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Thread: No sound at all?

  
  1. #1

    Exclamation No sound at all?

    I've just Installed the latest version of keeperFX, at the initial launch of game the animated video there's sound. Once I click passed that, the game is completely silent! Clicking tabs make no sound, ingame there's no sound, I've checked my sound folder all files are there, checked sound setting in game, turned it up on max still nothing... Any help on this would be appreciated! DK is not the same without sound!!

    Also I don't mean the music theme the game has, there's literally no sound at all.. it's like a silent game!
    Last edited by HuKo; June 30th, 2013 at 08:33.

  2. #2
    Dragon DragonsLover's Avatar
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    Aug 2009
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    Quebec
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    Steam ID: dragonslover

    Default Re: No sound at all?

    Weird. Did you check the KeeperFX log for errors? Copy-paste its content here.
    I like dragons! They're the center of my life! I'll never forget them...



  3. #3

    Default Re: No sound at all?

    Quote Originally Posted by DragonsLover View Post
    Weird. Did you check the KeeperFX log for errors? Copy-paste its content here.
    Here it is:

    Code:
    Dungeon Keeper FX ver 0.4.2.742 (heavylog release)
    LOG CREATED  @ 11:02:30  30-06-2013
    
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 7 stepping 2 features bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: load_configuration: Starting
    Sync: load_configuration: Processing Config file, 884 bytes
    Sync: load_configuration: Config loaded
    Sync: setup_screen_mode_zero: Setting up mode 28
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: Moon phase 0.3901
    Sync: init_sound: Starting
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: play_smk_via_buffer: Starting
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: initial_setup: Starting
    Sync: LbMouseChangeMoveRatio: New ratio 128x128
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: load_settings: Starting
    Sync: setup_gui_strings_data: Starting
    Sync: setup_heaps: Starting
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Starting
    Sync: Sound samples in banks: 840,126
    Sync: init_keeper: Starting
    Sync: init_rgb2idx_table: Reading rgb-to-index color table file "./data/colours.col".
    Sync: init_redpal_table: Reading red-blended color table file "./data/redpal.col".
    Sync: init_whitepal_table: Reading white-blended color table file "./data/whitepal.col".
    Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
    Sync: load_terrain_config_file: Parsing global terrain config file "./fxdata/terrain.cfg".
    Sync: load_objects_config_file: Parsing global objects config file "./fxdata/objects.cfg".
    Sync: load_trapdoor_config_file: Parsing global traps and doors config file "./fxdata/trapdoor.cfg".
    Sync: load_lenses_config_file: Parsing global eye lenses config file "./fxdata/lenses.cfg".
    Sync: load_magic_config_file: Parsing global magic config file "./fxdata/magic.cfg".
    Sync: load_creaturestates_config_file: Parsing global creature states config file "./fxdata/crstates.cfg".
    Sync: load_terrain_config_file: Reading global terrain config file "./fxdata/terrain.cfg".
    Sync: load_objects_config_file: Reading global objects config file "./fxdata/objects.cfg".
    Sync: load_trapdoor_config_file: Reading global traps and doors config file "./fxdata/trapdoor.cfg".
    Sync: load_lenses_config_file: Reading global eye lenses config file "./fxdata/lenses.cfg".
    Sync: load_magic_config_file: Reading global magic config file "./fxdata/magic.cfg".
    Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
    Sync: load_creaturestates_config_file: Reading global creature states config file "./fxdata/crstates.cfg".
    Sync: load_rules_config_file: Reading global rules config file "./fxdata/rules.cfg".
    Sync: load_creaturemodel_config_file: Reading model 1 from global creature model config file "./creatrs/wizard.cfg".
    Sync: load_creaturemodel_config_file: Reading model 2 from global creature model config file "./creatrs/barbarian.cfg".
    Sync: load_creaturemodel_config_file: Reading model 3 from global creature model config file "./creatrs/archer.cfg".
    Sync: load_creaturemodel_config_file: Reading model 4 from global creature model config file "./creatrs/monk.cfg".
    Sync: load_creaturemodel_config_file: Reading model 5 from global creature model config file "./creatrs/dwarfa.cfg".
    Sync: load_creaturemodel_config_file: Reading model 6 from global creature model config file "./creatrs/knight.cfg".
    Sync: load_creaturemodel_config_file: Reading model 7 from global creature model config file "./creatrs/avatar.cfg".
    Sync: load_creaturemodel_config_file: Reading model 8 from global creature model config file "./creatrs/tunneller.cfg".
    Sync: load_creaturemodel_config_file: Reading model 9 from global creature model config file "./creatrs/witch.cfg".
    Sync: load_creaturemodel_config_file: Reading model 10 from global creature model config file "./creatrs/giant.cfg".
    Sync: load_creaturemodel_config_file: Reading model 11 from global creature model config file "./creatrs/fairy.cfg".
    Sync: load_creaturemodel_config_file: Reading model 12 from global creature model config file "./creatrs/thief.cfg".
    Sync: load_creaturemodel_config_file: Reading model 13 from global creature model config file "./creatrs/samurai.cfg".
    Sync: load_creaturemodel_config_file: Reading model 14 from global creature model config file "./creatrs/horny.cfg".
    Sync: load_creaturemodel_config_file: Reading model 15 from global creature model config file "./creatrs/skeleton.cfg".
    Sync: load_creaturemodel_config_file: Reading model 16 from global creature model config file "./creatrs/troll.cfg".
    Sync: load_creaturemodel_config_file: Reading model 17 from global creature model config file "./creatrs/dragon.cfg".
    Sync: load_creaturemodel_config_file: Reading model 18 from global creature model config file "./creatrs/demonspawn.cfg".
    Sync: load_creaturemodel_config_file: Reading model 19 from global creature model config file "./creatrs/fly.cfg".
    Sync: load_creaturemodel_config_file: Reading model 20 from global creature model config file "./creatrs/dark_mistress.cfg".
    Sync: load_creaturemodel_config_file: Reading model 21 from global creature model config file "./creatrs/sorceror.cfg".
    Sync: load_creaturemodel_config_file: Reading model 22 from global creature model config file "./creatrs/bile_demon.cfg".
    Sync: load_creaturemodel_config_file: Reading model 23 from global creature model config file "./creatrs/imp.cfg".
    Sync: load_creaturemodel_config_file: Reading model 24 from global creature model config file "./creatrs/bug.cfg".
    Sync: load_creaturemodel_config_file: Reading model 25 from global creature model config file "./creatrs/vampire.cfg".
    Sync: load_creaturemodel_config_file: Reading model 26 from global creature model config file "./creatrs/spider.cfg".
    Sync: load_creaturemodel_config_file: Reading model 27 from global creature model config file "./creatrs/hell_hound.cfg".
    Sync: load_creaturemodel_config_file: Reading model 28 from global creature model config file "./creatrs/ghost.cfg".
    Sync: load_creaturemodel_config_file: Reading model 29 from global creature model config file "./creatrs/tentacle.cfg".
    Sync: load_creaturemodel_config_file: Reading model 30 from global creature model config file "./creatrs/orc.cfg".
    Sync: load_creaturemodel_config_file: Reading model 31 from global creature model config file "./creatrs/floating_spirit.cfg".
    Sync: load_stats_files: Finished
    Sync: check_and_auto_fix_stats: Starting
    Sync: check_and_auto_fix_stats: Finished
    Sync: load_cube_file: Reading binary cubes config file "./data/cube.dat".
    Sync: load_anim_file: Starting
    Sync: load_anim_file: Reading animated tmap file "./data/tmapanim.dat".
    Sync: init_keeper: Finished
    Sync: Pentium Pro polygon rendering on
    Sync: setup_3d: Starting
    Sync: init_fades_table: Reading fade table file "./data/tables.dat".
    Sync: Recomputing fade tables
    Sync: init_alpha_table: Reading alpha color table file "./data/alpha.col".
    Sync: init_lookups: Starting
    Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
    Sync: game_loop: Entering gameplay loop.
    Sync: wait_at_frontend: Falling into frontend menu.
    Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
    Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
