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Thread: My mod with balancing creatures

  
  1. #1
    Demon Spawn Endrix's Avatar
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    Nov 2009
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    Default My mod with balancing creatures

    CREATUR, HEALTH (: 10 = ARMOUR), STRENGHT

    100 5

    150 20

    200 15

    200 25

    250 10

    300 20

    300 70

    350 80

    400 50

    400 50

    450 30

    500 40

    500 60

    600 35

    700 90

    900 85

    1100 130


    150 10

    200 15

    250 40

    300 20

    350 45

    400 30

    400 50

    500 110

    600 35

    700 80

    800 100

    1000 120

    1200 150


    1 , , 3 , 5 , 10

    1 , , , 3 , 5 , 8

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10

    1 , , 2 , 5 , 8 , 9 , 10 , ,

    1 , , , , 3 , 7 , 10 , ,

    1 , 2 , 4 , 5 , 6 , , 8

    1 , 5 , 10

    1 , 2 , 4 , 5 , 6

    1 , 4 , 5 , 6 , 9

    1 , 4 , 5 , 6 , 9

    1 , 4 , 6 , 7 , 9 , 10

    1 , 3 , 4 , 7 , 8

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 10

    1 , 3 , 5 , 7 , 9 , 10

    1 , , 2 , 3 , 5 , 7 , 10

    1 , 2 , 3 , 5 , 7

    1 , 3 , 10


    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10

    1 , , 3 , 4 , 5 , 6 , 8 , 9 , 10 ,

    1 , , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9

    1 , , 4 , 6 , 8

    1 , 2 , 5 , 9

    1 , 4 , 5 , 6 , 9

    1 , 4 , 7 , 10

    1 , 3 , 5 , 7 , 9 , 10

    1 , 3 , 5 , 7 , 9

    1 , 7 , 10

    1 , 3 , 10

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 10


    I like that FLY and BEETLE in Lv. 10 symbolic grow up into BEE and FIRE BEETLE


    CREATUR, DEXTERITY, DEFENCE, LUCK


    45 10 0

    60 50 5

    75 30 10

    90 60 15

    75 50 15

    60 40 15

    75 50 5

    60 50 20

    75 50 10

    75 60 20

    60 70 20

    75 50 10

    60 40 5

    60 60 10

    90 60 20

    75 40 10

    90 40 25


    60 40 20

    75 30 20

    90 40 10

    60 60 10

    75 60 20

    90 50 20

    90 70 20

    75 60 10

    60 40 20

    60 50 10

    60 40 10

    90 60 25

    90 80 25


    SPEED:

    128

    104

    96

    88

    80

    72
    64

    64

    56

    56

    48

    48

    40

    32

    32


    VALUE:

    Creatur T.Va. T.Co. S.Va. S.Co. R.Va. M.Va.

    1 10 - - - -

    4 10 3 13 3 -

    4 10 2 12 - 1

    7 10 2 12 - 1

    1 30 5 45 6 -

    2 20 2 24 - 2

    3 80 3 26 - 1

    2 15 1 17 1 4

    3 12 3 16 - 2

    5 15 6 24 2 2

    2 18 5 27 - 1

    2 32 4 45 2 2

    3 (1) 50 8 90 5 -

    2 22 1 24 1 3

    2 45 4 63 4 2

    1 38 1 42 1 4

    1 70 - - 1 -


    2 (1,5) 28 3 36 5 -

    2 (1,5) 25 7 43 4 1

    2 12 2 14 2 3

    3 20 - - 2 3

    2 (1) 35 4 49 7 -

    2 12 1 13 2 2

    3 15 1 17 1 7

    2 (1,5) 25 3 33 3 2

    2 30 1 33 1 4

    1 40 2 48 2 2

    1 35 1 39 1 3

    1 60 - - 2 -

    1 100 - - 3 -


    EXPERIENCE 2 3 4 5 6 7 8 9 10 T.Va.

    100 400 1400 5000 6500 8000 10000 12000 45000 4, 7

    250 1000 3500 6500 10000 15000 20000 40000 60000 3

    500 1000 1750 5000 6500 8000 15000 18000 22500 3

    500 2000 3500 5000 6500 8000 10000 12000 15000 2

    1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000 -> Lv. 5) 5

    1000 2000 3500 5000 6500 8000 10000 12000 15000 (60000 -> Lv. 3 ) 2

    Normal 1000 2000 3500 5000 6500 8000 10000 12000 15000 1, 2, 3

    1500 3000 5250 7500 9750 12000 15000 18000 22500 2

    2000 4000 7000 10000 13000 16000 20000 24000 30000 1, 1, 2

    7500 12000 10000 8000 6500 5000 3500 2000 1000 4



    AttackPreference = RANGED:

    (NEW)



    (NEW)




    SLEEP EXPERIENCE:

    GOLD: 250

    LAVA: 500

    LAVA: 1000

    WATER: 1500


    NEW LAIR ENEMIES:

    VS

    VS

    VS

    VS

    VS

    VS

    VS


    NEW LAVA CREATURES:




    IMMUNE TO GAS










    NEVER_CHICKENS , IMMUNE_TO_BOULDER, FLYING

    UNAFFECTED_BY_WIND NEW:


