Page 17 of 17 FirstFirst ... 7151617
Results 161 to 169 of 169

Thread: The Kasabian Campaign - Episode 1

  
  1. #161
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,614

    Default Re: The Kasabian Campaign - Episode 1

    You have a working copy of DK2 1.3, yes? You can tell what version you're on by booting up the gameand looking at the bottom left of the main menu, it'll say the version number. If it doesn't, that means it's 1.3, which is the only version that doesn't say anything.

    Inside your DK2 folder there's a data folder, then an editor folder, and a maps folder in there. Paste the maps in there.

    Now to play the levels, right click your DK2 executable and make a shortcut. Then right click and check the properties of that shortcut. There's a bit that says "Target" showing the location of the executable in quotes.

    Add the following to the end of it, outside the quotes: -q -level "levelname"

    Replace levelname with the map you want to load. For example, the first map in this campaign is "SUPREMACY" so you'll end up with: -q -level "supremacy"

    Load up the shortcut and that should load the level. Then you simply need to change the target location for each map.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  2. #162
    Demon Spawn Endrix's Avatar
    Join Date
    Nov 2009
    Posts
    167

    Default Re: The Kasabian Campaign - Episode 1

    In level 16 "Stockholm Syndrome" in the midgame, after a video sequence (in black), the pc crash and goes out of the game

  3. #163

    Default Re: The Kasabian Campaign - Episode 1

    Hi!

    I'm on Supremacy and I've would like to ask two questions.
    Is it normal that the enemy keeper can cast Thunderbolt on my territory?
    Is it normal that game speed increased after a lot of playing?

  4. #164
    Mapmaker
    Join Date
    Sep 2016
    Posts
    95
    Gamer IDs

    PSN ID: impboy44 Steam ID: impboy44

    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by keddk View Post
    Hi!

    I'm on Supremacy and I've would like to ask two questions.
    Is it normal that the enemy keeper can cast Thunderbolt on my territory?
    Is it normal that game speed increased after a lot of playing?
    1. Yes, the campaign uses modified gameplay mechanics from Rex's patch (his first version of it to be exact)
    2. 150% game speed is preferred since it provides the best experience.

  5. #165

    Default Re: The Kasabian Campaign - Episode 1

    Thanks!
    About my 2nd question. I didn't adjust the game speed, it seemed to speed up on it's own. I was about to lose the map, maybe it's a feature.

  6. #166
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,614

    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by keddk View Post
    About my 2nd question. I didn't adjust the game speed, it seemed to speed up on it's own. I was about to lose the map, maybe it's a feature.
    Shouldn't be. Never heard of that happening or being possible.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  7. #167
    Mapmaker
    Join Date
    Sep 2016
    Posts
    95
    Gamer IDs

    PSN ID: impboy44 Steam ID: impboy44

    Default Re: The Kasabian Campaign - Episode 1

    I think he's talking about the edited creature speed of some creatures the patch also did.

  8. #168
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,614

    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by impboy4 View Post
    I think he's talking about the edited creature speed of some creatures the patch also did.
    That wouldn't cause a speedup in the middle of the map. But the information we have to work with is limited.

    keddk, can you describe more of what you meant by "speed up"? What was affected and how did it change?
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  9. #169

    Default Re: The Kasabian Campaign - Episode 1

    The movement speed of all creatures. It's not that important though.

Similar Threads

  1. dzjeear lvl 10 final episode
    By rhyannon in forum KeeperFX
    Replies: 0
    Last Post: March 20th, 2013, 21:13
  2. Update #17: Locked in the Foundry Episode 3: Unit Types
    By Mentor in forum War for the Overworld
    Replies: 0
    Last Post: December 26th, 2012, 20:20
  3. Replies: 0
    Last Post: December 22nd, 2012, 17:50
  4. Replies: 0
    Last Post: December 18th, 2012, 16:50
  5. A new campaign
    By Hapuga in forum DK2 Mapmaking
    Replies: 7
    Last Post: January 5th, 2010, 11:21

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •