I was thinking that given the changes that KeeperFX has brought in, some aspects of the Ancient Keeper campaign have to be changed. My ideas for revisions:

Main campaign
Avarice
- are available instead of

T'Kaan's mistress
- Heal Spell is available

The Realm of Salaar
- Speed, Heal, Call to Arms and Protect are available

Save The Heroes
- After converting the two waves of :samurai and gate in.

Kwan-Tek's Ordeal
- The is replaced with

Avatar's Revenge
- The are replaced with more and

University of Hades
- Heal spell is available for research
- Prison is available for building after claiming it

Salaar's test.
- Heal spell is available
- Your base has 1 or 2 gem faces available
- 2 are at the hero dungeon heart

Sloth
- 12 are there to supplement the Orcs
- Your limit is trebled. Given that the final segment of the level would wipe out any

Dragonia
- After the are killed, a squad of and an gate in.
- The are halved or replaced with

Thor's Diplomat.
- The increase levels are accessible

Antak's Ruin
- The gets a health and an armour boost. Not game-breaking boost, but more of a "I can last more than 15 seconds against the " boost

L'Cyfre's Challenge
- A small torture chamber is available.
- Before people say that were the intended base of your army, there are two problems. First, it takes nearly forever to turn the into (When seconds count, your minions are minutes away), and what paltry fewyou have at your disposal are weak as fuck when the and come knocking.

(Bonus levels)
Colosseum
- After you kill the you get a

Shorty
- Given the immunity to wind, replace them with

Run Fast
- I never understood why you got 2 bonus realms with a and a to transfer, so I replaced the with a

Crusade
- There is a neutral in the centre of the realm

Moon
- Transfer creature is available, as is an after you kill the .