Hey all!
I am just wondering, how would you see the spell working? I ask this because I'd like to find a way to make a better use of that spell. In the original DK game, the Conceal spell was rather useless. Creatures that owned it always turned visible during combat. What's the purpose of a Conceal spell if the attacking creature turns visible back and counters the spell by itself? The Conceal spell was mainly used for Imps because they never attack unless they meet an enemy Imp so that they could claim in all safety, which was somewhat annoying and too easy.
I tried making sort that when a creature attacks, it doesn't turn visible back, but the huge flaws here is that, it becomes overpowered, especially if you use it through possession. You could bring the creature safely to enemy creatures to kill them or drive him toward the enemy's Keeper heart and destroy it without suffering a scratch... This would literally break the balance of solo games. So, here, I can understand the developers to make the creature turns "visible" back, but then, we return to the previous problem: why a Conceal spell if it isn't used at all during combat?
A solution has to be done in order to make the Conceal spell somewhat useful without being too much powerful. Do you have ideas guys?
One thing I thought about was a kind of "remove being a primary target" property. This would give the creatures in possession of that spell some kind of extra protection if I may say. The problem is, what if there's just only invisible creatures? Who would become a primary target? I also liked the fact that melee attacking creatures with that spell, like the Thief, could get close to enemy creatures without being attacked by ranged spells until he reaches them. But how about ranged attacking creatures?
Let's discuss about that.