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Thread: Dark_Omega MK2 Profile

  
  1. #1
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    Dead Creatures

    Edmundo Fangatto, the Rogue




    Missing Creatures

    Graath, the Orc

    Last edited by Dark_Omega MK2; September 12th, 2013 at 22:56.

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    GRITH
    The Demon Spawn

    Gender: Male
    Age: 23
    Personality: Too friendly, optimistic, hyper-active, cannot stay in one place for too long, vicious and uncontrollable in combat.
    Realm: Northland Iceland
    Current Level: 5
    Gold on pocket: 1
    Gold in Lair: 200

    Strengths:
    • Walk on lava.
    • Very hard worker and available for any kind of job except praying.
    • Quicker than normal demon spawns. (thanks to Speed-Self)
    • Never gets unhappy, even if starved or unpayed.
    • Slightly more efficient at combat than the average Demon Spawn.


    Weaknesses:
    • Gets distracted with gold very easily.
    • VERY less efficient at any activities than the average creature. (except combat)
    • Can be untolerable to both enemies and allies.
    • Will not fight enemies if outnumbered or outmatched, will run away no matter what.


    Likes:
    • Gold.
    • Lava baths and gold.
    • Doing any activity and gold.
    • Companions and friends (with few exceptions) and gold.


    Dislikes:
    • Hell Hounds
    • Praying
    • Lack of gold.


    Abilities:
    • Level 2: Fire Ball
    • Level 4: Speed Self
    • Level 5: Fire Spit
    • Level 6: Protect Self
    • Level 8: Flame Breath
    • Level 9: Meteor


    Appearance:
    Standard Demon Spawn with red blood skin (or scales)

    Fighting Style:
    Once he locks on someone he won't let it go unless at clear disadvantage. Will quickly head on combat toward set target to bite and claw him as much as possible, considering his natural hyper-activity he can fight quickly and dish out damage to one target in a relatevely short period of time, will use any means of attack available to him in an "all or nothing" fashion. If at a disadvantage or at very low HP, will try to run away as fast as possible ignoring even the keeper's orders.

    Biography:
    Spent the first years of his life at the service of human heroes who decided to keep him as a pet, mainly as a message to all keepers and their "weak" creatures.

    Eventually Grith escaped his captivity only to enter a world completely new to him, a dangerous world in which he, for the first time, was alone and helpless, he was taught two things very well from his captors: taking out the trash and smiling all the time. Smiling and keeping a positive attitude despite how harsh the world may seem was his only option. Grith sometimes wonders about his unknown origins, humans didn't much cared to tell the creature.

    Grith has gone into many dungeons without much success in either finding his origins and being considered useful in a dungeon where only the strongest, the wisest and the most vicious have a place. Eventually, he decided to become everything at the same time to satisfy his master's desire.

    Always smiling, always staying positive.
    Last edited by Dark_Omega MK2; October 6th, 2013 at 13:48.

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    GWANNIAL ARKANUS "THE SCHOLAR"
    The Spider

    Gender: Male
    Age: 66
    Personality: Polite, mysterious, deceiving, treacherous, annoyed quite easily, can't tolerate mistakes.
    Realm: Northland Iceland
    Current Level: 4
    Gold on pocket: 70
    Gold in Lair: 47

    Strengths:
    • Highly efficient at researching.
    • Gets along with everyone.
    • Powerful eight legged magic user. (for spider standards)
    • Can research faster using living entities by experimenting (except chicken or undead)


    Weaknesses:
    • Can be angered quickly.
    • Cannot be told to take orders. (except from keepers)
    • Bad at every other activity except research.


    Likes:
    • Researching
    • Credit
    • Lesser creatures
    • Comrades in science


    Dislikes:
    • Praying
    • Religion or gods
    • Ghosts
    • Being threated lowly
    • Dumb foolery


    Abilities:
    • Level 1: Melee
    • Level 2: Web
    • Level 3: Slow
    • Level 4: Freeze
    • Level 5: Poison
    • Level 6: Fireball
    • Level 7: Hailstorm
    • Level 8: Purify
    • Level 9: Fear
    • Level 10: Chicken


    Appearance:
    A standard spider with a monocle on one of his eyes. Monocles are an old sign for magical power.

    Fighting Style:
    Fights from the back line using damaging magic spells and debuffs to facilitate the front line's job of hacking and slashing. When situation gets dire, he will simply run away without taking a hit.