    Sync: load_campaign: Parsing campaign file "cqarctic.cfg".
    Sync: load_campaign: Parsing campaign file "dstninja.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
    Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
    Sync: load_campaign: Parsing campaign file "grkreign.cfg".
    Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
    Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
    Sync: load_campaign: Parsing campaign file "keeporig.cfg".
    Sync: load_campaign: Parsing campaign file "lqizgood.cfg".
    Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
    Sync: load_campaign: Parsing campaign file "ncastles.cfg".
    Sync: load_campaign: Parsing campaign file "postanck.cfg".
    Sync: load_campaign: Parsing campaign file "pstunded.cfg".
    Sync: load_campaign: Parsing campaign file "questfth.cfg".
    Sync: load_campaign: Parsing campaign file "twinkprs.cfg".
    Sync: load_campaign: Parsing campaign file "undedkpr.cfg".
    Sync: load_campaigns_list: Found 20 campaign files, properly loaded 20.
    Sync: setup_screen_mode_minimal: Setting up mode 28
    LbDataFree: freeing "data/hpointer.dat"...done
    LbDataFree: freeing "data/hpointer.tab"...done
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: frontend_set_state: State 0 will be switched to 1
    Sync: Frontend state change from 0 into 1
    Sync: continue_game_available: Starting
    Sync: change_campaign: Starting
    Sync: load_campaign: Reading campaign file "keeporig.cfg".
    Sync: parse_campaign_map_blocks: Starting
    Sync: is_bonus_level: Level 80 not recognized as bonus
    Sync: is_extra_level: Level 80 not recognized as extra
    Sync: is_bonus_level: Level 81 not recognized as bonus
    Sync: is_extra_level: Level 81 not recognized as extra
    Sync: is_bonus_level: Level 82 not recognized as bonus
    Sync: is_extra_level: Level 82 not recognized as extra
    Sync: is_bonus_level: Level 83 not recognized as bonus
    Sync: is_extra_level: Level 83 not recognized as extra
    Sync: is_bonus_level: Level 84 not recognized as bonus
    Sync: is_extra_level: Level 84 not recognized as extra
    Sync: is_bonus_level: Level 85 not recognized as bonus
    Sync: is_extra_level: Level 85 not recognized as extra
    Sync: is_bonus_level: Level 86 not recognized as bonus
    Sync: is_extra_level: Level 86 not recognized as extra
    Sync: is_bonus_level: Level 87 not recognized as bonus
    Sync: is_extra_level: Level 87 not recognized as extra
    Sync: is_bonus_level: Level 88 not recognized as bonus
    Sync: is_extra_level: Level 88 not recognized as extra
    Sync: is_bonus_level: Level 91 not recognized as bonus
    Sync: is_extra_level: Level 91 not recognized as extra
    Sync: is_bonus_level: Level 93 not recognized as bonus
    Sync: is_extra_level: Level 93 not recognized as extra
    Sync: is_bonus_level: Level 94 not recognized as bonus
    Sync: is_extra_level: Level 94 not recognized as extra
    Sync: is_bonus_level: Level 95 not recognized as bonus
    Sync: is_extra_level: Level 95 not recognized as extra
    Sync: is_bonus_level: Level 97 not recognized as bonus
    Sync: is_extra_level: Level 97 not recognized as extra
    Sync: is_bonus_level: Level 92 not recognized as bonus
    Sync: is_extra_level: Level 92 not recognized as extra
    Sync: level_lof_file_parse: Starting for "map00055.lof"
    Sync: level_lof_file_parse: Starting for "map00056.lof"
    Sync: level_lof_file_parse: Starting for "map00057.lof"
    Sync: level_lof_file_parse: Starting for "map00058.lof"
    Sync: level_lof_file_parse: Starting for "map00059.lof"
    Sync: level_lof_file_parse: Starting for "map00065.lof"
    Sync: level_lof_file_parse: Starting for "map00066.lof"
    Sync: level_lof_file_parse: Starting for "map00067.lof"
    Sync: level_lof_file_parse: Starting for "map00068.lof"
    Sync: level_lof_file_parse: Starting for "map00069.lof"
    Sync: level_lof_file_parse: Starting for "map00075.lof"
    Sync: level_lof_file_parse: Starting for "map00076.lof"
    Sync: level_lof_file_parse: Starting for "map00077.lof"
    Sync: level_lof_file_parse: Starting for "map00078.lof"
    Sync: level_lof_file_parse: Starting for "map00079.lof"
    Sync: level_lof_file_parse: Starting for "map00122.lof"
    Sync: level_lof_file_parse: Starting for "map00123.lof"
    Sync: level_lof_file_parse: Starting for "map00124.lof"
    Sync: level_lof_file_parse: Starting for "map00126.lof"
    Sync: level_lof_file_parse: Starting for "map00127.lof"
    Sync: level_lof_file_parse: Starting for "map00130.lof"
    Sync: level_lof_file_parse: Starting for "map00131.lof"
    Sync: level_lof_file_parse: Starting for "map00132.lof"
    Sync: level_lof_file_parse: Starting for "map00133.lof"
    Sync: level_lof_file_parse: Starting for "map00135.lof"
    Sync: level_lof_file_parse: Starting for "map00145.lof"
    Sync: level_lof_file_parse: Starting for "map00146.lof"
    Sync: level_lof_file_parse: Starting for "map00147.lof"
    Sync: level_lof_file_parse: Starting for "map00149.lof"
    Sync: level_lof_file_parse: Starting for "map00150.lof"
    Sync: continue_game_available: Continue to level 1 is available
    Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
    Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: frontend_start_new_game: Clicked
    Sync: frontend_set_state: State 1 will be switched to 31
    Sync: turn_off_menu: Menu ID 18
    Sync: turn_off_menu: Menu number 0
    Sync: Frontend state change from 1 into 31
    Sync: add_to_menu_stack: Menu 41 put on stack, at position 0.
    Sync: Created menu ID 41 at slot 0, pos (0,0) size (640,480)
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Land selection"
    Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: frontend_start_new_campaign: Starting
    Sync: change_campaign: Starting
    Sync: frontend_set_state: State 31 will be switched to 3
    Sync: turn_off_menu: Menu ID 41
    Sync: turn_off_menu: Menu number 0
    Sync: Frontend state change from 31 into 3
    Sync: frontmap_load: Starting
    Sync: load_map_and_window: Starting
    Sync: load_map_and_window: Finished
    Sync: frontmap_load: Zoom hotspot set to (808,546) without fade
    Sync: get_extra_level: Extra level kind 1 has number 105
    Sync: get_extra_level: Extra level kind 1 has number 105
    Sync: get_extra_level: Extra level kind 2 has number 0
    Sync: frontmap_load: Finished
    Sync: get_gui_inputs: Finished
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: frontmap_update_zoom: Stopping fade
    Sync: frontend_set_state: State 3 will be switched to 7
    Sync: frontmap_unload: Starting
    Sync: clear_computer: Starting
    Sync: clear_dungeons: Starting
    LbDataFree: freeing "ldata/dkflag00.dat"...done
    LbDataFree: freeing "ldata/dkflag00.tab"...done
    Sync: Frontend state change from 3 into 7
    Sync: frontmap_update: Zoom end
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_set_state: State 7 will be switched to 0
    Sync: Frontend state change from 7 into 0
    Sync: setup_screen_mode: Setting up mode 29
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: setup_screen_mode: Entering hi-res mode 29, resolution 1024x768.
    Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: LbMouseChangeMoveRatio: New ratio 400x400
    Sync: initialise_eye_lenses: Starting
    Sync: initialise_eye_lenses: Buffer dimensions (1024,768)
    Sync: setup_heap_memory: Starting
    Sync: setup_heap_memory: Freeing old Graphics heap
    Sync: GraphicsHeap Size 8388608
    Sync: setup_heap_manager: Starting
    Sync: setup_screen_mode: Finished
    Sync: reenter_video_mode: Switched video to 1024x768x32 (mode 29)
    Sync: startup_network_game: Starting up network game
    Sync: init_level: Starting
    Sync: free_swipe_graphic: Starting
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: reset_heap_manager: Starting
    Sync: setup_heap_manager: Starting
    Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
    Sync: load_terrain_config_file: Parsing global terrain config file "./fxdata/terrain.cfg".
    Sync: load_objects_config_file: Parsing global objects config file "./fxdata/objects.cfg".
    Sync: load_trapdoor_config_file: Parsing global traps and doors config file "./fxdata/trapdoor.cfg".
    Sync: load_lenses_config_file: Parsing global eye lenses config file "./fxdata/lenses.cfg".
    Sync: load_magic_config_file: Parsing global magic config file "./fxdata/magic.cfg".
    Sync: load_creaturestates_config_file: Parsing global creature states config file "./fxdata/crstates.cfg".
    Sync: load_terrain_config_file: Reading global terrain config file "./fxdata/terrain.cfg".
    Sync: load_objects_config_file: Reading global objects config file "./fxdata/objects.cfg".
