CREATUR, HEALTH (: 10 = ARMOUR), STRENGHT
100 5
150 20
200 15
200 25
250 10
300 20
300 60
350 80
400 50
400 50
450 40
500 40
500 70
600 35
700 90
900 85
1100 130
150 10
200 15
250 30
300 20
350 45
400 30
400 50
500 110
600 35
700 80
800 100
1000 120
1200 150
1 , , 3 , 5 , 10
1 , , , 3 , 5 , 8
1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10
1 , , 2 , 5 , 8 , 9 , 10 , ,
1 , , , , 3 , 7 , 10 , ,
1 , 2 , 4 , 5 , 6 , , 8
1 , 5 , 10
1 , 2 , 4 , 5 , 6
1 , 4 , 5 , 6 , 9
1 , 4 , 5 , 6 , 9
1 , 4 , 6 , 7 , 9 , 10
1 , 3 , 4 , 8 *
1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 10
1 , 3 , 5 , 7 , 9 *
1 , , 2 , 3 , 5 , 7 , 10
1 , 2 , 4 , 7 *
1 , 3 , 10
1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10
1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10
1 , , 3 , 4 , 5 , 6 , 8 , 10 *
1 , , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9
1 , , 4 , 6 , 8
1 , 2 , 5 , 9
1 , 4 , 5 , 6 , 9
1 , 4 , 7 , 10 *
1 , 2 , 3 , 4 , 5 , 7 , 9 , 10
1 , 3 , 5 , 7 , 9
1 , 7 , 10
1 , 3 , 10
1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 10
* = Lizard
I like that FLY and BEETLE in Lv. 10 symbolic grow up into BEE and FIRE BEETLE
CREATUR, DEXTERITY, DEFENCE, LUCK
45 10 0
60 50 5
75 40 10
90 60 15
75 50 15
60 40 15
75 50 5
60 50 20
75 50 10
75 60 20
60 70 20
75 50 10
60 40 5
60 60 10
90 60 20
75 40 10
90 40 25
60 40 20
75 40 10
90 40 10
60 60 20
75 60 20
90 50 20
90 70 20
75 60 10
60 40 20
60 50 10
60 40 10
90 60 25
90 80 25
SPEED:
128
104
96
88
80
72
64
64
56
56
48
48
40
32
32
VALUE:
Creatur T.Va. T.Co. S.Va. S.Co. R.Va. M.Va.
1 10 - - - -
4 10 3 13 3 -
4 10 2 12 - 1
7 10 2 12 - 1
1 30 5 45 6 -
2 20 2 24 - 2
3 80 3 26 - 1
2 15 1 17 1 4
3 12 3 16 - 2
5 15 6 24 2 2
2 18 5 27 - 1
2 32 4 45 2 2
3 (1) 50 8 90 5 -
2 22 1 24 1 3
2 45 4 63 4 2
1 38 1 42 1 4
1 70 - - 1 -
2 (1,5) 28 3 36 5 -
2 (1,5) 25 7 43 4 1
2 12 2 14 2 3
3 20 - - 2 3
2 (1) 35 4 49 7 -
2 12 1 13 2 2
3 15 1 17 1 7
2 (1,5) 25 3 33 3 2
2 30 1 33 1 4
1 40 2 48 2 2
1 35 1 39 1 3
1 60 - - 2 -
1 100 - - 3 -
EXPERIENCE 2 3 4 5 6 7 8 9 10 T.Va.
100 400 1400 5000 6500 8000 10000 12000 45000 4, 7
250 1000 3500 6500 10000 15000 20000 40000 60000 3
500 1000 1750 5000 6500 8000 15000 18000 22500 3
500 2000 3500 5000 6500 8000 10000 12000 15000 2
1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000 -> Lv. 5) 5
1000 2000 3500 5000 6500 8000 10000 12000 15000 (60000 -> Lv. 3 ) 2
Normal 1000 2000 3500 5000 6500 8000 10000 12000 15000 1, 2, 3
1500 3000 5250 7500 9750 12000 15000 18000 22500 2
2000 4000 7000 10000 13000 16000 20000 24000 30000 1, 1, 2
7500 12000 10000 8000 6500 5000 3500 2000 1000 4
AttackPreference = RANGED:
(NEW)
(NEW)
SLEEP EXPERIENCE:
GOLD: 250
LAVA: 250
LAVA: 500
WATER: 500
NEW LAIR ENEMIES:
VS
VS
VS
VS
VS
VS
VS
NEW LAVA CREATURES:
IMMUNE TO GAS
IMMUNE TO DISEASE
NEVER_CHICKENS , IMMUNE_TO_BOULDER, FLYING
UNAFFECTED_BY_WIND NEW:
NOW COME FROM THE FIRST ROOMS:
NULL
LAIR (1)
GARDEN (15), LAIR (9)
LAIR (15), GARDEN (15)
TRAINING (9), TREASURE (15)
NEW JOBS: (first job = FJ, second job = SJ)
FJ: DIG
FJ: FIGHT
FJ: EXPLORE
FJ: FIGHT
FJ: FIGHT, FREEZE_PRISONERS, SJ: TRAIN
FJ: TRAIN, SJ: EXPLORE
FJ: RESEARCH, SJ: TRAIN
FJ: RESEARCH
FJ: MANUFACTURE
FJ: MANUFACTURE, FIGHT
FJ: FIGHT, SJ: KINKY_TORTURE, TRAIN
FJ: TRAIN, FIGHT, SJ: GUARD
FJ: SEEK_THE_ENEMY, FIGHT
FJ: -, SJ: EXPLORE
FJ: TRAIN, FIGHT, SJ: GUARD
FJ: RESEARCH, TEMPEL_PRAY, SJ: EXPLORE
FJ: SCAVENGE, FIGHT, SJ: RESEARCH
FJ: TRAIN, FIGHT
FJ: -, SJ: EXPLORE
FJ: MANUFACTURE, SJ: GUARD
FJ: DIG, TUNNEL
FJ: MANUFACTURE, FIGHT, SJ: TRAIN
FJ: FIGHT, SJ: TRAIN
FJ: RESEARCH, TEMPEL_PRAY, SCAVENGE, SJ: EXPLORE
FJ: TRAIN, MANUFACTURE, SJ: EXPLORE
FJ: RESEARCH
FJ: RESEARCH, SJ: TEMPEL_PRAY
FJ: RESEARCH, SCAVENGE, GUARD, SJ: EXPLORE
FJ: TRAIN, FIGHT, SJ: EXPLORE
FJ: TRAIN
New Spell damage:
8
20
25
30
40
50
60
75
150 (aoe damage 125)
aoe damage 200
aoe damage 300
New Reloadtime:
from 25 to 30
from 50 to 40
from 32 to 35
from 32 to 50
* Lizard 150
from 850 to 750
New Spell characteristic:
Increase Max Range
no increase with
* Lizard decrease Min Range
New grow up for creatures:
SizeIncreaseOnExp = 3
SpellDamageIncreaseOnExp = 0
DexterityIncreaseOnExp = 15
DefenseIncreaseOnExp = 20
ImpWorkExperience = 100
New Rooms Cost:
Research: 175
Prison: 250
Torture: 300
Scavenger: 700
Bridge: 25
Guardpost: 75
New Doors Health:
Wood 500
Braced 1000
Steel 2000
Magic 1500 (because of 90% melee armour)
New Doors Required:
Steel from 26000 to 30000
Magic from 50000 to 40000
Traps:
Lightning Shoots: 4
Word of Power Damage: 200
Speels:
Sight Cost to 25- 30- 35- 40- 45- 50- 55- 60- 65
Obey Cost to 20
Call to Arms Time from 1 to 2
Heal Power to 80- 120- 160- 210- 260- 340- 440- 560- 750
Chicken Power 9 from 1000 to 700, Cost 9 from 3000 to 2000
General:
- new Research Order (rooms much earlier)
- new Sacrifies (significantly more options)
New Campaigns, similar to Original Campaign:
Endrixx Blue Keeper Campaign (12 levels, 2 Bonus, 1 full moon)
Endrixx Green Keeper Campaign (4 levels, 1 full moon, in level 15 avatar as the final boss)
Endrixx Return of the Keeper Campaign (player red as a computer, human player yellow also placed on the map, must conquer a point on map to get creatures by timer)
Theme - Creatures by timer
1 Lilac -
2 Swamp Serpent -
3 Swamp Serpent -
4 Lilac -
5 Lilac -
6 Swamp Serpent -
7 Lilac -
8 Lilac -
9 Gypsum -
10 Gypsum -
11 Swamp Serpent -
12 Gypsum -
13 Lilac -
14 Lilac -
15 Swamp Serpent -
16 Gypsum -
17 Gypsum -
18 Gypsum -
19 Desert Tomb -
20 Desert Tomb -
Endrixx Yellow Keeper Campaign (6 times full moon levels (1 full moon level) with Portal, always one more creature, in level 5 avatar as the final boss)
creatures introduction:
1
2
3
4
5
full moon level: +
New Campaigns with my own maps:
Endrixxx Extreme Dungeon 1
creatures introduction:
1
6
16
- red keeper
- only treasure, lair, garden
- MAX_CREATURES: 5, 8, 10, 12
Endrixxx Extreme Dungeon 2
creatures introduction:
1
6
11
16
- red keeper
- max. level of creatures 5
- MAX_CREATURES: 15, 18
Endrixxx Extreme Dungeon 3
creatures introduction:
1
6
11
16 ( over )
- blue keeper
- level 1 - 10: max. level of creatures 7
- level 11 - 15: no grow up for and
- MAX_CREATURES: 20, 22
Endrixxx Extreme Dungeon 4
creatures introduction:
1
6
11
16
- green keeper
- red is hero keeper
