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Thread: My mod with balancing creatures

  
  1. #31
    Beetle Ecarus's Avatar
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    Default Re: My mod with balncing creatures

    My god I thought this was a new balancing thread hahaha.

    @Woudo I'll be honest, I do that in many levels so I agree Bile Demons are OP, but only in maps where you can get 5+ bile demons. I think 1 or 2 wont be able to kill most of a enemy Keeper's army, unless they are really low level, so it mostly depends on map design.

  2. #32

    Default Re: My mod with balncing creatures

    The one disadvantage to the Bile Demon is that it is very slow, so when you're on the offense you need to babysit them lest you lose them all to a boulder trap. Mistresses can just teleport away.

    I've thought about rebalancing creatures before, but only to get a bit more use out of the lesser ones. Give the Fly a single projectile attack, like the acid it is said to spit in the beginning. (I like flies so I just want them to be semi viable). Give the Beetle just a bit more defense and you're good to go.

  3. #33

    Default Re: My mod with balncing creatures

    I've said it before, but I think the major problem is with the way creatures are attracted. In normal campaign maps you can have 20 bile demons if you wanted by simply trowing away the other creatures that come in. And if you can have 20 bile demons, why would you want to have spiders as well.

    This can't be fixed without completely redesigning the game, but by making proper maps you can work around this for example by limiting the pool sizes, making the weaker creatures useful again.

  4. #34

    Default Re: My mod with balncing creatures

    In lot of maps, this is my pool:

    ADD_CREATURE_TO_POOL(FLY,3)
    ADD_CREATURE_TO_POOL(BUG,3)
    ADD_CREATURE_TO_POOL(SPIDER,3)
    ADD_CREATURE_TO_POOL(DEMONSPAWN,3)
    ADD_CREATURE_TO_POOL(SORCEROR,3)
    ADD_CREATURE_TO_POOL(BILE_DEMON,3)
    ADD_CREATURE_TO_POOL(TROLL,3)
    ADD_CREATURE_TO_POOL(ORC,3)
    ADD_CREATURE_TO_POOL(DARK_MISTRESS,3)
    ADD_CREATURE_TO_POOL(HELL_HOUND,3)
    ADD_CREATURE_TO_POOL(SKELETON,3)
    ADD_CREATURE_TO_POOL(GHOST,3)
    ADD_CREATURE_TO_POOL(TENTACLE,3)
    ADD_CREATURE_TO_POOL(VAMPIRE,2)
    ADD_CREATURE_TO_POOL(HORNY,1)

    I think it was great dragon become only over demonspawn.

  5. #35

    Default Re: My mod with balncing creatures

    Yeah, on the few maps I did you could also only get the Dragon by training demonspawn. And as a result I buffed the dragon a bit through the level script. I think Horny and the undead units should not come from the portal though.

    And on maps you could also not include creatures like bile demons or mistresses in the pool at all until the player reaches some sort of goals.

  6. #36

    Default Re: My mod with balncing creatures

    What i am very like ist when 3 enemy keeper, the blue have creatures, the green is a hero keeper and the yellow a undead keeper. For example:

    MAX_CREATURES(PLAYER0,20)
    MAX_CREATURES(PLAYER1,25)
    MAX_CREATURES(PLAYER2,22)
    MAX_CREATURES(PLAYER3,30)


    START_MONEY(PLAYER0,30000)
    START_MONEY(PLAYER1,10000)
    START_MONEY(PLAYER2,10000)
    START_MONEY(PLAYER3,15000)


    COMPUTER_PLAYER(PLAYER1,0)
    COMPUTER_PLAYER(PLAYER2,1)
    COMPUTER_PLAYER(PLAYER3,6)


    ALLY_PLAYERS(PLAYER1,PLAYER2)
    ALLY_PLAYERS(PLAYER1,PLAYER3)
    ALLY_PLAYERS(PLAYER2,PLAYER3)


