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Thread: The Kasabian Campaign - Episode 1

  
  1. #51
    Imp Keeper_Dave's Avatar
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    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by Wyrmcast View Post
    I have been basing the mod off my old original DKII cd from 1999 for the game and have been reluctant to buy the game from GOG to get fixes for crashes and graphics. So I don't plan on buying the GOG edition unless I absolutely lose patience trying to understand walls of assembly code.
    You are braver then I. I have never run an instance of DKII that has not periodically crashed, so that's why I'm so happy to get this to work. Note: The first GOG release of DKII crashed for me, but the newest one (2.0.0.32) does not.

  2. #52
    Beetle
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    Default Re: The Kasabian Campaign - Episode 1

    Finally beat the campaign, it was certainly interesting. I won't lie though, I didn't like the last few levels at all, not so much because of their difficulty, just mainly due to how they were played out. I know that isn't very helpful, its just I can't really explain why I didn't like them. Just something about mainly the last 3 levels just rubbed me the wrong way. Overall it was fantastic though. One of my favorite aspects of the Campaign is how often time, you could replay a level and it would play out differently, I replayed more Citizen Erased levels and they always play out differently each time. One of them Baal didn't actually die first like he always does! I certainly look forward to this Expansion of yours.

    One thing I just noticed is how almost every Gem that enemy Keepers control always turn into a normal Gold block when you defeat them. This saddened me when I finally realized it. They are all doable still (besides Hysteria, that is the only level I just can't win) but would be nice if at least the Gold block it turns into is a higher than normal value if doable. Perhaps Gold blocks that were once Gems are 15k gold vs 3k. Nothing game changing but a nice little bonus.

  3. #53
    Mapmaker Skarok's Avatar
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    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by svenjerring2 View Post
    Amaizing campain so far! great work!
    I'm happy that you like it. ; )

    Quote Originally Posted by svenjerring2 View Post
    Since you start out with just a few rooms and the rest are marked with "?", I assumed that I would unlock these other rooms later in the level.
    But when I captured the enemies prison, I still couldn't build one of my own.
    Is there something wrong or are the other rooms none-unlockable on this level?
    Well, the question mark pretty much means that all of these rooms are researchable. After your warlocks have researched all spells they will continue with the rooms, given that your library still has enough storage. After that they will research the traps and then the spell upgrades last.
    Quote Originally Posted by svenjerring2 View Post
    And another, perhaps stupid, question.
    Many levels has an unlockable magic that looks like a metal cube and is called Chicken spellgrade 2.
    I can use it but nothing seems to happen.
    That is actually the Protect spell, similar to the one in DKI. When you cast it on one of your creatures it will become impervious to most attacks for a short duration of time. Pretty useful in major engagements.
    There is absoluetly nothing wrong with DK Mobile, whatsoever.

  4. #54
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by svenjerring2 View Post
    I've played through the original DK2 campaign about a dozen times but haven't played much skirmish or tried different updates/patches for DK2, but I've noticed that the Dark Mistress is pretty much useless in higher levels since they ONLY use their magic... no regular attacks.
    Has this something to do with the required patch or is it a design choice for your campaign?
    Dark Mistresses are meant to be a utility type support unit, a disabler. Their Lightning is not designed to deal damage, unlike the Skeleton or Fairy's Thunder spell. Rather, it has a shorter recharge time to be cast more frequently, thus stunning more frequently. Then there's Freeze, which is self explanatory.

    Stunned units take bonus damage, so the job of a Dark Mistress is not to deal direct bonus damage but rather to amplify the damage of other units.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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  5. #55
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by svenjerring2 View Post
    Ah yes, I see.
    If memory serves, the dark mistress melee attack was almost as powerful as the dark knights in earlier versions.
    So imagine my surprise when I send my mistresses to battle and they just stood there, drooling...

    Thanks for the info, though!
    Both Dk1 and Dk2 seem to favor Mistresses quite a bit. Though Mistresses in Dk2 aren't nearly as OP as their Dk1 counterpart if I recall correctly.

    Quote Originally Posted by svenjerring2 View Post
    Please! What is the ancient secret of getting the warlocks to research rooms?
    Giant library with lots of spare room = Check!
    A league of warlocks, Lvl5+ working 24/7 = Check!

