Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 42 of 42

Thread: My mod with balancing creatures

  
  1. #41

    Default Re: My mod with balncing creatures

    OK. I'm going to release a first version, currently with version 0.4.7 Alpha build 2128. I will update it.

    I have fxdata completely, because magic, creature etc. are also part of it.

    At some point I could publish everything completely, with all maps, special campaigns, special creatures etc.

    However, I have revised all campaigns and maps. I hope nobody gets angry about that.

    For example, in most maps, dragons appear much more frequently than demonspawns.
    I have changed it so that demonspawns appear much more frequently, because they will later also dragons. Orcs are also more common than trolls.
    I've done it so that both appear about the same number of times.
    I also made it so that rare creatures like flys, beetles, spiders, ghosts appear more often.

    Tentacles also appear in all maps with water after they have been introduced and without a special pool.


    Most of the campaigns have a standard pool after the introduction of all creatures:

    ADD_CREATURE_TO_POOL(FLY,5)
    ADD_CREATURE_TO_POOL(BUG,5)
    ADD_CREATURE_TO_POOL(SPIDER,4)
    ADD_CREATURE_TO_POOL(DEMONSPAWN,4)
    ; ADD_CREATURE_TO_POOL(DRAGON,2)
    ADD_CREATURE_TO_POOL(SORCEROR,3)
    ADD_CREATURE_TO_POOL(TROLL,3)
    ADD_CREATURE_TO_POOL(BILE_DEMON,3)
    ADD_CREATURE_TO_POOL(DARK_MISTRESS,3)
    ADD_CREATURE_TO_POOL(ORC,3)
    ADD_CREATURE_TO_POOL(HELL_HOUND,4)
    ; ADD_CREATURE_TO_POOL(TENTACLE,3)

    REM ********** Available creatures **********

    CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
    ; CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
    CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
    ; CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)

    special pools like this:

    ADD_CREATURE_TO_POOL(SORCEROR,6)
    ADD_CREATURE_TO_POOL(TROLL,6)
    ADD_CREATURE_TO_POOL(DARK_MISTRESS,6)
    ADD_CREATURE_TO_POOL(ORC,6)

    REM ********** Available creatures **********

    CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,0)
    CREATURE_AVAILABLE(PLAYER0,TROLL,1,0)
    CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,0)
    CREATURE_AVAILABLE(PLAYER0,ORC,1,0)

    are the rare and special exception.
    Last edited by Endrix; November 13th, 2020 at 10:31.

  2. #42

    Default Re: My mod with balncing creatures

    Sounds very interesting! Would love to try it out.

Similar Threads

  1. Replies: 137
    Last Post: February 22nd, 2019, 02:11
  2. WFTO Wednesday #123: Balancing Act
    By Mentor in forum War for the Overworld
    Replies: 0
    Last Post: May 13th, 2015, 19:52
  3. Creatures scared of other creatures
    By Gwame in forum Dungeon Keeper 1
    Replies: 3
    Last Post: April 25th, 2014, 23:18
  4. Level balancing questions.
    By Keeper_Infernal in forum DK2 Mapmaking
    Replies: 8
    Last Post: August 8th, 2012, 19:38
  5. Top 10 Creatures
    By Aisikle in forum Off Topic
    Replies: 10
    Last Post: April 30th, 2012, 09:53

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •