Originally Posted by
friscmanseby
So, let's do a comparison of elements that support the campaign and elements against: the introduction in the manual and the Avatar being just in the last level are the main elements that make us think that Deeper Dungeons is a campaign. The elements against are: the level's names (they don't seem happy lands to destroy, but land already belonging to evil); the fact that the text (objective and information) don't have the same writing style of original campaign, the levels' difficulty, that is fairly equal (thing I didn't think about). So I say this: let's Mefisto (because he is the KeeperFX developer) decide about the question... Moreover: since KeeperFX is highly customizable, everyone can make his version of the campaign/separate levels, according to his vision it, for example another user of this forum in another topic said "I did custom-make them into a Campaign, actually."...