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Thread: Issues in Nightly Build 634

  
  1. #1
    Mapmaker
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    Post Issues with Nightly Builds

    I have recently updated to 634 from 567 having tested certain levels with different scenarios I've found the following issues to be recurrent:- - creatures will not attack an enemy Dungeon Heart when placed to the West of the heart - Ally players doesn't work - most experienced creatures not being picked up from picture (also in 630) - you're unable to use spells on prisoners (also in 630) Parties have been fixed (from 630) (630) http://keeperklan.com/threads/2886-Nighly-Builds as mentioned here.
    Last edited by shortmicky; January 16th, 2013 at 15:18. Reason: Will not show properly

  2. #2
    Mapmaker
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    Default Re: Issues in Nightly Build 634

    Nightly Build 635 has the same issues as 634. plus imps are circling the room posts much more frequently.

  3. #3
    Mapmaker
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    Default Re: Issues in Nightly Build 636

    Nightly Build 636 has the same issues as 635, 634, 633, 632, 631 and 630.

  4. #4
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Issues in Nightly Build 636

    The heart problem is fixed in r650.

    What do you mean about the allies not working? How do you test that?

    I did made a modification to respect allies only if both players agreed to ally.

    About picking up creatures - it's also my modification.
    - If you won't press any key while picking, you'll get the creatures in unordered way - but if you will drop them all and start picking again, the creatures you dropped will be put at "back of the list" - so you will be able ie. pick up all your creatures of given kind, 8 at a time, and make them all fight. After dropping, the creatures you dropped won't be picked again unless you run out of unpicked creatures.
    - If you will press CTRL, you will get most experienced creatures
    - If you will press SHIFT, you will get least experienced creatures
    Last edited by mefistotelis; January 17th, 2013 at 21:42.

  5. #5
    Mapmaker
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    Default Re: Issues in Nightly Build 634

    O I see, I wasn't aware about the key pressing.Years ago after beating the game many a time I reinvented the original campaign and still have them on my computer and still play them. My version of Woodly Rhyme begins with you being directly next to the Green enemy dungeon and Allied, against the blue. The moment I start these levels, with most of the nightly builds I've tried, the Green enemy will attack me. making the level impossible since the Green enemy heart is at the heart of my Dungeon and mine is in the heart of his. I've been meaning to ask, could my altered rules in the game affect the nightly Builds in anyway? I have modified keepcomp, magic, rules and creature in the fxdata folder. and have modified creatures.

  6. #6
    Mapmaker
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    Default Re: Issues in Nightly Build 634

    One other thing I doin't know if you may know what's going on here but in that post I had separated it into paragraphs but it is as one long prose, any ideas to what's going on?

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