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Thread: Keeperfx Problem with Traps and Highest Level Creatures

  
  1. #1

    Default Keeperfx Problem with Traps and Highest Level Creatures

    I just installed that keeperfx and I found two little problems...

    First of all, my imps don't seem to bother carrying the traps (the boxes in the workshop) to the actual blueprint of the trap. The boxes just stay in the workshop, my imps seem to decide to take it but change their mind before they reach the box. It's only when another trap gets made from that same type that they successfully do it.

    And second, I remember that if you click the icon of a creature in the creaturepanel (or whatever it's called), you'd get the highest level of that sort of creature. But when doing that I get them in a seemingly random order (the order is the same each time but not by highest level first).

    Does this happen to everyone, or am I the only one? And how do I fix this?

    Is this the right place to post this?
    Last edited by roy; February 10th, 2013 at 13:53.

  2. #2

    Default Re: Keeperfx Problem with Traps and Highest Level Creatures

    Ok, first of all, post it here:

    http://keeperklan.com/forums/52-KeeperFX

    That is the forum for only keeper fx, here you talk about dk1, the official one, without the other campaigns.


    Second, when i click the creature icon it give me the creature with the highest level, but when i click the number it gives me the creature with less time in my dungeon, when in original dk it gives me a random creature.

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