    Sync: load_trapdoor_config_file: Reading global traps and doors config file "./fxdata/trapdoor.cfg".
    Sync: load_lenses_config_file: Reading global eye lenses config file "./fxdata/lenses.cfg".
    Sync: load_magic_config_file: Reading global magic config file "./fxdata/magic.cfg".
    Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
    Sync: load_creaturestates_config_file: Reading global creature states config file "./fxdata/crstates.cfg".
    Sync: load_rules_config_file: Reading global rules config file "./fxdata/rules.cfg".
    Sync: load_creaturemodel_config_file: Reading model 1 from global creature model config file "./creatrs/wizard.cfg".
    Sync: load_creaturemodel_config_file: Reading model 2 from global creature model config file "./creatrs/barbarian.cfg".
    Sync: load_creaturemodel_config_file: Reading model 3 from global creature model config file "./creatrs/archer.cfg".
    Sync: load_creaturemodel_config_file: Reading model 4 from global creature model config file "./creatrs/monk.cfg".
    Sync: load_creaturemodel_config_file: Reading model 5 from global creature model config file "./creatrs/dwarfa.cfg".
    Sync: load_creaturemodel_config_file: Reading model 6 from global creature model config file "./creatrs/knight.cfg".
    Sync: load_creaturemodel_config_file: Reading model 7 from global creature model config file "./creatrs/avatar.cfg".
    Sync: load_creaturemodel_config_file: Reading model 8 from global creature model config file "./creatrs/tunneller.cfg".
    Sync: load_creaturemodel_config_file: Reading model 9 from global creature model config file "./creatrs/witch.cfg".
    Sync: load_creaturemodel_config_file: Reading model 10 from global creature model config file "./creatrs/giant.cfg".
    Sync: load_creaturemodel_config_file: Reading model 11 from global creature model config file "./creatrs/fairy.cfg".
    Sync: load_creaturemodel_config_file: Reading model 12 from global creature model config file "./creatrs/thief.cfg".
    Sync: load_creaturemodel_config_file: Reading model 13 from global creature model config file "./creatrs/samurai.cfg".
    Sync: load_creaturemodel_config_file: Reading model 14 from global creature model config file "./creatrs/horny.cfg".
    Sync: load_creaturemodel_config_file: Reading model 15 from global creature model config file "./creatrs/skeleton.cfg".
    Sync: load_creaturemodel_config_file: Reading model 16 from global creature model config file "./creatrs/troll.cfg".
    Sync: load_creaturemodel_config_file: Reading model 17 from global creature model config file "./creatrs/dragon.cfg".
    Sync: load_creaturemodel_config_file: Reading model 18 from global creature model config file "./creatrs/demonspawn.cfg".
    Sync: load_creaturemodel_config_file: Reading model 19 from global creature model config file "./creatrs/fly.cfg".
    Sync: load_creaturemodel_config_file: Reading model 20 from global creature model config file "./creatrs/dark_mistress.cfg".
    Sync: load_creaturemodel_config_file: Reading model 21 from global creature model config file "./creatrs/sorceror.cfg".
    Sync: load_creaturemodel_config_file: Reading model 22 from global creature model config file "./creatrs/bile_demon.cfg".
    Sync: load_creaturemodel_config_file: Reading model 23 from global creature model config file "./creatrs/imp.cfg".
    Sync: load_creaturemodel_config_file: Reading model 24 from global creature model config file "./creatrs/bug.cfg".
    Sync: load_creaturemodel_config_file: Reading model 25 from global creature model config file "./creatrs/vampire.cfg".
    Sync: load_creaturemodel_config_file: Reading model 26 from global creature model config file "./creatrs/spider.cfg".
    Sync: load_creaturemodel_config_file: Reading model 27 from global creature model config file "./creatrs/hell_hound.cfg".
    Sync: load_creaturemodel_config_file: Reading model 28 from global creature model config file "./creatrs/ghost.cfg".
    Sync: load_creaturemodel_config_file: Reading model 29 from global creature model config file "./creatrs/tentacle.cfg".
    Sync: load_creaturemodel_config_file: Reading model 30 from global creature model config file "./creatrs/orc.cfg".
    Sync: load_creaturemodel_config_file: Reading model 31 from global creature model config file "./creatrs/floating_spirit.cfg".
    Sync: load_stats_files: Finished
    Sync: check_and_auto_fix_stats: Starting
    Sync: check_and_auto_fix_stats: Finished
    Sync: preload_script: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.txt" loaded.
    Sync: preload_script: Finished
    Sync: load_single_map_file_to_buffer: Map file "map00001.dat" loaded.
    Sync: load_map_flag_file: Starting
    Sync: Optional file "map00001.flg" doesn't exist or is too small.
    Sync: load_single_map_file_to_buffer: Map file "map00001.clm" loaded.
    Sync: load_slab_datclm_files: Starting
    Sync: load_slabdat_file: Starting
    Sync: load_slab_tng_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.lgt" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00001.own" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00001.wib" loaded.
    Sync: load_single_map_file_to_buffer: Map file "map00001.inf" loaded.
    Sync: load_texture_map_file: Starting
    Sync: load_action_point_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.apt" loaded.
    Sync: load_map_slab_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.slb" loaded.
    Sync: initialise_map_collides: Starting
    Sync: initialise_map_health: Starting
    Sync: initialise_map_rooms: Starting
    Sync: create_room: Starting to make ENTRANCE at (124,100)
    Sync: create_room_flag: Starting for ENTRANCE at (124,100)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
    Sync: create_room: Starting to make ENTRANCE at (127,100)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
    Sync: create_room: Starting to make ENTRANCE at (130,100)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
    Sync: create_room: Starting to make ENTRANCE at (124,103)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
    Sync: create_room: Starting to make ENTRANCE at (127,103)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
    Sync: create_room: Starting to make ENTRANCE at (130,103)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
    Sync: create_room: Starting to make ENTRANCE at (124,106)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
    Sync: create_room: Starting to make ENTRANCE at (127,106)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
    Sync: create_room: Starting to make ENTRANCE at (130,106)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
    Sync: create_room: Starting to make DUNGEON_HEART at (124,127)
    Sync: create_room_flag: Starting for DUNGEON_HEART at (124,127)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
    Sync: create_room: Starting to make DUNGEON_HEART at (127,127)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
    Sync: create_room: Starting to make DUNGEON_HEART at (130,127)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
    Sync: create_room: Starting to make DUNGEON_HEART at (124,130)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
    Sync: create_room: Starting to make DUNGEON_HEART at (127,130)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
    Sync: create_room: Starting to make DUNGEON_HEART at (130,130)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
    Sync: create_room: Starting to make DUNGEON_HEART at (124,133)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
    Sync: create_room: Starting to make DUNGEON_HEART at (127,133)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
    Sync: create_room: Starting to make DUNGEON_HEART at (130,133)
    Sync: create_room: Done
    Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
    Sync: load_map_wlb_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.wlb" loaded.
    Sync: load_thing_file: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.tng" loaded.
    Sync: set_start_state_f: create_creature: Starting for creature IMP index 6, owner 0, last state Unused, stacked Unused
    Sync: initialise_thing_state: State change Unused to CreatureDormant for creature IMP index 6
    Sync: set_start_state_f: create_creature: Starting for creature IMP index 7, owner 0, last state Unused, stacked Unused
    Sync: initialise_thing_state: State change Unused to CreatureDormant for creature IMP index 7
    Sync: set_start_state_f: create_creature: Starting for creature IMP index 9, owner 0, last state Unused, stacked Unused
    Sync: initialise_thing_state: State change Unused to CreatureDormant for creature IMP index 9
    Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
