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Thread: Antak's ruin - the start

  
  1. #1

    Default Antak's ruin - the start

    Hi all,

    I'm having loads of fun so far with KeeperFX and the Ancient Keeper campaign, however, I'm really stuck now. The level Antak's ruin starts off with a level 1 dragon and no rooms. The walkthrough says I should train against the heroes, but, it's a level 1 dragon. Even in possession mode, I get killed by the archers before I reach level 2, let alone exit possession mode and picking up my dragon (requires another second in which he gets hurt more).

    Any tips on how to this would be much appreciated.

    Frank

  2. #2
    Dragon DragonsLover's Avatar
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    Default Re: Antak's ruin - the start

    That's another case where KeeperFX altered stats may cause all the difference. The latest version of KeeperFX is supposed to have the data changed by Mefisto to make the campaign possible. In my case, I have an improved version of Ancient Keeper campaign which turns the dragon to level 2 instead of 1 with creature stats close to the default DK version so, edit the map and put a level 2 dragon instead of 1. That way, you could be able to heal, at least. However, the solution is rather different than intended. You'll have to avoid the archers and train your dragon a different way. Once you realize it, let me tell you that it's hard, but possible. Next, you're supposed to "push" heroes with WOP, but WOP causes damage this time so, seek for a spell that push heroes without harming them.

    My improved version of Ancient Keeper campaign will be released soon.
    Last edited by DragonsLover; March 22nd, 2012 at 05:03.
    I like dragons! They're the center of my life! I'll never forget them...



  3. #3

    Default Re: Antak's ruin - the start

    in 0.40 KFX version it is possible to go out with 1 lvl dragon. few probes and that's it! it requires agression, speed and precision.
    however i think that is immpossible to move heroes with WOP. i tried with grenade and nothing. how to move heroes with wop who stand in the middle ? samurais ?? wop loading is very slow. any ideas ?

  4. #4
    Dragon DragonsLover's Avatar
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    Default Re: Antak's ruin - the start

    I hope you're kidding? What spell pushes creatures away? What creature has that spell?
    I like dragons! They're the center of my life! I'll never forget them...



  5. #5

    Default Re: Antak's ruin - the start

    the best is warlock's hurricane. dragon has word of power but it is not efficiency. also dragon has granade under 3. the same which troll has (we used it to move gold in 3rd lvl of AK). i managed to move archers from their floor but it is very time-consuming

  6. #6
    Dragon DragonsLover's Avatar
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    Default Re: Antak's ruin - the start

    Warlock's hurricane, huh? There's one hidden in one of the rooms at the middle of the land. Try to find out which one.
    Don't bother using and .
    I like dragons! They're the center of my life! I'll never forget them...



  7. #7

    Default Re: Antak's ruin - the start

    sorry for break :f

    yeah you're right but check wt :P
    When your dragon is at level 10 use his word of power to move all the heroes onto the small one tile islands in the lava (including the knights and the samurai of course)
    and
    Fortunately the heroes do have rooms and you can steal rooms from them. But the rooms are not accessible as long as the white dungeon heart beats
    this means that i have to lose one of the rooms ?

  8. #8
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    Default Re: Antak's ruin - the start

    Quote Originally Posted by wtx View Post
    this means that i have to lose one of the rooms ?
    I'm pretty sure it means you need to destroy the Hero Dungeon Heart before you can get them, I presume it will be because the Hero Land will turn to dirt and the reinforced walls will thus turn to Earth, allowing you to obtain them... or something. I haven't really played the level in question. :P
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  9. #9

    Default Re: Antak's ruin - the start

    The walktrough says that you have to push the heroes with Dragon's Word of Power, but that seems extremely hard to do, and WoP doesn't give that big of a push anyway.

    Thankfully, the lava traps are not placed right in front of the doors, which means you can break the door to the Library, free the Warlock and use his Wind spell making this a lot easier.

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