    NOW COME FROM THE FIRST ROOMS:

    NULL

    LAIR (1)

    GARDEN (15), LAIR (9)

    LAIR (15), GARDEN (15)

    TRAINING (9), TREASURE (15)


    NEW JOBS: (first job = FJ, second job = SJ)

    FJ: DIG

    FJ: FIGHT

    FJ: EXPLORE

    FJ: FIGHT (DIG, TUNNEL -> when mistake bypassed)

    FJ: FIGHT, FREEZE_PRISONERS, SJ: TRAIN

    FJ: TRAIN, SJ: EXPLORE

    FJ: RESEARCH, SJ: TRAIN

    FJ: RESEARCH

    FJ: MANUFACTURE

    FJ: MANUFACTURE, FIGHT

    FJ: FIGHT, SJ: KINKY_TORTURE, TRAIN

    FJ: TRAIN, FIGHT, SJ: GUARD

    FJ: SEEK_THE_ENEMY, FIGHT

    FJ: -, SJ: EXPLORE

    FJ: TRAIN, FIGHT, SJ: GUARD

    FJ: RESEARCH, TEMPEL_PRAY, SJ: EXPLORE

    FJ: SCAVENGE, FIGHT, SJ: RESEARCH


    FJ: TRAIN, FIGHT

    FJ: -, SJ: EXPLORE

    FJ: MANUFACTURE, SJ: GUARD

    FJ: DIG, TUNNEL

    FJ: MANUFACTURE, FIGHT, SJ: TRAIN

    FJ: FIGHT, SJ: TRAIN

    FJ: RESEARCH, TEMPEL_PRAY, SCAVENGE, SJ: EXPLORE

    FJ: TRAIN, MANUFACTURE, SJ: EXPLORE

    FJ: RESEARCH

    FJ: RESEARCH, SJ: TEMPEL_PRAY

    FJ: RESEARCH, SCAVENGE, GUARD, SJ: EXPLORE

    FJ: TRAIN, FIGHT, SJ: EXPLORE

    FJ: TRAIN



    Spell damage:


    6

    20

    30

    50

    60

    75

    5- 160

    ~ 100- 160

    225 (aoe damage 250)

    aoe damage 300

    350


    Reloadtime from 5 to 8

    Reloadtime 16

    Reloadtime from 25 to 30

    Reloadtime from 50 to 40

    Reloadtime from 32 to 35

    Reloadtime from 32 to 50


    Dexterity Increase On Exp = 20
    Defense Increase On Exp = 15
    ; Percentage of creature defense increase for every experience level
    Damage Increase On Exp = 0


    Other ideas:

    - new order of creatures (by loading save game), look at the order by NEW JOBS

    - smaller Creatures: only grow up in lv. 4, 7, 10 (??? or grow up with dexterity +15% instead of health +35% ??? )

    >>>continued following!!<<<


    For the new campagins:

    Reloadtime:

    Cast Spell Chicken 450

    Time bomb 150

    Disease 125


    Spell damage:

    Time bomb 275 (aoe damage 150)


    New creatures for my Endrix Butterfly Witchmaster Campaign (Original Campaign with only chess terrain/ theme):

    Health Armour Strenght Dexterity Defence Luck Speed

    Evil:

    Witchmaster

    400 40 (15) 75 40 50 40

    EntranceRoom = SCAVENGER (9)

    Properties = BLEEDS HUMANOID_SKELETON NEVER_CHICKENS IMMUNE_TO_BOULDER IMMUNE_TO_GAS SEE_INVISIBLE UNAFFECTED_BY_WIND

    1 , , , , 3 , * , 5 , , 7 ,

    * = Time bomb

    - EXPERIENCE: 250 1000 1750 2500 3250 4000 5000 6000 7500 T.Va.: 1

    - FJ: FIGHT, RESEARCH, SJ: SCAVENGE

    - ScavengeValue = 8


    Good:

    Butterfly

    150 15 (10) 90 70 90 104

    AttackPreference = RANGED

    EntranceRoom = LAIR (9)

    Properties = BLEEDS FLYING DIPTERA NEVER_CHICKENS IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE

    1 , , , 4 , , , 6 * , , 8 , **

    * = Disease
    ** = Time bomb

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - FJ: FIGHT, SCAVENGE, SJ: EXPLORE

    - ResearchValue = 1, ScavengeValue = 4


    Lightning mouse

    200 20 15 90 60 30 96

    AttackPreference = RANGED

    1 , , , , , 3 , 5 , 7 , 9 , 10 *

    * = Time bomb


    High Priestess

    450 45 40 60 40 30 48

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON FEMALE

    1 , , 2 * , 3 , 4 , 5 , 6 , 7 ** , 8 *** , 9

    * = Disease
    ** = Cast Spell Chicken
    *** = Time bomb




    1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000 -> Lv. 7) 3


    Berserk

    600 60 70 75 60 30 48

    Properties = BLEEDS HUMANOID_SKELETON

    1 , 2 , 3 , 4 , 6 , 8 , 10


    Ninja Samurai

    700 70 80 60 50 40 64

    Properties = BLEEDS HUMANOID_SKELETON IMMUNE_TO_GAS

    1 , , 2 , 3 , 4 , 5 , 7 , 9


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5

    6

    7

    8 (2 neutral )