    When they're done with the magic, magic upgrades and workshop items they just quit. "There's nothing left to research"
    The locked rooms still have the "?" over them.
    You are playing 1.3, right? I recall this happening to me before, but I can't remember the conditions. It either happened because it was a later version of the game, or because there were too many researchable items (Spells, Rooms, and Doors/Traps). Possibly both.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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  6. #56
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by svenjerring2 View Post
    Well, the versions has got me a bit confused actually :P
    I have the GOG version, ergo 1.7.
    I'm surprised you can play the game at all. I tested my patch with 1.7 and it crashes the game. That is, presuming you tried it with the GOG version before bringing in the GIM.

    Quote Originally Posted by svenjerring2 View Post
    And then I installed "Rex patch with more balance and pie" to play the Kasabian campaign (The campaign that requires researching rooms), however it's just a modded version of 1.7 if I understand correctly?
    No. It isn't a modified 1.7 or anything. Both Skarok and I hate that version of the game. My patch is designed to work with 1.3 and, supposedly 1.51 though I never tested it. My patch is basically modified map data that effects only the given map. All changes are done with the official DK2 map editor. Therefore, you don't actually need to download my patch as the data is already on the Kasabian Campaign map files. I don't even possess the capability to even mod the game as you may think, unfortunately.

    Quote Originally Posted by svenjerring2 View Post
    When I couldn't research rooms with "Rex's version", I installed "G.I.M. Vers. 0.63". this one -> http://keeperklan.com/threads/3417-G...-Patch-for-DK2
    Now, the startup screen says V. 1.5.... So I guess I downgraded?
    However, it still doesn't work.
    The GIM is essentially a 1.51 version of the game. I don't play it myself though as I really have no reason to use that over my patch for the time being, so I can't really say much beyond that. I'm also inexperienced with 1.51 myself.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

  7. #57
    Mapmaker Skarok's Avatar
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    Default Re: The Kasabian Campaign - Episode 1

    Well, I can only really verify this for 1.3, but neither I nor Decagon had any problems with researching the additional stuff at all. I am not sure why it doesn't work for you, but my best guess is that there is some problem with the different game versions. Wouldn't be the first time that something has been made unavailable in the later versions for no apparent reasons, e.g. the Lotl always dying automatically, even though there was already a toggable option to do that if it was wanted.
    There is absoluetly nothing wrong with DK Mobile, whatsoever.

  8. #58
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    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by Shonji View Post
    Finally beat the campaign, it was certainly interesting. I won't lie though, I didn't like the last few levels at all, not so much because of their difficulty, just mainly due to how they were played out. I know that isn't very helpful, its just I can't really explain why I didn't like them. Just something about mainly the last 3 levels just rubbed me the wrong way. Overall it was fantastic though. One of my favorite aspects of the Campaign is how often time, you could replay a level and it would play out differently, I replayed more Citizen Erased levels and they always play out differently each time. One of them Baal didn't actually die first like he always does! I certainly look forward to this Expansion of yours.

    One thing I just noticed is how almost every Gem that enemy Keepers control always turn into a normal Gold block when you defeat them. This saddened me when I finally realized it. They are all doable still (besides Hysteria, that is the only level I just can't win) but would be nice if at least the Gold block it turns into is a higher than normal value if doable. Perhaps Gold blocks that were once Gems are 15k gold vs 3k. Nothing game changing but a nice little bonus.
    I read over what I said here last month and wanted to say what exactly didn't I like so much with the last 3 levels after going back and replaying them. Saying why something didn't feel right isn't helpful, so maybe this would be a better.

    Ruled by Secrecy being the last level was expected to be the hardest of them all. I found this level to be extremely lackluster due to how fairly easy it was. Due to Leviaithan's Heart being seperated from the rest of his dungeon. All you have to do is kill off his imps and dwarfs and he will NEVER be able to stop your advances on him. I had a fairly easy time killing his imps and the dwarfs were annoying but they died soon enough, then just carefully claim his dungeon from under him. Due to so many creatures, without no one digging gold, his army ended up leaving and then it is more or less game over. I slowly ended up taking his entire base out from under him and had easily 100-150 creatures 5+. I think I had the largest payday I have ever seen before in this level. With it being 198k, mainly due my need to convert all prisoners I have if I have the time. Personally I find that to always be the best choice no matter the case. Skeletons die easy and are only useful if you can't convert or don't have limitless funds. Vampires I won't even make, only ever through portal. 10 lvl 1 anything is stronger than a single vampire. I love the Vampire the most out of all creatures and I would easily admit that they are worthless unless you can't convert. Even 10 level 1 skeletons have a better use than a single Vampire. This level would have been vastly harder if the Dungeon Heart wasn't blocked off, while the idea is good, it in-fact was the fatal flaw that made the level a joke. Other than that, rest was good.

