In this thread, we can discuss the possibility of bringing the Horned Reaper, Dark Angel, and Maiden of the Nest into the Awakening. I'm making this suggestion its own thread as I'm expecting the discussion to be fairly large, or at least, large enough that it requires its own discussion.
The Horned Reaper and Dark Angel need some type of "Weakness" discussed in order to balance out their obvious strength.
The Maiden of the Nest is generally "balanced" when it comes to her strengths and weaknesses. What needs to be discussed regarding her is whether she can be accepted as an additional Creature Type when we already have the Spider.
Here are my ideas for how the three Creatures should be and explanations regarding my views.
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Maiden of the Nest
Code:
Requirement: Library and Temple
Default Abilities:
Level 1: Attack
Level 1: Poison
Level 3: Web
Level 5: Slow
Level 7: Fear
Unique Traits:
Immune to All Negative Status Effects, Immune to Web
Characteristics:
A mutation between a human female and a spider, creating a rather unattractive and fearsome Creature. The Maiden is a slow but powerful woman, possessing poisonous magic that is feared by even the strongest of Creatures. Although large, the Maiden's flesh generally lacks toughness, making her a bit easier to kill. However, her immunity to negative status effects gives her a unique Strength in battle as a trade off.
I'm thinking that the Maiden can be accepted as a new Creature, even with the Spider. She and the Spider are comparable to the Fly/Firefly and the Human/Elven Archer, but are more notable as they have a larger set of differences in the original games compared to the Fly/Firefly and Human/Elven Archer.
For the Maiden's abilities, she'd be noticeably stronger in terms of physical defense, but also significantly slower compared to the normal Spider. However, she loses out a bit as her boost of physical defense doesn't match up with her loss in Speed. She makes up for it by having the debuff immunity, a very unique Strength among Creature Types. Her Spell Set would vary from the Spider's in that she's a bit more defensive.
Overall, I think she has enough difference/uniqueness to make for a good new class.
Dark Angel
Code:
Requirement: Temple, Scavenger Room, Sacrificed Creatures with a Total Level of At Least 5
Default Abilities:
Level 1: Attack
Level 3: Flight
Level 4: Meteor
Level 5: Lightning
Level 6: Disruption
Level 7: Thunderstorm
Level 10: Word of Power
Unique Traits:
Can Use Two High Power Spells, Negates Protect (Both on Him and Enemies), Negates Invulnerability (On Self)
Characteristics:
The Dark Angel is a mighty and feared Creature that has been summoned from the heavens. He possesses tremendously powerful offensive strength, both physical and magical. With this power, he can pierce enemy lines with ease. Powerful defensive Creatures such as the Bile Demon and Dragon are nothing to him. Not even the Protect Spell can stop such a powerhouse. However, he does have one fatal weakness, and that is his own lack of defense. Although mighty and proud, the Dark Angels must be cautious when charging straight into battle for they can find themselves easily slain by enemy blades and magic.
The Dark Angel's requirement will be similar to the Horned Reaper's, in that they require a specific room plus Temple and Temple Sacrifices in order to be obtained. The way sacrifices will work is based on the level of the Creatures sacrificed. The total level of all sacrificed Creatures must be equal to at least 10 in order to get either a Dark Angel or Horned Reaper. 10 Points added to Elite Status (So E3 is 13, as expected) While Characters belonging to RPers can be sacrificed, this will be a very uncommon method to earn sacrifice points as this obviously kills them. The common method will be sacrifice of enemy prisoners. Also, the Temple requirement may seem redundant with the Temple Sacrifice requirement, but it is used for Transferring.
Out of the two, I think the Dark Angel is more balanced compared to the Horned Reaper. The Dark Angel did have his own weakness in the original game, and that was his lower Health. It was only 3000, compared to the Black Knight's 4000 and Bile Demon's 6000. He was certainly no tank, and I think we should exaggerate this weakness in order to make the Dark Angel more "balanced". His offensive power is also true to the game, as he had not only the strongest projectile in the game, damage wise (Disruption with 990 Damage) but the strongest Melee Damage (840) out of any Unit you could obtain. (Second to only the King with 930)
I think his ability to negate Protect will make for an interesting differentiation between his and the Horned Reaper's offensive strength. His lack of Protect will make his defensive weakness absolute. He can still have defensive Spells, but they're not going to be large in quantity in most situations. His Magical attacks aren't going to be any stronger than the standard variation but his ability to gain more offensive spells and to hold two High Power Spells is what makes up his offensive Magical Power.
Hopefully this is enough to make him a good unique class that can be used fairly. Working on this kinda makes me want one >.>
Horned Reaper
Code:
Requirement: Temple, Combat Pit, Sacrificed Creatures with a Total Level of At Least 5
Default Abilities:
Level 1: Attack
Unique Traits:
Vulnerable to Magical Damage, Negates All Status Effects, Resistant to Stunning, Cannot be Picked Up, Can Walk on Lava
Characteristics:
The furious beast known as the Horned Reaper is a widely feared demon that has risen from hell. They're fast and powerful, with raw offensive power greater than that of a Dark Angel, if only barely. They are rumored to be unbeatable, but that is fortunately just a rumor. The Horned Reaper is noticeably weak in terms of defense. They're fast, but this is due to their own lack of armor. They lack any sort of Magic, and are vulnerable to Magic in general. They cannot be buffed, but at the same time, they cannot be debuffed. They're bold and reckless Creatures, which can save them if it intimidates an enemy enough, but also can be the most common cause of death if it doesn't.
Alright, now I've done some changes. So they're no longer as physically powerful and they're still vulnerable to Magic. However, as a trade off, they're now Resistant to Stunning. While their immunity to Status Effects does mean they can't be Frozen or anything, it also means they can't be buffed with say Speed or Invisibility. Them being unable to be picked up is sort of like an import of them being uncontrollable in the original game. It also is its own weakness, as Keepers can't pick them up if they're in danger.
They will pretty much lack magic entirely, except in uncommon circumstances where an RPer makes a Reaper that has magic as a trade off for something else. Hopefully he's better now and can be recognized as a more unique class.
Old
Horned Reaper
Code:
Requirement: Temple, Combat Pit, Sacrificed Creatures with a Total Level of At Least 5
Default Abilities:
Level 1: Attack
Level 6: Speed Self
Unique Traits:
Can See Invisible, Vulnerable to Magic, Negates Protect and Invulnerability (On Self)
Characteristics:
The furious beast known as the Horned Reaper is a widely feared demon that has risen from hell. They're fast and powerful, with raw offensive power that is unparalleled. They can cut through a Bile Demon's flesh and rip apart a Knight's armor with relative ease. They are rumored to be unbeatable, but that is fortunately just a rumor. The Horned Reaper is noticeably weak in terms of defense. They're fast, but this is due to their own lack of armor. They lack any sort of Magic, and are vulnerable to Magic in general. They're bold and reckless Creatures, which can save them if it intimidates an enemy enough, but also can be the most common cause of death if it doesn't.
I think this should be enough. Low defense, lack of magic, and a vulnerability to magic should be enough to counter a Horned Reaper's fast speed and raw power. Horned Reapers can obtain some armor, but that would reduce their speed of course, in addition to indirectly effecting their offensive power.
When you think about it, the Horned Reaper will be pretty comparable to a Black Knight. They're both pure physical units, but the Horned Reaper trades off defense for power. Although the Horned Reaper has Speed, the Black Knight has at least some self buffing and defense against Magic.
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Anyways, hopefully these ideas are enough to get the MotN/DA/HR accepted by at least most RPers and to save us from some big discussion.