Yes that is the actual problem. This logic does NOT work. I used this logic but creatures still only come if you meet their room requirements. BUt i will just change the creature cfg for the heroes back to the default and it should work
Yes that is the actual problem. This logic does NOT work. I used this logic but creatures still only come if you meet their room requirements. BUt i will just change the creature cfg for the heroes back to the default and it should work
There's no way to bypass room requirements for attracting any creatures. (unless you use ADD_CREATURE_TO_LEVEL, but then you won't get them naturally through the portal)
The Awakening
(current status: not awake) The Awakening Creatures Archive Keeper Animus of Faircoast Skios the Arachnid Warrior
Location: Faircoast Cavern
Level: 7
Gold: 0Krua the Icy Arachnid Witch
Location: Faircoast Cavern
Level: 7
Gold: 0Ouroboros & Ragnarok the Hellhound
Location: Faircoast Cavern
Level: 3
Gold: 0Vampire Ray the Vampire Fly
Location: Northland Iceland
Level: 3
Gold: 0Fortise the Violent Salamander
Location: Northland Iceland
Level: 3
Gold: 0Scutus the Metal Shield
Location: Red Crystal Islands
Level: 2
Gold: 0
Perhaps an action point above your portal would work, then you could use something like this:
Code:IF(PLAYER1,ALL_DUNGEONS_DESTROYED==1) ADD_CREATURE_TO_LEVEL(PLAYER0,AVATAR,1,1,1,0) ENDIF
No it works now. I changed the room requirements. Now every hero needs NOTHING. This way i can trigger it by if functions I did it already and tried it and it works now