Code:
Dungeon Keeper FX ver 0.4.2.742 (heavylog release)
LOG CREATED @ 11:02:30 30-06-2013
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: CPU GenuineIntel type 0 family 6 model 7 stepping 2 features bfebfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: load_configuration: Starting
Sync: load_configuration: Processing Config file, 884 bytes
Sync: load_configuration: Config loaded
Sync: setup_screen_mode_zero: Setting up mode 28
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: Moon phase 0.3901
Sync: init_sound: Starting
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: play_smk_via_buffer: Starting
LbDataFree: freeing "*PALETTE"...done
LbDataFree: freeing "*SCRATCH"...done
Sync: initial_setup: Starting
Sync: LbMouseChangeMoveRatio: New ratio 128x128
Sync: clear_game: Starting
Sync: clear_game_for_summary: Starting
Sync: delete_all_structures: Starting
Sync: clear_dungeons: Starting
Sync: clear_computer: Starting
Sync: ceiling_set_info: Starting
Sync: init_animating_texture_maps: Starting
Sync: load_settings: Starting
Sync: setup_gui_strings_data: Starting
Sync: setup_heaps: Starting
Sync: GraphicsHeap Size 8388608
Sync: SoundHeap Size 8388608
Sync: init_sound_heap_two_banks: Starting
Sync: Sound samples in banks: 840,126
Sync: init_keeper: Starting
Sync: init_rgb2idx_table: Reading rgb-to-index color table file "./data/colours.col".
Sync: init_redpal_table: Reading red-blended color table file "./data/redpal.col".
Sync: init_whitepal_table: Reading white-blended color table file "./data/whitepal.col".
Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
Sync: load_terrain_config_file: Parsing global terrain config file "./fxdata/terrain.cfg".
Sync: load_objects_config_file: Parsing global objects config file "./fxdata/objects.cfg".
Sync: load_trapdoor_config_file: Parsing global traps and doors config file "./fxdata/trapdoor.cfg".
Sync: load_lenses_config_file: Parsing global eye lenses config file "./fxdata/lenses.cfg".
Sync: load_magic_config_file: Parsing global magic config file "./fxdata/magic.cfg".
Sync: load_creaturestates_config_file: Parsing global creature states config file "./fxdata/crstates.cfg".
Sync: load_terrain_config_file: Reading global terrain config file "./fxdata/terrain.cfg".
Sync: load_objects_config_file: Reading global objects config file "./fxdata/objects.cfg".
Sync: load_trapdoor_config_file: Reading global traps and doors config file "./fxdata/trapdoor.cfg".
Sync: load_lenses_config_file: Reading global eye lenses config file "./fxdata/lenses.cfg".
Sync: load_magic_config_file: Reading global magic config file "./fxdata/magic.cfg".
Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
Sync: load_creaturestates_config_file: Reading global creature states config file "./fxdata/crstates.cfg".
Sync: load_rules_config_file: Reading global rules config file "./fxdata/rules.cfg".
Sync: load_creaturemodel_config_file: Reading model 1 from global creature model config file "./creatrs/wizard.cfg".
Sync: load_creaturemodel_config_file: Reading model 2 from global creature model config file "./creatrs/barbarian.cfg".
Sync: load_creaturemodel_config_file: Reading model 3 from global creature model config file "./creatrs/archer.cfg".
Sync: load_creaturemodel_config_file: Reading model 4 from global creature model config file "./creatrs/monk.cfg".
Sync: load_creaturemodel_config_file: Reading model 5 from global creature model config file "./creatrs/dwarfa.cfg".
Sync: load_creaturemodel_config_file: Reading model 6 from global creature model config file "./creatrs/knight.cfg".
Sync: load_creaturemodel_config_file: Reading model 7 from global creature model config file "./creatrs/avatar.cfg".
Sync: load_creaturemodel_config_file: Reading model 8 from global creature model config file "./creatrs/tunneller.cfg".
Sync: load_creaturemodel_config_file: Reading model 9 from global creature model config file "./creatrs/witch.cfg".
Sync: load_creaturemodel_config_file: Reading model 10 from global creature model config file "./creatrs/giant.cfg".
Sync: load_creaturemodel_config_file: Reading model 11 from global creature model config file "./creatrs/fairy.cfg".
