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Thread: Sloth ideas

  
  1. #1
    Warlock
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    Default Sloth ideas

    Since there has been a lot of controversy regarding it's difficulty (namely the fact that your creatures would get slaughtered by any of the heroes in the level) I have a few ideas for remedying this:

    - Replace the with and , It keeps the challenge, but allows you a chance to win.
    - Change the to .

    What do you think?

  2. #2
    Dragon DragonsLover's Avatar
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    Default Re: Sloth ideas

    This can be a temporary fix, of course, but normally, the creatures should remain the same.
    I like dragons! They're the center of my life! I'll never forget them...



  3. #3

    Default Re: Sloth ideas

    I always felt that adding something like

    SET_CREATURE_HEALTH(ORC,1400)
    SET_CREATURE_ARMOUR(ORC,75)

    to the start of the level script would work better
    As it accounts for the strength bug fix/increased damage of abilities, by making orcs tougher than normal

  4. #4
    Warlock
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    Default Re: Sloth ideas

    Quote Originally Posted by DragonsLover View Post
    This can be a temporary fix, of course, but normally, the creatures should remain the same.
    Except, given the fact that an and 12 would not last long against the last leg of the level (or even against the ), There needs to be ranged support in order to allow you a chance to win, which is why I feel that would be a better creature for this level.


    ETA: Here's an idea for a revised Sloth

    6-8 and 6-8

    The first wave coming in is still

    The second wave is rather than

    The third wave is instead of

    The final wave is rather than

    So it is still challenging, but you can make it out of there
    Last edited by Hades; November 21st, 2012 at 16:51.

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