    Biography:
    Once a (human) scholar of medium renown, Gwannial performed research duty in disruptive and destructive magic. Always proud of his discoveries in magic he always thought that magic was no divinity, there was always a cause and effect to it, he begun researching transformation magic by analizing living subjects and reactions to certain situations which by the time were considered dangerous and unstable. Before he could publish his work on transformation of the body to the highest levels of royalty, his research was taken away and he was cursed by a mysterious wizard (probably someone who had jelousy on his capabilities).

    The process turned him into a spider and the heroes quickly rushed in to kill the monster not recongnizing him as Gwannial Arkanius anymore, words did not matter, the only possible choice was to escape for his life. After spending many years in exile, his mind was torn and his good will has long vanished, only discord and revenge were in his mind and soul.

    Unsuccessful to find a cure to his curse he realized that his spider form was permanent and decided to accept it... at least until his revenge was complete. The only logical way of proceeding with his revenge against the heroes is by forming "an alliance" with a keeper. After many years of solitude, the current situation in Heavenarius could not be less than perfect to execute his revenge.

    This will be proof that not only he was the best wizard in all of Heavenarius but also, that nobody should dare, ever, to mess with him... nobody.
    Last edited by Dark_Omega MK2; October 6th, 2013 at 13:48.

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    DIANA "KEEPER OF THE EMBER"
    The Goblin

    Gender: Female
    Age: 23
    Personality: Disciplined, bold, serious, ruthless in combat, loyal, cooperative.
    Realm: Northland Iceland
    Current Level: 4
    Gold on pocket: 100
    Gold in Lair: 0

    Strengths:
    • Access to magic.
    • Deals a lot of damage very quickly with fire sword.
    • Can manufacture.


    Weaknesses:
    • Can be very distracted at Casino if left without a task.
    • Bad at everything else.
    • Lack of proper armor makes her vulnerable.
    • Melee not very effective against fire resistant creatures.


    Likes:
    • Battles.
    • Combat Pit-ing.
    • Training.
    • Casino.
    • Teamwork


    Dislikes:
    • Doing nothing.


    Abilities:
    • Level 1: Melee
    • Level 1: Fireball
    • Level 3: Wind Lash
    • Level 4: Speed Self
    • Level 6: Lightning
    • Level 7: Meteor
    • Level 8: Fear
    • Level 10: Word of Power


    Special Traits:
    • Possesses Magic
    • Melee attacks are always fire based.


    Weapons:
    Flamberge, The Ember Blade.
    The sword originally owned by Grubb, the goblin. The sword be lit on fire at the will of it's legitimate owner and it's owner only. Diana can lit and unlit the sword at will.

    Appearance:
    Link
    Normal sized goblin with a slightly lighter tone of green on her skin, long dark brown hair and deep blue eyes. Most of the time she always retains a neutral facial expression unless celebrating, fighting or incredibly pissed. She carries the sword on her back.

    Fighting Style:
    She recklessly strikes first most of the time using her Ember Blade, she's very aggresive in combat and unless told otherwise or combat pit-ing, she will fight to kill her target. She will use her magic to give her an edge against a potentially great opponent or prevent the target from escaping (with stun from lightning and speed self). Will not lit Flamberge against very weak targets.

    Biography:
    Access Denied.
    Last edited by Dark_Omega MK2; October 6th, 2013 at 13:48.

  5. #5
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    GUILLERMO ORTEGA
    The Knight

    (Main Theme)
    (Battle Theme)

    Gender: Male
    Age: 30
    Personality: Honorable, moral, strict, self-aware, loyal but not stupid.
    Realm: Northland Iceland
    Current Level: 2
    Gold on pocket: 0
    Gold on Lair: 0

    Strengths:
    • Defensive capabilities are high because of shield
    • Exceptionally good guard.
    • Keen senses, specially while on guard duty.


    Weaknesses:
    • Doesn't hit as hard as standard knights.
    • Cannot execute any activity at all in dungeon, except guarding. (not even praying)
    • Foreign language can difficult him communication sometimes.


    Likes:
    • Companionship
    • Fighting


    Dislikes:
    • Lack of leadership
    • Profanities (Seeing activities in casino or torture chamber)


    Abilities:
    • Level 1 : Melee
    • Level 2 : Protect Self
    • Level 5 : Sight
    • Level 6 : Rebound
    • Level 10: Word of Power


    Appearance:
    With helmet
    No helmet

    Fighting Style:
    Defensive, Employs a kite shield and a one handed sword to fight, in most cases it'll wait for the enemy to hit first in order to counter attack. in melee scenarios, will sometimes use shield to knock back enemies. In ranged scenarios, will employ shield to get close, will remain as a front line tank and will rely on companions in order to deal most of the damage.