Sync: load_creaturemodel_config_file: Reading model 12 from global creature model config file "./creatrs/thief.cfg".
Sync: load_creaturemodel_config_file: Reading model 13 from global creature model config file "./creatrs/samurai.cfg".
Sync: load_creaturemodel_config_file: Reading model 14 from global creature model config file "./creatrs/horny.cfg".
Sync: load_creaturemodel_config_file: Reading model 15 from global creature model config file "./creatrs/skeleton.cfg".
Sync: load_creaturemodel_config_file: Reading model 16 from global creature model config file "./creatrs/troll.cfg".
Sync: load_creaturemodel_config_file: Reading model 17 from global creature model config file "./creatrs/dragon.cfg".
Sync: load_creaturemodel_config_file: Reading model 18 from global creature model config file "./creatrs/demonspawn.cfg".
Sync: load_creaturemodel_config_file: Reading model 19 from global creature model config file "./creatrs/fly.cfg".
Sync: load_creaturemodel_config_file: Reading model 20 from global creature model config file "./creatrs/dark_mistress.cfg".
Sync: load_creaturemodel_config_file: Reading model 21 from global creature model config file "./creatrs/sorceror.cfg".
Sync: load_creaturemodel_config_file: Reading model 22 from global creature model config file "./creatrs/bile_demon.cfg".
Sync: load_creaturemodel_config_file: Reading model 23 from global creature model config file "./creatrs/imp.cfg".
Sync: load_creaturemodel_config_file: Reading model 24 from global creature model config file "./creatrs/bug.cfg".
Sync: load_creaturemodel_config_file: Reading model 25 from global creature model config file "./creatrs/vampire.cfg".
Sync: load_creaturemodel_config_file: Reading model 26 from global creature model config file "./creatrs/spider.cfg".
Sync: load_creaturemodel_config_file: Reading model 27 from global creature model config file "./creatrs/hell_hound.cfg".
Sync: load_creaturemodel_config_file: Reading model 28 from global creature model config file "./creatrs/ghost.cfg".
Sync: load_creaturemodel_config_file: Reading model 29 from global creature model config file "./creatrs/tentacle.cfg".
Sync: load_creaturemodel_config_file: Reading model 30 from global creature model config file "./creatrs/orc.cfg".
Sync: load_creaturemodel_config_file: Reading model 31 from global creature model config file "./creatrs/floating_spirit.cfg".
Sync: load_stats_files: Finished
Sync: check_and_auto_fix_stats: Starting
Sync: check_and_auto_fix_stats: Finished
Sync: load_cube_file: Reading binary cubes config file "./data/cube.dat".
Sync: load_anim_file: Starting
Sync: load_anim_file: Reading animated tmap file "./data/tmapanim.dat".
Sync: init_keeper: Finished
Sync: Pentium Pro polygon rendering on
Sync: setup_3d: Starting
Sync: init_fades_table: Reading fade table file "./data/tables.dat".
Sync: Recomputing fade tables
Sync: init_alpha_table: Reading alpha color table file "./data/alpha.col".
Sync: init_lookups: Starting
Sync: setup_game: Speech recognition disabled: KeeperSpeech module not found
Sync: game_loop: Entering gameplay loop.
Sync: wait_at_frontend: Falling into frontend menu.
Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
Sync: load_campaign: Parsing campaign file "cqarctic.cfg".
Sync: load_campaign: Parsing campaign file "dstninja.cfg".
Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
Sync: load_campaign: Parsing campaign file "grkreign.cfg".
Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
Sync: load_campaign: Parsing campaign file "keeporig.cfg".
Sync: load_campaign: Parsing campaign file "lqizgood.cfg".
Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
Sync: load_campaign: Parsing campaign file "ncastles.cfg".
Sync: load_campaign: Parsing campaign file "postanck.cfg".
Sync: load_campaign: Parsing campaign file "pstunded.cfg".
Sync: load_campaign: Parsing campaign file "questfth.cfg".
Sync: load_campaign: Parsing campaign file "twinkprs.cfg".
Sync: load_campaign: Parsing campaign file "undedkpr.cfg".
Sync: load_campaigns_list: Found 20 campaign files, properly loaded 20.