    Navi: triangulate_area: F=0 Area 000,000 256,256 T=0000
    Navi: triangulation_border_init: Starting
    Sync: find_players_dungeon_heart: No heart for player 4
    Sync: set_chosen_spell_none: Setting to 0
    Sync: init_players_local_game: Starting
    Sync: init_player: Starting
    Sync: setup_engine_window: Starting for size (1024,768) at (0,0)
    Sync: set_gui_visible: Starting
    Sync: setup_engine_window: Starting for size (1024,768) at (140,0)
    Sync: add_to_menu_stack: Menu 1 put on stack, at position 0.
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (140,400)
    Sync: add_to_menu_stack: Menu 2 put on stack, at position 1.
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (140,400)
    Sync: pannel_map_update: Starting
    Sync: startup_network_game: Setting up uninitialized players as zombie players
    Sync: script_support_setup_player_as_zombie_keeper: Starting for player 1
    Sync: find_players_dungeon_heart: No heart for player 1
    Sync: script_support_setup_player_as_zombie_keeper: Starting for player 2
    Sync: find_players_dungeon_heart: No heart for player 2
    Sync: script_support_setup_player_as_zombie_keeper: Starting for player 3
    Sync: find_players_dungeon_heart: No heart for player 3
    Sync: post_init_level: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: check_map_for_gold: Starting
    Sync: check_map_for_gold: Found 1 possible digging locations
    Sync: load_script: Starting
    Sync: load_single_map_file_to_buffer: Map file "map00001.txt" loaded.
    Sync: script_process_value: Setting player 0 max attracted creatures to 7.
    Sync: set_power_available: Starting for spell 4, player 0, state 1,1
    Sync: set_power_available: Starting for spell 1, player 0, state 1,1
    Sync: set_power_available: Starting for spell 2, player 0, state 1,0
    load_script: Used script resources: 2/16 tunneller triggers, 1/48 party triggers, 45/64 script values, 34/48 IF conditions, 2/16 party definitions
    Sync: set_start_state_f: init_creature_state: Starting for creature IMP index 9, owner 0, last state CreatureDormant, stacked Unused
    Sync: initialise_thing_state: State change CreatureDormant to ImpDoingNothing for creature IMP index 9
    Sync: set_start_state_f: init_creature_state: Starting for creature IMP index 7, owner 0, last state CreatureDormant, stacked Unused
    Sync: initialise_thing_state: State change CreatureDormant to ImpDoingNothing for creature IMP index 7
    Sync: set_start_state_f: init_creature_state: Starting for creature IMP index 6, owner 0, last state CreatureDormant, stacked Unused
    Sync: initialise_thing_state: State change CreatureDormant to ImpDoingNothing for creature IMP index 6
    Sync: post_init_level: Finished
    Sync: post_init_packets: Starting
    Sync: pinstfs_zoom_to_heart: Starting for player 0
    Sync: create_and_control_creature_as_controller: Request for breed 31 at (32640,35200,1024)
    Sync: set_start_state_f: create_creature: Starting for creature FLOATING_SPIRIT index 20, owner 0, last state Unused, stacked Unused
    Sync: initialise_thing_state: State change Unused to Unused for creature FLOATING_SPIRIT index 20
    Sync: setup_engine_window: Starting for size (1024,768) at (0,0)
    Sync: set_start_state_f: create_and_control_creature_as_controller: Starting for creature FLOATING_SPIRIT index 20, owner 0, last state Unused, stacked Unused
    Sync: initialise_thing_state: State change Unused to ManualControl for creature FLOATING_SPIRIT index 20
    Sync: setup_eye_lens: Starting for lens 0
    Sync: clear_lens_palette: Staring
    Sync: clear_lens_palette: Clear not needed
    Sync: keeper_gameplay_loop: Starting
    Sync: keeper_gameplay_loop: Entering the gameplay loop for level 1
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 0
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 1
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 2
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 121,130 to 120,127
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31104,33408 to 30848,32640 on turn 2
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (30848,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,121) to (130,120)
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 127,124 to 126,126
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 32640,31872 to 32384,32384 on turn 2
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (32384,32384), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,127) to (124,126)
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 127,136 to 130,136
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 32640,34944 to 33408,34944 on turn 2
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (33408,34944), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,127) to (136,130)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 3
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 4
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 5
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 6
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 7
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 8
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 9
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 10
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 11
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 12
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 13
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 120,127 to 122,131
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 30848,32640 to 31360,33664 on turn 13
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (31360,33664), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,120) to (127,122)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 14
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
    Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_creature_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_tooltip: Starting
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 15
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_creature_control_packet_control: Starting
    Sync: process_players_creature_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 130,136 to 130,133
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33408,34944 to 33408,34176 on turn 15
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (33408,34176), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,130) to (136,130)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: leave_creature_as_controller: Starting
    Sync: setup_engine_window: Starting for size (1024,768) at (140,0)
    Sync: set_start_state_f: leave_creature_as_controller: Starting for creature FLOATING_SPIRIT index 20, owner 0, last state ManualControl, stacked Unused
    Sync: initialise_thing_state: State change ManualControl to Unused for creature FLOATING_SPIRIT index 20
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 2 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 16
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 115.
    Sync: process_players_global_packet_action: Starting
    Sync: go_on_then_activate_the_event_box: Starting for event kind 3
    Sync: add_to_menu_stack: Menu 16 put on stack, at position 2.
    Sync: Created menu ID 16 at slot 2, pos (250,682) size (480,86)
    Sync: turn_off_menu: Menu ID 34
    Sync: turn_off_menu: Menu number -1
    Sync: turn_off_menu: Menu ID 27
    Sync: turn_off_menu: Menu number -1
    Sync: turn_off_menu: Menu ID 28
    Sync: turn_off_menu: Menu number -1
    Sync: turn_off_menu: Menu ID 29
    Sync: turn_off_menu: Menu number -1
    Sync: go_on_then_activate_the_event_box: Finished
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 126,126 to 131,126
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 32384,32384 to 33664,32384 on turn 16
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   3 waypoints, start: (33023,32255), (33281,32255), (33664,32384), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,126) to (126,131)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 17
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 18
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls4 Othrs3 Total23
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 19
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls5 Othrs3 Total24
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 20
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 21
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 22
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls10 Othrs3 Total29
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 23
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls12 Othrs3 Total31
