee armour)


    New Doors Required:

    Steel from 26000 to 30000

    Magic from 50000 to 40000


    Traps:

    Lightning Shoots: 4

    Word of Power Damage: 200


    Speels:

    Sight Cost to 25- 30- 35- 40- 45- 50- 55- 60- 65

    Obey Cost to 20

    Call to Arms Time from 1 to 2

    Heal Power to 80- 120- 160- 210- 260- 340- 440- 560- 750

    Chicken Power 9 from 1000 to 700, Cost 9 from 3000 to 2000


    General:

    - new Research Order (rooms much earlier)

    - new Sacrifies (significantly more options)


    New Campaigns, similar to Original Campaign:

    Endrixx Blue Keeper Campaign (12 levels, 2 Bonus, 1 full moon)

    Endrixx Green Keeper Campaign (4 levels, 1 full moon, in level 15 avatar as the final boss)

    Endrixx Return of the Keeper Campaign (player red as a computer, human player yellow also placed on the map, must conquer a point on map to get creatures by timer)

    Theme - Creatures by timer

    1 Lilac -

    2 Swamp Serpent -

    3 Swamp Serpent -

    4 Lilac -

    5 Lilac -

    6 Swamp Serpent -

    7 Lilac -

    8 Lilac -

    9 Gypsum -

    10 Gypsum -

    11 Swamp Serpent -

    12 Gypsum -

    13 Lilac -

    14 Lilac -

    15 Swamp Serpent -

    16 Gypsum -

    17 Gypsum -

    18 Gypsum -

    19 Desert Tomb -

    20 Desert Tomb -


    Endrixx Yellow Keeper Campaign (6 times full moon levels (1 full moon level) with Portal, always one more creature, in level 5 avatar as the final boss)

    creatures introduction:

    1

    2

    3

    4

    5

    full moon level: +


    New Campaigns with my own maps:

    Endrixxx Extreme Dungeon 1

    creatures introduction:

    1

    6

    16

    - red keeper
    - only treasure, lair, garden
    - MAX_CREATURES: 5, 8, 10, 12


    Endrixxx Extreme Dungeon 2

    creatures introduction:

    1

    6

    11

    16

    - red keeper
    - max. level of creatures 5
    - MAX_CREATURES: 15, 18


    Endrixxx Extreme Dungeon 3

    creatures introduction:

    1

    6

    11

    16 ( over )

    - blue keeper
    - level 1 - 10: max. level of creatures 7
    - level 11 - 15: no grow up for and
    - MAX_CREATURES: 20, 22


    Endrixxx Extreme Dungeon 4

    creatures introduction:

    1

    6

    11

    16

    - green keeper
    - red is hero keeper
    - MAX_CREATURES: 25, 28


    Endrixxx Extreme Dungeon 5

    - yellow keeper
    - red is undead keeper
    - MAX_CREATURES: 30


    Generally Endrixxx Extreme Dungeon

    - I used extreme dungeons as a template, but these were very bad and hardly worth playing, sometimes only the placement of the dungeon hearts or the gold veins reminds of the original map, beyond that there were almost only straight edges and I brought in some contours everywhere

    - this maps is kept simple in terms of difficulty and structure, since it has 100 levels, I think that makes sense

    -> no start creatures (except imps), no spells, no special boxes, no neutral creatures, almost no placed traps

    -> Rooms only have to be researched in the introductory level and are then available from the start. (so that the many maps can be played quickly)

    - all creatures, rooms, spells, traps are introduced step by step

    - some maps are ´defeat all enemies on map´ levels where you have to listen to find enemies

    - Always in level 10 comes the knight, in level 20 the avatar

    - there are waves only in levels 10 and 20

    - yellow is undead keeper except in campaign 5 (red undead keeper)

    - green is hero keeper except in campaign 4 (red hero keeper)

    - computer heroes introduction:
    C1/ Lv4:
    C2/ Lv4: , C2/ Lv16:
    C3/ Lv2: , C3/ Lv12: , C3/ Lv16: ( over )
    C4/ Lv2: , C4/ Lv6: , C4/ Lv12: , C4/ Lv16:


    New Campaigns

    Campaign: Terrain/ Theme Campaign

    Endrixxx Extreme Dungeon 1: 1-5 Original 1, 6- 10 Original 2, 11- 15 Snow, 16- 20 Grey 3
    Endrixxx Extreme Dungeon 2: 1-5 Grey 1, 6-20 Lilac
    Endrixxx Extreme Dungeon 3: 1-5 Chess, 6-20 Desert Tomb
    Endrixxx Extreme Dungeon 4: 1-5 Grey 2, 6-20 Gypsum
    Endrixxx Extreme Dungeon 5: 1-5 Grey 4, 6-20 Swamp Serpent
    (Endrixxx Extreme Dungeon 1-5 full moon levels: Lava Cavern)


    New Campaigns, with cut content:

    Endrixx Blue Keeper Map 107 Campaign (6 times Map 107 (1 full moon level) with Lilac Theme, always more creature, only with treasure, lair, garden and light and medium creatures, in level 5 avatar as the final boss)

    creatures introduction:

    1

    2

    3

    4

    5

    full moon level: +


    Endrixx Blue Keeper Secret 6 Campaign (6 times Secret 6 levels (1 full moon level) with Gypsum Theme, with Portal, always one more creature, in level 5 avatar as the final boss)

    creatures introduction:

    1

    2

    3

    4

    5

    full moon level: +


    Endrixx Green Keeper Map 111 Campaign (6 times Map 111 (1 full moon level) with Swamp Serpent Theme, always more creature, only with treasure, lair, garden, bridge and light and medium creatures, in level 5 avatar as the final boss)

    creatures introduction:

    1

    2

    3

    4

    5

    full moon level: +


    Endrixx Green Keeper Multi Example Campaign (6 times Multi Example levels (1 full moon level) mit Desert Tomb Theme, always more creature, only with treasure, lair, garden, bridge, in level 5 avatar as the final boss)

    creatures introduction:

    1

    2

    3

    4

    5

    full moon level: +


    Other ideas:

    - new order of creatures (by loading save game), look at the order by NEW JOBS

    >>>continued following!!<<<


    For the new campagins:

    New Reloadtime:

    Cast Spell Chicken 1000

    Time bomb 125

    Disease 200


    New Spell damage:

    Time bomb 200 (aoe damage 100)


    New Spell characteristic:

    Cast Spell Chicken - Speed: 256, Rebound Immun

    Time bomb - Speed: 128, Rebound Immun


    New creatures for my Endrix Butterfly Witchmaster Campaign (Original Campaign with only Swamp Serpent terrain/ theme):

    Evil:

    Fire Melee

    Witchmaster


    Good:

    Butterfly

    Lightning mouse

    High Priestess

    to Berserk

    Berserk

    Elite Ninja


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5

    6

    7

    8 (2 neutral )

    9 ( over )

    10

    2 in level 16, neutral in level 14, 20

    - all player 2 keepers (green) are Hero Keeper

    - all player 1 keepers (blue) starts additionally with

    - all player 2 keepers (green) starts additionally with



    New creatures for my Endrix Elite Fire Dragon Ladybug Campaign (Original Campaign with only grey 1 terrain/ theme):

    Neutral:



    Elite Fire

    Elite Fire


    Evil:



    Fire Melee

    Elite

    Elite


    Good:

    Lady Bug ()

    Lightning mouse

    Archmage


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5

    6

    7

    8

    9 ( over )

    10

    11

    - all player 2 keepers (green) are Hero Keepers

    - new creatures pool for player 0, 1, 2: 3, 1 ,instead 4, 2

    - in every level where come the knight as end enemy, come with

    - in last level with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Dragon Avatar Campaign (Original Campaign with only original 2 terrain/ theme):

    Evil:

    Salamander

    Elite

    Elite

    Dark Angel


    Neutral:

    (Knight and Black Knight)

    Thief and Rogue to Elite

    Elf (Elven Archer and Dark Elf)


    Good:

    High Priestess

    Archmage

    Guard

    Dragon Avatar


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5 (2 neutral )

    6

    7

    8 (2 neutral )

    9

    10

    11

    2 in level 16, neutral in level 14, 20


    - should remind of the creatures introduction to dk2 (a little bit)

    - from level 17 become a boost of HEALTH: 600, ARMOUR: 60 and only come from TEMPLE (9) (Maiden of the Nest)

    - in every level where come the knight as end enemy, come with

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Vikings Winter Campaign (Original Campaign with only snow terrain/ theme):


    Dragonfly

    Ice Melee

    Ice

    Ice

    Elite

    Elite

    Elf

    Lightning mouse

    Viking

    Archmage

    to Berserk

    Berserk

    Banshee

    Mountain

    Valhalla Fighter (same as Dark Angel, only on the good side)


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5

    6

    7

    8 (2 neutral )

    9 ( over )

    10

    11


    - all player 2 keepers (green) are Hero Keeper

    - from level 16 player 1 (blue) Creatures Keeper have additionally Banshees, level 19 Mountain Monks, level 20 Valhalla Fighter

    - in every level where come the knight as end enemy, come with

    - in last level with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Wonderful Perfidious Yuck Campaign (Original Campaign with only grey 3 terrain/ theme):


    Poison ()

    Poison Mosquito

    Poison Tick

    Dragon Lizard

    Phoenix

    Goblin

    Perfidious Yuck

    Ghoul Hound

    Katakan

    Revenant

    Spook

    Melee


    Good:

    Leprechaun ()

    Elf

    Lightning mouse

    Water Nymph

    Archmage

    High Priestess

    Stone

    Elite


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5

    6

    7

    8 (2 neutral )

    9 (1 neutral )

    10

    - reloadtime from 150 to 75

    - reloadtime from 80 to 40

    - all player 2 keepers (green) are Hero Keeper with Undead

    - new creatures pool for player 0, 1: 2, instead 3

    - in every level where come the knight as end enemy, come with

    - in last level with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Beasts Campaign (Original Campaign with only lilac terrain/ theme):

    3 fractions:

    Player0, 2- Beasts:

    Player1- Demons and Horde:

    Player_good- Heroes:


    Elite

    Elite

    Elite

    Elite Fire

    Elite Fire

    Elite

    Elite

    Elite

    Elite

    Elite


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5 -

    6

    7 -

    8 (2 neutral )

    9 ( over )

    10

    - in every level where come the knight as end enemy, come at least 3


    New creatures for my Endrix Demons and Horde Campaign (Original Campaign with only desert tomb terrain/ theme):

    3 fractions:

    Player0, 2- Demons and Horde:

    Player1- Beasts:

    Player_good- Heroes:


    Elite

    Elite

    Elite

    Elite Fire

    Elite Fire

    Elite

    Elite

    Elite

    Elite

    Elite


    creatures introduction:

    1

    2

    3

    4 -

    5

    6

    7 -

    8

    - in every level where come the knight as end enemy, come at least 3


    New creatures for my Endrix Necromancer Campaign (Original Campaign with only gypsum terrain/ theme):

    3 fractions:

    Player0, 2- Necromancer:

    Player1- Demons and Horde:

    Player_good- Heroes:


    Mosquito

    Bed Bug

    Tick

    Grotto Olm

    Phoenix

    Necromancer

    Ghoul Hound

    Katakan

    Revenant

    Spook

    Melee

    Elite

    Archmage

    Stone

    Elite


    creatures introduction:

    1 , or , or

    2 or , or

    3 (1 neutral )

    4

    5

    6

    7 -

    8

    9

    10

    - from level 9 player 0 started with GRAVEYARD

    - in every level where come the knight as end enemy, come with

    - in last level with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Ice Undead Keeper Campaign (Original Campaign with only snow terrain/ theme- Ice Undead like in Game of thrones):

    3 fractions:

    Player0- Ice Undead:

    Player1,2- Heroes:

    Player_good- Creatures:


    Undead

    Ice

    Ice

    Ice

    Dark Angel

    Elite

    Tunneller ()

    Bile Demon Avatar


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5 (1 neutral )

    6

    7

    8 (2 neutral )

    9 ( over )

    10

    only in level 10 in pool for player0 and player1

    only neutral creatures in level 11, 15, 16, 18

    2 in level 16, neutral in level 20

    - from level 9 player 0 started with GRAVEYARD, in level 20 started with TEMPLE

    - in every level where come the knight as end enemy, come with

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Ice Undead Keeper Campaign 2 (Original Campaign with only snow terrain/ theme- Ice Undead like in Game of thrones):

    3 fractions:

    Player0- Ice Undead:

    Player1,2- Creatures:

    Player_good- Heroes:


    Ice Melee

    Undead

    Undead

    Ice

    Dark Angel

    Elite

    Children of The Forest

    Elite


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5 (1 neutral )

    6

    7

    8 (2 neutral )

    9 ( over )

    10

    only in level 10 in pool for player0

    only neutral creatures in level 11, 15, 16, 18

    2 in level 16, neutral in level 20

    - from level 9 player 0 started with GRAVEYARD, in level 20 started with TEMPLE

    - in every level where come the knight as end enemy, come with

    - in last level with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Undead Keeper Campaign (Original Campaign with only grey 4 terrain/ theme):

    3 fractions:

    Player0- Undead:

    Player1- Creatures:

    Player_good, 2- Heroes:


    Undead

    Undead

    Undead

    Ghoul Hound

    Katakan

    Revenant

    Spook

    Melee

    Banshee

    Mountain

    Dark Angel

    Elite

    Elite

    Archmage

    Stone


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5 (1 neutral )

    6

    7

    8

    9 ( over )

    10

    2 in level 16, neutral in level 14 and 20

    - all player 2 keepers (green) are Hero Keeper

    - from level 9 player 0 started with GRAVEYARD, in level 16 and 20 started with TEMPLE

    - in every level where come the knight as end enemy, come with

    - in last level instead of avatar with a boost of HEALTH, ARMOUR



    New creatures for my Endrix Hero Keeper Campaign (Original Campaign with role reversal, with only original 1 terrain/ theme):


    Tunneller

    Elite


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5

    6

    8

    9 ( over )

    10

    20


    - in every level where come the knight as end enemy, come

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Hero Keeper Poison Air Campaign (Original Campaign with role reversal, with only grey 2 terrain/ theme):


    Elite

    Elite Tunneller ()

    Elite

    Poison Air

    Poison Air

    Elite

    Elite

    Revenant

    Spook

    Melee


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5

    6

    8

    9 ( over )

    10

    20


    - in every level where come the knight as end enemy, come , if beat him, he come again with brides:

    - player_good have mainly , incidental

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Hero Keeper Vikings Summer (Original Campaign with role reversal, with only chess terrain/ theme):


    Good:

    Butterfly

    Lady Bug

    Dream

    Elf

    Lightning mouse

    Viking

    to Berserk

    Berserk

    Banshee

    Mountain

    Valhalla Fighter (same as Dark Angel, only on the good side)


    Evil:

    Witchmaster

    Tortoise

    Tortoise

    Elite

    Elite

    tunneller ()

    Elite

    Elite

    Lord of Shadow


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5 (1 neutral )

    6 (1 neutral )

    7

    8

    9 ( over )

    10

    16 (begin with 1 )

    20


    - in level 1, 12, 13, 14, 15, 16, 17, 18, 20 is there additionally a Undead Keeper (yellow)

    - in level 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 19 isolated yellow Undead creatures

    - all player 2 keepers (green) are Hero Keeper

    - in every level where come the knight as end enemy, come with announcement "....Lord of Shadow!"

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT


    New creatures for my Endrix Ant Spider Campaign (Original Campaign with only lilac terrain/ theme):

    2 fractions:

    Player0, 1- Evil:

    Both sides:

    Player_good, 2- Good:


    Ant Spider ()

    Elite Worker Phantom ()

    Leprechaun

    Drainfly

    Elite Tunneller

    Dragon Lizard

    Phoenix

    Elite

    Goblin

    Succubus

    Elite

    Oculus

    Revenant

    Melee

    Thief and Rogue to Elite

    Elven Archer and Dark Elf

    Lightning mouse

    to Berserk

    Berserk

    Elite

    Witchmaster

    Banshee

    Mountain

    Dark Angel

    Elite


    creatures introduction:

    1

    2

    3

    4

    5

    6

    7 ( over )

    8

    9

    10


    - all Water is Lava

    - in every level where come the knight as end enemy, come with

    - in last level with a boost of HEALTH, ARMOUR, STRENGHT


    New creatures for my Endrix Hero Keeper Worker Phantom (Original Campaign with only gypsum terrain/ theme):

    Player0, 1- Good:

    Both sides:

    Player_good, 2- Evil:


    Worker Phantom ()

    Elite Ant Spider ()

    Leprechaun

    Drainfly

    Elite Tunneller

    Grotto Olm

    Ice Bird

    Necromancer

    Goblin

    Succubus

    Elite Ghoul Hound

    Oculus

    Revenant

    Melee

    Lord of Shadow

    Thief and Rogue to Elite Ghoul Hound

    Elven Archer and Dark Elf

    Lightning mouse

    to Berserk

    Berserk

    Water Nymph

    Witchmaster

    Banshee

    Mountain

    Dark Angel


    creatures introduction:

    1

    2

    3

    4

    5 ( over )

    6

    7 ( over )

    8

    9

    10


    - all Lava is Water

    - in every level where come the knight as end enemy, come with with announcement "....Lord of Shadow!"