Sync: setup_screen_mode_minimal: Setting up mode 28
LbDataFree: freeing "data/hpointer.dat"...done
LbDataFree: freeing "data/hpointer.tab"...done
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: get_startup_menu_state: Standard startup state selected
Sync: frontend_set_state: State 0 will be switched to 1
Sync: Frontend state change from 0 into 1
Sync: continue_game_available: Starting
Sync: change_campaign: Starting
Sync: load_campaign: Reading campaign file "keeporig.cfg".
Sync: parse_campaign_map_blocks: Starting
Sync: is_bonus_level: Level 80 not recognized as bonus
Sync: is_extra_level: Level 80 not recognized as extra
Sync: is_bonus_level: Level 81 not recognized as bonus
Sync: is_extra_level: Level 81 not recognized as extra
Sync: is_bonus_level: Level 82 not recognized as bonus
Sync: is_extra_level: Level 82 not recognized as extra
Sync: is_bonus_level: Level 83 not recognized as bonus
Sync: is_extra_level: Level 83 not recognized as extra
Sync: is_bonus_level: Level 84 not recognized as bonus
Sync: is_extra_level: Level 84 not recognized as extra
Sync: is_bonus_level: Level 85 not recognized as bonus
Sync: is_extra_level: Level 85 not recognized as extra
Sync: is_bonus_level: Level 86 not recognized as bonus
Sync: is_extra_level: Level 86 not recognized as extra
Sync: is_bonus_level: Level 87 not recognized as bonus
Sync: is_extra_level: Level 87 not recognized as extra
Sync: is_bonus_level: Level 88 not recognized as bonus
Sync: is_extra_level: Level 88 not recognized as extra
Sync: is_bonus_level: Level 91 not recognized as bonus
Sync: is_extra_level: Level 91 not recognized as extra
Sync: is_bonus_level: Level 93 not recognized as bonus
Sync: is_extra_level: Level 93 not recognized as extra
Sync: is_bonus_level: Level 94 not recognized as bonus
Sync: is_extra_level: Level 94 not recognized as extra
Sync: is_bonus_level: Level 95 not recognized as bonus
Sync: is_extra_level: Level 95 not recognized as extra
Sync: is_bonus_level: Level 97 not recognized as bonus
Sync: is_extra_level: Level 97 not recognized as extra
Sync: is_bonus_level: Level 92 not recognized as bonus
Sync: is_extra_level: Level 92 not recognized as extra
Sync: level_lof_file_parse: Starting for "map00055.lof"
Sync: level_lof_file_parse: Starting for "map00056.lof"
Sync: level_lof_file_parse: Starting for "map00057.lof"
Sync: level_lof_file_parse: Starting for "map00058.lof"
Sync: level_lof_file_parse: Starting for "map00059.lof"
Sync: level_lof_file_parse: Starting for "map00065.lof"
Sync: level_lof_file_parse: Starting for "map00066.lof"
Sync: level_lof_file_parse: Starting for "map00067.lof"
Sync: level_lof_file_parse: Starting for "map00068.lof"
Sync: level_lof_file_parse: Starting for "map00069.lof"
Sync: level_lof_file_parse: Starting for "map00075.lof"
Sync: level_lof_file_parse: Starting for "map00076.lof"
Sync: level_lof_file_parse: Starting for "map00077.lof"
Sync: level_lof_file_parse: Starting for "map00078.lof"
Sync: level_lof_file_parse: Starting for "map00079.lof"
Sync: level_lof_file_parse: Starting for "map00122.lof"
Sync: level_lof_file_parse: Starting for "map00123.lof"
Sync: level_lof_file_parse: Starting for "map00124.lof"
Sync: level_lof_file_parse: Starting for "map00126.lof"
Sync: level_lof_file_parse: Starting for "map00127.lof"
Sync: level_lof_file_parse: Starting for "map00130.lof"
Sync: level_lof_file_parse: Starting for "map00131.lof"
Sync: level_lof_file_parse: Starting for "map00132.lof"
Sync: level_lof_file_parse: Starting for "map00133.lof"
Sync: level_lof_file_parse: Starting for "map00135.lof"
Sync: level_lof_file_parse: Starting for "map00145.lof"
Sync: level_lof_file_parse: Starting for "map00146.lof"
Sync: level_lof_file_parse: Starting for "map00147.lof"
Sync: level_lof_file_parse: Starting for "map00149.lof"
Sync: level_lof_file_parse: Starting for "map00150.lof"
Sync: continue_game_available: Continue to level 1 is available
Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: frontend_start_new_game: Clicked
Sync: frontend_set_state: State 1 will be switched to 31
Sync: turn_off_menu: Menu ID 18
Sync: turn_off_menu: Menu number 0
Sync: Frontend state change from 1 into 31
Sync: add_to_menu_stack: Menu 41 put on stack, at position 0.