    9 ( over )

    10

    2 in level 16, neutral in level 14, 20

    - all player 2 keepers (green) are Hero Keeper

    - all player 1 keepers (blue) starts additionally with

    - all player 2 keepers (green) starts additionally with



    New creatures for my Endrix Ice Undead Keeper Campaign (Original Campaign with only snow terrain/ theme- Ice Undead like in Game of thrones):

    3 fractions:

    Player0- Ice Undead:

    Player1,2- Heroes:

    Player_good- Demons:


    Undead Spider 250 20, Speed: 56

    1 , , , , 4 , 5 , 6 , 7 , 8 , 10

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - EntranceRoom = LAIR (9)

    - FJ: FIGHT, GUARD, SJ: TRAIN, RESEARCH, TEMPEL_PRAY

    Properties = BLEEDS ARACHNID IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE PASS_LOCKED_DOORS EVIL NO_CORPSE_ROTTING UNAFFECTED_BY_WIND

    - HungerRate = 0, HungerFill = 0, no angry+ no damage when slapped, Rebirth in Lv. 10

    - ResearchValue = 3, ScavengeValue = 4


    Ice Demonspawn 400 50, Speed: 72

    1 , 4 , 5 , 6 , 9

    - FJ: TRAIN

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 4

    - Hungerrate +33%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava


    Ice Dragon 700 90, Speed: 40, Ice > Lv. 10 = Ice Lv. 5

    1 , , 2 , 3 , 4 , 5 (timebomb), 7 , 10

    - FJ: -, SJ: RESEARCH

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)

    - Hungerrate +25%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava


    Ice Wizard 200 15, Speed: 32

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 * , 10

    * = timebomb

    - EXPERIENCE: 2000 4000 7000 10000 13000 16000 20000 24000 30000 T.Va.: 2

    - FJ: RESEARCH


    Dark Angel 750 125, Speed: 64, Luck: 30, AttackPreference = MELEE

    1 , , 2 , 3 , 4 , 5 , 7 , 10

    - FJ: RESEARCH, FIGHT, SJ: TRAIN, TEMPEL_PRAY

    - EntranceRoom = TEMPLE (9)

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 1 (1,5 mit Speed)


    Elite 300 15 , Luck: 40, Speed: 32

    1 , , , 3 , 4 , 5 , 6 , 7 , 8 * , 9

    * = Cast Spell Chicken

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON SEE_INVISIBLE EVIL




    T.Va.: 7 -> 8

    Properties = BLEEDS IMMUNE_TO_GAS SPECIAL_DIGGER

    -> takes the role of the (works well)


    Bile Demon Avatar 1800, 100, Speed: 48, Luck: 50

    1 , , , , 4 , 5 , 6 * , 7 , 8 ** , 10

    * = Disease
    ** = Cast Spell Chicken

    - FJ: MANUFACTURE, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 3000 6000 10500 15000 19500 24000 30000 36000 45000 T.Va.: 2


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5 (1 neutral )

    6

    7

    8 (2 neutral )

    9 ( over )

    10

    only in level 10 in pool for player0 and player1

    only neutral creatures in level 11, 15, 16, 18

    2 in level 16, neutral in level 20

    - in every level where come the knight as end enemy, come with

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT




    New creatures for my Endrix Ice Undead Keeper Campaign 2 (Original Campaign with only snow terrain/ theme- Ice Undead like in Game of thrones):

    3 fractions:

    Player0- Ice Undead:

    Player1,2- Demons:

    Player_good- Heroes:


    Ice Melee Spider 450 40, Speed: 56, Luck: 30

    1 , 2 , 3 , 4 , 5 , 6 , 7 , , 10

    AttackPreference = MELEE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - FJ: FIGHT, FREEZE_PRISONERS, SJ: TRAIN

    - SleepExperience on water (1000)

    - IMMUNE TO GAS


    Undead Demonspawn 200 40, Speed: 48, Luck: 20

    AttackPreference = RANGED

    1 , , , 4 , 5 , 6 , 9

    - FJ: TRAIN, SJ: TEMPEL_PRAY, FIGHT

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (15000) T.Va.: 4

    Properties = BLEEDS EVIL IMMUNE_TO_GAS PASS_LOCKED_DOORS NO_CORPSE_ROTTING SEE_INVISIBLE UNAFFECTED_BY_WIND

    - HungerRate = 0, HungerFill = 0, no SleepExperience, no angry+ no damage when slapped, ResearchValue = 3


    Undead Dragon 400 70, Speed: 40, Luck: 40, Undead > Lv. 10 = Undead Lv. 5

    AttackPreference = RANGED

    1 , , , , 2 , 3 , 5 , 7 , 10 ,

    - FJ: RESEARCH, SJ: TRAIN, TEMPEL_PRAY, FIGHT

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    Properties = BLEEDS EVIL IMMUNE_TO_GAS PASS_LOCKED_DOORS NO_CORPSE_ROTTING SEE_INVISIBLE UNAFFECTED_BY_WIND

    - EntranceRoom = GRAVEYARD LAIR NULL, RoomSlabsRequired = 9 25 0

    - HungerRate = 0, HungerFill = 0, no SleepExperience, no angry+ no damage when slapped , ResearchValue = 6, Rebirth in Lv. 10


    Ice Wizard 200 15, Speed: 32

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 * , 10

    * = timebomb

    - EXPERIENCE: 2000 4000 7000 10000 13000 16000 20000 24000 30000 T.Va.: 2

    - FJ: RESEARCH


    Dark Angel 750 125, Speed: 64, Luck: 30, AttackPreference = MELEE

    1 , , 2 , 3 , 4 , 5 , 7 , 10

    - FJ: RESEARCH, FIGHT, SJ: TRAIN, TEMPEL_PRAY

    - EntranceRoom = TEMPLE (9)

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 1 (1,5 mit Speed)


    Elite 300 15 , Luck: 40, Speed: 32

    1 , , , 3 , 4 , 5 , 6 , 7 , 8 * , 9

    * = Cast Spell Chicken

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON SEE_INVISIBLE EVIL


    Lightning mouse

    200 20 15 90 60 30 96

    AttackPreference = RANGED

    1 , , , , , 3 , 5 , 7 , 9 , 10 *

    * = Time bomb


    High Priestess

    450 45 40 60 40 30 48

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON FEMALE

    1 , , 2 * , 3 , 4 , 5 , 6 , 7 ** , 8 *** , 9

    * = Disease
    ** = Cast Spell Chicken
    *** = Time bomb


    creatures introduction:

    see above Endrix Ice Undead Keeper Campaign

    - in every level where come the knight as end enemy, come with

    - in last level with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Fire Dragon Ladybug Campaign (Original Campaign with only grey terrain/ theme):

    Neutral:




    Elite Fire Demonspawn 500 50, Speed: 72, Luck: 25

    1 , 4 , 5 , 6 , 9

    - FJ: TRAIN, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 5


    Elite Fire Dragon 900 90, Speed: 48, Luck: 50, Fire > Lv. 10 = Fire Lv. 5

    1 , , 2 , 3 , 4 , 5 , 7 , 10

    - FJ: RESEARCH, FIGHT, SJ: TRAIN

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2


    Evil:



    Elite 300 15 , Luck: 40, Speed: 32

    1 , , , 3 , 4 , 5 , 6 , 7 , 8 * , 9

    * = Cast Spell Chicken

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON SEE_INVISIBLE EVIL


    Elite

    Luck: 50

    1 , , 2 , 4 , 5 , 6 , 10 (timebomb)

    T.Va.: 3 -> 2


    Good:

    Lady Bug 350 40 90 90, Speed: 88, Luck: 30

    AttackPreference = RANGED

    1 , , , , , , 3 , 5 , 7 * , 10 **

    * = disease
    ** = timebomb

    - EXPERIENCE: 2000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 3

    - ResearchValue = 2

    -> takes the role of the (works well)


    Lightning mouse

    200 20 15 90 60 30 96

    AttackPreference = RANGED

    1 , , , , , 3 , 5 , 7 , 9 , 10 *

    * = Time bomb


    Archmage 300 15, Luck: 30, Speed: 32

    1 , 2 , 3 , 4 * , 5 , 6 ** , 7 , 8 *** , 9 , 10

    * = Cast Spell Chicken
    ** = Time bomb
    *** = Disease

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - FJ: RESEARCH, SJ: FIGHT

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5

    6

    7

    8

    9 ( over )

    10

    11

    - all player 2 keepers (green) are Hero Keepers

    - new creatures pool for player 0, 1, 2: 2, 1 ,instead 4, 2 and for player 0, 1: 2 ,instead 3

    - in every level where come the knight as end enemy, come with

    - in last level with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Dragon Avatar Campaign (Original Campaign with only original 2 terrain/ theme):


    Evil:

    Salamander 550 70, Luck: 40, Speed: 48

    1 , , 3 , 4 , 5 , 8

    - PJ: TRAIN, SCAVENGE, SJ: EXPLORE

    - IMMUNE TO GAS

    - EntranceRoom = TRAINING

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2


    Elite 600 75, Speed: 96

    1 , 2 , 3 , 4 , 6 , 8 , 10

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    EntranceRoom = SCAVENGER (9)


    Dark Angel 750 125, Speed: 64, Luck: 30, AttackPreference = MELEE

    1 , , 2 , 3 , 4 , 5 , 7 , 10

    - FJ: RESEARCH, FIGHT, SJ: TRAIN, TEMPEL_PRAY

    - EntranceRoom = TEMPLE (9)

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 1 (1,5 mit Speed)


    Neutral:

    Knight and Black Knight

    Elven Archer and Dark Elf

    Thief and Rogue 400 50, Dexterity: 90, Defence: 70

    1 , 2 , 3 , 4 , 6

    1000 2000 3500 5000 6500 8000 10000 12000 15000 (45000 -> Lv. 7) 2 (curse of the hell werewolf)


    Good:

    High Priestess

    450 45 40 60 40 30 48

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON FEMALE

    1 , , 2 * , 3 , 4 , 5 , 6 , 7 ** , 8 *** , 9

    * = Disease
    ** = Cast Spell Chicken
    *** = Time bomb


    Archmage 300 15, Luck: 30, Speed: 32

    1 , 2 , 3 , 4 * , 5 , 6 ** , 7 , 8 *** , 9 , 10

    * = Cast Spell Chicken
    ** = Time bomb
    *** = Disease

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - FJ: RESEARCH, SJ: FIGHT

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON


    Guard 800 60, Speed: 48

    1 , 10

    - FJ: TRAIN, SJ: GUARD

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1


    Dragon Avatar 1400, Armour: 140, 180, Luck: 60, Speed: 56

    1 , , , 3 , , 4 , 5 , (timebomb) , 7 , 10

    - FJ: RESEARCH, TRAIN, SJ: EXPLORE

    - EXPERIENCE: 2000 4000 7000 10000 13000 16000 20000 24000 30000 T.Va.: 1


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5 (2 neutral )

    6

    7

    8 (2 neutral )

    9

    10

    11

    2 in level 16, neutral in level 14, 20


    - should remind of the creatures introduction to dk2 (a little bit)

    - in every level where come the knight as end enemy, come with

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Vikings Campaign (Original Campaign with only snow terrain/ theme):


    Dragonfly

    150 15 (10) 90 80 75 112

    AttackPreference = RANGED

    EntranceRoom = LAIR (9)

    Properties = BLEEDS FLYING DIPTERA NEVER_CHICKENS IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE

    1 , , , 4 , , , 6 , , 8 , *

    * = Time bomb

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - FJ: FIGHT, SCAVENGE, SJ: EXPLORE

    - ResearchValue = 1, ScavengeValue = 4


    Ice Melee Spider 450 40, Speed: 56, Luck: 30

    1 , 2 , 3 , 4 , 5 , 6 , 7 , , 10

    AttackPreference = MELEE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - FJ: FIGHT, FREEZE_PRISONERS, SJ: TRAIN

    - SleepExperience on water (1000)

    - IMMUNE TO GAS


    Ice Demonspawn 400 50, Speed: 72

    1 , 4 , 5 , 6 , 9

    - FJ: TRAIN

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 4

    - Hungerrate +33%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava


    Ice Dragon 700 90, Speed: 40, Ice > Lv. 10 = Ice Lv. 5

    1 , , 2 , 3 , 4 , 5 (timebomb), 7 , 10

    - FJ: -, SJ: RESEARCH

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)

    - Hungerrate +25%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava


    Elite 600 75, Speed: 96

    1 , 2 , 3 , 4 , 6 , 8 , 10

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    EntranceRoom = SCAVENGER (9)


    Elite

    Luck: 50

    1 , , 2 , 4 , 5 , 6 , 10 (timebomb)

    T.Va.: 3 -> 2


    Elf

    Luck: 60

    1 , , , 4 , 5 , 6 , 8


    Lightning mouse

    200 20 15 90 60 30 96

    AttackPreference = RANGED

    1 , , , , , 3 , 5 , 7 , 9 , 10 *

    * = Time bomb


    Viking

    1 , , , 3 , 7 , 10

    Properties = .... SPECIAL_DIGGER

    -> takes the role of the (works well)


    Archmage 300 15, Luck: 30, Speed: 32

    1 , 2 , 3 , 4 * , 5 , 6 ** , 7 , 8 *** , 9 , 10

    * = Cast Spell Chicken
    ** = Time bomb
    *** = Disease

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - FJ: RESEARCH, SJ: FIGHT

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON




    1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000 -> Lv. 7) 3


    Berserk

    600 60 70 75 60 30 48

    Properties = BLEEDS HUMANOID_SKELETON

    1 , 2 , 3 , 4 , 6 , 8 , 10


    Banshee

    450 45 60 75 60 40 48

    1 , , , , 2 , 4 , 5 , 6 , 7 , 9

    AttackPreference = MELEE

    - EXPERIENCE: 250 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)


    Mountain Monk

    Luck: 25

    1 , , , , 2 , 3 , 5 , 7 * , 9 , 10

    * = Time bomb

    AttackPreference = RANGED


    Valhalla Fighter (same as Dark Angel, only on the good side) 750 125, Speed: 64, Luck: 30, AttackPreference = MELEE

    1 , , 2 , 3 , 4 , 5 , 7 , 10

    - FJ: RESEARCH, FIGHT, SJ: TRAIN, TEMPEL_PRAY

    - EntranceRoom = TEMPLE (9)

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 1 (1,5 mit Speed)


    creatures introduction:


    1

    2

    3 (2 neutral )

    4

    5

    6

    7

    8 (2 neutral )

    9 ( over )

    10

    11


    - all player 2 keepers (green) are Hero Keeper

    - from level 16 player 1 (blue) Creatures Keeper have additionally Banshees, level 19 Mountain Monks, level 20 Valhalla Fighter

    - in every level where come the knight as end enemy, come with

    - in last level with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Hero Keeper Campaign (Original Campaign with role reversal):




