Well, lets to continue is here.
Ok, i am understood that system is very long time ago and i agreed with it.
And iam understand that part too, but why?... uhm, i... not agreed with it. And yes, i know about that - "Conceal is a Stealth related ability" oriented on Possession mode primaly, but... why? It is a small but vile condition breaks the whole interesting battle concept. So, the main question, is it possible to bypass this without changing the "ForceVisibility" of other actions?
Personally, now I see only the following possible scenarios:
1. Set "ForceVisibility" to 0 for all actions.
Pros - strong changes, wich are open a new battle concept and allow to realize a full power of Conceal in all mods (possession\on map).
Cons - most probably, needs full remake for ALL campaigns and maps. This spell will be almost as a cheat in the Possession mode.
2. Set "ForceVisibility" to 0 only for Invisibility spell.
Pros - small changes that will provide some variety in the gameplay and will affect Possession mode especially.
Cons - Conceal is not realize it's full potential and probably some rebalancing must be needed.
3. Allow creatures to cast Invisibility spell in combat.
Pros - small changes that will provide minimal variety in the gameplay and will not affect the Possession mode.
Cons - Conceal is not realize it's full potential.
4. Don't change anything and stay all as is.
Pros - not changes - don't rebalancing necessary.
Cons - Conceal a stay is a very lame spell.
I am also find some ideas are very interesting and combinative with the others, frex: and this one: What are you think about all that? Any suggestions?