    Isolated System was just easy in my opinion, but that isn't a bad thing either. The last several levels have been brutal so having an easier time is nice, but it felt too easy for being the preultimate level. The possession gimmick was nice, been a while since I actually did possession since I hate that spell, being too broken and unfair. Not much to say about this one since it was fairly straightforward.

    Unsustainable I didn't like that neither Keeper were aggressive. Or extremely defensive. You don't have a lot of gold, but more than enough to make a powerful army and Blue is fairly easy to defeat once you fill out your ranks. And Purple was getting attacked by the Heroes so they weakened her a bit so when I attacked, it was easy, even the Heart spawning final wave fell when 40+ troops and beating them down. The heroes were the best part of the level. Which I like since you NEEDED the portals of your enemies to be able to beat them, but it would have been nicer if they didn't fall as easily. Perhaps make Blue vastly more defensive, having a lot more traps to defend himself, or make them attack you fairly early so unless you prepare fairly fast, he would overrun you. Maybe make Purple attacking you instantly after Blue dies, so your still weakened and don't have more creatures yet.

    Don't get me wrong. I loved all these levels, but these last few kinda were letdowns compared to some of the earlier levels. I also played each of them several times to see if they weren't just unlucky moments and they all played out fairly similar. Overall this is still a fantastic work and I wouldn't have it any other way Just a few minor gripes that could have made some of these final levels even better.



    Also on a side note, I noticed I missed Dear Agony while playing through the game, and I can't get into this level. I load into the game like all the other levels, but once the loading screen is finished, it goes back to Desktop. No crash pop-up, just auto-closes. Wanted to know if there is a problem with this level? Wondering if that is the case or if my files for this level are messed up and should reinstall that levels ones again.
    Last edited by Shonji; December 29th, 2013 at 01:54.

  9. #59
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by Shonji View Post
    I slowly ended up taking his entire base out from under him and had easily 100-150 creatures 5+. I think I had the largest payday I have ever seen before in this level. With it being 198k, mainly due my need to convert all prisoners I have if I have the time.
    For information to reference at a later date, I must know how you handled this payday. Call-to-Arms, Prayer and Create Gold, loads of Gold Tiles, Casino, Gem, or a combination of those? Or possibly something else I'm forgetting.
    Last edited by Metal Gear Rex; December 29th, 2013 at 07:16. Reason: moving posts around for organization
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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    The Awakening: GM Powers Activate!
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  10. #60
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    Default Re: The Kasabian Campaign - Episode 1

    Quote Originally Posted by Metal Gear Rex View Post
    For information to reference at a later date, I must know how you handled this payday. Call-to-Arms, Prayer and Create Gold, loads of Gold Tiles, Casino, Gem, or a combination of those? Or possibly something else I'm forgetting.
    Just a long walk and the 2 gems I stole from the Leviathan. I still had all my creatures living in my section of the map, so they had a bit of a walk to get to the giant treasury, that and the 24 lvl10 Imps teleporting all over the place really ups your gold count fast. I also never allowed them to ever stop mining. I also converted little less than half of his old dungeon into a huge treasury which I think could have held up to a little under 500k. I rarely allow my imps to get to level10 since teleport often gets them killed, but here I allowed it and I noticed how they can spam teleport. Even if the treasury wasn't right next to them and was instead halfway across the map, they still would get there and back to the gem in seconds.

    If it wasn't for the teleporting, I am sure this would have been impossible. This actually makes me curious to see if I can break this and get an even higher limit. I failed to capture quite a bunch of creatures. I think if I was successful of grabbing every single one, or took his dungeon slower, I would have had a longer time taking more of his troops. I am curious if there is a limit to the amount you can convert before it won't let you anymore or the game just crashes.
    Last edited by Metal Gear Rex; December 29th, 2013 at 07:17. Reason: moving posts around for organization

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