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT



    Special Campaigns

    Terrain/ Theme: Campaign

    Original 1: Hero Keeper
    Original 2: Dragon Avatar
    Snow: Ice Undead Keeper 1/ Ice Undead Keeper 2/ Vikings Winter
    Chess: Hero Keeper Vikings Summer
    Grey 1: Elite Fire Dragon Ladybug
    Grey 2: Hero Keeper Poison Air
    Grey 3: Wonderful Perfidious Yuck
    Grey 4: Undead Keeper
    Lilac: Beasts/ Ant Spider*
    Desert Tomb: Demons and Horde
    Gypsum: Necromancer/ Hero Keeper Worker Phantom*
    Swamp Serpent: Butterfly Witchmaster

    * = provisionally


    Campaign: Amount of special creatures

    Hero Keeper: 2
    Butterfly Witchmaster: 8
    Elite Fire Dragon Ladybug: 8
    Ice Undead Keeper 1: 8
    Ice Undead Keeper 2: 8
    Dragon Avatar: 10
    Hero Keeper Poison Air: 10
    Beasts: 10
    Demons and Horde: 10
    Necromancer: 15
    Undead Keeper: 15
    Vikings Winter: 15
    Wonderful Perfidious Yuck: 20
    Hero Keeper Vikings Summer: 20
    Ant Spider: 25
    Hero Keeper Worker Phantom: 25


    Amount special luck of the special creatures

    0: 4
    25: 8
    30: 13
    40: 8
    50: 6
    60: 4
    70: 2
    75: 1
    80: 1
    90: 1
    100: 2


    creatures Amount special creatures - Amount occurrence in special campaigns - name of special creature

    9 - 14 - Elite (3), Undead (2), Ice (2), Fire (2), Dream , Ant (Imp), Elite Ant (Tunneller), Tick, Poison Tick

    8 - 14 - Elite Fire (3), Undead (2), Ice (2), Dragon Lizard (2), Grotto Olm (2), Poison Air , Tortoise , Salamander

    8 - 14 - Elite Fire (3), Phoenix (3), Undead (2), Ice (2), Poison Air , Tortoise , Avatar, Ice Bird

    6 - 11 - Elite Tunneller (3), Tunneller (2), Lady (2), Elite (2), Poison (Imp), Bed Bug

    6 - 10 - Elite (3), Butter (2), Drain (2), Dragon , Mosquito, Poison Mosquito

    3 - 12 - Archmage (6), Witchmaster (4), Ice (2)

    3 - 11 - Elite (7), Ghoul (3), Elite Ghoul

    3 - 11 - Elite (6), Katakan (3), Oculus (2)

    3 - 6 - Spook (4), Phantom Worker (Imp), Elite Phantom Worker (Tunneller)

    2 - 10 - Elite (8), Necromancer (2)

    2 - 9 - Dark Angel/ Valhalla Fighter (8), Ninja

    2 - 8 - Elite (6), Succubus (2)

    2 - 8 - Lightning Mouse (7), Children of the Forest

    2 - 8 - Banshee (5), High (3)

    2 - 5 - Elite (3), Lord of Shadow (2)

    2 - 5 - Elite (4), Guard

    2 - 3 - Water Nymph (2), Elite

    2 - 2 - Avatar, Perfidious Yuck

    1 - 6 - Revenant (6)

    1 - 6 - Melee (6)

    1 - 6 - Elf (6)

    1 - 5 - to Berserk (5)

    1 - 5 - Berserk (5)

    1 - 5 - Mountain (5)

    1 - 3 - Leprechaun (3)

    1 - 3 - Goblin (3)

    1 - 3 - Elite / Rogue to Elite (3)

    1 - 3 - Stone (3)

    1 - 2 - Viking (2)

    1 - 1 - Tunneller



    new campaigns and levels in processing

    I am planning 3 campaigns with 20 levels and 48 standalone levels with spezial creatures and oversized bosses, with my own maps.

    However, I have to use a different editor for this one. I also plan things that are currently not possible, for example oversized bosses.
    ** (F.S.) (Giant Spawn Ball) (Giant Fire Monster) (Giant Stone Monster) ** (Giant Ice Monster) ** (Giant Lightning Monster) (Giant Chicken)

    is not yet possible: Giant Eye, Giant Worm, Giant Mushroom Monster, Giant Fern Monster


    Endrix Blue Keeper Beat Hornet
    Lilac -

    Endrix Blue Keeper Beat Stag Beetle
    Lilac -

    Endrix Blue Keeper Beat Ungoliath
    Lilac -

    Endrix Green Keeper Beat Legendary Bullfrog
    Original 1 -

    Endrix Green Keeper Heroes against Dragonzilla
    Grey 1 -

    Endrix Green Keeper Insects against Tentadon
    Lilac -

    Endrix Yellow Keeper Legendary Bird against Fluffon
    Gypsum -

    Endrix Yellow Keeper Beat Queen of the Forest
    Lilac -


    Endrix Blue Keeper Dragon Avatar
    Original 2 -

    Endrix Blue Keeper Super Demons and Horde
    Desert Tomb -

    Endrix Blue Keeper Vikings Winter
    Snow -

    Endrix Blue Keeper Wonderful Perfidious Yuck
    Grey 3 -

    Endrix Green Keeper Heroes Vikings Summer
    Chess -

    Endrix Green Keeper Super Beasts
    Lilac -

    Endrix Yellow Keeper Ant Spider
    Lilac -

    Endrix Yellow Keeper Heroes Worker Phantom
    Gypsum -


    Endrix Blue Keeper Ice Creatures
    Snow -

    Endrix Blue Keeper Super Ice Creatures
    Snow -

    Endrix Green Keeper Beat Giant Troll
    Desert Tomb -

    Endrix Green Keeper Heroes against Ogre
    Desert Tomb -

    Endrix Green Keeper Heroes against Vamses
    Desert Tomb -

    Endrix Green Keeper Heroes againt Zacharia
    Original 2 -

    Endrix Yellow Keeper Fire Creatures
    Lilac -

    Endrix Yellow Keeper Super Fire Creatures
    Lilac -


    Endrix Blue Keeper against Super Dwarfa?
    Desert Tomb -

    Endrix Blue Keeper against Super Giant?
    Chess -

    Endrix Green Keeper Heroes against Super Dark Mistress?
    Grey 2 -

    Endrix Green Keeper Heroes against Legendary Bullfrog
    Original 1 -

    Endrix Green Keeper Snake Bite against Super Barbarian?
    Lilac -

    Endrix Green Keeper Super Witch and the 7 Dwarves?
    Gypsum -

    Endrix Yellow Keeper against Templar
    Grey 4 -

    Endrix Yellow Keeper Super Undead
    Gypsum -


    Endrix Blue Keeper Beat the three hunter
    ??? -

    Endrix Blue Keeper Beat Super Elf (thief)?
    ??? -

    Endrix Blue Keeper Beat Gigadynamax-Lightning mouse (tunneller)?
    ??? -

    Endrix Green Keeper Beat Super Elf (archer)?
    ??? -

    Endrix Green Keeper Beat Dragonzilla
    Grey 1 -

    Endrix Green Keeper Three hunter hunt orcs
    ??? - ???

    Endrix Yellow Keeper Beat Mot Lidabomb (tunneller)/ Floating Spirit
    ??? - ** (F.S.)

    Endrix Yellow Keeper Dark Heroes against Super Imp?
    ??? -


    Endrix Blue Keeper Beat Giant Spawn Ball
    ??? -

    Endrix Blue Keeper Beat Giant Stone Monster
    ??? -

    Endrix Blue Keeper Beat Giant Lightning Monster
    ??? - **

    Endrix Green Keeper Heroes against Giant Fire Monster
    ??? -

    Endrix Green Keeper Beat Super Floating Spirit?
    ??? - ** (F.S.)

    Endrix Yellow Keeper Beat Giant Chicken
    ??? -

    Endrix Yellow Keeper Beat Giant Ice Monster
    ??? - **

    Endrix Yellow Keeper ???