Sync: Created menu ID 41 at slot 0, pos (0,0) size (640,480)
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Land selection"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: frontend_start_new_campaign: Starting
Sync: change_campaign: Starting
Sync: frontend_set_state: State 31 will be switched to 3
Sync: turn_off_menu: Menu ID 41
Sync: turn_off_menu: Menu number 0
Sync: Frontend state change from 31 into 3
Sync: frontmap_load: Starting
Sync: load_map_and_window: Starting
Sync: load_map_and_window: Finished
Sync: frontmap_load: Zoom hotspot set to (808,546) without fade
Sync: get_extra_level: Extra level kind 1 has number 105
Sync: get_extra_level: Extra level kind 1 has number 105
Sync: get_extra_level: Extra level kind 2 has number 0
Sync: frontmap_load: Finished
Sync: get_gui_inputs: Finished
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: frontmap_update_zoom: Stopping fade
Sync: frontend_set_state: State 3 will be switched to 7
Sync: frontmap_unload: Starting
Sync: clear_computer: Starting
Sync: clear_dungeons: Starting
LbDataFree: freeing "ldata/dkflag00.dat"...done
LbDataFree: freeing "ldata/dkflag00.tab"...done
Sync: Frontend state change from 3 into 7
Sync: frontmap_update: Zoom end
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_set_state: State 7 will be switched to 0
Sync: Frontend state change from 7 into 0
Sync: setup_screen_mode: Setting up mode 29
LbDataFree: freeing "ldata/frontft1.dat"...done
LbDataFree: freeing "ldata/frontft1.tab"...done
LbDataFree: freeing "ldata/frontft2.dat"...done
LbDataFree: freeing "ldata/frontft2.tab"...done
LbDataFree: freeing "ldata/frontft3.dat"...done
LbDataFree: freeing "ldata/frontft3.tab"...done
LbDataFree: freeing "ldata/frontft4.dat"...done
LbDataFree: freeing "ldata/frontft4.tab"...done
LbDataFree: freeing "*FE_BACKUP_PAL"...done
Sync: setup_screen_mode: Entering hi-res mode 29, resolution 1024x768.
Sync: LbScreenSetup: Mode 1024x768x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: LbMouseChangeMoveRatio: New ratio 400x400
Sync: initialise_eye_lenses: Starting
Sync: initialise_eye_lenses: Buffer dimensions (1024,768)
Sync: setup_heap_memory: Starting
Sync: setup_heap_memory: Freeing old Graphics heap
Sync: GraphicsHeap Size 8388608
Sync: setup_heap_manager: Starting
Sync: setup_screen_mode: Finished
Sync: reenter_video_mode: Switched video to 1024x768x32 (mode 29)
Sync: startup_network_game: Starting up network game
Sync: init_level: Starting
Sync: free_swipe_graphic: Starting
Sync: clear_game: Starting
Sync: clear_game_for_summary: Starting
Sync: delete_all_structures: Starting
Sync: clear_dungeons: Starting
Sync: clear_computer: Starting
Sync: ceiling_set_info: Starting
Sync: init_animating_texture_maps: Starting
Sync: reset_heap_manager: Starting
Sync: setup_heap_manager: Starting
Sync: load_creaturetypes_config: Parsing Creature Types config file "creature.cfg".
Sync: load_terrain_config_file: Parsing global terrain config file "./fxdata/terrain.cfg".
Sync: load_objects_config_file: Parsing global objects config file "./fxdata/objects.cfg".
Sync: load_trapdoor_config_file: Parsing global traps and doors config file "./fxdata/trapdoor.cfg".
Sync: load_lenses_config_file: Parsing global eye lenses config file "./fxdata/lenses.cfg".
Sync: load_magic_config_file: Parsing global magic config file "./fxdata/magic.cfg".
Sync: load_creaturestates_config_file: Parsing global creature states config file "./fxdata/crstates.cfg".
