Script errors:
- Put REM in front of commenting lines. It's been 2-3 times I told you that, why don't you do it?
- QUICK_INFORMATION doesn't have a third parameter. You first specify the number, then the message. By adding the player at the end, you make QUICK_INFORMATION commands not showing in-game.
- You forgot ENDIF when we claim the Guard post.
- SET_FLAG commands are wrong once again. It must be: SET_FLAG(PLAYERX,FLAGY,Z) where X, Y and Z are numbers.
- In fact, concerning flags, some flags are totally useless. And it is also useless to set a flag to 0 since it has this value at the beginning of the map.
- You have too much ENDIFs in your script. Way too much.
- A lot of NEXT_COMMAND_REUSABLE commands are missing.
- One of your timers, TIMER0 of PLAYER0, isn't even triggered at all.
- Capital letter at the beginning of a sentence.
- ) missing at the end of a command.
- IF_AVAILABLE command is wrong. Must be IF_AVAILABLE(PLAYER0,POWER_IMP == 0)
Code:
IF(PLAYER0,TOTAL_CREATURES < 2)
IF(PLAYER0,KNIGHT == 0)
LOSE_GAME
ENDIF
ENDIF
- Here, if we have a creature and it is not a knight, we lose?
- It is required to get 2 guard posts in order to make it available to build. Is it intended? (Same goes for Workshop and Scavenger room, but it's less important)
About your map:
- It is impossible to claim the yellow path. Why?
- Action point 1 is a bit misplaced. Is it intended?