Hi everyone, it's me again, I'm posting a very amount of topics in these days, but I'm playing very much at DK and while playing i start to ask me why some things happen... Just 2 questions today:
1) I thought that boulder traps were istant killers, they instead do just a lot of damage to creatures, and so: the Defence (or Armour value) influences the damage done? How many health the creature must have to become able to survive to a boulder? In KeeperFX the invulnerability is a parameter of the creature config file. In original DK, it was a parameter in creatures.txt or it was hardcoded somewere and Avatar-only?
2) Magic Door: how it handle the damage? It can be crushed easily with a Meteor (100 damage), but it requires about the double of the shots of Freeze (in my settings Freeze does 100 damages), and also it can avoid much of the damage done by melee attacks...