Originally Posted by
DragonsLover
Now, for my questions about Dig:
1. As you probably surely knew, when creatures are killed, they return to the creature pool. Was it intended, when you claim the Scavenger Room to be able to scavenge the dead Warlocks in order to bring them back to life?
2. Was it also intended to be able to attract all the heroes on the actual level toward the enemy Keeper's dungeon? It's a bit tricky to apply, but possible. Should it be avoided?
Also, in "Thor's Diplomat", there's a "Increase level" magic box located at the East of the level, but inaccessible without a bridge that you only can obtain for getting to the bonus level. What was the intended way to get it if you remember? Was it a mistake? Actually, I fixed this by giving a path for the imps to claim the path.
In Post-AK "Imps", the level seems sooo easy, especially when you can again attract all the heroes of this level toward the enemy Keeper's dungeon. I have fixed this, but the level still remains a bit easy in the part of the enemy Keeper's dungeon. I mean, you can claim the vital rooms and let the creatures perish by themselves. Was it intended again? What was your solution? In my case, I just assured you can only claim the Library, the Guard Posts and the Torture Chamber in order to build an army and kill his minions to be able to reach his Dungeon Heart.
I've been working on your Ancient Keeper campaign along with Post-AK campaign in order to fix some mistakes you let, causing some levels to be solved more easily. I explained some of them in a recent post. I hope you don't mind I altered slightly some of your levels to make them more harder to solve (and some slightly easier because of some KeeperFX changes). We know that some things in KeeperFX aren't really compatible along with your campaigns, but we're working to make them work the way it was intended by you the best we can.