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 24
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls14 Othrs3 Total33
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 25
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls14 Othrs3 Total33
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 26
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls15 Othrs3 Total34
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 27
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 28
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 130,133 to 131,130
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33408,34176 to 33664,33408 on turn 28
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (33664,33408), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,130) to (133,131)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 29
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 30
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting for creature fade
    Sync: input: Finished
    Sync: update: Starting for turn 31
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 32
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls15 Othrs3 Total34
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 33
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls14 Othrs3 Total33
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 34
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 122,131 to 121,126
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31360,33664 to 31104,32384 on turn 34
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (31104,32384), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,122) to (131,121)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls13 Othrs3 Total32
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 35
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls12 Othrs3 Total31
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 36
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls11 Othrs3 Total30
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 37
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls10 Othrs3 Total29
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 38
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 39
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 131,130 to 129,127
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33664,33408 to 33152,32640 on turn 39
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   2 waypoints, start: (33281,32767), (33152,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,131) to (130,129)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 40
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 131,126 to 132,126
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33664,32384 to 33920,32384 on turn 40
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (33920,32384), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,131) to (126,132)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 41
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 42
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 43
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 44
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 45
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 46
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 132,126 to 132,131
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33920,32384 to 33920,33664 on turn 46
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (33920,33664), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,132) to (126,132)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 47
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 48
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 49
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 50
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 51
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls10 Othrs3 Total29
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 52
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls11 Othrs3 Total30
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 53
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: update_camera_zoom_bounds: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls12 Othrs3 Total31
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 54
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls13 Othrs3 Total32
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 55
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls14 Othrs3 Total33
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 56
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 121,126 to 124,128
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31104,32384 to 31872,32896 on turn 56
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   2 waypoints, start: (31745,32767), (31872,32896), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,121) to (126,124)
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 129,127 to 127,128
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33152,32640 to 32640,32896 on turn 56
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (32640,32896), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,129) to (127,127)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls15 Othrs3 Total34
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 57
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 58
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 59
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 60
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 61
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 62
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 63
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 64
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 65
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 132,131 to 137,130
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33920,33664 to 35200,33408 on turn 65
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (35200,33408), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,132) to (131,137)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 66
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 67
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 68
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 127,128 to 130,128
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 32640,32896 to 33408,32896 on turn 68
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   3 waypoints, start: (33023,33025), (33281,33025), (33408,32896), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,127) to (128,130)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls15 Othrs3 Total34
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 69
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls14 Othrs3 Total33
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 70
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls13 Othrs3 Total32
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 71
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls12 Othrs3 Total31
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 72
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls11 Othrs3 Total30
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 73
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls10 Othrs3 Total29
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 74
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 75
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 76
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 124,128 to 122,127
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31872,32896 to 31360,32640 on turn 76
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   2 waypoints, start: (31744,32767), (31360,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,124) to (128,122)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 77
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 78
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 79
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 80
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 81
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 82
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 83
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 84
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls6 Othrs3 Total25
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 85
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 137,130 to 132,130
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 35200,33408 to 33920,33408 on turn 85
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (33920,33408), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,137) to (130,132)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls5 Othrs3 Total24
