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  1. #1
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Witch

    Witch

    Stats

    Health: Low
    Strength: Very Low
    Armour: Extremely Low
    Dexterity: High
    Defense: Moderate
    Speed: Below Average
    Luck: Crap
    Recovery: Moderate
    Intelligence: High
    Construction: Crap
    Training Rate: Low
    Training Cost: Above Average
    Wage: High
    Gold Held: Moderate
    Unit Type: Creature
    Gender: Female



    Skills

    Level 1: Melee
    Level 2: Slow
    Level 4: Pierce*
    Level 5: Disable**
    Level 6: Dark Spook***
    Level 7: Unlucky Day****
    Level 8: Terror*****
    Level 9: Death Armor******
    Level 9: Bad Luck*******
    Level 10: Black Curse********


    Pierce* Decreases the Target's Armor and is considered to be the opposite of Protect, lasts for 30 seconds. 35 Second Recharge.

    Disable** Cancels out all of the Target's Buffs and prevents them from recieving any other Buff for the next 12 seconds. 22 Second Recharge.

    Dark Spook*** Causes All Enemies within 3 Tiles of the Casting to begin Fleeing and heading back to the Lair. Does not effect Units that never Flee or are immune to Fear Spells. Effect Lasts for 6 Seconds. 29 Second Recharge.

    Unlucky Day**** Causes All Projectiles that were initially intended/directed at the Target to Navigate towards him (Navigating Missile Effect) and thus making them harder to dodge. Any Projectile that passes by the Target will automatically navigate towards him, making the Target get hit even more often than before. Effect lasts for 9 Seconds, 23 Second Recharge.

    Terror***** Causes the Target to begin Fleeing and heading back to their Lair. Does not effect Units that never Flee or are immune to Fear Spells. Unlike Dark Spook, the effects do not wear off until the Target has reached his/her Lair, and they cannot be picked up until then. 55 Second Recharge.

    Death Armor****** Increases the Target's Armor by the same amount as Protect. Increases the Damage that the Unit Takes based on his/her Armor, the higher the Armor the more damage he/she takes. Effect Lasts for 9 Seconds. 40 Second Recharge.

    Bad Luck******* Effects All Units within 3 Tiles of the Casting. Allies' Luck Value is doubled and Enemies' Luck value is cut in half for 20 seconds. This also Cancels out all Enemy Buffs, but unlike Disable, they can be brought back on immediately if the Buff is Re-Casted. 45 Second Recharge.

    Black Curse******** Causes the Target to lose 0.5% Health every second. The damage the Target takes cannot exceed a certain fixed value to prevent it from being too damaging to Units with higher Health. The Target can also spread the Black Curse onto other Enemy Units, effecting a max of 9 Targets. Those effected cannot spread the Black Curse, only the initial Target can. The Effect lasts for 30 seconds on each victim, and is curable via Temple. 113 Second Recharge.
    Note that it potentially can deal damage equal to 15% of a Unit's Max Health and to 10 separate Units. At max potential only.

    Old Spell Set for Comparison


    Special Abilities:
    Fearless
    The Witch is immune to all Fear Attacks and will never Flee from battle unless ordered to (Player Activates Flee)



    Information

    Author's Note
    The Witch is one of my older suggests that I created. She served as a Debuffer Unit, something that WftO didn't have and thus making her unique. So I decided to revise and update her to make her even better. She stands as a counterpart to the Maiden due to her Unit Type/Functions.


    About the Witch
    As far as Creatures go, the Witch is a bit of an oddity, yet most definately evil. She's cruel and cold to her enemies, but also treats her own allies with her own strange sense of "friendliness". Her definition of friendliness would probably be something along the lines of sneaking up on someone while they sleep then using her powerful Black Magic to raid their dreams and bring them many nightmares so that she can get a kick out of their expressions once they wake. Its this kind of additude that makes her liked by most Dungeon Keepers.

    It's also said that the only thing Witches truly love, aside from tormenting others, would be the Warlock. They're said to express such feelings by stalking them everywhere they go. An oddity of a Creature indeed, yet ironically she could be the ideal Maiden for some, or possibly most, Creatures because of how truly evil and cruel the Witch's Black Heart is.


    Behavior in Dungeon:
    The Witch doesn't have too much of a problem with most Creatures. Despite being such a cruel woman, she actually has quite a number of things she does like and even love, aside from the obvious causing pain to her enemies. The Witch, being the very twisted person she is, enjoys very creepy things such as dead things. For this reason, she can sometimes be found roaming around a Graveyard. It is also why she likes the Undead, except for occasionally disliking the Vampire since he's the Warlock's enemy.

    She also loves the Warlock because they're the most intelligent of all Creatures, and quite manipulative. She loves them to an obsessive level, and sometimes she can be found stalking one if left without any other task to do. During her stalking hours, she is sure to keep any Succubus and/or Maiden away from the Warlock she chooses to stalk. If a Manavede were to try and attack the Warlock, she would try to scare them away with Terror or Dark Spook if she doesn't have Terror.

    Although there are very few Creatures in particular that the Witch does actually have a problem with, she does like to amuse herself occasionally by casting Dark Spook in a Lair full of sleeping Creatures. This causes them to all wake up and run around in panic for a moment. This may annoy them, depending on the Creature. The Witch does not do this if they are injured nor if she has other tasks to do, however. She might also go into a room full of working Creatures and give them a scare as well. This, however, is a very rare sight to see.

    While she can handle pretty well around other Creatures, Heroes, on the otherhand, are usually the ones her Hate List. In particular, she hates Heroes such as the Fairy and the Maiden, since they're usually thought to be very happy and loving. However, the Hero she hates more than anything would be the Monk due to them being so peaceful and holy. She hates them so much that she can sometimes be found fighting with them in the Lair. If she finds a Monk or any other Hero she hates sleeping in their Lair, regardless of whether or not she has another task to do, she will give them a good scare with Terror and possibly annoy them.

    The Witch is both efficient and inefficient in the dungeon with her different activity. Her first priority would be to research, and that is something she excels at. She's almost as good as the Warlock, in fact. Afterwards, she will begin following more of her own schedule and doing the things she wants, which is when she can start making the dungeon a little less efficient. This is fairly easily avoided, however, by assigning the Witch to a task such as Guarding to keep her busy. She should be kept away from the Temple, however, as she doesn't like to pray.


    Behavior Outside of Dungeon:
    Witches aren't normally found outside the Dungeon, but if ever forced to be out of the dungeon, they would probably be around a Graveyard or something just as dark and gloomy.


    Behavior in Battle:
    Debuffer Support Unit
    The Witch relies a lot on strong frontline fighters to defend her, due to the fact that she's admittedly quite fragile on her own despite being so cruel. As a support unit, she is very potentially powerful with her debuffs. While she normally focuses on a single target, she sometimes switches to a different target temporarily to cast a curse if her current target doesn't meet certain standards to "require" such a curse. If she casts Terror on one Unit, then she will set her focus on a different Unit.

    When casting Pierce, she usually tries to cast it on a Unit with a lot of Armor. She also casts Disable on Units who has multiple buffs active at once. Dark Spook and Bad Luck are either used defensively if someone is attacking her, or if the enemies are fighting close to her and she knows she can effect a lot of them. Slow, Unlucky Day, Terror, and Death Armor are all spells that she casts on her initial target. Black Curse is usually casted on a Unit that is surrounded by multiple enemy Units, allowing the curse to spread faster.

    The Witch normally tries to target larger and stronger enemies to reach maximum efficiency with her debuff spells. However, if the enemy has a Maiden on the battlefield, and the Maiden is with her "Chosen One", then the Witch will set her focus on the Maiden's Chosen One instead.


    Strengths:
    • Unique as a Debuffer Support Unit
    • Potentially a Very Powerful Unit
    • Effective Researcher


    Weaknesses:
    • Easily Killed if not Well Protected
    • Takes a While to Train and the Cost can Add Up
    • If Left Alone without Orders, she may Spook Sleeping or Working Creatures


    Jobs:
    The Witch's Primary Job is to Research. If unable to Research, she will either Stalk Warlocks, Roam Graveyards, or Spook Sleeping Units. The former options have a higher chance of occuring compared to the latter options. If she is unable to do any of those Jobs, then she will Spook Working Units. It should be noted that if there is a Maiden or Manavede in the dungeon, she's guaranteed to Stalk Warlocks once she can no longer Research. The Witch refuses to Manufacture and absolutely hates Praying.

    When angered, the Witch can do one of two things. The first thing she might do is use her Dark Spook and Terror Spells to scare Imps and prevent them from working. She can also stalk and scare other Creatures, annoying them to the point where they get Angry. If the Witch does this option, however, she will also eventually become happy again through the amusement. The second thing she might do follows the Warlock's Anger Job, in that she will Pursuade your Creatures to follow her around in mutiny.


    Lair and Food:
    The Witch's Lair is a dark chair that has several webs around it and also appears to be fairly old. It is surrounded by blue flamed candles that can light up the Witch when she sleeps there, giving her a bit of a spooky look. It takes up a single Lair Tile, and the Witch's only Lair Enemy is the Monk.

    The Witch doesn't get hungry as often and when she does, she only eats a single chicken.


    Loves:
    Warlocks
    Dead Things
    Graveyards
    Undead
    Scaring other Creatures


    Hates:
    Monks
    Praying
    Manavedes
    Maidens
    Fairies
    Samurai
    Guardian
    Heroes in General
    Manufacturing


    Character Appearance:
    The Witch wears a typical Witch outfit, much like below minus the broomstick and necklace. The purple should be a darker color instead.

    She also has a black veil to cover her face, but also should be noted that she tips her hat down in front of her so that it covers her face even more. She doesn't quite like the light of torches. She also has what appears to be a torn/beaten up Fairy wing on her hat. Her actual face and hair are much like Bellatrix Lestrange from Harry Potter:

    The Witch has three heads tied to the left side (her point of view) of her belt that dangle about when she walks. One of them is a Troll head, the second is a Monk head, and the last is a skull rotting to the point where you can't really identify who's head it belongs to. She has several Spider legs wrapped around her right (her point of view) upper arm. They all appear to have been brutally ripped off from the Spider that they came from. She also has long, dirty, black, and uneven finger nails. A few of them are even broken off from her.


    Spell Effects:
    Pierce
    Unknown at the moment...

    Disable
    Unknown at the moment...

    Dark Spook
    A Skull appears above the Witch, and shakes a bit. (It has a DK2 Fear Trap effect happen pretty much)

    Unlucky Day
    Unknown at the moment...

    Terror
    A Skull appears in front of the Witch and shakes a bit, then it chases after the Target.

    Death Armor
    This appears similar to Protect, except the effect is black.

    Bad Luck
    Unknown at the moment...

    Black Curse
    The target will gain a black aura around them, and any other Unit he/she effects will gain a dark gray aura around them.


    How Introduced:
    Creature, Mid Game but she comes from the Portal Early Game.


    Obtainable By:
    Neutrals, Torture, Portal. Unlike most Creatures, she cannot be obtained by the Temple.


    Attraction:
    12 Tiles Library


    Entrance Effect
    Dark mist surrounds the portal and then a figure surrounded by shadowy magic rises up. The shadowy magic disperses, revealing the figure as the Witch. The Witch then floats down onto the dungeon floor as the mist disappears.


    Torture:
    The Witch is being dipped in a pot of fire repeatedly while upside down.



