The window (of the map) is still too big, however now the game tries to switch into fullscreen mode and then collapses. The log is vastly larger now, it says:
Dungeon Keeper FX ver 0.4.1.667 (heavylog release)
LOG CREATED @ 22:43:29 03-02-2013
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: CPU GenuineIntel type 0 family 6 model 10 stepping 7 features bfebfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: load_configuration: Starting
Sync: load_configuration: Processing Config file, 913 bytes
Sync: load_configuration: Config loaded
Sync: setup_screen_mode_zero: Setting up mode 30
Sync: LbScreenSetup: Mode 1280x800x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: Moon phase 0.4625
Sync: init_sound: Starting
Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: play_smk_direct: Starting
LbDataFree: freeing "*PALETTE"...done
LbDataFree: freeing "*SCRATCH"...done
Sync: initial_setup: Starting
Sync: LbMouseChangeMoveRatio: New ratio 128x128
Sync: clear_game: Starting
Sync: clear_game_for_summary: Starting
Sync: delete_all_structures: Starting
Sync: clear_dungeons: Starting
Sync: clear_computer: Starting
Sync: ceiling_set_info: Starting
Sync: init_animating_texture_maps: Starting
Sync: load_settings: Starting
Sync: setup_gui_strings_data: Starting
Sync: setup_heaps: Starting
Sync: GraphicsHeap Size 8388608
Sync: SoundHeap Size 8388608
Sync: init_sound_heap_two_banks: Starting
Sync: Sound samples in banks: 840,126
Sync: init_keeper: Starting
Sync: init_rgb2idx_table: Reading rgb-to-index color table file "./data/colours.col".
Sync: init_redpal_table: Reading red-blended color table file "./data/redpal.col".
Sync: init_whitepal_table: Reading white-blended color table file "./data/whitepal.col".
Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
Sync: load_terrain_config_file: Parsing global terrain config file "./fxdata/terrain.cfg".
Sync: load_objects_config_file: Parsing global objects config file "./fxdata/objects.cfg".
Sync: load_trapdoor_config_file: Parsing global traps and doors config file "./fxdata/trapdoor.cfg".
Sync: load_lenses_config_file: Parsing global eye lenses config file "./fxdata/lenses.cfg".
Sync: load_magic_config_file: Parsing global magic config file "./fxdata/magic.cfg".
Sync: load_creaturestates_config_file: Parsing global creature states config file "./fxdata/crstates.cfg".
Sync: load_terrain_config_file: Reading global terrain config file "./fxdata/terrain.cfg".
Sync: load_objects_config_file: Reading global objects config file "./fxdata/objects.cfg".
Sync: load_trapdoor_config_file: Reading global traps and doors config file "./fxdata/trapdoor.cfg".
Sync: load_lenses_config_file: Reading global eye lenses config file "./fxdata/lenses.cfg".
Sync: load_magic_config_file: Reading global magic config file "./fxdata/magic.cfg".
Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
Sync: load_creaturestates_config_file: Reading global creature states config file "./fxdata/crstates.cfg".
Sync: load_rules_config_file: Reading global rules config file "./fxdata/rules.cfg".
Sync: load_creaturemodel_config_file: Reading model 1 from global creature model config file "./creatrs/wizard.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 2 from global creature model config file "./creatrs/barbarian.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 3 from global creature model config file "./creatrs/archer.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 4 from global creature model config file "./creatrs/monk.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 5 from global creature model config file "./creatrs/dwarfa.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 6 from global creature model config file "./creatrs/knight.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 7 from global creature model config file "./creatrs/avatar.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 8 from global creature model config file "./creatrs/tunneller.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 9 from global creature model config file "./creatrs/witch.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 10 from global creature model config file "./creatrs/giant.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 11 from global creature model config file "./creatrs/fairy.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 12 from global creature model config file "./creatrs/thief.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 13 from global creature model config file "./creatrs/samurai.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 14 from global creature model config file "./creatrs/horny.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 15 from global creature model config file "./creatrs/skeleton.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 16 from global creature model config file "./creatrs/troll.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 17 from global creature model config file "./creatrs/dragon.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 18 from global creature model config file "./creatrs/demonspawn.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 19 from global creature model config file "./creatrs/fly.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 20 from global creature model config file "./creatrs/dark_mistress.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 21 from global creature model config file "./creatrs/sorceror.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 22 from global creature model config file "./creatrs/bile_demon.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 23 from global creature model config file "./creatrs/imp.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 29): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 54): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 24 from global creature model config file "./creatrs/bug.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 25 from global creature model config file "./creatrs/vampire.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 26 from global creature model config file "./creatrs/spider.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 27 from global creature model config file "./creatrs/hell_hound.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 28 from global creature model config file "./creatrs/ghost.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 29 from global creature model config file "./creatrs/tentacle.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 30 from global creature model config file "./creatrs/orc.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Warning: parse_creaturemodel_attributes_blocks(line 35): Incorrect value of "PROPERTIES" parameter "HUMANOID" in [attributes] block of global creature model config file.