Sync: load_terrain_config_file: Reading global terrain config file "./fxdata/terrain.cfg".
Sync: load_objects_config_file: Reading global objects config file "./fxdata/objects.cfg".
Sync: load_trapdoor_config_file: Reading global traps and doors config file "./fxdata/trapdoor.cfg".
Sync: load_lenses_config_file: Reading global eye lenses config file "./fxdata/lenses.cfg".
Sync: load_magic_config_file: Reading global magic config file "./fxdata/magic.cfg".
Sync: load_creaturetypes_config: Reading Creature Types config file "creature.cfg".
Sync: load_creaturestates_config_file: Reading global creature states config file "./fxdata/crstates.cfg".
Sync: load_rules_config_file: Reading global rules config file "./fxdata/rules.cfg".
Sync: load_creaturemodel_config_file: Reading model 1 from global creature model config file "./creatrs/wizard.cfg".
Sync: load_creaturemodel_config_file: Reading model 2 from global creature model config file "./creatrs/barbarian.cfg".
Sync: load_creaturemodel_config_file: Reading model 3 from global creature model config file "./creatrs/archer.cfg".
Sync: load_creaturemodel_config_file: Reading model 4 from global creature model config file "./creatrs/monk.cfg".
Sync: load_creaturemodel_config_file: Reading model 5 from global creature model config file "./creatrs/dwarfa.cfg".
Sync: load_creaturemodel_config_file: Reading model 6 from global creature model config file "./creatrs/knight.cfg".
Sync: load_creaturemodel_config_file: Reading model 7 from global creature model config file "./creatrs/avatar.cfg".
Sync: load_creaturemodel_config_file: Reading model 8 from global creature model config file "./creatrs/tunneller.cfg".
Sync: load_creaturemodel_config_file: Reading model 9 from global creature model config file "./creatrs/witch.cfg".
Sync: load_creaturemodel_config_file: Reading model 10 from global creature model config file "./creatrs/giant.cfg".
Sync: load_creaturemodel_config_file: Reading model 11 from global creature model config file "./creatrs/fairy.cfg".
Sync: load_creaturemodel_config_file: Reading model 12 from global creature model config file "./creatrs/thief.cfg".
Sync: load_creaturemodel_config_file: Reading model 13 from global creature model config file "./creatrs/samurai.cfg".
Sync: load_creaturemodel_config_file: Reading model 14 from global creature model config file "./creatrs/horny.cfg".
Sync: load_creaturemodel_config_file: Reading model 15 from global creature model config file "./creatrs/skeleton.cfg".
Sync: load_creaturemodel_config_file: Reading model 16 from global creature model config file "./creatrs/troll.cfg".
Sync: load_creaturemodel_config_file: Reading model 17 from global creature model config file "./creatrs/dragon.cfg".
Sync: load_creaturemodel_config_file: Reading model 18 from global creature model config file "./creatrs/demonspawn.cfg".
Sync: load_creaturemodel_config_file: Reading model 19 from global creature model config file "./creatrs/fly.cfg".
Sync: load_creaturemodel_config_file: Reading model 20 from global creature model config file "./creatrs/dark_mistress.cfg".
Sync: load_creaturemodel_config_file: Reading model 21 from global creature model config file "./creatrs/sorceror.cfg".
Sync: load_creaturemodel_config_file: Reading model 22 from global creature model config file "./creatrs/bile_demon.cfg".
Sync: load_creaturemodel_config_file: Reading model 23 from global creature model config file "./creatrs/imp.cfg".
Sync: load_creaturemodel_config_file: Reading model 24 from global creature model config file "./creatrs/bug.cfg".
Sync: load_creaturemodel_config_file: Reading model 25 from global creature model config file "./creatrs/vampire.cfg".
Sync: load_creaturemodel_config_file: Reading model 26 from global creature model config file "./creatrs/spider.cfg".
Sync: load_creaturemodel_config_file: Reading model 27 from global creature model config file "./creatrs/hell_hound.cfg".
Sync: load_creaturemodel_config_file: Reading model 28 from global creature model config file "./creatrs/ghost.cfg".
Sync: load_creaturemodel_config_file: Reading model 29 from global creature model config file "./creatrs/tentacle.cfg".
Sync: load_creaturemodel_config_file: Reading model 30 from global creature model config file "./creatrs/orc.cfg".
