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Thread: Keepers and traps

  
  1. #1
    Warlock
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    Default Keepers and traps

    I have noticed that Keepers are somehow able to stack traps (put tonnes of traps on one tile).

    Why is that?

  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Keepers and traps

    Quote Originally Posted by Hades View Post
    I have noticed that Keepers are somehow able to stack traps (put tonnes of traps on one tile).

    Why is that?
    Simply the way the AI works. It doesn't really check if there's already a Trap on that tile and there's nothing to stop it from putting a second trap there, especially being as the engine can support it.

    In other news, AI Keepers can cast Lightning without even having the spell available.
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  3. #3
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Keepers and traps

    Quote Originally Posted by Metal Gear Rex View Post
    In other news, AI Keepers can cast Lightning without even having the spell available.
    This one should be now easy to fix.. will check.

  4. #4

    Default Re: Keepers and traps

    if their going to be disabled make it a dependent on a parameter in the level script, so as not to make battles against enemy ai keepers significantly easier, with the current ai

  5. #5
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Keepers and traps

    Quote Originally Posted by edorien View Post
    if their going to be disabled make it a dependent on a parameter in the level script, so as not to make battles against enemy ai keepers significantly easier, with the current ai
    It doesn't make it easier by default, it simply gives the Level Designer more control. It was always annoying that the AI would have Lightning even when you don't want it to.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

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