    ADD_CREATURE_TO_POOL(FLY,4)
    ADD_CREATURE_TO_POOL(BUG,4)
    ADD_CREATURE_TO_POOL(SPIDER,4)
    ADD_CREATURE_TO_POOL(DEMONSPAWN,4)
    ADD_CREATURE_TO_POOL(SORCEROR,4)
    ADD_CREATURE_TO_POOL(BILE_DEMON,4)
    ADD_CREATURE_TO_POOL(DRAGON,4)
    ADD_CREATURE_TO_POOL(TROLL,4)
    ADD_CREATURE_TO_POOL(ORC,4)
    ADD_CREATURE_TO_POOL(DARK_MISTRESS,4)
    ADD_CREATURE_TO_POOL(HELL_HOUND,4)
    ADD_CREATURE_TO_POOL(TENTACLE,4)
    ADD_CREATURE_TO_POOL(HORNY,1)

    ADD_CREATURE_TO_POOL(SKELETON,15)
    ADD_CREATURE_TO_POOL(GHOST,13)
    ADD_CREATURE_TO_POOL(VAMPIRE,5)

    ADD_CREATURE_TO_POOL(THIEF,3)
    ADD_CREATURE_TO_POOL(ARCHER,3)
    ADD_CREATURE_TO_POOL(TUNNELLER,3)
    ADD_CREATURE_TO_POOL(DWARFA,3)
    ADD_CREATURE_TO_POOL(BARBARIAN,3)
    ADD_CREATURE_TO_POOL(FAIRY,3)
    ADD_CREATURE_TO_POOL(GIANT,3)
    ADD_CREATURE_TO_POOL(MONK,3)
    ADD_CREATURE_TO_POOL(SAMURAI,3)
    ADD_CREATURE_TO_POOL(WITCH,3)
    ADD_CREATURE_TO_POOL(WIZARD,2)
    ADD_CREATURE_TO_POOL(KNIGHT,1)
    ADD_CREATURE_TO_POOL(AVATAR,1)

    REM ********** Available creatures **********

    CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
    CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
    CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
    CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
    CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
    CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
    CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
    CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
    CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
    CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
    CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
    CREATURE_AVAILABLE(PLAYER0,HORNY,1,1)

    CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
    CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
    CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
    CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
    CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
    CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
    CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
    CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
    CREATURE_AVAILABLE(PLAYER1,ORC,1,1)
    CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
    CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,1)
    CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,1)

    CREATURE_AVAILABLE(PLAYER2,THIEF,1,1)
    CREATURE_AVAILABLE(PLAYER2,ARCHER,1,1)
    CREATURE_AVAILABLE(PLAYER2,TUNNELLER,1,1)
    CREATURE_AVAILABLE(PLAYER2,DWARFA,1,1)
    CREATURE_AVAILABLE(PLAYER2,BARBARIAN,1,1)
    CREATURE_AVAILABLE(PLAYER2,FAIRY,1,1)
    CREATURE_AVAILABLE(PLAYER2,GIANT,1,1)
    CREATURE_AVAILABLE(PLAYER2,MONK,1,1)
    CREATURE_AVAILABLE(PLAYER2,SAMURAI,1,1)
    CREATURE_AVAILABLE(PLAYER2,WITCH,1,1)
    CREATURE_AVAILABLE(PLAYER2,WIZARD,1,1)
    CREATURE_AVAILABLE(PLAYER2,KNIGHT,1,1)
    CREATURE_AVAILABLE(PLAYER2,AVATAR,1,1)

    CREATURE_AVAILABLE(PLAYER3,SKELETON,1,1)
    CREATURE_AVAILABLE(PLAYER3,GHOST,1,1)
    CREATURE_AVAILABLE(PLAYER3,VAMPIRE,1,1)

  7. #37

    Default My vision/ dream about new creatures

    I play now War for the Overworld and i must say i have no more the desire for new creatures in DK 1, but in memory i let them here.


