Hi all,
I have come across some bugs in the new build. I'm going to list the ones i have found, some of these may had been posted already and for that i apologize,
Creatures get angry about lairs very quickly. This happens if when you haven't build a lair yet but also if the creature has a lair and going back to it from another task.
Creatures at guard posts walk up and down (North\South) at the eastern edge of the post. This happens with all creatures on the post if it is larger then one tiles.
Some creatures (mainly ghosts) spam the wind spell constantly with no cooldown. The spell behaves normally in possession.
Ghosts won't attack doors. (Bug or new behavior?)
Creatures killed by traps (Excluding boulder trap) flash a 9 over their bodies during the death animation. The 9 is the same style as a training cost number.
Issues with targetting when attacking doors. Sometimes spells with hit the corner of the wall on the right side of the door (creatures right as they face the door). Spells with AOE (lightning and meteor) will damage the creature attacking the door when this happens.
Slap seems to require research. This may be a map script issue as it will be allowed if the research everything cheat is used.
Pathfinding on some creatures is a bit off. Imps seem to take strange routes to jobs and will something ignore tasks as a result. This is happening with other creatures too but to a lesser degree.
Gold doesn't seem to have a max pile limit, imps digging gems will continue to dig even when the treasure room is full. I know the limit for this was 1024, now i have picked up piles that where 7000+. Is this new or a bug, i like it but if the piles get too large the game crashes.
Thats all i've found so far, nothing game breaking just some small annoyances really.
If you want a log file let me know, i can recreate each of these one by one and send seperate log files for each issue.
Finally, this project is fantastic, having a lot of fun with it. My thanks to everyone involved with this epic rebuild.