    * * *
    Stat Value Order (1/10 kinda thing)

    Crap
    Extremely Low
    Very Low
    Low
    Below Average
    Moderate
    Above Average
    High
    Very High
    Extremely High
    Extraoridnarily High
    Last edited by Metal Gear Rex; June 14th, 2011 at 05:53.
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  2. #2
    Demon Spawn Kromeh's Avatar
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    Default Re: Witch

    Interesting creature, one problem I see though... A spell per level? It would be somewhat unfair the the warlocks spell gain rate I believe. Maybe we should have a system where it can only get a spell every 2 levels.

    L3:
    L5:
    L7:
    L9:

    Ends up being 4 different spells, you could cause an endless chain of attacks with that, let alone the 9 you propose.
    Sorry if that sounded a little rude, but that manys spells will cause balance issues.

    May i propose adding new interesting spells, that do damage over time?
    Like Crisp, will do small initial damage, and slowly burn away enemy health for... lets say 10 seconds or something.

  3. #3
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Witch

    Quote Originally Posted by Kromeh View Post
    Interesting creature, one problem I see though... A spell per level? It would be somewhat unfair the the warlocks spell gain rate I believe. Maybe we should have a system where it can only get a spell every 2 levels.

    L3:
    L5:
    L7:
    L9:

    Ends up being 4 different spells, you could cause an endless chain of attacks with that, let alone the 9 you propose.
    Sorry if that sounded a little rude, but that manys spells will cause balance issues.

    May i propose adding new interesting spells, that do damage over time?
    Like Crisp, will do small initial damage, and slowly burn away enemy health for... lets say 10 seconds or something.
    That would be better for DK2, but keep in mind that she isn't as good a researcher as the warlock, and isn't good in battle even if in a large army of witches. She needs melee fighters/offensive warlocks.

    Crisp is the same thing as Poison, gotten from DK2 Maiden.
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  4. #4
    Tentacle
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    Default Re: Witch

    (Seems like the Creature side is getting a fair amount of Support Creatures. Thats a good thing. )

    Maybe she could have a bit more speed?

    Other than that, she sound delightfully evil.

    She especially doesn't like non-magical heroes, and HATES fairies.
    A possible ally for Pixies?

  5. #5
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Witch

    Quote Originally Posted by Evi View Post
    (Seems like the Creature side is getting a fair amount of Support Creatures. Thats a good thing. )

    Maybe she could have a bit more speed?

    Other than that, she sound delightfully evil.



    A possible ally for Pixies?
    I may consider the speed, but keep in mind that you can raise an army of them. She can't stack most her spells anyways. Thanks for the feedback, it's good to see more people showing some interest in my ideas.
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  6. #6
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Witch



    How do you like her now? Major update, organization, and new ideas

    My main concern is the Black Curse ability, is that looking okay? Also, note that I did do a good amount of reference to the Maiden and Manavede, and some reference to the Pixie and Succubus. (Sire's) I kinda like her personality though. She's elderly and thinks she's all pretty and stalks Warlocks and Wizards leaving love notes everywere XD

    Well maybe not love notes but still funny :P
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  7. #7
    Tentacle
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    Default Re: Witch

    A very nice update to admit. Very VERY nice update.

  8. #8
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Witch

    Quote Originally Posted by Evi View Post
    A very nice update to admit. Very VERY nice update.
    Thanks
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  9. #9
    Elite Dragon Mothrayas's Avatar
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    Default Re: Witch

    I like all the new spells, except for one thing: the Level 10 one should just have a constant 2.5% or so health drop per 5 seconds, rather than varying between 1% and 5%. Makes it depend a little too much on randomness IMO.

    The Awakening


  10. #10
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Witch

    Quote Originally Posted by Mothrayas View Post
    I like all the new spells, except for one thing: the Level 10 one should just have a constant 2.5% or so health drop per 5 seconds, rather than varying between 1% and 5%. Makes it depend a little too much on randomness IMO.
    Noted, and changed. I kept that damage limit there though for the same reasons. If anyone objects to that, then inform me and give some reasons. Good reasons, if not good, then you'll be dealing with this guy. And he's not very happy...



    Thank you for the feedback. Please come again.
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