    Fire Demonspawn 400 50, Defence: 60, Speed: 72, Luck: 20

    1 , 4 , 5 , 6 , 9

    - FJ: TRAIN, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 5


    Fire Dragon 700 90, Defence: 70, Speed: 48, Luck: 40, Fire > Lv. 10 = Fire Lv. 5

    1 , , 2 , 3 , 4 , 5 , 7 , 10

    - FJ: RESEARCH, FIGHT, SJ: TRAIN

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2


    Lady Bug 200 40, Speed: 88, Luck: 30

    1 , , , , , , 3 , 7 , 8 * , 10 **

    * = disease
    ** = timebomb

    - EXPERIENCE: 2000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 3


    Ant 350 60, Speed: 88

    1 , , 4 , , 5 , 7 , 8

    - FJ: DIG, TUNNEL

    - IMMUNE TO GAS

    - EXPERIENCE: 333 667 1167 1667 2167 2667 3333 4000 5000 T.Va.: 1

    - LairEnemy:


    Goblin 400 30, Speed: 72

    1 , 2 , 3 , 5 , 7

    - FJ: -, SJ: TRAIN

    - IMMUNE TO GAS

    - EXPERIENCE: 500 1000 1750 2500 3250 4000 5000 6000 7500 T.Va.: 1


    Air Poison Demonspawn 450 50, Speed: 72

    1 , , 4 , 5 , 6 , 9 ,

    - FJ: TRAIN, SJ: SCAVENGE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 5


    Air Poison Dragon 800 90, Speed: 40, Air > Lv. 10 = Air Lv. 5

    1 , , , 2 , 3 , 5 , , 7 * , , 10

    * = cast spell desease

    - FJ: RESEARCH, SJ: TRAIN

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2


    Undead Demonspawn 200 50, Speed: 72, Luck: 20

    1 , , , 4 , 5 , 6 , 9

    - FJ: TRAIN, TEMPEL_PRAY, SJ: EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 5


    Undead Dragon 400 90, Speed: 48, Luck: 50, Undead > Lv. 10 = Undead Lv. 5

    1 , , , , 2 , 3 , 5 , 7 , 10 ,

    - FJ: RESEARCH, TEMPEL_PRAY, SJ: EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2


    Ice Demonspawn 400 50, Speed: 72

    1 , 4 , 5 , 6 , 9

    - FJ: TRAIN

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 4


    Ice Dragon 700 90, Speed: 40, Ice > Lv. 10 = Ice Lv. 5

    1 , , 2 , 3 , 5 , 7 , 10

    - FJ: -, SJ: RESEARCH

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)


    Ice Spider 300 20, Speed: 48

    1 , , 2 , 4 , 5 , 6 , , 8 , 10

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2

    - FJ: FREEZE_PRISONERS, SJ: TRAIN

    - IMMUNE TO GAS


    Ice Wizard

    1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 * , 10

    * = timebomb

    - EXPERIENCE: 2000 4000 7000 10000 13000 16000 20000 24000 30000 T.Va.: 2

    - FJ: -, SJ: RESEARCH


    Black Angel 700 125, Speed: 64, Luck: 30, AttackPreference = MELEE

    1 , , 2 , 3 , 4 , 5 , 7 , 10

    - FJ: RESEARCH, FIGHT, SJ: TRAIN, TEMPEL_PRAY

    - EntranceRoom = TEMPLE

    - EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 1 (1,5 mit Speed)

    - LairEnemy:


    Bile Demon Avatar 1800, 100, Speed: 16, Luck: 50

    1 , , , , 2 , 4 , 6 , 7 , 8 , 10


    Dragon Ghost 150 40, Defence: 90, Speed: 80, AttackPreference = RANGED

    1 , , 2 , , 3 , 4 , 5 , 7 , 9 , 10

    - FJ: RESEARCH, FIGHT, SJ: EXPLORE

    - IMMUNE TO GAS, FLYING, UNAFFECTED_BY_WIND, SEE_INVISIBLE

    - EntranceRoom = GRAVEYARD

    - EXPERIENCE: 10 25 50 100 250 500 1000 2000 4000 T.Va.: - / Rebirth = 10


    Spiderwoman 250 15, Speed: 40, AttackPreference = RANGED

    1 , , 3 , 4 , 5 , 6 , , 7

    - FJ: RESEARCH, FREEZE_PRISONERS, SJ: KINKY_TORTURE, TRAIN

    - IMMUNE TO GAS

    - EntranceRoom = PRISON

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2


    Salamander 500 75, Luck: 30, Speed: 48

    1 , , 3 , 4 , 5 , 8

    - PJ: TRAIN, SCAVENGE

    - IMMUNE TO GAS

    - EntranceRoom = TRAINING

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2


    Hell Werewolf 600 70, Speed: 64, > Lv. 10 = Hell Werewolf Lv. 7

    1 , 2 , 3 , 4 , 6 , 8 , 9 , 10

    - FJ: MANUFACTURE, FIGHT, SJ: SEEK_THE_ENEMY

    - PISS_ON_DEAD, SEE_INVISIBLE

    - EntranceRoom = WORKSHOP

    - EXPERIENCE: 3000 2000 3500 5000 6500 8000 10000 12000 30000 T.Va.: 1


    Dark Elf Witchmaster 550 0, Speed: 16, AttackPreference = RANGED

    1 , , 3 , , 5 , , 7 , , 9 , Chicken

    - PJ: SCAVENGE, FIGHT, SJ: EXPLORE

    - NEVER_CHICKENS , IMMUNE_TO_BOULDER, FLYING

    - EntranceRoom = SCAVENGER

    - EXPERIENCE: 50 100 250 500 1000 2000 3000 4000 6000 T.Va.: -

    - LairEnemy:


    Dragon Lord 4000, Armour: 255, 200, Luck: 50, Speed: 80

    1 , , , , , , , , ,

    - FJ: FIGHT, EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1



    Lightning Mouse 200 25, Defence: 80, Speed: 112, Luck: 75, AttackPreference = RANGED

    1 , , 2 , 5 , 9 , 10 , , ,

    - PJ: GUARD, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 25 50 100 250 500 1000 2000 3000 4000 T.Va.: -


    Elf Warrioress 250, 55, Speed: 64, Luck: 30, AttackPreference = RANGED

    1 , 2 , 3 , 5 , 6 , , 7 , 8

    - FJ: RESEARCH, TRAIN, SJ: SCAVENGE, MANUFACTURE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1


    Priestess 300, 40, Speed: 48
    (Priestess because of my Priestess I see more like the origin a Witch)

    1 , , 2 , 3 , 4 , 5 , 6 , 7 , 9 ,

    - FJ: RESEARCH, SJ: TEMPEL_PRAY

    - IMMUNE TO GAS

    - EXPERIENCE: 3000 2000 3500 5000 6500 8000 10000 12000 30000 T.Va.: 2


    Ninja 450 85, Speed: 80

    1 , 2 , , 3 , 5 , 7 , 9

    - FJ: TRAIN, FIGHT, SJ: EXPLORE

    - IMMUNE TO GAS

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1


    Berserk 600 70, Speed: 40, > Lv. 10 = Berserk Lv. 7

    1 , 2 , 3 , 4 , 6 , 8 , 9 , 10

    - FJ: MANUFACTURE, FIGHT, SJ: TRAIN

    - EXPERIENCE: 3000 2000 3500 5000 6500 8000 10000 12000 30000 T.Va.: 1


    Guard 800 60, Speed: 48

    1 , 3 , 10

    - FJ: TRAIN, SJ: GUARD

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1


    Viking 900, 75, Speed: 48

    1 , 10

    - FJ: TRAIN, MANUFACTURE, FIGHT, SJ: EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1


    Silver Angel 2000, 180, Speed: 88, Luck: 50, AttackPreference = RANGED

    1 , , , , , , , , ,

    - FJ: FIGHT, EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1


    Golden Angel 6000, 230, Speed: 56, Luck: 50

    1 , , , , , , , , ,

    - FJ: FIGHT, EXPLORE

    - EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
    Last edited by Endrix; October 24th, 2020 at 10:16.