    T.Va.: 7 -> 8

    Properties = BLEEDS IMMUNE_TO_GAS SPECIAL_DIGGER

    -> takes the role of the (works well)


    Elite 1100 200, Luck: 75, Speed: 104

    1 , 2 , 5 , 6 , 7 , 8 , 9 , 10

    - FJ: FIGHT, SJ: EXPLORE


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5

    6

    8

    9 ( over )

    10

    20


    - in every level where come the knight as end enemy, come

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Hero Keeper Poison Air Campaign (Original Campaign with role reversal, with only grey terrain/ theme):


    Elite

    STRENGHT: 75

    in level 10 additionally cast spell desease

    - EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 45000 T.Va.: 4 -> 2


    Elite

    HEALTH: 500 , ARMOUR: 50

    in level 10 additionally cast spell desease

    - EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 45000 T.Va.: 7 -> 4

    Properties = BLEEDS IMMUNE_TO_GAS SPECIAL_DIGGER

    -> takes the role of the (works well)


    Elite

    HEALTH: 450 , ARMOUR: 45, Speed: 56, Luck: 30

    in level 10 additionally cast spell desease

    T.Va.: 2 -> 1


    Poison Air Demonspawn 450 50, Speed: 72, Luck: 15

    1 , , 4 , 5 , 6 , 9 ,

    - FJ: TRAIN, SJ: EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 4

    - SleepExperience on gold, can not walk on lava


    Poison Air Dragon 800 90, Speed: 40, Luck: 30, Poison Air > Lv. 10 = Poison Air Lv. 5

    1 , , , 2 , 3 , 5 , , 7 * , , 10

    * = cast spell desease

    - FJ: RESEARCH, SJ: TRAIN

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - SleepExperience on gold, can not walk on lava


    Elite 600 75, Speed: 96

    1 , 2 , 3 , 4 , 6 , 8 , 10

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    EntranceRoom = SCAVENGER (9)


    Elite

    Luck: 50

    1 , , 2 , 4 , 5 , 6 , 10 (timebomb)

    T.Va.: 3 -> 2


    creatures introduction: see above Hero Keeper Campaign


    - in every level where come the knight as end enemy, come , if beat him, he come again with brides:

    - player_good have mainly , incidental

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT



    New creatures for my Endrix Hero Keeper Vikings Summer (Original Campaign with role reversal, with only chess terrain/ theme):


    Good:

    Butterfly

    150 15 (10) 90 70 90 104

    AttackPreference = RANGED

    EntranceRoom = LAIR (9)

    Properties = BLEEDS FLYING DIPTERA NEVER_CHICKENS IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE

    1 , , , 4 , , , 6 * , , 8 , **

    * = Disease
    ** = Time bomb

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - FJ: FIGHT, SCAVENGE, SJ: EXPLORE

    - ResearchValue = 1, ScavengeValue = 4


    Lady Bug 350 40 90 90, Speed: 88, Luck: 30

    AttackPreference = RANGED

    1 , , , , , , 3 , 5 , 7 * , 10 **

    * = disease
    ** = timebomb

    - EXPERIENCE: 2000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 3

    - ResearchValue = 2


    Undead Spider 250 20, Speed: 56

    1 , , , , 4 , 5 , 6 , 7 , 8 , 10

    - EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - EntranceRoom = LAIR (9)

    - FJ: FIGHT, GUARD, SJ: TRAIN, RESEARCH, TEMPEL_PRAY

    Properties = BLEEDS ARACHNID IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE PASS_LOCKED_DOORS EVIL NO_CORPSE_ROTTING UNAFFECTED_BY_WIND

    - HungerRate = 0, HungerFill = 0, no angry+ no damage when slapped, Rebirth in Lv. 10

    - ResearchValue = 3, ScavengeValue = 4


    Elf

    Luck: 60

    1 , , , 4 , 5 , 6 , 8


    Lightning mouse

    200 20 15 90 60 30 96

    AttackPreference = RANGED

    1 , , , , , 3 , 5 , 7 , 9 , 10 *

    * = Time bomb


    Viking

    1 , , , 3 , 7 , 10

    Properties = .... SPECIAL_DIGGER




    1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000 -> Lv. 7) 3


    Berserk

    600 60 70 75 60 30 48

    Properties = BLEEDS HUMANOID_SKELETON

    1 , 2 , 3 , 4 , 6 , 8 , 10


    Banshee

    450 45 60 75 60 40 48

    1 , , , , 2 , 4 , 5 , 6 , 7 , 9

    AttackPreference = MELEE

    - EXPERIENCE: 250 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)


    Mountain Monk

    Luck: 25

    1 , , , , 2 , 3 , 5 , 7 * , 9 , 10

    * = Time bomb

    AttackPreference = RANGED


    Valhalla Fighter (same as Dark Angel, only on the good side) 750 125, Speed: 64, Luck: 30, AttackPreference = MELEE

    1 , , 2 , 3 , 4 , 5 , 7 , 10

    - FJ: RESEARCH, FIGHT, SJ: TRAIN, TEMPEL_PRAY

    - EntranceRoom = TEMPLE (9)