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 86
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls6 Othrs3 Total25
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 87
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls6 Othrs3 Total25
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 88
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls6 Othrs3 Total25
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 89
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 130,128 to 133,126
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33408,32896 to 34176,32384 on turn 89
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (34176,32384), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,130) to (128,133)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 90
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 91
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 92
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 93
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 122,127 to 122,123
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31360,32640 to 31360,31616 on turn 93
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (31360,31616), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,122) to (127,122)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 94
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 95
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 96
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 97
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 98
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 99
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 100
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 101
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 102
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 133,126 to 134,124
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 34176,32384 to 34432,31872 on turn 102
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (34432,31872), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,133) to (126,134)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 103
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 104
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 105
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls6 Othrs3 Total25
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 106
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls5 Othrs3 Total25
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 0
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 107
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 132,130 to 130,130
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33920,33408 to 33408,33408 on turn 107
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (33408,33408), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,132) to (130,130)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls4 Othrs3 Total24
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 108
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total23
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 109
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 122,123 to 120,126
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31360,31616 to 30848,32384 on turn 109
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (30848,32384), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,122) to (123,120)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 110
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 111
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 134,124 to 132,128
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 34432,31872 to 33920,32896 on turn 111
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (33920,32896), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,134) to (124,132)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 112
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 113
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 114
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 115
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 130,130 to 131,127
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33408,33408 to 33664,32640 on turn 115
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   2 waypoints, start: (33536,32767), (33664,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,130) to (130,131)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 116
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 117
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 118
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 119
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 120
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 121
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 122
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 123
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 124
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 125
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 126
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 120,126 to 120,125
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 30848,32384 to 30848,32128 on turn 126
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (30848,32128), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,120) to (126,120)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 127
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 128
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 129
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 130
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 131
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 132
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Sync: imp_stack_update: Updating
    Sync: add_unclaimed_dead_bodies_to_imp_stack: Dungeon 0 has no graveyard
    Sync: check_out_imp_has_money_for_treasure_room: Starting for creature IMP index 7
    Sync: check_out_available_imp_tasks: Starting
    Sync: check_out_imp_has_money_for_treasure_room: Starting for creature IMP index 6
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 133
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 131,127 to 131,131
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33664,32640 to 33664,33664 on turn 133
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   2 waypoints, start: (33535,32768), (33664,33664), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,131) to (127,131)
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 132,128 to 132,131
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33920,32896 to 33920,33664 on turn 133
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (33920,33664), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,132) to (128,132)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 134
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 135
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 136
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Sync: check_out_imp_has_money_for_treasure_room: Starting for creature IMP index 9
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 137
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 120,125 to 120,127
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 30848,32128 to 30848,32640 on turn 137
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (30848,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,120) to (125,120)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 138
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 139
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 140
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 141
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 142
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 143
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 144
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 132,131 to 137,129
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33920,33664 to 35200,33152 on turn 144
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (35200,33152), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,132) to (131,137)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 145
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 146
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 147
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 148
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 149
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 3 active menus
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: add_to_menu_stack: Menu 8 put on stack, at position 3.
    Sync: Created menu ID 8 at slot 3, pos (428,314) size (308,120)