- MAX_CREATURES: 25, 28
Endrixxx Extreme Dungeon 5
- yellow keeper
- red is undead keeper
- MAX_CREATURES: 30
Generally Endrixxx Extreme Dungeon
- I used extreme dungeons as a template, but these were very bad and hardly worth playing, sometimes only the placement of the dungeon hearts or the gold veins reminds of the original map, beyond that there were almost only straight edges and I brought in some contours everywhere
- this maps is kept simple in terms of difficulty and structure, since it has 100 levels, I think that makes sense
-> no start creatures (except imps), no spells, no special boxes, no neutral creatures, almost no placed traps
-> Rooms only have to be researched in the introductory level and are then available from the start. (so that the many maps can be played quickly)
- all creatures, rooms, spells, traps are introduced step by step
- some maps are ´defeat all enemies on map´ levels where you have to listen to find enemies
- Always in level 10 comes the knight, in level 20 the avatar
- there are waves only in levels 10 and 20
- yellow is undead keeper except in campaign 5 (red undead keeper)
- green is hero keeper except in campaign 4 (red hero keeper)
- computer heroes introduction:
C1/ Lv4:
C2/ Lv4: , C2/ Lv16:
C3/ Lv2: , C3/ Lv12: , C3/ Lv16: ( over )
C4/ Lv2: , C4/ Lv6: , C4/ Lv12: , C4/ Lv16:
New Campaigns
Campaign: Terrain/ Theme Campaign
Endrixxx Extreme Dungeon 1: 1-5 Original 1, 6- 10 Original 2, 11- 15 Snow, 16- 20 Grey 3
Endrixxx Extreme Dungeon 2: 1-5 Grey 1, 6-20 Lilac
Endrixxx Extreme Dungeon 3: 1-5 Chess, 6-20 Desert Tomb
Endrixxx Extreme Dungeon 4: 1-5 Grey 2, 6-20 Gypsum
Endrixxx Extreme Dungeon 5: 1-5 Grey 4, 6-20 Swamp Serpent
(Endrixxx Extreme Dungeon 1-5 full moon levels: Lava Cavern)
New Campaigns, with cut content:
Endrixx Blue Keeper Map 107 Campaign (6 times Map 107 (1 full moon level) with Lilac Theme, always more creature, only with treasure, lair, garden and light and medium creatures, in level 5 avatar as the final boss)
creatures introduction:
1
2
3
4
5
full moon level: +
Endrixx Blue Keeper Secret 6 Campaign (6 times Secret 6 levels (1 full moon level) with Gypsum Theme, with Portal, always one more creature, in level 5 avatar as the final boss)
creatures introduction:
1
2
3
4
5
full moon level: +
Endrixx Green Keeper Map 111 Campaign (6 times Map 111 (1 full moon level) with Swamp Serpent Theme, always more creature, only with treasure, lair, garden, bridge and light and medium creatures, in level 5 avatar as the final boss)
creatures introduction:
1
2
3
4
5
full moon level: +
Endrixx Green Keeper Multi Example Campaign (6 times Multi Example levels (1 full moon level) mit Desert Tomb Theme, always more creature, only with treasure, lair, garden, bridge, in level 5 avatar as the final boss)
creatures introduction:
1
2
3
4
5
full moon level: +
Other ideas:
- new order of creatures (by loading save game), look at the order by NEW JOBS
>>>continued following!!<<<
For the new campagins:
New Reloadtime:
Cast Spell Chicken 1000
Time bomb 125
Disease 200
New Spell damage:
Time bomb 200 (aoe damage 100)
New Spell characteristic:
Cast Spell Chicken - Speed: 256, Rebound Immun
Time bomb - Speed: 128, Rebound Immun
New creatures for my Endrix Butterfly Witchmaster Campaign (Original Campaign with only Swamp Serpent terrain/ theme):
Evil:
Fire Melee
Witchmaster
Good:
Butterfly
Lightning mouse
High Priestess
to Berserk
Berserk
Elite Ninja
creatures introduction:
1
2
3 (2 neutral )
4
5
6
7
8 (2 neutral )
9 ( over )
10
2 in level 16, neutral in level 14, 20
- all player 2 keepers (green) are Hero Keeper
- all player 1 keepers (blue) starts additionally with
- all player 2 keepers (green) starts additionally with
New creatures for my Endrix Elite Fire Dragon Ladybug Campaign (Original Campaign with only grey 1 terrain/ theme):
Neutral:
Elite Fire
Elite Fire
Evil:
Fire Melee
Elite
Elite
Good:
Lady Bug ()
Lightning mouse
Archmage
creatures introduction:
1
2
3 (2 neutral )
4
5
6
7
8
9 ( over )
10
11
- all player 2 keepers (green) are Hero Keepers
- new creatures pool for player 0, 1, 2: 3, 1 ,instead 4, 2
- in every level where come the knight as end enemy, come with
- in last level with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Dragon Avatar Campaign (Original Campaign with only original 2 terrain/ theme):
Evil:
Salamander
Elite
Elite
Dark Angel
Neutral:
(Knight and Black Knight)
Thief and Rogue to Elite
Elf (Elven Archer and Dark Elf)
Good:
High Priestess
Archmage
Guard
Dragon Avatar
creatures introduction:
1
2
3 (2 neutral )
4
5 (2 neutral )
6
7
8 (2 neutral )
9
10
11
2 in level 16, neutral in level 14, 20
- should remind of the creatures introduction to dk2 (a little bit)
- from level 17 become a boost of HEALTH: 600, ARMOUR: 60 and only come from TEMPLE (9) (Maiden of the Nest)
- in every level where come the knight as end enemy, come with
- in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Vikings Winter Campaign (Original Campaign with only snow terrain/ theme):
Dragonfly
Ice Melee
Ice
Ice
Elite
Elite
Elf
Lightning mouse
Viking
Archmage
to Berserk
Berserk
Banshee
Mountain
Valhalla Fighter (same as Dark Angel, only on the good side)
creatures introduction:
1
2
3 (2 neutral )
4
5
6
7
8 (2 neutral )
9 ( over )
10
11
- all player 2 keepers (green) are Hero Keeper
- from level 16 player 1 (blue) Creatures Keeper have additionally Banshees, level 19 Mountain Monks, level 20 Valhalla Fighter
- in every level where come the knight as end enemy, come with
- in last level with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Wonderful Perfidious Yuck Campaign (Original Campaign with only grey 3 terrain/ theme):
Poison ()
Poison Mosquito
Poison Tick
Dragon Lizard
Phoenix
Goblin
Perfidious Yuck
Ghoul Hound
Katakan
Revenant
Spook
Melee
Good:
Leprechaun ()
Elf
Lightning mouse
Water Nymph
Archmage
High Priestess
Stone
Elite
creatures introduction:
1
2
3 (2 neutral )
4
5
6
7
8 (2 neutral )
9 (1 neutral )
10
- reloadtime from 150 to 75
- reloadtime from 80 to 40
- all player 2 keepers (green) are Hero Keeper with Undead
- new creatures pool for player 0, 1: 2, instead 3
- in every level where come the knight as end enemy, come with
- in last level with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Beasts Campaign (Original Campaign with only lilac terrain/ theme):