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 1 (1,5 mit Speed)


    Evil:

    Witchmaster

    400 40 (15) 75 40 50 40

    EntranceRoom = SCAVENGER (9)

    Properties = BLEEDS HUMANOID_SKELETON NEVER_CHICKENS IMMUNE_TO_BOULDER IMMUNE_TO_GAS SEE_INVISIBLE UNAFFECTED_BY_WIND

    1 , , , , 3 , * , 5 , , 7 ,

    * = Time bomb

    - EXPERIENCE: 250 1000 1750 2500 3250 4000 5000 6000 7500 T.Va.: 1

    - FJ: FIGHT, RESEARCH, SJ: SCAVENGE

    - ScavengeValue = 8


    Tortoise Demonspawn 700 (20), Speed: 40, Luck: 0

    1

    - FJ: TRAIN

    - EXPERIENCE: 333 667 1167 1667 2167 2667 3333 4000 5000 (5000) T.Va.: 1 (3)

    - Hungerrate +33%, Recovery * 2 (no heal)


    Tortoise Dragon 1400 (40), Speed: 32, Luck: 10, Tortoise > Lv. 10 = Tortoise Lv. 5

    1 , 5

    - FJ: RESEARCH

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    - Hungerrate +25%, Recovery * 3 (no heal)


    Elite 300 15 , Luck: 40, Speed: 32

    1 , , , 3 , 4 , 5 , 6 , 7 , 8 * , 9

    * = Cast Spell Chicken

    Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON SEE_INVISIBLE EVIL


    Elite

    Luck: 40

    1 , 4 , 6 , 7 , 9 , 10 , (timebomb)




    1 , , 3 , 5 , 7 , 9 , 10

    -> takes the role of the (works well)


    Elite 600 75, Speed: 96

    1 , 2 , 3 , 4 , 6 , 8 , 10

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1

    EntranceRoom = SCAVENGER (9)


    Elite

    Luck: 50

    1 , , 2 , 4 , 5 , 6 , 10 (timebomb)

    T.Va.: 3 -> 2


    Lord of Shadow 1500 200, Luck: 100, Speed: 104

    1 , , 2 , 4 , 5 , 6 , 7 , 8 , 9 , 10 *

    * = cast spell desease

    - FJ: FIGHT, SJ: EXPLORE


    creatures introduction:

    1

    2

    3 (2 neutral )

    4

    5 (1 neutral )

    6 (1 neutral )

    7

    8

    9 ( over )

    10

    16 (begin with 1 )

    20


    - in level 1, 12, 13, 14, 15, 16, 17, 18, 20 is there additionally a Undead Keeper (yellow)

    - in level 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 19 isolated yellow Undead creatures

    - all player 2 keepers (green) are Hero Keeper

    - in every level where come the knight as end enemy, come with with announcement "....Lord of Shadow!"

    - in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT
    Last edited by Endrix; February 21st, 2020 at 18:18.

  2. #2
    Elite Dragon Mothrayas's Avatar
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    Default Re: My mod with balncing creatures

    Did you test any of this or are you just throwing in numbers?

    • 25 health less for Imp? Why?
    • For the ghost, you did the exact opposite of 'balancing' it. Instead of making it a balanced unit, you nerf it while at the same time making it massively exploitable. Massed level 1 drain can destroy a lot of things and is incredibly exploitable. Level 3 Rebound makes them last very well on many matchups as well.
    • Fly and Beetle didn't get anything to make them useful? They're, like, exactly what need balancing.
    • The troll didn't get anything and instead just got made worse? Keeping them still useless...
    • 300 health and 120 strength on Tentacle? What? If they can hit someone at range with Freeze (which they will do) they can pretty much destroy the frozen units quickly while not being harmed or hampered by its large health reduction.
    • Why are Hellhound stats so low? They're now about as useless as Trolls.
    • Dragon having Melee as well as significantly better ranged tools far outweighs the drop in health/armor. Making them more overpowered and less balanced than they were.
    • Bile Demon also losing a bit of health, but gaining more in Armor, making them survive even better despite the lower health stat. Also making them even more imbalanced.
    • I like how you attempt to reduce the Horned Reaper's survivability by cutting his health by 40% (much needed), but then you nearly double his armor, nulling that out. Meaning he's still just as OP as ever.


    You balanced about a third of the creatures, if even that. The rest were made even more imbalanced than before.
    Last edited by Mothrayas; March 16th, 2012 at 20:21.

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  3. #3
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: My mod with balncing creatures

    What is balance? Horny don't hurt me, don't hurt me~

    Hmm, Bile Demon's Armor Absorption increases from 23% to 35%, a difference of 12%. Though his Health drops by 25%. Hard to say if he's weaker or stronger, though he does have the same stats as the default Dragon now. However, the Default Dragon lacked Melee.

