Did you test any of this or are you just throwing in numbers?
- 25 health less for Imp? Why?
- For the ghost, you did the exact opposite of 'balancing' it. Instead of making it a balanced unit, you nerf it while at the same time making it massively exploitable. Massed level 1 drain can destroy a lot of things and is incredibly exploitable. Level 3 Rebound makes them last very well on many matchups as well.
- Fly and Beetle didn't get anything to make them useful? They're, like, exactly what need balancing.
- The troll didn't get anything and instead just got made worse? Keeping them still useless...
- 300 health and 120 strength on Tentacle? What? If they can hit someone at range with Freeze (which they will do) they can pretty much destroy the frozen units quickly while not being harmed or hampered by its large health reduction.
- Why are Hellhound stats so low? They're now about as useless as Trolls.
- Dragon having Melee as well as significantly better ranged tools far outweighs the drop in health/armor. Making them more overpowered and less balanced than they were.
- Bile Demon also losing a bit of health, but gaining more in Armor, making them survive even better despite the lower health stat. Also making them even more imbalanced.
- I like how you attempt to reduce the Horned Reaper's survivability by cutting his health by 40% (much needed), but then you nearly double his armor, nulling that out. Meaning he's still just as OP as ever.
You balanced about a third of the creatures, if even that. The rest were made even more imbalanced than before.