  8. #38

    Default Re: My vision/ dream about new creatures

    my temple sacrifice:

    MkCreature = HORNY TROLL BILE_DEMON DARK_MISTRESS
    PosUniqFunc = COMPLETE_RESEARCH SORCEROR
    PosUniqFunc = COMPLETE_MANUFACTR SKELETON
    PosSpellAll = SPEED FLY FLY
    PosSpellAll = ARMOUR BUG BUG
    PosSpellAll = ARMOUR FLY BUG
    PosSpellAll = HEAL GHOST GHOST
    PosSpellAll = HEAL FLY GHOST
    PosSpellAll = REBOUND BUG GHOST

    MkCreature = SORCEROR FLY SPIDER
    MkCreature = HELL_HOUND FLY TROLL
    MkCreature = DARK_MISTRESS BUG SPIDER
    MkCreature = ORC BUG TROLL
    MkCreature = DRAGON SPIDER SPIDER
    MkCreature = BILE_DEMON TROLL SPIDER
    MkCreature = DEMONSPAWN TROLL TROLL

    MkCreature = VAMPIRE WITCH FAIRY WIZARD
    MkCreature = MONK GHOST WITCH
    MkCreature = TUNNELLER GHOST DWARFA
    MkCreature = BARBARIAN GHOST TUNNELLER
    MkCreature = WITCH GHOST ARCHER

    MkCreature = AVATAR KNIGHT KNIGHT TUNNELLER
    MkCreature = KNIGHT DWARFA FAIRY BARBARIAN
    MkCreature = GIANT DWARFA TUNNELLER
    MkCreature = SAMURAI DWARFA ARCHER
    MkCreature = WIZARD TUNNELLER ARCHER
    PosSpellAll = REBOUND WITCH WITCH
    PosSpellAll = ARMOUR DWARFA DWARFA
    PosSpellAll = ARMOUR WITCH DWARFA
    PosSpellAll = SPEED ARCHER ARCHER
    PosSpellAll = SPEED WITCH ARCHER
    PosSpellAll = HEAL TUNNELLER TUNNELLER
    PosSpellAll = HEAL WITCH TUNNELLER

    PosUniqFunc = COMPLETE_MANUFACTR THIEF
    NegSpellAll = CHICKEN GIANT
    NegUniqFunc = KILL_ALL_CHICKENS SAMURAI

    PosUniqFunc = CHEAPER_IMPS IMP
    NegSpellAll = CHICKEN BILE_DEMON
    NegUniqFunc = KILL_ALL_CHICKENS DRAGON
    NegSpellAll = DISEASE VAMPIRE
    NegUniqFunc = ALL_CREATRS_ANGRY HORNY

    NegSpellAll = FREEZE TENTACLE
    NegSpellAll = SLOW MONK
    Last edited by Endrix; August 6th, 2017 at 11:57.

  9. #39

    Default Re: My mod with balncing creatures

    my new default creatures in the most maps:

    ADD_CREATURE_TO_POOL(FLY,5)
    ADD_CREATURE_TO_POOL(BUG,5)
    ADD_CREATURE_TO_POOL(SPIDER,4)
    ADD_CREATURE_TO_POOL(DEMONSPAWN,4)
    ; ADD_CREATURE_TO_POOL(DRAGON,2)
    ADD_CREATURE_TO_POOL(SORCEROR,3)
    ADD_CREATURE_TO_POOL(TROLL,3)
    ADD_CREATURE_TO_POOL(BILE_DEMON,3)
    ADD_CREATURE_TO_POOL(DARK_MISTRESS,3)
    ADD_CREATURE_TO_POOL(ORC,3)
    ADD_CREATURE_TO_POOL(HELL_HOUND,4)
    ; ADD_CREATURE_TO_POOL(TENTACLE,3)


    REM ********** Available creatures **********

    CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
    ; CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
    ; CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)


    not ever

    prefer in maps with water

  10. #40

    Default Re: My mod with balncing creatures

    This looks like an interesting balance changes, I would like to have a try of this as it seems you have put a lot of effort into it.

    Have you got a direct download for the relevant creature.cfg files?

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