    I generally skimmed through most of it though as I really can't take it too seriously. From what I saw, it doesn't look too balanced and seriously lacks organization, making it more difficult to read. Or at least, for me right now. And right now, I'm sleepy. So yeah that's about as much of a response you'll get from me for the time being.
    Last edited by Metal Gear Rex; March 16th, 2012 at 23:52.
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  4. #4
    Demon Spawn Endrix's Avatar
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    Default Re: My mod with balncing creatures

    - imp not 25 health!!! :-D 50 health
    - ghost are fighting typ ranged and is with drain a great creatur
    - fly and bug fast training like 100 200 300 400 500 600 700 800 1000 for a fast early game....
    - troll = MANUFACTURE = 4
    - yes tentacle good attack and bad defence and tha is good balance or net? in the fight, at first bile demon than dragon AND then tentacle so can the enemy attack the better defence creatures
    - hell_hound has only of the best luck und at is a EXPLORE creatures with advantage 96 speed + speed magic
    - bile demon very good defence of course but in original 48 speed. fits that? that fat!!!! no!!! in my mod they have 28 speed....
    -

    ---------- Post added at 01:41 ---------- Previous post was at 01:23 ----------

    will now last updated regularly with luck and speed for example

  5. #5
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: My mod with balncing creatures

    Quote Originally Posted by Endrix View Post
    - imp not 25 health!!! :-D 50 health
    Quote Originally Posted by Mothrayas View Post
    • 25 health less for Imp? Why?
    Quote Originally Posted by Endrix View Post
    - ghost are fighting typ ranged and is with drain a great creatur
    And largely exploitable. Drain is quite powerful considering it pierces Rebound. Ghosts are the most spammable of any Creature type. Put the two together and you have an incredibly abusable exploit. At least in the original, Ghosts had to get up to Level 8 to use it.

    Quote Originally Posted by Endrix View Post
    - fly and bug fast training like 100 200 300 400 500 600 700 800 1000 for a fast early game....
    And they're still worthless. The Fly has absolutely nothing going for him to make him good in combat. A low level Demon Spawn can kill a Level 10 Fly. All the Beetle has is Freeze with barely better stats, it still isn't enough to make him useful beyond the first 10 minutes of the game.

    Quote Originally Posted by Endrix View Post
    - troll = MANUFACTURE = 4
    That's their default value. It still doesn't help them be useful.

    Quote Originally Posted by Endrix View Post
    - yes tentacle good attack and bad defence and tha is good balance or net? in the fight, at first bile demon than dragon AND then tentacle so can the enemy attack the better defence creatures
    Not neccessarily. With Freeze, they don't have to worry about taking hits like how Moth pointed out. Plus if combined with tanks, their offensive power and Freeze support will make them too powerful.

    Quote Originally Posted by Endrix View Post
    - hell_hound has only of the best luck und at is a EXPLORE creatures with advantage 96 speed + speed magic
    ...22? That's not very high, in fact that's pretty worthless as a way to make a Creature stronger. Luck can be a supporting method to make a Creature stronger or weaker in most cases, but needs to be significantly high if desired to make it a Creature's main strength.

    ...At least, I think it's 22. I really can't tell, this "format" is so incredibly messy that I can barely read it.

    Quote Originally Posted by Endrix View Post
    - bile demon very good defence of course but in original 48 speed. fits that? that fat!!!! no!!! in my mod they have 28 speed....
    And you expect us to know about that without informing us about it, how? Also, 28 Speed is incredibly slow, in fact, too slow. In default DK, 32 is the lowest Speed and is already slow enough. Going it beneath that is... quite bad, actually. If anything, it makes Bile Demons incredibly annoying to manage. On the other hand, it doesn't work very when fighting defensively as the Player can just pick him up and drop him from point A to point B in the battle. Given how slow he is, it is almost neccessary.

    Either way, the changes are still quite bad.

    Quote Originally Posted by Endrix View Post
    will now last updated regularly with luck and speed for example
    What I am confusing for the speed stat seems to be really bad for most Creatures. Dragon gets a boost in Speed, why?
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  6. #6
    Demon Spawn Endrix's Avatar
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    Default Re: My mod with balncing creatures

    bile demon 32 speed now

  7. #7
    Demon Spawn Endrix's Avatar
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    Default Re: My mod with balncing creatures

    LairEnemy = DWARFA TUNNELLER

    two- is it ok?

  8. #8
    Dragon DragonsLover's Avatar
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    Default Re: My mod with balncing creatures

    No it's not. I don't think you can set multiple natural enemies. Anyway, most of your changes are rather... weird, I must say.
    I like dragons! They're the center of my life! I'll never forget them...



  9. #9
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: My mod with balncing creatures

    Quote Originally Posted by DragonsLover View Post
    No it's not. I don't think you can set multiple natural enemies. Anyway, most of your changes are rather... weird, I must say.
    There is one way. Simply have Creature A hate Creature B, while Creature B hates Creature C instead of Creature A. Creature B will have two Lair Enemies.

    AKA, Set the Tunneller to be Lair Enemies with the Troll, then have either the Troll or the Dwarf be Lair Enemies with each other. They don't have to be set as Lair Enemies for both Creatures.

    Though yes, I agree, weird indeed.
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  10. #10
    Beetle Enker-Zan's Avatar
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    Default Re: My mod with balncing creatures

    The game was already mostly balanced, but I think your changes made it worse. The changes on my MOD were more balanced than this, minus the heros of course. I think you should revise your changes some more.

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