    Endrixxx Deeper Keeper 1
    Endrixxx Deeper Keeper 2
    Endrixxx Deeper Keeper 3



    Endrix Blue Keeper Beat Hornet

    4 fractions:

    Player1, 0- Creatures:

    Player2- Heroes:

    Player3- Undead:

    Player_good- Insects:


    Elite Tunneller

    Elite

    Super / Hornet


    Endrix Blue Keeper Beat Stag Beetle

    4 fractions:

    Player1, 0- Creatures:

    Player2- Heroes:

    Player3- Undead:

    Player_good- Insects:


    Elite

    Elite Ant Spider

    Super / Stag Beetle


    Endrix Blue Keeper Beat Ungoliath

    4 fractions:

    Player1, 0- Creatures:

    Player2- Heroes:

    Player3- Undead:

    Player_good- Insects:


    Elite

    Elite Tunneller

    Super / Ungoliath


    Endrix Green Keeper Beat Legendary Bullfrog

    Player0, 1- Creatures:

    Player2- Heroes:

    Player3- Undead:

    Player_good- Dragons:


    Legendary Bullfrog


    Endrix Green Keeper Heroes against Dragonzilla

    4 fractions:

    Player0- Heroes:

    Player0, 2- Creatures:

    Player3- Undead:

    Player_good- Dragons:


    Dragon Lizard

    Super / Dragonzilla


    Endrix Green Keeper Insects against Tentadon

    4 fractions:

    Player2- Insects:

    Player0, 1- Creatures:

    Player3- Undead and Insects:

    Player_good- Heroes:


    Ant Spider

    Elite

    Elite Tunneller

    Leprechaun

    Super / Tentadon


    Endrix Yellow Keeper Legendary Bird against Fluffon

    2 fractions:

    Player3, 0, 1- Creatures:

    Player_good, 2- Heroes:


    Dragon Lizard

    Lightning Bird

    Super / Fluffon


    Endrix Yellow Keeper Beat Queen of the Forest


    Good:

    Butterfly

    Lady Bug

    Dream

    Elf

    Lightning mouse

    Super / Queen of the Forest


    Endrix Blue Keeper Wonderful Perfidious Yuck

    3 fractions:

    Player1, 0- Creatures:

    Player3- Undead:

    Player_good, 2- Heroes:


    Endrixxx Blue Keeper Super Demons and Horde

    4 fractions:

    Player1- Super Demons and Horde:

    Player0- Beasts:

    Player3- Undead and Insects:

    Player_good, 2- Heroes:


    Worker ()

    Goblin Worker

    Elite

    Perfidious Yuck

    Elite

    Elite

    Elite

    Elite

    Elite

    Elite Fire

    Elite Fire

    Elite

    Elite

    Leprechaun ()

    Stone


    Endrix Blue Keeper Ice Creatures

    3 fractions:

    Player1- Ice Creatures:

    Player0-

    Player_good-


    Ice

    Ice

    Ice Melee

    Ice

    Ice

    Ice

    Ice Wizard

    Super / Skeletula


    Endrix Blue Keeper Super Ice Creatures

    3 fractions:

    Player1- Super Ice Creatures:

    Player0-

    Player_good-


    Elite Ice

    Elite Ice

    Elite Ice Melee

    Elite Ice

    Elite Ice

    Elite Ice

    Elite

    Elite Ice

    Revenant

    Elite/ Super Fire


    Endrix Yellow Keeper Fire Creatures

    3 fractions:

    Player3- Fire Creatures:

    Player0-

    Player_good-


    Fire

    Fire

    Fire Melee

    Elite Spook / Super Spook

    Ice


    Endrix Yellow Keeper Super Fire Creatures

    3 fractions:

    Player3- Super Fire Creatures:

    Player0-

    Player_good-


    Elite Fire

    Elite Fire

    Elite Fire Melee

    Elite Fire

    Elite Fire

    Elite

    Elite

    Elite

    Spook

    Elite Ice / Super Ice


    Endrix Yellow Keeper Super Undead

    3 fractions:

    Player3- Super Undead:

    Player0, 1- Super Demons and Horde:

    Player_good, 2- Heroes:


    Worker Phantom

    Mosquito

    Bed Bug

    Tick

    Undead Demonspawn

    Undead Dragon

    Necromancer

    Elite Ghoul Hound

    Katakan

    Revenant

    Melee

    Elite

    Bile Demon Avatar

    Leprechaun

    Children of The Forest

    Witchmaster

    Banshee

    Mountain

    Dark Angel

    Elite


    - player 3 started with GRAVEYARD and TEMPLE

    - in last level for keeper 0 and as final bosses



    Special Campaigns

    Terrain/ Theme: Campaign

    Grey 1: Green Keeper Beat Legendary Bullfrog, Green Keeper Heroes against Dragonzilla
    Grey 3: Blue Keeper Perfidious Yuck against Skeletula
    Lilac: Blue Keeper Beat Ungoliath, Green Keeper Insects against Tentadon, Yellow Keeper Legendary Bird against Fluffon
    Desert Tomb: Blue Keeper Super Demons and Horde
    Gypsum: Yellow Keeper Super Undead


    Campaign: Amount of special creatures

    Endrix Blue Keeper Beat Hornet: 3
    Endrix Blue Keeper Beat Stag Beetle: 3
    Endrix Blue Keeper Beat Ungoliath: 3
    Endrix Green Keeper Beat Legendary Bullfrog: 1
    Endrix Green Keeper Heroes against Dragonzilla: 2
    Endrix Green Keeper Insects against Tentadon: 5
    Endrix Yellow Keeper Legendary Bird against Fluffon: 3
    Endrix Yellow Keeper Beat Queen of the Forest: 6

    Endrix Blue Keeper Dragon Avatar: 10
    Endrix Blue Keeper Super Demons and Horde: 15
    Endrix Blue Keeper Vikings Winter: 15
    Endrix Blue Keeper Wonderful Perfidious Yuck: 20
    Endrix Green Keeper Heroes Vikings Summer: 20
    Endrix Green Keeper Super Beasts: 15
    Endrix Yellow Keeper Ant Spider: 25
    Endrix Yellow Keeper Heroes Worker Phantom: 25

    Endrix Blue Keeper Ice Creatures: 8
    Endrix Blue Keeper Super Ice Creatures: 10
    Endrix Green Keeper Beat Giant Troll: 1
    Endrix Green Keeper Heroes against Ogre: 1
    Endrix Green Keeper Heroes against Vamses: 3
    Endrix Green Keeper Heroes against Zacharia: 4
    Endrix Yellow Keeper Fire Creatures: 5
    Endrix Yellow Keeper Super Fire Creatures: 10

    Endrix Blue Keeper against Super Dwarfa?: 1
    Endrix Blue Keeper against Super Giant?: 1
    Endrix Green Keeper Heroes against Super Dark Mistress?: 1
    Endrix Green Keeper Heroes against Legendary Bullfrog: 1
    Endrix Green Keeper Snake Bite Barbarian?: 3
    Endrix Green Keeper Super Witch and the 7 Dwarves: 1
    Endrix Yellow Keeper against Templar: 1
    Endrix Yellow Keeper Super Undead: 20

    Endrix Blue Keeper Beat the three hunter: 3
    Endrix Blue Keeper Beat Super Elf (thief)?: 1
    Endrix Blue Keeper Beat Gigadynamax-Lightning mouse (tunneller)?: 1
    Endrix Green Keeper Beat Super Elf (archer)?: 1
    Endrix Green Keeper Beat Dragonzilla: 2
    Endrix Green Keeper Beat Super Floating Spirit?: 1
    Endrix Yellow Keeper Beat Mot Lidabomb (tunneller)/ Floating Spirit: 2
    Endrix Yellow Keeper Dark Heroes against Super Imp?: 4




    Endrixxx Deeper Keeper 1

    creatures introduction:

    1

    2

    3

    4

    5

    6

    7

    8

    9 ( over )

    - green keeper
    - level 5 - 6: max. level of creatures 5
    - level 7: max. level of creatures 7
    - level 8: no grow up for


    Endrixxx Deeper Keeper 2

    creatures introduction:

    1

    2-6 -

    - blue keeper


    Endrixxx Deeper Keeper 3

    creatures introduction:

    1

    2-5 -

    - yellow keeper


    New Campaigns

    Campaign: Terrain/ Theme Campaign

    Endrixxx Deeper Keeper 1: 1 Lava Cavern, 2-4 Lilac, 5 Swamp Serpent, 6 Lilac, 7 Desert Tomb
    Endrixxx Deeper Keeper 2: Desert Tomb/ Swamp Serpent
    Endrixxx Deeper Keeper 3: Gypsum



    New special creatures of special campaigns from the original campaign:


    Leprechaun 150, Defence: 90, Luck: 70, less fear

    AttackPreference = RANGED

    1 , , , , , 3 , 5 , 6 , 8 * 10

    - FJ: DIG, TUNNEL

    - GoldHold: 750, immun to gas


    Elite

    STRENGHT: 75

    in level 10 additionally cast spell desease

    - EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 45000 T.Va.: 4 -> 2

    - not more lair enemy

    - Drop Sound from


    Butterfly

    150 15 (10) 90 70 90 104

    AttackPreference = RANGED

    EntranceRoom = LAIR (9)

    Properties = BLEEDS FLYING DIPTERA NEVER_CHICKENS IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE

    1 , , , 3 , , , 5 * , , 7 , **

    * = Disease
    ** = Time bomb

    - EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - FJ: FIGHT, SCAVENGE, SJ: EXPLORE

    - ResearchValue = 1, ScavengeValue = 4

    - Sound from


    Dragonfly

    150 15 (10) 90 80 75 112

    AttackPreference = RANGED

    EntranceRoom = LAIR (9)

    Properties = BLEEDS FLYING DIPTERA NEVER_CHICKENS IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE

    1 , , , 3 , , , 5 , , 7 , *

    * = Time bomb

    - EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - FJ: FIGHT, SCAVENGE, SJ: EXPLORE

    - ResearchValue = 1, ScavengeValue = 4

    - Hang Sound from , Drop Sound from explosion


    Mosquito 50 45, Defence: 90, Speed: 120

    1 , , , 2 , 4 , , 5 , 6 , 8 , 9 (disease)

    - FJ: FIGHT, SJ: EXPLORE

    - EXPERIENCE: 250 1000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - ResearchValue = 1, Rebirth in Lv. 2

    - not more lair enemy

    - Hang Sound from , Drop Sound from


    Poison Mosquito 50 30, Defence: 70, Speed: 120

    1 , , , 2 , 4 , , 5 , 6 , 8 , 9 (disease)

    - FJ: FIGHT, SJ: EXPLORE

    - EXPERIENCE: 250 1000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - ResearchValue = 1, Rebirth in Lv. 2

    - not more lair enemy

    - Hang Sound from , Drop Sound from


    Drainfly 50 30, Speed: 104

    1 , , , 2 , , 4 , 5 , 6 , 8 , 9 (disease)

    AttackPreference = RANGED

    - FJ: FIGHT, SJ: EXPLORE

    - EXPERIENCE: 100 1000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - ResearchValue = 1, Rebirth in Lv. 2

    - not more lair enemy

    - Hang Sound from , Drop Sound from


    Tunneller

    T.Va.: 7 -> 8

    Properties = BLEEDS IMMUNE_TO_GAS SPECIAL_DIGGER


    Elite Tunneller

    HEALTH: 500 , ARMOUR: 50

    in level 10 additionally cast spell desease

    - EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 45000 T.Va.: 7 -> 4

    Properties = BLEEDS IMMUNE_TO_GAS SPECIAL_DIGGER

    - Drop Sound from


    Elite

    HEALTH: 500 , ARMOUR: 50

    in level 10 additionally cast spell desease

    - EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 45000 T.Va.: 7 -> 4

    Properties = BLEEDS IMMUNE_TO_GAS

    - Drop Sound from


    Lady Bug 400 45 90 90, Speed: 88, Luck: 30

    AttackPreference = RANGED

    1 , , , , , , 3 , 5 , 7 * , 10 **

    * = disease
    ** = timebomb

    - EXPERIENCE: 2000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 3

    - ResearchValue = 2

    - Sound from


    Bed Bug 100 35, Dexteriry: 90, Defence: 70, Speed: 72

    1 , , , 2 , 4 , , 5 , 6 , 8 , 9 (disease)

    - FJ: FIGHT, SJ: EXPLORE

    - EXPERIENCE: 250 1000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - ResearchValue = 1, Rebirth in Lv. 2

    - Hang Sound from , Drop Sound from


    Poison 150 10, Dexteriry: 60, Defence: 30, Speed: 96, Luck: 0

    1 , , , , 3 , 5 , 10

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - GoldHold: 1000

    - Hang Sound from


    Elite

    HEALTH: 450 , ARMOUR: 45, Speed: 56, Luck: 30

    in level 10 additionally cast spell desease

    T.Va.: 2 -> 1

    - not more lair enemy

    - Hang Sound from , Drop Sound from shot


    Fire Melee 450 40, Speed: 56, Luck: 15

    1 , 2 , 3 , 4 , 5 , 6 , 7 , , 10

    AttackPreference = MELEE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - FJ: FIGHT, TRAIN, GUARD, SJ: EXPLORE

    - SleepExperience on lava (250), can walk on lava

    - IMMUNE TO GAS

    - Hang Sound from , Drop Sound from explosion


    Ice Melee 450 40, Speed: 56, Luck: 30

    1 , 2 , 3 , 4 , 5 , 6 , 7 , , 10

    AttackPreference = MELEE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - FJ: FIGHT, FREEZE_PRISONERS, SJ: TRAIN

    - SleepExperience on water (250)

    - IMMUNE TO GAS

    - Hang Sound from , Drop Sound from


    Undead 250 20, Speed: 48

    1 , , , , 4 , 5 , 6 , 7 , 8 , 10

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - EntranceRoom = LAIR (9)

    - FJ: FIGHT, GUARD, SJ: TRAIN, RESEARCH, TEMPEL_PRAY

    Properties = ARACHNID IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE UNAFFECTED_BY_WIND

    - HungerRate = 0, HungerFill = 0, no angry+ no damage when slapped, Rebirth in Lv. 10

    - ResearchValue = 3, ScavengeValue = 4

    - Hang Sound from Graveyard, Drop Sound from


    Dream 200 (15), Defence: 50, Speed: 40

    1 , , , , , , 2 , 4 , 6 , 8 (timebomb)

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - EntranceRoom = LAIR (9)

    - FJ: FIGHT, GUARD, SJ: TRAIN, RESEARCH, TEMPEL_PRAY

    Properties = ARACHNID IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE UNAFFECTED_BY_WIND

    - HungerRate = 0, HungerFill = 0, no angry+ no damage when slapped, Rebirth in Lv. 10

    - ResearchValue = 2, ScavengeValue = 3

    - Sound from


    Tick 150 25, Dexteriry: 75, Defence: 60, Speed: 56, Luck: 30

    1 , , 2 , 3 , 5 , , 6 , 7 , 9 , 10 (disease)

    AttackPreference = MELEE

    - FJ: FIGHT TRAIN, SJ: EXPLORE

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - ResearchValue = 1, Rebirth in Lv. 2

    - not more lair enemy

    - Hang Sound from , Drop Sound from


    Poison Tick 100 25, Dexteriry: 75, Defence: 50, Speed: 56, Luck: 30

    1 , , 2 , 3 , 5 , , 6 , 7 , 9 , 10 (disease)

    AttackPreference = MELEE

    - FJ: FIGHT TRAIN, SJ: EXPLORE

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - ResearchValue = 1, Rebirth in Lv. 2

    - not more lair enemy

    - Hang Sound from , Drop Sound from


    Ant 150 20, Dexterity: 75, Speed: 88, Luck: 0

    1 , , 3 , , , 5 , 10

    AttackPreference = MELEE

    - GoldHold: 1250

    - Drop Sound from


    Elite Ant 250 40, Dexterity: 75, Defence: 60, Speed: 96, Luck: 15

    1 , , 3 , , , 5 , 7 , 10

    AttackPreference = MELEE

    - FJ: DIG, TUNNEL

    - GoldHold: 1500

    - Drop Sound from


    Elite Fire Demonspawn 500 50, Speed: 72, Luck: 25

    1 , 4 , 5 , 6 , 9

    - FJ: TRAIN, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 4


    Ice Demonspawn 400 50, Speed: 64

    1 , 4 , 5 , 6 , 9

    - FJ: TRAIN

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 4

    - Hungerrate +33%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava


    Undead Demonspawn 200 40, Speed: 56, Luck: 20

    AttackPreference = RANGED

    1 , , , 4 , 5 , 6 , 9

    - FJ: TRAIN, FIGHT, SJ: TEMPEL_PRAY

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (15000) T.Va.: 4

    Properties = EVIL IMMUNE_TO_GAS SEE_INVISIBLE UNAFFECTED_BY_WIND

    - HungerRate = 0, HungerFill = 0, no SleepExperience, no angry+ no damage when slapped, ResearchValue = 3


