For Mefisto:
1) Lightning chapter: this "hit tipe" is hardcoded or is in a .cfg file?
2) For settings/patches I don't mean the changes you've done to the code, but the changes of things like "old level version" or "the Avatar hasn't Meteor spell anymore"... Is there a repository of this kind of settings?
3) Of course, I'm not talking of downgrade but just to carry one the changes he done during his playing, so that one's not obliged to change everything again (In fact, when I decided to try Keeper FX, I didn't patch my "historical" copy of the game (the one with changes I did during many years and with level made by me), but I made another install)
4) So, the old files (obviously cfg because I'm talking of in game settings, not the code ones) should have old command, that in the newer version should work (because you're adding features, not removing them), so what's the problem?
A little bit off topic: Which version starts the "per campaign" config file? It's a nightly build or a stable release?
For Dragonslover: I read somewere that someone of you wants to reduce the boulder power, so that it can barely kill the first creature (if it's not too strong and so on). I think that the boulder should be an instant killer instead, a different trap from others. The only one that should be immune is the Avatar and, for the sake of the concept of balance, one of the Evil Creatures (Bile Demon for his size or the Reaper because he's the Creature for excellence like the Avatar is the Hero for excellence).
Now, let me explain my vision of the balance: you're trying (IMHO) to make everything "flat", trying to reduce the power of all overpowered thing. I think that this logic will bring more to a "brute force game" than to a "strategic game", because all the creatures will be strong more or less the equal. I think instead that the overpowered things should have a weak point to exploit to destroy them (like the example of my proposal regarding boulders), and so every thing should be overpowered against something and weak against something else, so that the game will became a "logic game", I don't know if I managed to explain myself, otherwise I will try to be clearer... Greetings and congratulation to everyone for his contribution