so, for the last 4 days, ive been getting continual crash's on the elfs dance map, no, i havent been able to see any one else with this error, atleast not easily :/ so if this is a double up post, i apologize. the crash has been happening either when i have humans in the torture chamber or just after i discover the res and transfer creature box's in the maps bottom left area. below is the bottom segment of the log file, if any one want the full blown log (about 35 meg or so) just let me know and ill upload it.
hope some one has an idea :/
Sync: creature_choose_random_destination_on_valid_adjace nt_slab: Moving thing 1780 from (98,12) to (97,15)
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: place_animating_slab_type_on_map: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: generation_due_for_dungeon: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_computer_player2: Starting for player 1
Sync: process_computer_player2: Starting for player 2
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: update_player_objectives: Starting for player 0
Sync: process_players: Doing updates for player 1
Sync: update_player_objectives: Starting for player 1
Sync: process_players: Doing updates for player 2
Sync: update_player_objectives: Starting for player 2
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 66 free, 334 used; 330 static, 4 dynamic; for things:264,0,0,0,0,0,0,0,0,0,0,0,0
Warning: lights_stats_debug_dump: Wrong global lights counter: 330 static lights and counter says 3.
Warning: lights_stats_debug_dump: Wrong global lights counter: 4 dynamic lights and counter says 0.
Check things: Creats252, Objs1736, Bods0, Trps0, Drs28, Shts2, Effs0, EffEls0 Othrs29 Total2047
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: gui_activity_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_sound_stuff: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 38334
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Error: create_shot: Cannot create shot 21 for player 1. There are too many things allocated.
Sync: good_doing_nothing: No enemy dungeon to perform task
Sync: creature_choose_random_destination_on_valid_adjace nt_slab: Moving thing 74 from (147,195) to (148,198)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: generation_due_for_dungeon: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_computer_player2: Starting for player 1
Sync: process_computer_player2: Starting for player 2
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: update_player_objectives: Starting for player 0
Sync: process_players: Doing updates for player 1
Sync: update_player_objectives: Starting for player 1
Sync: process_players: Doing updates for player 2
Sync: update_player_objectives: Starting for player 2
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 66 free, 334 used; 330 static, 4 dynamic; for things:264,0,0,0,0,0,0,0,0,0,0,0,0
Warning: lights_stats_debug_dump: Wrong global lights counter: 330 static lights and counter says 3.
Warning: lights_stats_debug_dump: Wrong global lights counter: 4 dynamic lights and counter says 0.
Check things: Creats252, Objs1736, Bods0, Trps0, Drs28, Shts0, Effs0, EffEls2 Othrs29 Total2047
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: gui_activity_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_sound_stuff: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 38335
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: creature_choose_random_destination_on_valid_adjace nt_slab: Moving thing 1997 from (103,17) to (103,20)
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_unprettied_spiral: Starting
Sync: set_start_state: Starting for creature IMP index 1261, owner 0, last state 8
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_available_imp_tasks: Starting
Error: create_shot: Cannot create shot 21 for player 0. There are too many things allocated.
Sync: place_animating_slab_type_on_map: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: generation_due_for_dungeon: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_computer_player2: Starting for player 1
Sync: process_computer_player2: Starting for player 2