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 150
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 151
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 152
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 120,127 to 122,129
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 30848,32640 to 31360,33152 on turn 152
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (31360,33152), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,120) to (127,122)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 153
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 154
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 155
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 156
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 157
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls2 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 158
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 131,131 to 129,127
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33664,33664 to 33152,32640 on turn 158
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   2 waypoints, start: (33281,32767), (33152,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,131) to (131,129)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls3 Othrs3 Total23
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 159
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 160
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 161
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 162
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 163
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 122,129 to 117,129
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31360,33152 to 30080,33152 on turn 163
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (30080,33152), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,122) to (129,117)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 164
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: tag_cursor_blocks_dig: Starting
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 2
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 165
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 137,129 to 134,129
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 35200,33152 to 34432,33152 on turn 165
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (34432,33152), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,137) to (129,134)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 166
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls3 Othrs3 Total23
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 167
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls3 Othrs3 Total23
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 168
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 169
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 170
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 171
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 172
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls4 Othrs3 Total23
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 173
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls4 Othrs3 Total23
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 174
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 175
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 176
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 177
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 178
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 179
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: add_to_menu_stack: Menu 10 put on stack, at position 4.
    Sync: Created menu ID 10 at slot 4, pos (450,316) size (264,116)
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 180
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls3 Othrs3 Total23
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 181
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 134,129 to 133,128
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 34432,33152 to 34176,32896 on turn 181
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (34176,32896), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,134) to (129,133)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls3 Othrs3 Total23
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 182
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 183
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 129,127 to 127,127
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33152,32640 to 32640,32640 on turn 183
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (32640,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,129) to (127,127)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 184
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 117,129 to 115,130
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 30080,33152 to 29568,33408 on turn 184
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (29568,33408), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,117) to (129,115)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 185
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 186
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 187
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 188
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 133,128 to 132,131
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 34176,32896 to 33920,33664 on turn 188
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (33920,33664), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,133) to (128,132)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 189
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 190
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 191
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 127,127 to 128,125
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 32640,32640 to 32896,32128 on turn 191
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (32896,32128), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,127) to (127,128)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_small_map_inputs: Starting
    Sync: get_small_map_inputs: Finished
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 192
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 193
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: check_out_available_imp_tasks: Starting
    Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 115,130 to 114,128
    Navi: path_init8_wide_f: setup_person_move_to_position: Path from 29568,33408 to 29312,32896 on turn 193
    Navi: path_init8_wide_f: setup_person_move_to_position: Finished with   1 waypoints, start: (29312,32896), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
    Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,115) to (130,114)
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 194
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 0.
    Sync: process_players_global_packet_action: Starting
    Sync: process_players_dungeon_control_packet_control: Starting
    Sync: process_dungeon_control_packet_clicks: Starting for state 1
    Sync: set_mouse_light: Starting
    Sync: process_players_dungeon_control_packet_action: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: update_things: Starting
    Sync: update_things: Finished
    Sync: process_rooms: Starting
    Sync: process_rooms: Finished
    Sync: process_dungeons: Starting
    Sync: check_players_won: Starting
    Sync: check_players_lost: Starting
    Sync: process_dungeon_power_magic: Starting
    Sync: process_dungeon_devastation_effects: Starting
    Sync: process_entrance_generation: Starting
    Sync: generation_due_for_dungeon: Starting
    Sync: process_dungeons: Finished
    Sync: update_research: Starting
    Sync: update_manufacturing: Starting
    Sync: process_level_script: Starting
    Sync: process_players: Starting
    Sync: process_player_instances: Finished
    Sync: process_player_states: Starting
    Sync: process_players: Doing updates for player 0
    Sync: wander_point_update: Starting
    Sync: wander_point_update: Starting
    Sync: update_player_objectives: Starting for player 0
    Sync: process_action_points: Starting
    Sync: update_footsteps_nearest_camera: Starting
    Sync: process_armageddon: Starting
    Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
    Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
    Sync: message_update: Starting
    Sync: update_all_players_cameras: Starting
    Sync: update_player_sounds: Starting
    Sync: update_3d_sound_receiver: Starting
    Sync: find_nearest_rooms_for_ambient_sound: Starting
    Sync: process_3d_sounds: Starting
    Sync: update_player_sounds: Finished