Sync: load_creaturemodel_config_file: Reading model 31 from global creature model config file "./creatrs/floating_spirit.cfg".
Warning: parse_creaturemodel_attributes_blocks(line 14): Unrecognized command (-2) in [attributes] block of global creature model config file.
Sync: load_stats_files: Finished
Sync: check_and_auto_fix_stats: Starting
Sync: check_and_auto_fix_stats: Finished
Sync: load_cube_file: Reading binary cubes config file "./data/cube.dat".
Sync: load_anim_file: Starting
Sync: load_anim_file: Reading animated tmap file "./data/tmapanim.dat".
Sync: init_keeper: Finished
Sync: Pentium Pro polygon rendering on
Sync: setup_3d: Starting
Sync: init_fades_table: Reading fade table file "./data/tables.dat".
Sync: Recomputing fade tables
Sync: init_alpha_table: Reading alpha color table file "./data/alpha.col".
Sync: init_lookups: Starting
Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
Sync: game_loop: Entering gameplay loop.
Sync: wait_at_frontend: Falling into frontend menu.
Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
Sync: load_campaign: Parsing campaign file "cqarctic.cfg".
Sync: load_campaign: Parsing campaign file "dstninja.cfg".
Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
Sync: load_campaign: Parsing campaign file "grkreign.cfg".
Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
Sync: load_campaign: Parsing campaign file "keeporig.cfg".
Sync: load_campaign: Parsing campaign file "lqizgood.cfg".
Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
Sync: load_campaign: Parsing campaign file "ncastles.cfg".
Sync: load_campaign: Parsing campaign file "postanck.cfg".
Sync: load_campaign: Parsing campaign file "questfth.cfg".
Sync: load_campaign: Parsing campaign file "twinkprs.cfg".
Sync: load_campaign: Parsing campaign file "undedkpr.cfg".
Sync: load_campaigns_list: Found 19 campaign files, properly loaded 19.
Sync: setup_screen_mode_minimal: Setting up mode 30
LbDataFree: freeing "data/hpointer.dat"...done
LbDataFree: freeing "data/hpointer.tab"...done
Sync: LbScreenSetup: Mode 1280x800x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: LbMouseChangeMoveRatio: New ratio 512x512
Sync: get_startup_menu_state: Standard startup state selected
Sync: frontend_set_state: State 0 will be switched to 1
Sync: Frontend state change from 0 into 1
Sync: continue_game_available: Starting
Sync: change_campaign: Starting
Sync: load_campaign: Reading campaign file "keeporig.cfg".
