Occurred to me today, when reading a post regarding revising the original DK1 campaign to make it more difficult.
Could each map have multiple script files associated with it? These could be to generate different levels of difficulty. I started thinking of easy, normal, and hard, but then I thought how interesting it'd be to allow more. The same map files could be used, though extra action points might need to be added. These could be unused for some scripts, and used for harder levels only.
I imagine a map being chosen, then a list of available scripts / difficulty levels being shown. Default is original, and then a list with, as an example:
Hades Devilish Twist
Dayo's beat the clock
Easy way out
Virtually Impossible
etc..
There's a lot of scope for variation within the scripts, even more so with keeperFX. It would allow efficient re-cycling of maps that have already been designed too. I realise this would be a complication at the menu level, and don't know how hard it would be to do? There would need to be rules so keeperFX knew if multiple scripts were available.
Thoughts?
Dayo