    Sync: update: Finished
    Sync: keeper_screen_redraw: Starting
    Sync: setup_engine_window: Starting for size (884,768) at (140,0)
    Sync: redraw_display: Starting
    Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
    Sync: set_pointer_graphic: Setting to 1
    Sync: redraw_isometric_view: Starting
    Sync: update_explored_flags_for_power_sight: Starting
    Sync: engine: Starting
    Sync: draw_view: Starting
    Sync: display_drawlist: Starting
    Sync: draw_view: Finished
    Sync: remove_explored_flags_for_power_sight: Starting
    Sync: draw_overlay_things: Starting
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 4 active menus
    Sync: gui_pretty_background: Starting
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: message_draw: Starting
    Sync: gui_draw_all_boxes: Starting
    Sync: draw_power_hand: Starting
    Sync: draw_tooltip: Starting
    Sync: redraw_isometric_view: Finished
    Sync: draw_eastegg: Starting
    Sync: redraw_display: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: input: Starting
    Sync: get_inputs: Starting
    Sync: gui_process_inputs: Starting
    Sync: gui_process_inputs: Returning false
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: get_inputs: Getting inputs for view 1
    Sync: get_packet_control_mouse_clicks: Starting
    Sync: get_dungeon_speech_inputs: Starting
    Sync: input: Finished
    Sync: update: Starting for turn 195
    Sync: update_light_render_area: Starting
    Sync: process_packets: Starting
    Sync: process_players_packet: Processing player 0 packet of type 1.
    Sync: process_players_global_packet_action: Starting
    Sync: turn_off_menu: Menu ID 2
    Sync: turn_off_menu: Menu number 1
    Sync: turn_off_menu: Menu ID 10
    Sync: turn_off_menu: Menu number 4
    Sync: turn_off_menu: Menu ID 16
    Sync: turn_off_menu: Menu number 2
    Sync: frontend_save_continue_game: Starting
    Sync: clear_game_for_save: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: frontend_save_continue_game: No change in campaign position, victory state 0
    Sync: save_continue_game: Continue set to level 1 (loaded is 1)
    Sync: free_swipe_graphic: Starting
    Sync: process_players_packet: Finished
    Sync: process_packets: Finished
    Sync: draw_onscreen_direct_messages: Starting
    Sync: process_sound_heap: Starting
    Sync: keeper_gameplay_loop: Gameplay loop finished after 195 turns
    Sync: turn_off_menu: Menu ID 16
    Sync: turn_off_menu: Menu number 2
    Sync: delete_all_structures: Starting
    Sync: game_loop: Play time is 9 seconds
    Sync: reset_eye_lenses: Starting
    Sync: clear_lens_palette: Staring
    Sync: clear_lens_palette: Clear not needed
    Sync: reset_eye_lenses: Done
    Sync: wait_at_frontend: Falling into frontend menu.
    Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
    Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
    Sync: load_campaign: Parsing campaign file "cqarctic.cfg".
    Sync: load_campaign: Parsing campaign file "dstninja.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".
    Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
    Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
    Sync: load_campaign: Parsing campaign file "grkreign.cfg".
    Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
    Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
    Sync: load_campaign: Parsing campaign file "keeporig.cfg".
    Sync: load_campaign: Parsing campaign file "lqizgood.cfg".
    Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
    Sync: load_campaign: Parsing campaign file "ncastles.cfg".
    Sync: load_campaign: Parsing campaign file "postanck.cfg".
    Sync: load_campaign: Parsing campaign file "pstunded.cfg".
    Sync: load_campaign: Parsing campaign file "questfth.cfg".
    Sync: load_campaign: Parsing campaign file "twinkprs.cfg".
    Sync: load_campaign: Parsing campaign file "undedkpr.cfg".
    Sync: load_campaigns_list: Found 20 campaign files, properly loaded 20.
    Sync: setup_screen_mode_minimal: Setting up mode 28
    Sync: reset_eye_lenses: Starting
    Sync: clear_lens_palette: Staring
    Sync: clear_lens_palette: Clear not needed
    Sync: reset_eye_lenses: Done
    Sync: reset_heap_manager: Starting
    Sync: reset_heap_memory: Starting
    LbDataFree: freeing "data/guihi.dat"...done
    LbDataFree: freeing "data/guihi.tab"...done
    LbDataFree: freeing "data/font2-1.dat"...done
    LbDataFree: freeing "data/font2-1.tab"...done
    LbDataFree: freeing "data/hifont.dat"...done
    LbDataFree: freeing "data/hifont.tab"...done
    LbDataFree: freeing "data/slab0-1.dat"...done
    LbDataFree: freeing "data/gui2-0-1.dat"...done
    LbDataFree: freeing "data/gui2-0-1.tab"...done
    LbDataFree: freeing "*B_SCREEN"...done
    Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: get_startup_menu_state: Undecided victory state selected
    Sync: frontend_set_state: State 0 will be switched to 3
    Sync: Frontend state change from 0 into 3
    Sync: frontmap_load: Starting
    Sync: load_map_and_window: Starting
    Sync: load_map_and_window: Finished
    Sync: frontmap_load: Zoom hotspot set to (808,546) with fade
    Sync: get_extra_level: Extra level kind 1 has number 105
    Sync: get_extra_level: Extra level kind 1 has number 105
    Sync: get_extra_level: Extra level kind 2 has number 0
    Sync: frontmap_load: Finished
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontmap_update: Starting
    Sync: frontmap_update_zoom: Starting
    Sync: process_zoom_palette: Starting
    Sync: frontmap_update: Finished
    Sync: frontmap_draw: Starting
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: frontmap_input: Starting
    Sync: frontend_set_state: State 3 will be switched to 1
    Sync: frontmap_unload: Starting
    Sync: clear_computer: Starting
    Sync: clear_dungeons: Starting
    LbDataFree: freeing "ldata/dkflag00.dat"...done
    LbDataFree: freeing "ldata/dkflag00.tab"...done
    Sync: Frontend state change from 3 into 1
    Sync: continue_game_available: Starting
    Sync: change_campaign: Starting
    Sync: continue_game_available: Continue to level 1 is available
    Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
    Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus
    Sync: frontend_copy_mnu_background: Starting
    Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
    Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
    Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
    Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
    Sync: frontend_draw_button: Drawing type 1, text "Load Game"
    Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
    Sync: frontend_draw_button: Drawing type 1, text "Options"
    Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
    Sync: frontend_draw_button: Drawing type 1, text "Quit"
    Sync: draw_active_menus_buttons: Finished
    Sync: draw_active_menus_highlights: Starting
    Sync: draw_gui: Finished
    Sync: process_3d_sounds: Starting
    Sync: process_sound_heap: Starting
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: frontend_set_state: State 1 will be switched to 9
    Sync: turn_off_menu: Menu ID 18
    Sync: turn_off_menu: Menu number 0
    Sync: Frontend state change from 1 into 9
    Sync: get_gui_inputs: Finished
    Sync: wait_at_frontend: Frontend Update exit condition invoked
    Sync: frontend_set_state: State 9 will be switched to 0
    Sync: Frontend state change from 9 into 0
    Sync: game_loop: Done
    Sync: reset_game: Starting
    LbDataFree: freeing "*SCRATCH"...done
    LbDataFree: freeing "*TEXTURE_PAGE"...done
    LbDataFree: freeing "data/creature.tab"...done
    LbDataFree: freeing "data/palette.dat"...done
    LbDataFree: freeing "data/bluepal.dat"...done
    LbDataFree: freeing "data/redpall.dat"...done
    LbDataFree: freeing "data/lightng.pal"...done
    LbDataFree: freeing "data/dogpal.pal"...done
    LbDataFree: freeing "data/vampal.pal"...done
    Sync: LbBullfrogMain: finished properly

  4. #4

    Default Re: No sound at all?

    Figured it out, it seems like I can't use surround sound. I have 5 speakers and I had to change them to normal speakers that can only use 2...

  5. #5
    Dragon DragonsLover's Avatar
    Join Date
    Aug 2009
    Location
    Quebec
    Posts
    1,490
    Gamer IDs

    Steam ID: dragonslover

    Default Re: No sound at all?

    Okay. Because otherwise, I'd have tell you to use the latest nighty build.
    I like dragons! They're the center of my life! I'll never forget them...



  6. #6

    Default Re: No sound at all?

    Yeah, I was using the latest nighty build as well, thanks for your help!

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