Does anyone have any feedback on the previous two Spell Ideas? I really like them, and would like to add them but I'm not going to implement them based on the feedback of only two individuals, due to them being significantly different from the other Spells in my opinion.
Also, I should be noted that this is the current definition for the various Heal Spells:
Code:
Heal Creature - Restores 5 to 25 percent health to an ally target. When upgraded, restores 10-40 percent health
Heal Group - Restores 5 to 20 percent health to the caster and two nearby ally targets. When upgraded, restores
5-35 percent health
(Level 6 or above only)
Heal Self - Restores 5 to 30 percent health to the caster. When upgraded, restores 15-45 percent health
Noted because these Spells need definitions for their upgraded forms, but also because I increased the maximum potential effects of Heal Self from 25% to 30%. I felt it should be an advantage that Heal Self would have over Heal Other.