Sync: parse_campaign_map_blocks: Starting
Sync: is_bonus_level: Level 80 not recognized as bonus
Sync: is_extra_level: Level 80 not recognized as extra
Sync: is_bonus_level: Level 81 not recognized as bonus
Sync: is_extra_level: Level 81 not recognized as extra
Sync: is_bonus_level: Level 82 not recognized as bonus
Sync: is_extra_level: Level 82 not recognized as extra
Sync: is_bonus_level: Level 83 not recognized as bonus
Sync: is_extra_level: Level 83 not recognized as extra
Sync: is_bonus_level: Level 84 not recognized as bonus
Sync: is_extra_level: Level 84 not recognized as extra
Sync: is_bonus_level: Level 85 not recognized as bonus
Sync: is_extra_level: Level 85 not recognized as extra
Sync: is_bonus_level: Level 86 not recognized as bonus
Sync: is_extra_level: Level 86 not recognized as extra
Sync: is_bonus_level: Level 87 not recognized as bonus
Sync: is_extra_level: Level 87 not recognized as extra
Sync: is_bonus_level: Level 88 not recognized as bonus
Sync: is_extra_level: Level 88 not recognized as extra
Sync: is_bonus_level: Level 91 not recognized as bonus
Sync: is_extra_level: Level 91 not recognized as extra
Sync: is_bonus_level: Level 93 not recognized as bonus
Sync: is_extra_level: Level 93 not recognized as extra
Sync: is_bonus_level: Level 94 not recognized as bonus
Sync: is_extra_level: Level 94 not recognized as extra
Sync: is_bonus_level: Level 95 not recognized as bonus
Sync: is_extra_level: Level 95 not recognized as extra
Sync: is_bonus_level: Level 97 not recognized as bonus
Sync: is_extra_level: Level 97 not recognized as extra
Sync: is_bonus_level: Level 92 not recognized as bonus
Sync: is_extra_level: Level 92 not recognized as extra
Sync: level_lof_file_parse: Starting for "map00055.lof"
Sync: level_lof_file_parse: Starting for "map00056.lof"
Sync: level_lof_file_parse: Starting for "map00057.lof"
Sync: level_lof_file_parse: Starting for "map00058.lof"
Sync: level_lof_file_parse: Starting for "map00059.lof"
Sync: level_lof_file_parse: Starting for "map00065.lof"
Sync: level_lof_file_parse: Starting for "map00066.lof"
Sync: level_lof_file_parse: Starting for "map00067.lof"
Sync: level_lof_file_parse: Starting for "map00068.lof"
Sync: level_lof_file_parse: Starting for "map00069.lof"
Sync: level_lof_file_parse: Starting for "map00075.lof"
Sync: level_lof_file_parse: Starting for "map00076.lof"
Sync: level_lof_file_parse: Starting for "map00077.lof"
Sync: level_lof_file_parse: Starting for "map00078.lof"
Sync: level_lof_file_parse: Starting for "map00079.lof"
Sync: level_lof_file_parse: Starting for "map00122.lof"
Sync: level_lof_file_parse: Starting for "map00123.lof"
Sync: level_lof_file_parse: Starting for "map00124.lof"
Sync: level_lof_file_parse: Starting for "map00126.lof"
Sync: level_lof_file_parse: Starting for "map00127.lof"
Sync: level_lof_file_parse: Starting for "map00130.lof"
Sync: level_lof_file_parse: Starting for "map00131.lof"
Sync: level_lof_file_parse: Starting for "map00132.lof"
Sync: level_lof_file_parse: Starting for "map00133.lof"
Sync: level_lof_file_parse: Starting for "map00135.lof"
Sync: level_lof_file_parse: Starting for "map00145.lof"
Sync: level_lof_file_parse: Starting for "map00146.lof"
Sync: level_lof_file_parse: Starting for "map00147.lof"
Sync: level_lof_file_parse: Starting for "map00149.lof"
Sync: level_lof_file_parse: Starting for "map00150.lof"
Sync: continue_game_available: Continue to level 11 is available
Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: change_campaign: Starting
Sync: frontend_set_state: State 1 will be switched to 3
Sync: turn_off_menu: Menu ID 18
Sync: turn_off_menu: Menu number 0
Sync: Frontend state change from 1 into 3
Sync: frontmap_load: Starting
Sync: load_map_and_window: Starting
Sync: load_map_and_window: Finished
Sync: frontmap_load: Zoom hotspot set to (403,458) with fade
Sync: get_extra_level: Extra level kind 1 has number 105
Sync: get_extra_level: Extra level kind 1 has number 105
Sync: get_extra_level: Extra level kind 2 has number 0
Sync: frontmap_load: Finished
Sync: get_gui_inputs: Finished
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: frontmap_update_zoom: Stopping fade
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: frontmap_update_zoom: Stopping fade
Sync: frontend_set_state: State 3 will be switched to 7
Sync: frontmap_unload: Starting
Sync: clear_computer: Starting
Sync: clear_dungeons: Starting
LbDataFree: freeing "ldata/dkflag00.dat"...done
LbDataFree: freeing "ldata/dkflag00.tab"...done
Sync: Frontend state change from 3 into 7
Sync: frontmap_update: Zoom end
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_set_state: State 7 will be switched to 0
Sync: Frontend state change from 7 into 0
Sync: setup_screen_mode: Setting up mode 28
LbDataFree: freeing "ldata/frontft1.dat"...done
LbDataFree: freeing "ldata/frontft1.tab"...done
LbDataFree: freeing "ldata/frontft2.dat"...done
LbDataFree: freeing "ldata/frontft2.tab"...done
LbDataFree: freeing "ldata/frontft3.dat"...done
LbDataFree: freeing "ldata/frontft3.tab"...done
LbDataFree: freeing "ldata/frontft4.dat"...done
LbDataFree: freeing "ldata/frontft4.tab"...done
LbDataFree: freeing "*FE_BACKUP_PAL"...done
Sync: setup_screen_mode: Entering hi-res mode 28, resolution 1366x768.