3 fractions:
Player0, 2- Beasts:
Player1- Demons and Horde:
Player_good- Heroes:
Elite
Elite
Elite
Elite Fire
Elite Fire
Elite
Elite
Elite
Elite
Elite
creatures introduction:
1
2
3 (2 neutral )
4
5 -
6
7 -
8 (2 neutral )
9 ( over )
10
- in every level where come the knight as end enemy, come at least 3
New creatures for my Endrix Demons and Horde Campaign (Original Campaign with only desert tomb terrain/ theme):
3 fractions:
Player0, 2- Demons and Horde:
Player1- Beasts:
Player_good- Heroes:
Elite
Elite
Elite
Elite Fire
Elite Fire
Elite
Elite
Elite
Elite
Elite
creatures introduction:
1
2
3
4 -
5
6
7 -
8
- in every level where come the knight as end enemy, come at least 3
New creatures for my Endrix Necromancer Campaign (Original Campaign with only gypsum terrain/ theme):
3 fractions:
Player0, 2- Necromancer:
Player1- Demons and Horde:
Player_good- Heroes:
Mosquito
Bed Bug
Tick
Grotto Olm
Phoenix
Necromancer
Ghoul Hound
Katakan
Revenant
Spook
Melee
Elite
Archmage
Stone
Elite
creatures introduction:
1 , or , or
2 or , or
3 (1 neutral )
4
5
6
7 -
8
9
10
- from level 9 player 0 started with GRAVEYARD
- in every level where come the knight as end enemy, come with
- in last level with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Ice Undead Keeper Campaign (Original Campaign with only snow terrain/ theme- Ice Undead like in Game of thrones):
3 fractions:
Player0- Ice Undead:
Player1,2- Heroes:
Player_good- Creatures:
Undead
Ice
Ice
Ice
Dark Angel
Elite
Tunneller ()
Bile Demon Avatar
creatures introduction:
1
2
3 (2 neutral )
4
5 (1 neutral )
6
7
8 (2 neutral )
9 ( over )
10
only in level 10 in pool for player0 and player1
only neutral creatures in level 11, 15, 16, 18
2 in level 16, neutral in level 20
- from level 9 player 0 started with GRAVEYARD, in level 20 started with TEMPLE
- in every level where come the knight as end enemy, come with
- in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Ice Undead Keeper Campaign 2 (Original Campaign with only snow terrain/ theme- Ice Undead like in Game of thrones):
3 fractions:
Player0- Ice Undead:
Player1,2- Creatures:
Player_good- Heroes:
Ice Melee
Undead
Undead
Ice
Dark Angel
Elite
Children of The Forest
Elite
creatures introduction:
1
2
3 (2 neutral )
4
5 (1 neutral )
6
7
8 (2 neutral )
9 ( over )
10
only in level 10 in pool for player0
only neutral creatures in level 11, 15, 16, 18
2 in level 16, neutral in level 20
- from level 9 player 0 started with GRAVEYARD, in level 20 started with TEMPLE
- in every level where come the knight as end enemy, come with
- in last level with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Undead Keeper Campaign (Original Campaign with only grey 4 terrain/ theme):
3 fractions:
Player0- Undead:
Player1- Creatures:
Player_good, 2- Heroes:
Undead
Undead
Undead
Ghoul Hound
Katakan
Revenant
Spook
Melee
Banshee
Mountain
Dark Angel
Elite
Elite
Archmage
Stone
creatures introduction:
1
2
3 (2 neutral )
4
5 (1 neutral )
6
7
8
9 ( over )
10
2 in level 16, neutral in level 14 and 20
- all player 2 keepers (green) are Hero Keeper
- from level 9 player 0 started with GRAVEYARD, in level 16 and 20 started with TEMPLE
- in every level where come the knight as end enemy, come with
- in last level instead of avatar with a boost of HEALTH, ARMOUR
New creatures for my Endrix Hero Keeper Campaign (Original Campaign with role reversal, with only original 1 terrain/ theme):
Tunneller
Elite
creatures introduction:
1
2
3 (2 neutral )
4
5
6
8
9 ( over )
10
20
- in every level where come the knight as end enemy, come
- in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Hero Keeper Poison Air Campaign (Original Campaign with role reversal, with only grey 2 terrain/ theme):
Elite
Elite Tunneller ()
Elite
Poison Air
Poison Air
Elite
Elite
Revenant
Spook
Melee
creatures introduction:
1
2
3 (2 neutral )
4
5
6
8
9 ( over )
10
20
- in every level where come the knight as end enemy, come , if beat him, he come again with brides:
- player_good have mainly , incidental
- in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Hero Keeper Vikings Summer (Original Campaign with role reversal, with only chess terrain/ theme):
Good:
Butterfly
Lady Bug
Dream
Elf
Lightning mouse
Viking
to Berserk
Berserk
Banshee
Mountain
Valhalla Fighter (same as Dark Angel, only on the good side)
Evil:
Witchmaster
Tortoise
Tortoise
Elite
Elite
tunneller ()
Elite
Elite
Lord of Shadow
creatures introduction:
1
2
3 (2 neutral )
4
5 (1 neutral )
6 (1 neutral )
7
8
9 ( over )
10
16 (begin with 1 )
20
- in level 1, 12, 13, 14, 15, 16, 17, 18, 20 is there additionally a Undead Keeper (yellow)
- in level 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 19 isolated yellow Undead creatures
- all player 2 keepers (green) are Hero Keeper
- in every level where come the knight as end enemy, come with announcement "....Lord of Shadow!"
- in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Ant Spider Campaign (Original Campaign with only lilac terrain/ theme):
2 fractions:
Player0, 1- Evil:
Both sides:
Player_good, 2- Good:
Ant Spider ()
Elite Worker Phantom ()
Leprechaun
Drainfly
Elite Tunneller
Dragon Lizard
Phoenix
Elite
Goblin
Succubus
Elite
Oculus
Revenant
Melee
Thief and Rogue to Elite
Elven Archer and Dark Elf
Lightning mouse
to Berserk
Berserk
Elite
Witchmaster
Banshee
Mountain
Dark Angel
Elite
creatures introduction:
1
2
3
4
5
6
7 ( over )
8
9
10
- all Water is Lava
- in every level where come the knight as end enemy, come with
- in last level with a boost of HEALTH, ARMOUR, STRENGHT
New creatures for my Endrix Hero Keeper Worker Phantom (Original Campaign with only gypsum terrain/ theme):
Player0, 1- Good:
Both sides:
Player_good, 2- Evil:
Worker Phantom ()
Elite Ant Spider ()
Leprechaun
Drainfly
Elite Tunneller
Grotto Olm
Ice Bird
Necromancer
Goblin
Succubus
Elite Ghoul Hound
Oculus
Revenant
Melee
Lord of Shadow
Thief and Rogue to Elite Ghoul Hound
Elven Archer and Dark Elf
Lightning mouse
to Berserk
Berserk
Water Nymph
Witchmaster
Banshee
Mountain
Dark Angel
creatures introduction:
1
2
3
4
5 ( over )
6
7 ( over )
8
9
10
- all Lava is Water
- in every level where come the knight as end enemy, come with with announcement "....Lord of Shadow!"
- in last level instead of avatar with a boost of HEALTH, ARMOUR, STRENGHT
Special Campaigns
Terrain/ Theme: Campaign
Original 1: Hero Keeper
Original 2: Dragon Avatar
Snow: Ice Undead Keeper 1/ Ice Undead Keeper 2/ Vikings Winter
Chess: Hero Keeper Vikings Summer
Grey 1: Elite Fire Dragon Ladybug
Grey 2: Hero Keeper Poison Air
Grey 3: Wonderful Perfidious Yuck
Grey 4: Undead Keeper
Lilac: Beasts/ Ant Spider*
Desert Tomb: Demons and Horde
Gypsum: Necromancer/ Hero Keeper Worker Phantom*
Swamp Serpent: Butterfly Witchmaster
* = provisionally
Campaign: Amount of special creatures
Hero Keeper: 2
Butterfly Witchmaster: 8
Elite Fire Dragon Ladybug: 8
Ice Undead Keeper 1: 8
Ice Undead Keeper 2: 8
Dragon Avatar: 10
Hero Keeper Poison Air: 10
Beasts: 10
Demons and Horde: 10
Necromancer: 15
Undead Keeper: 15
Vikings Winter: 15
Wonderful Perfidious Yuck: 20
Hero Keeper Vikings Summer: 20
Ant Spider: 25
Hero Keeper Worker Phantom: 25
Amount special luck of the special creatures
0: 4
25: 8
30: 13
40: 8
50: 6
60: 4
70: 2
75: 1
80: 1
90: 1
100: 2
creatures Amount special creatures - Amount occurrence in special campaigns - name of special creature
9 - 14 - Elite (3), Undead (2), Ice (2), Fire (2), Dream , Ant (Imp), Elite Ant (Tunneller), Tick, Poison Tick
8 - 14 - Elite Fire (3), Undead (2), Ice (2), Dragon Lizard (2), Grotto Olm (2), Poison Air , Tortoise , Salamander
8 - 14 - Elite Fire (3), Phoenix (3), Undead (2), Ice (2), Poison Air , Tortoise , Avatar, Ice Bird
6 - 11 - Elite Tunneller (3), Tunneller (2), Lady (2), Elite (2), Poison (Imp), Bed Bug
6 - 10 - Elite (3), Butter (2), Drain (2), Dragon , Mosquito, Poison Mosquito
3 - 12 - Archmage (6), Witchmaster (4), Ice (2)
3 - 11 - Elite (7), Ghoul (3), Elite Ghoul
3 - 11 - Elite (6), Katakan (3), Oculus (2)
3 - 6 - Spook (4), Phantom Worker (Imp), Elite Phantom Worker (Tunneller)
2 - 10 - Elite (8), Necromancer (2)
2 - 9 - Dark Angel/ Valhalla Fighter (8), Ninja
2 - 8 - Elite (6), Succubus (2)
2 - 8 - Lightning Mouse (7), Children of the Forest
2 - 8 - Banshee (5), High (3)
2 - 5 - Elite (3), Lord of Shadow (2)
2 - 5 - Elite (4), Guard
2 - 3 - Water Nymph (2), Elite
2 - 2 - Avatar, Perfidious Yuck
1 - 6 - Revenant (6)
1 - 6 - Melee (6)
1 - 6 - Elf (6)
1 - 5 - to Berserk (5)
1 - 5 - Berserk (5)
1 - 5 - Mountain (5)
1 - 3 - Leprechaun (3)
1 - 3 - Goblin (3)
1 - 3 - Elite / Rogue to Elite (3)
1 - 3 - Stone (3)
1 - 2 - Viking (2)
1 - 1 - Tunneller
new campaigns and levels in processing
I am planning 3 campaigns with 20 levels and 48 standalone levels with spezial creatures and oversized bosses, with my own maps.
However, I have to use a different editor for this one. I also plan things that are currently not possible, for example oversized bosses.
** (F.S.) (Giant Spawn Ball) (Giant Fire Monster) (Giant Stone Monster) ** (Giant Ice Monster) ** (Giant Lightning Monster) (Giant Chicken)
is not yet possible: Giant Eye, Giant Worm, Giant Mushroom Monster, Giant Fern Monster
Endrix Blue Keeper Beat Hornet
Lilac -
Endrix Blue Keeper Beat Stag Beetle
Lilac -
Endrix Blue Keeper Beat Ungoliath
Lilac -
Endrix Green Keeper Beat Legendary Bullfrog
Original 1 -
Endrix Green Keeper Heroes against Dragonzilla
Grey 1 -
Endrix Green Keeper Insects against Tentadon
Lilac -
Endrix Yellow Keeper Legendary Bird against Fluffon
Gypsum -
Endrix Yellow Keeper Beat Queen of the Forest
Lilac -
Endrix Blue Keeper Dragon Avatar
Original 2 -
Endrix Blue Keeper Super Demons and Horde
Desert Tomb -
Endrix Blue Keeper Vikings Winter
Snow -
Endrix Blue Keeper Wonderful Perfidious Yuck
Grey 3 -
Endrix Green Keeper Heroes Vikings Summer
Chess -
Endrix Green Keeper Super Beasts
Lilac -
Endrix Yellow Keeper Ant Spider
Lilac -
Endrix Yellow Keeper Heroes Worker Phantom
Gypsum -
Endrix Blue Keeper Ice Creatures
Snow -
Endrix Blue Keeper Super Ice Creatures
Snow -
Endrix Green Keeper Beat Giant Troll
Desert Tomb -
Endrix Green Keeper Heroes against Ogre
Desert Tomb -
Endrix Green Keeper Heroes against Vamses
Desert Tomb -
Endrix Green Keeper Heroes againt Zacharia
Original 2 -
Endrix Yellow Keeper Fire Creatures
Lilac -
Endrix Yellow Keeper Super Fire Creatures
Lilac -
Endrix Blue Keeper against Super Dwarfa?
Desert Tomb -
Endrix Blue Keeper against Super Giant?
Chess -
Endrix Green Keeper Heroes against Super Dark Mistress?
Grey 2 -
Endrix Green Keeper Heroes against Legendary Bullfrog
Original 1 -
Endrix Green Keeper Snake Bite against Super Barbarian?
Lilac -
Endrix Green Keeper Super Witch and the 7 Dwarves?
Gypsum -
Endrix Yellow Keeper against Templar
Grey 4 -
Endrix Yellow Keeper Super Undead
Gypsum -
Endrix Blue Keeper Beat the three hunter
??? -
Endrix Blue Keeper Beat Super Elf (thief)?
??? -
Endrix Blue Keeper Beat Gigadynamax-Lightning mouse (tunneller)?
??? -
Endrix Green Keeper Beat Super Elf (archer)?
??? -
Endrix Green Keeper Beat Dragonzilla
Grey 1 -
Endrix Green Keeper Three hunter hunt orcs
??? - ???
Endrix Yellow Keeper Beat Mot Lidabomb (tunneller)/ Floating Spirit
??? - ** (F.S.)
Endrix Yellow Keeper Dark Heroes against Super Imp?
??? -
Endrix Blue Keeper Beat Giant Spawn Ball
??? -
Endrix Blue Keeper Beat Giant Stone Monster
??? -
Endrix Blue Keeper Beat Giant Lightning Monster
??? - **
Endrix Green Keeper Heroes against Giant Fire Monster
??? -
Endrix Green Keeper Beat Super Floating Spirit?
??? - ** (F.S.)
Endrix Yellow Keeper Beat Giant Chicken
??? -
Endrix Yellow Keeper Beat Giant Ice Monster
??? - **
Endrix Yellow Keeper ???
Endrixxx Deeper Keeper 1
Endrixxx Deeper Keeper 2
Endrixxx Deeper Keeper 3
Endrix Blue Keeper Beat Hornet
4 fractions:
Player1, 0- Creatures:
Player2- Heroes:
Player3- Undead:
Player_good- Insects:
Elite Tunneller
Elite
Super / Hornet
Endrix Blue Keeper Beat Stag Beetle
4 fractions:
Player1, 0- Creatures:
Player2- Heroes:
Player3- Undead:
Player_good- Insects:
Elite
Elite Ant Spider
Super / Stag Beetle
Endrix Blue Keeper Beat Ungoliath
4 fractions:
Player1, 0- Creatures:
Player2- Heroes:
Player3- Undead:
Player_good- Insects:
Elite
Elite Tunneller
Super / Ungoliath
Endrix Green Keeper Beat Legendary Bullfrog
Player0, 1- Creatures:
Player2- Heroes:
Player3- Undead:
Player_good- Dragons:
Legendary Bullfrog
Endrix Green Keeper Heroes against Dragonzilla
4 fractions:
Player0- Heroes:
Player0, 2- Creatures:
Player3- Undead:
Player_good- Dragons:
Dragon Lizard
Super / Dragonzilla
Endrix Green Keeper Insects against Tentadon
4 fractions:
Player2- Insects:
Player0, 1- Creatures:
Player3- Undead and Insects:
Player_good- Heroes:
Ant Spider
Elite
Elite Tunneller
Leprechaun
Super / Tentadon
Endrix Yellow Keeper Legendary Bird against Fluffon
2 fractions:
Player3, 0, 1- Creatures:
Player_good, 2- Heroes:
Dragon Lizard
Lightning Bird
Super / Fluffon
Endrix Yellow Keeper Beat Queen of the Forest
Good:
Butterfly
Lady Bug
Dream
Elf
Lightning mouse
Super / Queen of the Forest
Endrix Blue Keeper Wonderful Perfidious Yuck
3 fractions:
Player1, 0- Creatures:
Player3- Undead:
Player_good, 2- Heroes:
Endrixxx Blue Keeper Super Demons and Horde
4 fractions:
Player1- Super Demons and Horde:
Player0- Beasts:
Player3- Undead and Insects:
Player_good, 2- Heroes:
Worker ()
Goblin Worker
Elite
Perfidious Yuck
Elite
Elite
Elite
Elite
Elite
Elite Fire
Elite Fire
Elite
Elite
Leprechaun ()
Stone
Endrix Blue Keeper Ice Creatures
3 fractions:
Player1- Ice Creatures:
Player0-
Player_good-
Ice
Ice
Ice Melee
Ice
Ice
Ice
Ice Wizard
Super / Skeletula
Endrix Blue Keeper Super Ice Creatures
3 fractions:
Player1- Super Ice Creatures:
Player0-
Player_good-
Elite Ice
Elite Ice
Elite Ice Melee
Elite Ice
Elite Ice
Elite Ice
Elite
Elite Ice
Revenant
Elite/ Super Fire
Endrix Yellow Keeper Fire Creatures
3 fractions:
Player3- Fire Creatures:
Player0-
Player_good-
Fire
Fire
Fire Melee
Elite Spook / Super Spook
Ice
Endrix Yellow Keeper Super Fire Creatures
3 fractions:
Player3- Super Fire Creatures:
Player0-
Player_good-
Elite Fire
Elite Fire
Elite Fire Melee
Elite Fire
Elite Fire
Elite
Elite
Elite
Spook
Elite Ice / Super Ice
Endrix Yellow Keeper Super Undead
3 fractions:
Player3- Super Undead:
Player0, 1- Super Demons and Horde:
Player_good, 2- Heroes:
Worker Phantom
Mosquito
Bed Bug
Tick
Undead Demonspawn
Undead Dragon
Necromancer
Elite Ghoul Hound
Katakan
Revenant
Melee
Elite
Bile Demon Avatar
Leprechaun
Children of The Forest
Witchmaster
Banshee
Mountain
Dark Angel
Elite
- player 3 started with GRAVEYARD and TEMPLE
- in last level for keeper 0 and as final bosses
Special Campaigns
Terrain/ Theme: Campaign
Grey 1: Green Keeper Beat Legendary Bullfrog, Green Keeper Heroes against Dragonzilla
Grey 3: Blue Keeper Perfidious Yuck against Skeletula
Lilac: Blue Keeper Beat Ungoliath, Green Keeper Insects against Tentadon, Yellow Keeper Legendary Bird against Fluffon
Desert Tomb: Blue Keeper Super Demons and Horde
Gypsum: Yellow Keeper Super Undead
Campaign: Amount of special creatures
Endrix Blue Keeper Beat Hornet: 3
Endrix Blue Keeper Beat Stag Beetle: 3
Endrix Blue Keeper Beat Ungoliath: 3
Endrix Green Keeper Beat Legendary Bullfrog: 1
Endrix Green Keeper Heroes against Dragonzilla: 2
Endrix Green Keeper Insects against Tentadon: 5
Endrix Yellow Keeper Legendary Bird against Fluffon: 3
Endrix Yellow Keeper Beat Queen of the Forest: 6
Endrix Blue Keeper Dragon Avatar: 10
Endrix Blue Keeper Super Demons and Horde: 15
Endrix Blue Keeper Vikings Winter: 15
Endrix Blue Keeper Wonderful Perfidious Yuck: 20
Endrix Green Keeper Heroes Vikings Summer: 20
Endrix Green Keeper Super Beasts: 15
Endrix Yellow Keeper Ant Spider: 25
Endrix Yellow Keeper Heroes Worker Phantom: 25
Endrix Blue Keeper Ice Creatures: 8
Endrix Blue Keeper Super Ice Creatures: 10
Endrix Green Keeper Beat Giant Troll: 1
Endrix Green Keeper Heroes against Ogre: 1
Endrix Green Keeper Heroes against Vamses: 3
Endrix Green Keeper Heroes against Zacharia: 4
Endrix Yellow Keeper Fire Creatures: 5
Endrix Yellow Keeper Super Fire Creatures: 10
Endrix Blue Keeper against Super Dwarfa?: 1
Endrix Blue Keeper against Super Giant?: 1
Endrix Green Keeper Heroes against Super Dark Mistress?: 1
Endrix Green Keeper Heroes against Legendary Bullfrog: 1
Endrix Green Keeper Snake Bite Barbarian?: 3
Endrix Green Keeper Super Witch and the 7 Dwarves: 1
Endrix Yellow Keeper against Templar: 1
Endrix Yellow Keeper Super Undead: 20
Endrix Blue Keeper Beat the three hunter: 3
Endrix Blue Keeper Beat Super Elf (thief)?: 1
Endrix Blue Keeper Beat Gigadynamax-Lightning mouse (tunneller)?: 1
Endrix Green Keeper Beat Super Elf (archer)?: 1
Endrix Green Keeper Beat Dragonzilla: 2
Endrix Green Keeper Beat Super Floating Spirit?: 1
Endrix Yellow Keeper Beat Mot Lidabomb (tunneller)/ Floating Spirit: 2
Endrix Yellow Keeper Dark Heroes against Super Imp?: 4
Endrixxx Deeper Keeper 1
creatures introduction:
1
2
3
4
5
6
7
8
9 ( over )
- green keeper
- level 5 - 6: max. level of creatures 5
- level 7: max. level of creatures 7
- level 8: no grow up for
Endrixxx Deeper Keeper 2
creatures introduction:
1
2-6 -
- blue keeper
Endrixxx Deeper Keeper 3
creatures introduction:
1
2-5 -
- yellow keeper
New Campaigns
Campaign: Terrain/ Theme Campaign
Endrixxx Deeper Keeper 1: 1 Lava Cavern, 2-4 Lilac, 5 Swamp Serpent, 6 Lilac, 7 Desert Tomb
Endrixxx Deeper Keeper 2: Desert Tomb/ Swamp Serpent
Endrixxx Deeper Keeper 3: Gypsum
New special creatures of special campaigns from the original campaign:
Leprechaun 150, Defence: 90, Luck: 70, less fear
AttackPreference = RANGED
1 , , , , , 3 , 5 , 6 , 8 * 10
- FJ: DIG, TUNNEL
- GoldHold: 750, immun to gas
Elite
STRENGHT: 75
in level 10 additionally cast spell desease
- EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 45000 T.Va.: 4 -> 2
- not more lair enemy
- Drop Sound from
Butterfly
150 15 (10) 90 70 90 104
AttackPreference = RANGED
EntranceRoom = LAIR (9)
Properties = BLEEDS FLYING DIPTERA NEVER_CHICKENS IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE
1 , , , 3 , , , 5 * , , 7 , **
* = Disease
** = Time bomb
- EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 15000 T.Va.: 2
- FJ: FIGHT, SCAVENGE, SJ: EXPLORE
- ResearchValue = 1, ScavengeValue = 4
- Sound from
Dragonfly
150 15 (10) 90 80 75 112
AttackPreference = RANGED
EntranceRoom = LAIR (9)
Properties = BLEEDS FLYING DIPTERA NEVER_CHICKENS IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE
1 , , , 3 , , , 5 , , 7 , *
* = Time bomb
- EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 15000 T.Va.: 2
- FJ: FIGHT, SCAVENGE, SJ: EXPLORE
- ResearchValue = 1, ScavengeValue = 4
- Hang Sound from , Drop Sound from explosion
Mosquito 50 45, Defence: 90, Speed: 120
1 , , , 2 , 4 , , 5 , 6 , 8 , 9 (disease)
- FJ: FIGHT, SJ: EXPLORE
- EXPERIENCE: 250 1000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- ResearchValue = 1, Rebirth in Lv. 2
- not more lair enemy
- Hang Sound from , Drop Sound from
Poison Mosquito 50 30, Defence: 70, Speed: 120
1 , , , 2 , 4 , , 5 , 6 , 8 , 9 (disease)
- FJ: FIGHT, SJ: EXPLORE
- EXPERIENCE: 250 1000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- ResearchValue = 1, Rebirth in Lv. 2
- not more lair enemy
- Hang Sound from , Drop Sound from
Drainfly 50 30, Speed: 104
1 , , , 2 , , 4 , 5 , 6 , 8 , 9 (disease)
AttackPreference = RANGED
- FJ: FIGHT, SJ: EXPLORE
- EXPERIENCE: 100 1000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- ResearchValue = 1, Rebirth in Lv. 2
- not more lair enemy
- Hang Sound from , Drop Sound from
Tunneller
T.Va.: 7 -> 8
Properties = BLEEDS IMMUNE_TO_GAS SPECIAL_DIGGER
Elite Tunneller
HEALTH: 500 , ARMOUR: 50
in level 10 additionally cast spell desease
- EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 45000 T.Va.: 7 -> 4
Properties = BLEEDS IMMUNE_TO_GAS SPECIAL_DIGGER
- Drop Sound from
Elite
HEALTH: 500 , ARMOUR: 50
in level 10 additionally cast spell desease
- EXPERIENCE: 200 800 2800 5000 6500 8000 10000 12000 45000 T.Va.: 7 -> 4
Properties = BLEEDS IMMUNE_TO_GAS
- Drop Sound from
Lady Bug 400 45 90 90, Speed: 88, Luck: 30
AttackPreference = RANGED
1 , , , , , , 3 , 5 , 7 * , 10 **
* = disease
** = timebomb
- EXPERIENCE: 2000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 3
- ResearchValue = 2
- Sound from
Bed Bug 100 35, Dexteriry: 90, Defence: 70, Speed: 72
1 , , , 2 , 4 , , 5 , 6 , 8 , 9 (disease)
- FJ: FIGHT, SJ: EXPLORE
- EXPERIENCE: 250 1000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- ResearchValue = 1, Rebirth in Lv. 2
- Hang Sound from , Drop Sound from
Poison 150 10, Dexteriry: 60, Defence: 30, Speed: 96, Luck: 0
1 , , , , 3 , 5 , 10
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- GoldHold: 1000
- Hang Sound from
Elite
HEALTH: 450 , ARMOUR: 45, Speed: 56, Luck: 30
in level 10 additionally cast spell desease
T.Va.: 2 -> 1
- not more lair enemy
- Hang Sound from , Drop Sound from shot
Fire Melee 450 40, Speed: 56, Luck: 15
1 , 2 , 3 , 4 , 5 , 6 , 7 , , 10
AttackPreference = MELEE
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- FJ: FIGHT, TRAIN, GUARD, SJ: EXPLORE
- SleepExperience on lava (250), can walk on lava
- IMMUNE TO GAS
- Hang Sound from , Drop Sound from explosion
Ice Melee 450 40, Speed: 56, Luck: 30
1 , 2 , 3 , 4 , 5 , 6 , 7 , , 10
AttackPreference = MELEE
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2
- FJ: FIGHT, FREEZE_PRISONERS, SJ: TRAIN
- SleepExperience on water (250)
- IMMUNE TO GAS
- Hang Sound from , Drop Sound from
Undead 250 20, Speed: 48
1 , , , , 4 , 5 , 6 , 7 , 8 , 10
- EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2
- EntranceRoom = LAIR (9)
- FJ: FIGHT, GUARD, SJ: TRAIN, RESEARCH, TEMPEL_PRAY
Properties = ARACHNID IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE UNAFFECTED_BY_WIND
- HungerRate = 0, HungerFill = 0, no angry+ no damage when slapped, Rebirth in Lv. 10
- ResearchValue = 3, ScavengeValue = 4
- Hang Sound from Graveyard, Drop Sound from
Dream 200 (15), Defence: 50, Speed: 40
1 , , , , , , 2 , 4 , 6 , 8 (timebomb)
- EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- EntranceRoom = LAIR (9)
- FJ: FIGHT, GUARD, SJ: TRAIN, RESEARCH, TEMPEL_PRAY
Properties = ARACHNID IMMUNE_TO_GAS EVIL INSECT SEE_INVISIBLE UNAFFECTED_BY_WIND
- HungerRate = 0, HungerFill = 0, no angry+ no damage when slapped, Rebirth in Lv. 10
- ResearchValue = 2, ScavengeValue = 3
- Sound from
Tick 150 25, Dexteriry: 75, Defence: 60, Speed: 56, Luck: 30
1 , , 2 , 3 , 5 , , 6 , 7 , 9 , 10 (disease)
AttackPreference = MELEE
- FJ: FIGHT TRAIN, SJ: EXPLORE
- EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- ResearchValue = 1, Rebirth in Lv. 2
- not more lair enemy
- Hang Sound from , Drop Sound from
Poison Tick 100 25, Dexteriry: 75, Defence: 50, Speed: 56, Luck: 30
1 , , 2 , 3 , 5 , , 6 , 7 , 9 , 10 (disease)
AttackPreference = MELEE
- FJ: FIGHT TRAIN, SJ: EXPLORE
- EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- ResearchValue = 1, Rebirth in Lv. 2
- not more lair enemy
- Hang Sound from , Drop Sound from
Ant 150 20, Dexterity: 75, Speed: 88, Luck: 0
1 , , 3 , , , 5 , 10
AttackPreference = MELEE
- GoldHold: 1250
- Drop Sound from
Elite Ant 250 40, Dexterity: 75, Defence: 60, Speed: 96, Luck: 15
1 , , 3 , , , 5 , 7 , 10
AttackPreference = MELEE
- FJ: DIG, TUNNEL
- GoldHold: 1500
- Drop Sound from
Elite Fire Demonspawn 500 50, Speed: 72, Luck: 25
1 , 4 , 5 , 6 , 9
- FJ: TRAIN, FIGHT, SJ: EXPLORE
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 4
Ice Demonspawn 400 50, Speed: 64
1 , 4 , 5 , 6 , 9
- FJ: TRAIN
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 4
- Hungerrate +33%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava
Undead Demonspawn 200 40, Speed: 56, Luck: 20
AttackPreference = RANGED
1 , , , 4 , 5 , 6 , 9
- FJ: TRAIN, FIGHT, SJ: TEMPEL_PRAY
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (15000) T.Va.: 4
Properties = EVIL IMMUNE_TO_GAS SEE_INVISIBLE UNAFFECTED_BY_WIND
- HungerRate = 0, HungerFill = 0, no SleepExperience, no angry+ no damage when slapped, ResearchValue = 3
Poison Air 450 50, Speed: 72, Luck: 15
1 , , 4 , 5 , 6 , 9 ,
- FJ: TRAIN, SJ: EXPLORE
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (45000) T.Va.: 4
- SleepExperience on gold, can not walk on lava
Tortoise 800 (20), Defence: 60, Speed: 40, Luck: 0
1
- FJ: TRAIN, SJ: EXPLORE
- EXPERIENCE: 333 667 1167 1667 2167 2667 3333 4000 5000 (5000) T.Va.: 1 (3)
- Hungerrate +33%, Recovery * 2 (no heal)
Dragon Lizard 600 75, Speed: 72, Luck: 25
1 , , 4 , 5 , 6 , 9 * , 10
- FJ: TRAIN, FIGHT, SJ: EXPLORE
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 3
- ResearchValue = 3
Grotto Olm 600 75, Speed: 48, Luck: 25
1 , , 4 , 5 , 6 , 9 , 10 (timebomb)
- FJ: TRAIN, FIGHT, SJ: EXPLORE
- EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 3 (2)
- ResearchValue = 3, SleepExperience on water (750)
Salamander 550 70, Luck: 40, Speed: 48
1 , , 3 , 4 , 5 , 8
- PJ: TRAIN, SCAVENGE, SJ: EXPLORE
- IMMUNE TO GAS
- EntranceRoom = TRAINING
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2
Elite Fire 900 90, Speed: 48, Luck: 50, Fire > Lv. 10 = Fire Lv. 5
1 , , 2 , 3 , 4 , 5 , 7 * , 10
- FJ: RESEARCH, FIGHT, SJ: TRAIN
- EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)
Ice 700 90, Speed: 40, Ice > Lv. 10 = Ice Lv. 5
1 , , 2 , 3 , 4 , 5 , 7 , 10 (timebomb)
- FJ: -, SJ: RESEARCH
- EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)
- Hungerrate +25%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava
Undead 400 70, Speed: 40, Luck: 40, Undead > Lv. 10 = Undead Lv. 5
AttackPreference = RANGED
1 , , , , 2 , 3 , 5 , 7 , 10 ,
- FJ: RESEARCH, FIGHT, SJ: TRAIN, TEMPEL_PRAY
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2
Properties = EVIL IMMUNE_TO_GAS SEE_INVISIBLE UNAFFECTED_BY_WIND
- EntranceRoom = GRAVEYARD LAIR NULL, RoomSlabsRequired = 9 25 0
- HungerRate = 0, HungerFill = 0, no SleepExperience, no angry+ no damage when slapped , ResearchValue = 6, Rebirth in Lv. 10
Poison Air 800 90, Speed: 40, Luck: 30, Poison Air > Lv. 10 = Poison Air Lv. 5
1 , , , 2 , 3 , 5 , , 7 * , , 10
* = cast spell desease
- FJ: RESEARCH, SJ: TRAIN
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- SleepExperience on gold, can not walk on lava
Tortoise 1400 (40), Defence: 70, Speed: 32, Luck: 10, Tortoise > Lv. 10 = Tortoise Lv. 5
1 , 5 , 10
- FJ: RESEARCH, SJ: EXPLORE
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- Hungerrate +25%, Recovery * 3 (no heal)
Phoenix 200 (30), Defence: 70, Speed: 128, Luck: 100
1 , , , 2 , 3 , 5 , 7 * , 10 ,
AttackPreference = RANGED
- FJ: GUARD, FIGHT, SJ: EXPLORE
- EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
Properties = BLEEDS EVIL FLYING
- ResearchValue = 2, Rebirth in Lv. 2
Ice Bird 200 (30), Defence: 70, Speed: 128, Luck: 100
1 , , , 2 , 3 , 5 (timebomb) , 7 , 10 ,
AttackPreference = RANGED
- FJ: GUARD, FIGHT, SJ: EXPLORE
- EXPERIENCE: 4000 4000 7000 10000 13000 16000 20000 24000 45000 T.Va.: 2 (1)
Properties = BLEEDS EVIL FLYING
- ResearchValue = 2, Rebirth in Lv. 2, SleepExperience on water (500)
Dragon Avatar 1400, Armour: 140, 180, Luck: 80, Speed: 56
1 , , , 3 , , 5 , , 7 , 10 , (timebomb)
- FJ: RESEARCH, TRAIN, SJ: EXPLORE
- EXPERIENCE: 2000 4000 7000 10000 13000 16000 20000 24000 30000 T.Va.: 1
Elite 300 15 , Luck: 40, Speed: 32
Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON EVIL
Necromancer 250 30 , Luck: 40, Speed: 40
1 , , , , 3 , 4 , 5 , 6 , 7 (timebomb) , 9
- FJ: RESEARCH SCAVENGE FIGHT, SJ: EXPLORE
Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON SEE_INVISIBLE EVIL
- Rebirth in Lv. 10
- Sound from
Goblin 400 45, Dexteriry: 90, Defence: 40, Speed: 72
EntranceRoom = LAIR (9)
Perfidious Yuck 1300 85, Speed: 32, Luck: 25
1 , , 3 , 5 , 7 * , 10
Bile Demon Avatar 1800, 100, Speed: 48, Luck: 50
1 , , , , 4 , 5 , 6 * , 7 , 8 ** , 10
* = Disease
** = Cast Spell Chicken
- FJ: MANUFACTURE, FIGHT, SJ: EXPLORE
- EXPERIENCE: 3000 6000 10500 15000 19500 24000 30000 36000 45000 T.Va.: 2
Elite
500 50 60 60 80 50 64
1 , 4 , 5 , 6 , 7 , 8 (timebomb) , 9 , 10
Succubus 600 50, Luck: 50, Speed: 64
1 , , 4 , 6 , 7 , 9 , 10
AttackPreference = MELEE
Tunneller
1 , , 3 , 5 , 7 , 9 *
Elite 600 75, Speed: 96, Luck: 25
1 , 2 , 3 , 4 , 6 , 8 , 10
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
EntranceRoom = SCAVENGER (9)
Ghoul Hound
1 , , 4 , 5 , 6 , 9
- no angry when slapped
Elite Ghoul Hound 600 75, Speed: 96, Luck: 25
1 , , 2 , 3 , 4 , 7 , 10
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
EntranceRoom = SCAVENGER (9)
Elite
Luck: 40
1 , , 2 , 4 , 5 , 6 , 10 (timebomb)
T.Va.: 3 -> 2
- Hang Sound from , Drop Sound from shot
Katakan
150 15 60 75 70 25 40
1 , , , , , 2 , 4 , 6 , 8 , 10
AttackPreference = RANGED
- FJ: SCAVENGE FIGHT, SJ: RESEARCH TEMPLE_PRAY
- EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
Properties = BLEEDS EVIL IMMUNE_TO_GAS SEE_INVISIBLE UNAFFECTED_BY_WIND IMMUNE_TO_DISEASE
- EntranceRoom = GRAVEYARD LAIR NULL, RoomSlabsRequired = 15 15 0
- no SleepExperience, no damage when slapped , ResearchValue = 3, Rebirth in Lv. 2
- Sound from
Oculus 350 (20), Luck: 60, Speed: 64
AttackPreference = RANGED
Properties = BLEEDS EVIL FLYING
1 , , , , , 10 (timebomb)
- EXPERIENCE: 50 200 500 1000 1500 2000 3000 4000 5000 T.Va.: 0, can not train
- FJ: EXPLORE
- ScavengeValue = 7
- Hang Sound from shot, Drop Sound from
Revenant Health: 350, Armour: 35, Strenght: 75
1 , , 5 , 10
Spook
250 25 45 60 60 5 56
1 , , , , 3 , 5 , 8 , 10
AttackPreference = MELEE
- Drop Sound from
Worker Phantom 200 30, Dexterity: 75, Defence: 50, Speed: 128, Luck: 0
1 , , , , 5 , 7
AttackPreference = MELEE
- GoldHold: 100
- Drop Sound from
Elite Worker Phantom 300 35, Dexterity: 90, Defence: 70, Speed: 128, Luck: 5
1 , , , , 5 , 7 , 10
AttackPreference = MELEE
- FJ: DIG, TUNNEL
- GoldHold: 150
- Drop Sound from
Melee 750 75 90 75 50 5 56
1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 10
AttackPreference = MELEE
Elite 1100 160, Luck: 50, Speed: 104
1 , 2 , 5 , 6 , 7 , 8 , 9 , 10
- FJ: FIGHT, SJ: EXPLORE
Lord of Shadow 1500 160, Luck: 70, Speed: 104
1 , , 2 , 4 , 5 , 6 , 7 , 8 , 9 , 10 *
* = cast spell desease
- FJ: FIGHT, SJ: EXPLORE
Thief and Rogue 400 50, Dexterity: 90, Defence: 70
1 , 2 , 3 , 4 , 6
1000 2000 3500 5000 6500 8000 10000 12000 15000 (45000 -> Lv. 7) 2 (curse of the hell werewolf)
- Sound from
Elf
Luck: 60
1 , , , 4 , 5 , 6 , 8
Lightning mouse
200 20 15 90 60 40 96
AttackPreference = RANGED
1 , , , , , 3 , 5 , 7 , 9 , 10 *
* = Time bomb
- Sound from
Children of The Forest
250 25 20 90 60 60 64
