Dexterity - that's because it's limited to 255, so we've scaled it down. Original DK had a bug where dexterity was overflowing, so that was needed. KeeperFX do not allow in to overflow, but it saturates at the value of 255 and never gets higher.
One hint about the creature configs - to make the per-campaign configs work, you need to add one line to dzjr10lv.cfg:
Code:
CREATURES_LOCATION = campgns/dzjr10lv_crtr
Add it just after "LAND_LOCATION" option. (I assumed that you've placed your configs in "campgns/dzjr10lv_crtr").