    Biography:
    From the foreign land of Castilla, Guillermo ended up in Heavenarious due to an unlucky sequence of events in a sea expedition, being the only survivor on such expedition. Guillermo had a hard time adapting to the customs of a land completely new to him. The insignia of the lion meant nothing to the other heroes who made him aside constantly. Guillermo realized one thing, heroes and keepers are not what they seem to be, heroes only fight for their own benefit, but seem to lack any sense of the moral which supposedly makes them honorable. Nevertheless he worked for the heroes until the day he was left for dead by his "companions".

    Whether or not he's actually a foreigner as he says or a man just lost his sanity, his customs certainly makes him different from the anyone across heavearious.

    The story continues...
    Last edited by Dark_Omega MK2; August 28th, 2013 at 04:39.

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    SUNIA
    The Sapling

    Creature Type: Demon Spawn
    Gender: Female
    Age: 14
    Personality: Helpful, balanced worker, cocky, chill.
    Realm: Red Crystal Islands
    Current Level: 1
    Gold on pocket: 0

    Strenghts:
    • Can Manufacturer
    • Vine Whip lets her do stuff that demon spawns cannot normally do
    • Good Fighter


    Weakness:
    • Reckless at times
    • Low Defense
    • Somewhat naive
    • Fire


    Likes:
    • Being cool
    • Other Creatures
    • Water


    Dislikes:
    • Being told she's not cool
    • Fire


    Abilities:
    • Level: 1: Vine Whip (spiky)
    • Level: 2: Poison
    • Level: 4: Entangle
    • Level: 5: Heal Self
    • Level: 7: Cluster Roots
    • Level: 9: Ivy Blood


    Special Traits:
    • Moves faster on water.
    • Slowly heals while standing on water.
    • Fire based attacks deal extra damage on her.
    • Vine Whipe is used for many tasks as if they were makeshift arms.


    Appearance:
    Bulbasaur from Pokemon.

    Lair Appearance:
    a grass patch with a tiny pond adorned with whatever valuables she can get.

    Fighting Style:
    Will happily put herself in the front lines to deal as much damage as possible, when enemies get to close she will push them with her vine whips and then attack them with her spiky vine whips.

    Biography:
    Her mother's eggs were modified by a rogue scientist which was experimenting into changing the abilities of demon spawns to enhance them and hopefully control them.

    The hideout was found by a scientist of high renown and his hideout was basically sacked, his experiments gone and his own life taken away, the dragon mother managed to escape with Sunia and they lived a life of solitude. Her mother would always tell Sunia stories about the world outside their lair, far away from the war against humans and monsters. Sunia became excited with this and when she was old enough decided to start her quest so she can get to know the world as well as untap the full potential of her abilities.
    Last edited by Dark_Omega MK2; September 12th, 2013 at 22:16.

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    OPHELIA, THE LIZARD WOMAN
    Humanoid Lizard (Salamander)

    Gender: Female
    Age: 30
    Personality: Cooperative, worker, serious, resentful, focused, sarcastic.
    Realm: Northland Iceland
    Current Level: 2
    Gold on pocket: 0

    Strengths:
    • Proficient Manufacturer.
    • Big size. (1.5 times the size of a human)


    Weaknesses:
    • Not a natural fighter.


    Likes:
    • Reptiles (except Salamanders)
    • Good natured creatures
    • Manufacturing


    Dislikes:
    • Salamanders
    • Treachery


    Abilities:
    • Level 1: Flame Breath*
    • Level 3: Fire Spit
    • Level 5: Protect Self
    • Level 9: Meteor


    *A much weaker version of flame breath, not intended for fighting, but for crafting.

    Special Traits:
    • Can walk on lava


    Weapons:
    Troll Hammer

    Appearance:
    Link.
    Green salamander like creature with humanoid arms, has 3 clawy fingers on each hand. She's big, the giant version of reptile basically, but not as big as a dragon.

    Fighting Style:
    Has no training in fighting, She will try to use her hammer to smash enemies or shoving them aside. But will most likely avoid conflict unless provoked by salamanders.

    Biography:
    Member of a tribe of lizard men, a peculiar species which are very few and rare, only one was known in summermarsh in which they had a good relationship with the Salamander species as well as with other reptiles.

    Once the Queen of salamanders took power, she order an attack on the Lizard men tribe, for not wanting to get involved in the war against the heroes. Almost every Lizard man was wiped out because of this.

    Ophelia has learned to despise salamanders since then, she probably is the only of her species being alive. She would use this opportunity to find a new home and, if possible, claim revenge on Summermarsh.
    Last edited by Dark_Omega MK2; August 28th, 2013 at 04:40.