Error: LbScreenSetup: Failed to initialize SDL video mode 28.
Error: setup_screen_mode: Unable to setup screen resolution 1366x768x32 (mode 28)
Sync: reenter_video_mode: Can't enter 1366x768x32 (mode 28), falling to failsafe mode
Sync: setup_screen_mode: Setting up mode 28
Sync: reset_heap_manager: Starting
Sync: reset_heap_memory: Starting
LbDataFree: freeing "data/guihi.dat"...done
LbDataFree: freeing "data/guihi.tab"...done
LbDataFree: freeing "data/font2-1.dat"...done
LbDataFree: freeing "data/font2-1.tab"...done
LbDataFree: freeing "data/hifont.dat"...done
LbDataFree: freeing "data/hifont.tab"...done
LbDataFree: freeing "data/slab0-1.dat"...done
LbDataFree: freeing "data/gui2-0-1.dat"...done
LbDataFree: freeing "data/gui2-0-1.tab"...done
LbDataFree: freeing "*B_SCREEN"...done
Sync: setup_screen_mode: Entering hi-res mode 28, resolution 1366x768.
Error: LbScreenSetup: Failed to initialize SDL video mode 28.
Error: setup_screen_mode: Unable to setup screen resolution 1366x768x32 (mode 28)
whatever that means... altinput does not seem to help at the moment.
You didn't tell that the menu works, that's important.
It seem your resolution is 1280x800x32, try to use this one for both menu and in-game.
If I do this, the game does not start at all.
Log says:
Dungeon Keeper FX ver 0.4.1.667 (heavylog release)
LOG CREATED @ 13:01:24 06-02-2013
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: CPU GenuineIntel type 0 family 6 model 10 stepping 7 features bfebfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: load_configuration: Starting
Sync: load_configuration: Processing Config file, 912 bytes
Sync: load_configuration: Config loaded
Sync: setup_screen_mode_zero: Setting up mode 28
Error: LbScreenSetup: Full screen resolution 1280x800 (mode 28) not available
Error: setup_screen_mode_zero: Unable to setup screen resolution 1280x800x32 (mode 28)
Error: setup_game: Unable to set display mode for legal screen
Sync: reset_game: Starting
LbDataFree: freeing "*SCRATCH"...done
LbDataFree: freeing "data/palette.dat"...done
Error: In source LbBullfrogMain:
2 - Setting up game failed.
But you are right, the menu does work perfectly well as long as I do play it in windowed mode.
Try the latest nightly build - it should log more specific message about what happened.
Try running the game as administrator.
Did patch it with the newest nightly built version, but the error-message was the same:
Dungeon Keeper FX ver 0.4.1.696 (heavylog release)
LOG CREATED @ 21:33:54 06-02-2013
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: CPU GenuineIntel type 0 family 6 model 10 stepping 7 features bfebfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: load_configuration: Starting
Sync: load_configuration: Processing Config file, 884 bytes
Sync: load_configuration: Config loaded
Sync: setup_screen_mode_zero: Setting up mode 28
Error: LbScreenSetup: Failed to initialize mode 28: DirectDraw2::CreateSurface(PRIMARY): Invalid pixel format
Error: setup_screen_mode_zero: Unable to setup screen resolution 640x480x32 (mode 28)
Error: setup_game: Unable to set display mode for legal screen
Sync: reset_game: Starting
LbDataFree: freeing "*SCRATCH"...done
LbDataFree: freeing "data/palette.dat"...done
Error: In source LbBullfrogMain:
2 - Setting up game failed.
Running the game as Admin does not change anything :/
Maybe your card doesn't support 32-bits?
Try 24 bit, or 8 bit modes.
I have no other suggestions - if that won't work, you'll just have to wait for better hardware (or updated SDL library).
Your last log contains error message returned by SDL library:
Code:DirectDraw2::CreateSurface(PRIMARY): Invalid pixel format
I had the same thing. I copied the Sound, Data and Ldata folder from my disk without overwriting anything it worked for me, I had the same error.