1 , , , , , 3 , 4 , 5 , 6 , 8 *
- Sound from
to Berserk
1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000 -> Lv. 7) 3
Berserk
600 60 70 75 60 30 48
Properties = BLEEDS HUMANOID_SKELETON
1 , 2 , 3 , 4 , 6 , 8 , 10
Elite 250 30, Luck: 40
Water Nymph 350 15, Luck: 60
1 , , , , 2 , 3 , 4 , 5 (timebomb) , 6 , 8
- not more immun to gas, SleepExperience on water (750)
Viking
Speed: 40
1 , , , 3 , 7 , 10
Properties = .... SPECIAL_DIGGER
Ice 200 15, Speed: 32
1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 *
* = timebomb
- EXPERIENCE: 2000 4000 7000 10000 13000 16000 20000 24000 30000 T.Va.: 2
- FJ: RESEARCH
- Sound from
Archmage 300 15, Luck: 30, Speed: 32
1 , 2 , 3 , 4 * , 5 , 6 ** , 7 , 8 *** , 9 , 10
* = Cast Spell Chicken
** = Time bomb
*** = Disease
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- FJ: RESEARCH, SJ: FIGHT
Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON
Witchmaster
400 40 (15) 75 60 40 40
EntranceRoom = SCAVENGER (9)
Properties = BLEEDS HUMANOID_SKELETON NEVER_CHICKENS IMMUNE_TO_BOULDER IMMUNE_TO_GAS SEE_INVISIBLE UNAFFECTED_BY_WIND
1 , , , , 3 * , , 5 , , 7 ,
* = Time bomb
- EXPERIENCE: 1000 1000 1750 2500 3250 4000 5000 6000 7500 T.Va.: 1
- FJ: FIGHT, RESEARCH, SJ: SCAVENGE
- ScavengeValue = 8
Mountain
Luck: 25
1 , , , , 2 , 3 , 5 , 7 * , 9 , 10
* = Time bomb
AttackPreference = RANGED
Properties = SEE_INVISIBLE UNAFFECTED_BY_WIND
- HungerRate = 0, HungerFill = 0, no angry+ no damage when slapped
Banshee
450 45 55 60 50 30 56
1 , , , , 2 , 4 , 5 , 6 , 7 , 9
AttackPreference = MELEE
- EXPERIENCE: 125 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)
Properties = NEVER_CHICKENS IMMUNE_TO_BOULDER FEMALE SEE_INVISIBLE UNAFFECTED_BY_WIND
- HungerRate = 0, HungerFill = 0, no angry+ no damage when slapped
High Priestess
350 35 40 60 40 30 48
Properties = BLEEDS NEVER_CHICKENS IMMUNE_TO_BOULDER HUMANOID_SKELETON FEMALE
1 , , 2 * , 3 , 4 , 5 , 6 , 7 ** , 8 *** , 9
* = Disease
** = Cast Spell Chicken
*** = Time bomb
Elite Ninja
700 70 80 60 50 40 64
Properties = BLEEDS HUMANOID_SKELETON IMMUNE_TO_GAS
1 , , 2 , 3 , 4 , 5 , 7 , 9
Dark Angel/ Valhalla Fighter 750 125, Speed: 64, Luck: 30, AttackPreference = MELEE
1 , , 2 , 3 , 4 (timebomb) , 5 , 8 , 10
- FJ: RESEARCH, FIGHT, SJ: TRAIN, TEMPEL_PRAY
- EntranceRoom = TEMPLE (9)
- EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 1 (1,5 mit Speed)
- Sound from
Stone
2000 200 120 90 100 30 32
1 , , 3 , 6 , 10
Guard 800 60, Speed: 48
1 , 10
- FJ: TRAIN, SJ: GUARD
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
Elite 1600 150, Luck: 50, Speed: 56
1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10
New special creatures of my new campaigns:
Ice
1 , , 2 , 4 , 8 , 9 , 10 , ,
Properties = ... SEE_INVISIBLE ...
Elite Ice
STRENGHT: 75
1 , , 2 , 4 , 8 , 9 , 10 , , , (cast spell desease)
Properties = ... SEE_INVISIBLE ...
Fire
1 , , , 2 , 4 , 8 , 9 , 10 ,
Properties = ... SEE_INVISIBLE ...
Elite Fire
STRENGHT: 75
1 , , , 2 , 4 , 8 , 9 , 10 , , (cast spell desease)
Properties = ... SEE_INVISIBLE ...
Ice
1 , , , , 3 , , 7 , 10
- EXPERIENCE: 2000 2000 3500 5000 6500 8000 10000 12000 45000 T.Va.: 2
Elite Ice
HEALTH: 500 , ARMOUR: 50
1 , , , , 3 , , 7 , 10 , (cast spell desease)
- EXPERIENCE: 2000 2000 3500 5000 6500 8000 10000 12000 45000 T.Va.: 2
Fire
1 , , , , 3 , , 7 , 10
Elite Fire
HEALTH: 500 , ARMOUR: 50
1 , , , , 3 , , 7 , 10 , (cast spell desease)
Elite Ice Melee 550 60, Speed: 64, Luck: 30
1 , 2 , 3 , 4 , 5 , 6 , 7 , , 10 , (cast spell desease)
AttackPreference = MELEE
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 2
- FJ: FIGHT, FREEZE_PRISONERS, SJ: TRAIN
- SleepExperience on water (250)
- IMMUNE TO GAS
Elite Fire Melee 550 60, Speed: 56, Luck: 15
1 , 2 , 3 , 4 , 5 , 6 , 7 , , 10 , (cast spell desease)
AttackPreference = MELEE
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
- FJ: FIGHT, TRAIN, GUARD, SJ: EXPLORE
- SleepExperience on lava (250), can walk on lava
- IMMUNE TO GAS
Elite Ice 500 50, Luck: 25, Speed: 64
1 , 4 , 5 , 6 , 9
- FJ: TRAIN
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 (30000) T.Va.: 4
- Hungerrate +33%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava
Elite Ice 900 90, Luck: 50, Speed: 40, Ice > Lv. 10 = Ice Lv. 5
1 , , 2 , 3 , 4 , 5 , 7 , 10 (timebomb)
- FJ: -, SJ: RESEARCH
- EXPERIENCE: 1500 3000 5250 7500 9750 12000 15000 18000 22500 T.Va.: 2 (1,5)
- Hungerrate +25%, Recovery * 2 (no heal), SleepExperience on water, can not walk on lava
Lightning Bird 200 (30), Defence: 70, Speed: 128, Luck: 100
1 , , , 2 , 3 , 5 (timebomb) , 7 , 10 ,
AttackPreference = RANGED
- FJ: GUARD, FIGHT, SJ: EXPLORE
- EXPERIENCE: 500 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
Properties = BLEEDS EVIL FLYING
- ResearchValue = 2, Rebirth in Lv. 2, SleepExperience on gold (250)
Goblin Worker 400 45, Dexteriry: 90, Defence: 40, Speed: 72
EntranceRoom = LAIR (9)
-> takes the role of the supporter (works well)
Worker
1 , , 3 , 5 , 7 , 9 *
-> takes the role of the (works well)
Ice
1 , 4 , 5 , 6 , 8 , 10
Elite Ice 600 75, Speed: 96, Luck: 25
1 , 2 , 3 , 4 , 6 , 8 , 10 (timebomb)
- EXPERIENCE: 1000 2000 3500 5000 6500 8000 10000 12000 15000 T.Va.: 1
EntranceRoom = SCAVENGER (9)
Elite Ice 300 15, Luck: 30, Speed: 32
1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 *
* = timebomb
- EXPERIENCE: 2000 4000 7000 10000 13000 16000 20000 24000 30000 T.Va.: 2
- FJ: RESEARCH
- Sound from
New special big size bosses of my new campaigns:
Super / Hornet
HEALTH: 1500/ 6000 , ARMOUR: 200, STRENGHT: 125/ 175, LUCK: 60
1 , , , , , , , , 10 ,
Super / Stag Beetle
HEALTH: 1800/ 7000 , ARMOUR: 200, STRENGHT: 100/ 150, LUCK: 60
1 , , , , , , , , 10 ,
Super / Ungoliath
HEALTH: 2000/ 7500 , ARMOUR: 200, STRENGHT: 125/ 175, LUCK: 60
1 , , , , , , , 10 , ,
AttackPreference = MELEE
Legendary Bullfrog
HEALTH: 1500/ 6000 , ARMOUR: 150/ 200, STRENGHT: 150/ 200, LUCK: 60
1 , , , , , * , 10 , , ,
Super / Dragonzilla
HEALTH: 1500/ 6000 , ARMOUR: 150/ 200, STRENGHT: 150/ 200, LUCK: 100
1 , , , , , , * , , 10 ,
Super / Fluffon
HEALTH: 1800/ 7000 , ARMOUR: 180/ 200, STRENGHT: 150/ 200, LUCK: 50
1 , , , , , , , 10 , ,
Super / Tentadon
HEALTH: 1200/ 5000 , ARMOUR: 120/ 200, STRENGHT: 100/ 125, LUCK: 50
1 , , , , , , (timebomb) , 10
Super / Queen of the Forest