    Poison Air 450 50, Speed: 72, Luck: 15

    1 , , 4 , 5 , 6 , 9 ,

    - FJ: TRAIN, SJ: EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (45000) T.Va.: 4

    - SleepExperience on gold, can not walk on lava


    Tortoise 800 (20), Defence: 60, Speed: 40, Luck: 0

    1

    - FJ: TRAIN, SJ: EXPLORE

    - EXPERIENCE: 333 667 1167 1667 2167 2667 3333 4000 5000 (5000) T.Va.: 1 (3)

    - Hungerrate +33%, Recovery * 2 (no heal)


    Dragon Lizard 600 75, Speed: 72, Luck: 25

    1 , , 4 , 5 , 6 , 9 * , 10

    - FJ: TRAIN, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 3

    - ResearchValue = 3


    Grotto Olm 600 75, Speed: 48, Luck: 25

    1 , , 4 , 5 , 6 , 9 , 10 (timebomb)

    - FJ: TRAIN, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 3 (2)

    - ResearchValue = 3, SleepExperience on water (750)


    Salamander 550 70, Luck: 40, Speed: 48

    1 , , 3 , 4 , 5 , 8

    - PJ: TRAIN, SCAVENGE, SJ: EXPLORE

    - IMMUNE TO GAS

    - EntranceRoom = TRAINING

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2


    Elite Fire 900 90, Speed: 48, Luck: 50, Fire > Lv. 10 = Fire Lv. 5

    1 , , 2 , 3 , 4 , 5 , 7 * , 10

    - FJ: RESEARCH, FIGHT, SJ: TRAIN

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)


    Ice 700 90, Speed: 40, Ice > Lv. 10 = Ice Lv. 5

    1 , , 2 , 3 , 4 , 5 , 7 , 10 (timebomb)

    - FJ: -, SJ: RESEARCH

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)

    - Hungerrate +25%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava


    Undead 400 70, Speed: 40, Luck: 40, Undead > Lv. 10 = Undead Lv. 5

    AttackPreference = RANGED

    1 , , , , 2 , 3 , 5 , 7 , 10 ,

    - FJ: RESEARCH, FIGHT, SJ: TRAIN, TEMPEL_PRAY

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    Properties = EVIL IMMUNE_TO_GAS SEE_INVISIBLE UNAFFECTED_BY_WIND

    - EntranceRoom = GRAVEYARD LAIR NULL, RoomSlabsRequired = 9 25 0

    - HungerRate = 0, HungerFill = 0, no SleepExperience, no angry+ no damage when slapped , ResearchValue = 6, Rebirth in Lv. 10


    Poison Air 800 90, Speed: 40, Luck: 30, Poison Air > Lv. 10 = Poison Air Lv. 5

    1 , , , 2 , 3 , 5 , , 7 * , , 10

    * = cast spell desease

    - FJ: RESEARCH, SJ: TRAIN

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - SleepExperience on gold, can not walk on lava


    Tortoise 1400 (40), Defence: 70, Speed: 32, Luck: 10, Tortoise > Lv. 10 = Tortoise Lv. 5

    1 , 5 , 10

    - FJ: RESEARCH, SJ: EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - Hungerrate +25%, Recovery * 3 (no heal)


    Phoenix 200 (30), Defence: 70, Speed: 128, Luck: 100

    1 , , , 2 , 3 , 5 , 7 * , 10 ,

    AttackPreference = RANGED

    - FJ: GUARD, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    Properties = BLEEDS EVIL FLYING

    - ResearchValue = 2, Rebirth in Lv. 2


    Ice Bird 200 (30), Defence: 70, Speed: 128, Luck: 100

    1 , , , 2 , 3 , 5 (timebomb) , 7 , 10 ,

    AttackPreference = RANGED

    - FJ: GUARD, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 4000 4000 7000 10000 13000 16000 20000 24000 45000 T.Va.: 2 (1)

    Properties = BLEEDS EVIL FLYING

    - ResearchValue = 2, Rebirth in Lv. 2, SleepExperience on water (500)


    Dragon Avatar 1400, Armour: 140, 180, Luck: 80, Speed: 56

    1 , , , 3 , , 5 , , 7 , 10 , (timebomb)

    - FJ: RESEARCH, TRAIN, SJ: EXPLORE

    - EXPERIENCE: 2000 4000 7000 10000 13000 16000 20000 24000 30000 T.Va.: 1


    Elite 300 15 , Luck: 40, Speed: 32

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON EVIL


    Necromancer 250 30 , Luck: 40, Speed: 40

    1 , , , , 3 , 4 , 5 , 6 , 7 (timebomb) , 9

    - FJ: RESEARCH SCAVENGE FIGHT, SJ: EXPLORE

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON SEE_INVISIBLE EVIL

    - Rebirth in Lv. 10

    - Sound from


    Goblin 400 45, Dexteriry: 90, Defence: 40, Speed: 72

    EntranceRoom = LAIR (9)


    Perfidious Yuck 1300 85, Speed: 32, Luck: 25

    1 , , 3 , 5 , 7 * , 10


    Bile Demon Avatar 1800, 100, Speed: 48, Luck: 50

    1 , , , , 4 , 5 , 6 * , 7 , 8 ** , 10

    * = Disease
    ** = Cast Spell Chicken

    - FJ: MANUFACTURE, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 3000 6000 10500 15000 19500 24000 30000 36000 45000 T.Va.: 2


    Elite

    500 50 60 60 80 50 64

    1 , 4 , 5 , 6 , 7 , 8 (timebomb) , 9 , 10


    Succubus 600 50, Luck: 50, Speed: 64

    1 , , 4 , 6 , 7 , 9 , 10

    AttackPreference = MELEE


    Tunneller

    1 , , 3 , 5 , 7 , 9 *


    Elite 600 75, Speed: 96, Luck: 25

    1 , 2 , 3 , 4 , 6 , 8 , 10

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    EntranceRoom = SCAVENGER (9)


    Ghoul Hound

    1 , , 4 , 5 , 6 , 9

    - no angry when slapped


    Elite Ghoul Hound 600 75, Speed: 96, Luck: 25

    1 , , 2 , 3 , 4 , 7 , 10

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    EntranceRoom = SCAVENGER (9)


    Elite

    Luck: 40

    1 , , 2 , 4 , 5 , 6 , 10 (timebomb)

    T.Va.: 3 -> 2

    - Hang Sound from , Drop Sound from shot


    Katakan

    150 15 60 75 70 25 40

    1 , , , , , 2 , 4 , 6 , 8 , 10

    AttackPreference = RANGED

    - FJ: SCAVENGE FIGHT, SJ: RESEARCH TEMPLE_PRAY

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    Properties = BLEEDS EVIL IMMUNE_TO_GAS SEE_INVISIBLE UNAFFECTED_BY_WIND IMMUNE_TO_DISEASE

    - EntranceRoom = GRAVEYARD LAIR NULL, RoomSlabsRequired = 15 15 0

    - no SleepExperience, no damage when slapped , ResearchValue = 3, Rebirth in Lv. 2

    - Sound from


    Oculus 350 (20), Luck: 60, Speed: 64

    AttackPreference = RANGED

    Properties = BLEEDS EVIL FLYING

    1 , , , , , 10 (timebomb)

    - EXPERIENCE: 50 200 500 1000 1500 2000 3000 4000 5000 T.Va.: 0, can not train

    - FJ: EXPLORE

    - ScavengeValue = 7

    - Hang Sound from shot, Drop Sound from


    Revenant Health: 350, Armour: 35, Strenght: 75

    1 , , 5 , 10


    Spook

    250 25 45 60 60 5 56

    1 , , , , 3 , 5 , 8 , 10

    AttackPreference = MELEE

    - Drop Sound from


    Worker Phantom 200 30, Dexterity: 75, Defence: 50, Speed: 128, Luck: 0

    1 , , , , 5 , 7

    AttackPreference = MELEE

    - GoldHold: 100

    - Drop Sound from


    Elite Worker Phantom 300 35, Dexterity: 90, Defence: 70, Speed: 128, Luck: 5

    1 , , , , 5 , 7 , 10

    AttackPreference = MELEE

    - FJ: DIG, TUNNEL

    - GoldHold: 150

    - Drop Sound from


    Melee 750 75 90 75 50 5 56

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 10

    AttackPreference = MELEE


    Elite 1100 160, Luck: 50, Speed: 104

    1 , 2 , 5 , 6 , 7 , 8 , 9 , 10

    - FJ: FIGHT, SJ: EXPLORE


    Lord of Shadow 1500 160, Luck: 70, Speed: 104

    1 , , 2 , 4 , 5 , 6 , 7 , 8 , 9 , 10 *

    * = cast spell desease

    - FJ: FIGHT, SJ: EXPLORE


    Thief and Rogue 400 50, Dexterity: 90, Defence: 70

    1 , 2 , 3 , 4 , 6

    1000 2000 3500 5000 6500 8000 10000 12000 15000 (45000 -> Lv. 7) 2 (curse of the hell werewolf)

    - Sound from


    Elf

    Luck: 60

    1 , , , 4 , 5 , 6 , 8


    Lightning mouse

    200 20 15 90 60 40 96

    AttackPreference = RANGED

    1 , , , , , 3 , 5 , 7 , 9 , 10 *

    * = Time bomb

    - Sound from


    Children of The Forest

    250 25 20 90 60 60 64

    1 , , , , , 3 , 4 , 5 , 6 , 8 *

    - Sound from


    to Berserk

    1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000 -> Lv. 7) 3


    Berserk

    600 60 70 75 60 30 48

    Properties = BLEEDS HUMANOID_SKELETON

    1 , 2 , 3 , 4 , 6 , 8 , 10


    Elite 250 30, Luck: 40


    Water Nymph 350 15, Luck: 60

    1 , , , , 2 , 3 , 4 , 5 (timebomb) , 6 , 8

    - not more immun to gas, SleepExperience on water (750)


    Viking

    Speed: 40

    1 , , , 3 , 7 , 10

    Properties = .... SPECIAL_DIGGER


    Ice 200 15, Speed: 32

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 *

    * = timebomb

    - EXPERIENCE: 2000 4000 7000 10000 13000 16000 20000 24000 30000 T.Va.: 2

    - FJ: RESEARCH

    - Sound from


    Archmage 300 15, Luck: 30, Speed: 32

    1 , 2 , 3 , 4 * , 5 , 6 ** , 7 , 8 *** , 9 , 10

    * = Cast Spell Chicken
    ** = Time bomb
    *** = Disease

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - FJ: RESEARCH, SJ: FIGHT

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON


    Witchmaster

    400 40 (15) 75 60 40 40

    EntranceRoom = SCAVENGER (9)

    Properties = BLEEDS HUMANOID_SKELETON NEVER_CHICKENS IMMUNE_TO_BOULDER IMMUNE_TO_GAS SEE_INVISIBLE UNAFFECTED_BY_WIND

    1 , , , , 3 * , , 5 , , 7 ,

    * = Time bomb

    - EXPERIENCE: 1000 1000 1750 2500 3250 4000 5000 6000 7500 T.Va.: 1

    - FJ: FIGHT, RESEARCH, SJ: SCAVENGE

    - ScavengeValue = 8


    Mountain

    Luck: 25

    1 , , , , 2 , 3 , 5 , 7 * , 9 , 10

    * = Time bomb

    AttackPreference = RANGED

    Properties = SEE_INVISIBLE UNAFFECTED_BY_WIND

    - HungerRate = 0, HungerFill = 0, no angry+ no damage when slapped


    Banshee

    450 45 55 60 50 30 56

    1 , , , , 2 , 4 , 5 , 6 , 7 , 9

    AttackPreference = MELEE

    - EXPERIENCE: 125 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)

    Properties = NEVER_CHICKENS IMMUNE_TO_BOULDER FEMALE SEE_INVISIBLE UNAFFECTED_BY_WIND

    - HungerRate = 0, HungerFill = 0, no angry+ no damage when slapped


    High Priestess

    350 35 40 60 40 30 48

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON FEMALE

    1 , , 2 * , 3 , 4 , 5 , 6 , 7 ** , 8 *** , 9

    * = Disease
    ** = Cast Spell Chicken
    *** = Time bomb


    Elite Ninja

    700 70 80 60 50 40 64

    Properties = BLEEDS HUMANOID_SKELETON IMMUNE_TO_GAS

    1 , , 2 , 3 , 4 , 5 , 7 , 9


    Dark Angel/ Valhalla Fighter 750 125, Speed: 64, Luck: 30, AttackPreference = MELEE

    1 , , 2 , 3 , 4 (timebomb) , 5 , 8 , 10

    - FJ: RESEARCH, FIGHT, SJ: TRAIN, TEMPEL_PRAY

    - EntranceRoom = TEMPLE (9)

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 1 (1,5 mit Speed)

    - Sound from


    Stone

    2000 200 120 90 100 30 32

    1 , , 3 , 6 , 10


    Guard 800 60, Speed: 48

    1 , 10

    - FJ: TRAIN, SJ: GUARD

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1


    Elite 1600 150, Luck: 50, Speed: 56

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10



    New special creatures of my new campaigns:


    Ice

    1 , , 2 , 4 , 8 , 9 , 10 , ,

    Properties = ... SEE_INVISIBLE ...


    Elite Ice

    STRENGHT: 75

    1 , , 2 , 4 , 8 , 9 , 10 , , , (cast spell desease)

    Properties = ... SEE_INVISIBLE ...


    Fire

    1 , , , 2 , 4 , 8 , 9 , 10 ,

    Properties = ... SEE_INVISIBLE ...


    Elite Fire

    STRENGHT: 75

    1 , , , 2 , 4 , 8 , 9 , 10 , , (cast spell desease)

    Properties = ... SEE_INVISIBLE ...


    Ice

    1 , , , , 3 , , 7 , 10

    - EXPERIENCE: 2000 2000 3500 5000 6500 8000 10000 12000 45000 T.Va.: 2


    Elite Ice

    HEALTH: 500 , ARMOUR: 50

    1 , , , , 3 , , 7 , 10 , (cast spell desease)

    - EXPERIENCE: 2000 2000 3500 5000 6500 8000 10000 12000 45000 T.Va.: 2


    Fire

    1 , , , , 3 , , 7 , 10


    Elite Fire

    HEALTH: 500 , ARMOUR: 50

    1 , , , , 3 , , 7 , 10 , (cast spell desease)


    Elite Ice Melee 550 60, Speed: 64, Luck: 30

    1 , 2 , 3 , 4 , 5 , 6 , 7 , , 10 , (cast spell desease)

    AttackPreference = MELEE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - FJ: FIGHT, FREEZE_PRISONERS, SJ: TRAIN

    - SleepExperience on water (250)

    - IMMUNE TO GAS


    Elite Fire Melee 550 60, Speed: 56, Luck: 15

    1 , 2 , 3 , 4 , 5 , 6 , 7 , , 10 , (cast spell desease)

    AttackPreference = MELEE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - FJ: FIGHT, TRAIN, GUARD, SJ: EXPLORE

    - SleepExperience on lava (250), can walk on lava

    - IMMUNE TO GAS


    Elite Ice 500 50, Luck: 25, Speed: 64

    1 , 4 , 5 , 6 , 9

    - FJ: TRAIN

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 4

    - Hungerrate +33%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava


    Elite Ice 900 90, Luck: 50, Speed: 40, Ice > Lv. 10 = Ice Lv. 5

    1 , , 2 , 3 , 4 , 5 , 7 , 10 (timebomb)

    - FJ: -, SJ: RESEARCH

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)

    - Hungerrate +25%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava


    Lightning Bird 200 (30), Defence: 70, Speed: 128, Luck: 100

    1 , , , 2 , 3 , 5 (timebomb) , 7 , 10 ,

    AttackPreference = RANGED

    - FJ: GUARD, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    Properties = BLEEDS EVIL FLYING

    - ResearchValue = 2, Rebirth in Lv. 2, SleepExperience on gold (250)


    Goblin Worker 400 45, Dexteriry: 90, Defence: 40, Speed: 72

    EntranceRoom = LAIR (9)

    -> takes the role of the supporter (works well)


    Worker

    1 , , 3 , 5 , 7 , 9 *

    -> takes the role of the (works well)


    Ice

    1 , 4 , 5 , 6 , 8 , 10


    Elite Ice 600 75, Speed: 96, Luck: 25

    1 , 2 , 3 , 4 , 6 , 8 , 10 (timebomb)

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    EntranceRoom = SCAVENGER (9)


    Elite Ice 300 15, Luck: 30, Speed: 32

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 *

    * = timebomb

    - EXPERIENCE: 2000 4000 7000 10000 13000 16000 20000 24000 30000 T.Va.: 2

    - FJ: RESEARCH

    - Sound from



    New special big size bosses of my new campaigns:


    Super / Hornet

    HEALTH: 1500/ 6000 , ARMOUR: 200, STRENGHT: 125/ 175, LUCK: 60

    1 , , , , , , , , 10 ,


    Super / Stag Beetle

    HEALTH: 1800/ 7000 , ARMOUR: 200, STRENGHT: 100/ 150, LUCK: 60

    1 , , , , , , , , 10 ,


    Super / Ungoliath

    HEALTH: 2000/ 7500 , ARMOUR: 200, STRENGHT: 125/ 175, LUCK: 60

    1 , , , , , , , 10 , ,

    AttackPreference = MELEE


    Legendary Bullfrog

    HEALTH: 1500/ 6000 , ARMOUR: 150/ 200, STRENGHT: 150/ 200, LUCK: 60

    1 , , , , , * , 10 , , ,


    Super / Dragonzilla

    HEALTH: 1500/ 6000 , ARMOUR: 150/ 200, STRENGHT: 150/ 200, LUCK: 100

    1 , , , , , , * , , 10 ,


    Super / Fluffon

    HEALTH: 1800/ 7000 , ARMOUR: 180/ 200, STRENGHT: 150/ 200, LUCK: 50

    1 , , , , , , , 10 , ,


    Super / Tentadon

    HEALTH: 1200/ 5000 , ARMOUR: 120/ 200, STRENGHT: 100/ 125, LUCK: 50

    1 , , , , , , (timebomb) , 10


    Super / Queen of the Forest
    Last edited by Endrix; January 6th, 2024 at 16:50.

  2. #2
    Elite Dragon Mothrayas's Avatar
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    Default Re: My mod with balncing creatures

    Did you test any of this or are you just throwing in numbers?

    • 25 health less for Imp? Why?
    • For the ghost, you did the exact opposite of 'balancing' it. Instead of making it a balanced unit, you nerf it while at the same time making it massively exploitable. Massed level 1 drain can destroy a lot of things and is incredibly exploitable. Level 3 Rebound makes them last very well on many matchups as well.
    • Fly and Beetle didn't get anything to make them useful? They're, like, exactly what need balancing.
    • The troll didn't get anything and instead just got made worse? Keeping them still useless...
    • 300 health and 120 strength on Tentacle? What? If they can hit someone at range with Freeze (which they will do) they can pretty much destroy the frozen units quickly while not being harmed or hampered by its large health reduction.
    • Why are Hellhound stats so low? They're now about as useless as Trolls.
    • Dragon having Melee as well as significantly better ranged tools far outweighs the drop in health/armor. Making them more overpowered and less balanced than they were.
    • Bile Demon also losing a bit of health, but gaining more in Armor, making them survive even better despite the lower health stat. Also making them even more imbalanced.
    • I like how you attempt to reduce the Horned Reaper's survivability by cutting his health by 40% (much needed), but then you nearly double his armor, nulling that out. Meaning he's still just as OP as ever.


    You balanced about a third of the creatures, if even that. The rest were made even more imbalanced than before.
    Last edited by Mothrayas; March 16th, 2012 at 20:21.

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  3. #3
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: My mod with balncing creatures

    What is balance? Horny don't hurt me, don't hurt me~

    Hmm, Bile Demon's Armor Absorption increases from 23% to 35%, a difference of 12%. Though his Health drops by 25%. Hard to say if he's weaker or stronger, though he does have the same stats as the default Dragon now. However, the Default Dragon lacked Melee.

    I generally skimmed through most of it though as I really can't take it too seriously. From what I saw, it doesn't look too balanced and seriously lacks organization, making it more difficult to read. Or at least, for me right now. And right now, I'm sleepy. So yeah that's about as much of a response you'll get from me for the time being.
    Last edited by Metal Gear Rex; March 16th, 2012 at 23:52.
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  4. #4

    Default Re: My mod with balncing creatures

    - imp not 25 health!!! :-D 50 health
    - ghost are fighting typ ranged and is with drain a great creatur
    - fly and bug fast training like 100 200 300 400 500 600 700 800 1000 for a fast early game....
    - troll = MANUFACTURE = 4
    - yes tentacle good attack and bad defence and tha is good balance or net? in the fight, at first bile demon than dragon AND then tentacle so can the enemy attack the better defence creatures
    - hell_hound has only of the best luck und at is a EXPLORE creatures with advantage 96 speed + speed magic
    - bile demon very good defence of course but in original 48 speed. fits that? that fat!!!! no!!! in my mod they have 28 speed....
    -

    ---------- Post added at 01:41 ---------- Previous post was at 01:23 ----------

    will now last updated regularly with luck and speed for example

  5. #5
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: My mod with balncing creatures

    Quote Originally Posted by Endrix View Post
    - imp not 25 health!!! :-D 50 health
    Quote Originally Posted by Mothrayas View Post
    • 25 health less for Imp? Why?
    Quote Originally Posted by Endrix View Post
    - ghost are fighting typ ranged and is with drain a great creatur
    And largely exploitable. Drain is quite powerful considering it pierces Rebound. Ghosts are the most spammable of any Creature type. Put the two together and you have an incredibly abusable exploit. At least in the original, Ghosts had to get up to Level 8 to use it.

    Quote Originally Posted by Endrix View Post
    - fly and bug fast training like 100 200 300 400 500 600 700 800 1000 for a fast early game....
    And they're still worthless. The Fly has absolutely nothing going for him to make him good in combat. A low level Demon Spawn can kill a Level 10 Fly. All the Beetle has is Freeze with barely better stats, it still isn't enough to make him useful beyond the first 10 minutes of the game.

    Quote Originally Posted by Endrix View Post
    - troll = MANUFACTURE = 4
    That's their default value. It still doesn't help them be useful.

    Quote Originally Posted by Endrix View Post
    - yes tentacle good attack and bad defence and tha is good balance or net? in the fight, at first bile demon than dragon AND then tentacle so can the enemy attack the better defence creatures
    Not neccessarily. With Freeze, they don't have to worry about taking hits like how Moth pointed out. Plus if combined with tanks, their offensive power and Freeze support will make them too powerful.

    Quote Originally Posted by Endrix View Post
    - hell_hound has only of the best luck und at is a EXPLORE creatures with advantage 96 speed + speed magic
    ...22? That's not very high, in fact that's pretty worthless as a way to make a Creature stronger. Luck can be a supporting method to make a Creature stronger or weaker in most cases, but needs to be significantly high if desired to make it a Creature's main strength.

    ...At least, I think it's 22. I really can't tell, this "format" is so incredibly messy that I can barely read it.

    Quote Originally Posted by Endrix View Post
    - bile demon very good defence of course but in original 48 speed. fits that? that fat!!!! no!!! in my mod they have 28 speed....
    And you expect us to know about that without informing us about it, how? Also, 28 Speed is incredibly slow, in fact, too slow. In default DK, 32 is the lowest Speed and is already slow enough. Going it beneath that is... quite bad, actually. If anything, it makes Bile Demons incredibly annoying to manage. On the other hand, it doesn't work very when fighting defensively as the Player can just pick him up and drop him from point A to point B in the battle. Given how slow he is, it is almost neccessary.

    Either way, the changes are still quite bad.

    Quote Originally Posted by Endrix View Post
    will now last updated regularly with luck and speed for example
    What I am confusing for the speed stat seems to be really bad for most Creatures. Dragon gets a boost in Speed, why?
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  6. #6

    Default Re: My mod with balncing creatures

    bile demon 32 speed now

  7. #7

    Default Re: My mod with balncing creatures

    LairEnemy = DWARFA TUNNELLER

    two- is it ok?

  8. #8
    Dragon DragonsLover's Avatar
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    Default Re: My mod with balncing creatures

    No it's not. I don't think you can set multiple natural enemies. Anyway, most of your changes are rather... weird, I must say.
    I like dragons! They're the center of my life! I'll never forget them...



  9. #9
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: My mod with balncing creatures

    Quote Originally Posted by DragonsLover View Post
    No it's not. I don't think you can set multiple natural enemies. Anyway, most of your changes are rather... weird, I must say.
    There is one way. Simply have Creature A hate Creature B, while Creature B hates Creature C instead of Creature A. Creature B will have two Lair Enemies.

    AKA, Set the Tunneller to be Lair Enemies with the Troll, then have either the Troll or the Dwarf be Lair Enemies with each other. They don't have to be set as Lair Enemies for both Creatures.

    Though yes, I agree, weird indeed.
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  10. #10
    Beetle Enker-Zan's Avatar
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    Default Re: My mod with balncing creatures

    The game was already mostly balanced, but I think your changes made it worse. The changes on my MOD were more balanced than this, minus the heros of course. I think you should revise your changes some more.

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