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    ARIADNE
    "The White Lady"

    Gender: Female
    Creature: Vampire
    Age: ?
    Personality: Disciplined, bold, cold, enigmatic, deceiving, unpredictable.
    Realm: Northland Iceland
    Current Level: 1
    Gold on pocket: 0
    Gold in Lair: 0

    Strengths:
    Fearless.
    Can torture.
    Armor is waterproof for most of the legs and chest.


    Weaknesses:
    Arms and head are not armored and therefore are not waterproof.


    Likes:
    Secrets from others.
    Certain characters that are of her interest.


    Dislikes:
    Incompetence.


    Abilities:
    Level 1: Melee
    Level 1: Sight
    Level 1: Soul Harvest**
    Level 1: Protect Self
    Level 1: Speed Self


    Special Traits:
    Doesn't need to sleep or eat
    *Water Vulnerability.
    Can See Invisible.
    ***Resurrects when dying.
    Suffers a Full Level Drop when Resurrecting if level 2 or above.

    *Water will slowly cause burns on her skin and long exposition to huge quantities of water will cause her skin, muscles and bone to dissolve slowly. This rule does not apply for drinks.
    **Soul Harvester: By putting her hand in front of the corpse of a dead creature (being enemy or ally) Ariadne can take the energy of its soul in order to heal a tiny bit, gain a tiny bit of experience. (1 exp and 1% hp per soul energy) Soul Harvester can be executed almost instantly and has no cooldown. Can only be used once per corpse.
    ***Upon death her body along with equipment turns to dust and she resurrects immediately in a graveyard along with her personal possessions. Scars, lose of limbs and any sort of permanent damage is gone when resurrected.


    Weapons:
    Naginata, which she carries on her back.
    Straight Sword which she holsters on her scabbard which is held by a leather belt on her waist.

    Armor Reference:
    http://fc06.deviantart.net/fs26/f/20..._by_Aluciz.jpg Valkyrie-esque type of armor.

    Appearance:
    http://i53.photobucket.com/albums/g4...ps6804befe.jpg
    A tall and thin imposing woman with pale white skin as well as her long hair that reaches her back, her eyes are crimson red. She favours an elegant, yet practical style of armor and weapons.

    Her armor is almost full plated, her legs are almost completely covered in armor allowing her to walk on water without being hurt. Her arms and hands are armorless, except for her wrists which are covered with leather straps, allowing her to wield her weapons quickly and efficiently. Her long white skirt if actually part of a simple white silky dress which is hidden beneath her body armor.


    Lair Appearance:
    A wooden rockin chair. Despite the fact she doesn't sleep, she will use the chair as her relaxation spot.


    Fighting Style:
    The naginata helps her to keep enemies at bay when surrounded as well as being able to cut through the toughest of armor. The weight on the blade combined with her unmatched strength helps her sweep enemies quickly, the flat of her spear can be used to knock out enemies. A blow from this heavy weapon can be devastating, yet, she holds it with ease. She can carry the spear with one hand, thought not as efficiently.

    By holding her sword with one hand in front of her, pointing at her target she will engage with a dueling stance. The strikes and maneuvers with this weapon are way faster and she is able.


    Biography:
    "Shrouded by mystery" would be the best way to describe her. She appeared one day, a very long time ago, just like that and since then has been leaving a mark on Heavenarious. Not even the oldest of vampires recall her presence, some even go as far as to claim she is not really a vampire because or her unusual method of claiming victims, despite her clear ability to come back from the grave.

    Ariadne's tale is very long and filled with conflict, her stay on Heavenarious has claimed her life several times while at the service of Dungeon Keepers, she never seems to completely fade away no matter what. Among vampires she has become infamous for sopposedly being "Immortal", a sarcastic term they use on her as a warning to remind her that she will someday expire. Ariadne has never claimed to possess such thing thought. Those who respect her brand her as the "The White Lady" due to her snow white appearance.

    She survives like any other creature in a land torn apart by conflict, by profiting from the war. As a mercenary she has been able to execute several missions allowing her to become involved behind scenes in several events of the land, while taking benefit from it and from their actors while also learning more of the land. Or by gathering information about the current events, creatures, Dungeon Keepers, Heroes and basically anyone of interest worth noting.

    Becomes she has seen and experienced it all already, it takes a mighty impressive Dungeon Keeper for her to willingly join him on his campaign. Or something else...
    Last edited by Dark_Omega MK2; April 10th, 2015 at 02:05.

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