Sync: load_creaturemodel_config_file: Reading model 31 from global creature model config file "./creatrs/floating_spirit.cfg".
Sync: load_stats_files: Finished
Sync: check_and_auto_fix_stats: Starting
Sync: check_and_auto_fix_stats: Finished
Sync: preload_script: Starting
Sync: load_single_map_file_to_buffer: Map file "map00001.txt" loaded.
Sync: preload_script: Finished
Sync: load_single_map_file_to_buffer: Map file "map00001.dat" loaded.
Sync: load_map_flag_file: Starting
Sync: Optional file "map00001.flg" doesn't exist or is too small.
Sync: load_single_map_file_to_buffer: Map file "map00001.clm" loaded.
Sync: load_slab_datclm_files: Starting
Sync: load_slabdat_file: Starting
Sync: load_slab_tng_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00001.lgt" loaded.
Sync: load_single_map_file_to_buffer: Map file "map00001.own" loaded.
Sync: load_single_map_file_to_buffer: Map file "map00001.wib" loaded.
Sync: load_single_map_file_to_buffer: Map file "map00001.inf" loaded.
Sync: load_texture_map_file: Starting
Sync: load_action_point_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00001.apt" loaded.
Sync: load_map_slab_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00001.slb" loaded.
Sync: initialise_map_collides: Starting
Sync: initialise_map_health: Starting
Sync: initialise_map_rooms: Starting
Sync: create_room: Starting to make ENTRANCE at (124,100)
Sync: create_room_flag: Starting for ENTRANCE at (124,100)
Sync: create_room: Done
Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
Sync: create_room: Starting to make ENTRANCE at (127,100)
Sync: create_room: Done
Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
Sync: create_room: Starting to make ENTRANCE at (130,100)
Sync: create_room: Done
Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
Sync: create_room: Starting to make ENTRANCE at (124,103)
Sync: create_room: Done
Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
Sync: create_room: Starting to make ENTRANCE at (127,103)
Sync: create_room: Done
Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
Sync: create_room: Starting to make ENTRANCE at (130,103)
Sync: create_room: Done
Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
Sync: create_room: Starting to make ENTRANCE at (124,106)
Sync: create_room: Done
Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
Sync: create_room: Starting to make ENTRANCE at (127,106)
Sync: create_room: Done
Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
Sync: create_room: Starting to make ENTRANCE at (130,106)
Sync: create_room: Done
Sync: do_room_integration: Starting for ENTRANCE index 1 owned by player 5
Sync: create_room: Starting to make DUNGEON_HEART at (124,127)
Sync: create_room_flag: Starting for DUNGEON_HEART at (124,127)
Sync: create_room: Done
Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
Sync: create_room: Starting to make DUNGEON_HEART at (127,127)
Sync: create_room: Done
Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
Sync: create_room: Starting to make DUNGEON_HEART at (130,127)
Sync: create_room: Done
Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
Sync: create_room: Starting to make DUNGEON_HEART at (124,130)
Sync: create_room: Done
Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
Sync: create_room: Starting to make DUNGEON_HEART at (127,130)
Sync: create_room: Done
Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
Sync: create_room: Starting to make DUNGEON_HEART at (130,130)
Sync: create_room: Done
Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
Sync: create_room: Starting to make DUNGEON_HEART at (124,133)
Sync: create_room: Done
Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
Sync: create_room: Starting to make DUNGEON_HEART at (127,133)
Sync: create_room: Done
Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
Sync: create_room: Starting to make DUNGEON_HEART at (130,133)
Sync: create_room: Done
Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
Sync: load_map_wlb_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00001.wlb" loaded.
Sync: load_thing_file: Starting
Sync: load_single_map_file_to_buffer: Map file "map00001.tng" loaded.
Sync: set_start_state_f: create_creature: Starting for creature IMP index 6, owner 0, last state Unused, stacked Unused
Sync: initialise_thing_state: State change Unused to CreatureDormant for creature IMP index 6
Sync: set_start_state_f: create_creature: Starting for creature IMP index 7, owner 0, last state Unused, stacked Unused
Sync: initialise_thing_state: State change Unused to CreatureDormant for creature IMP index 7
Sync: set_start_state_f: create_creature: Starting for creature IMP index 9, owner 0, last state Unused, stacked Unused
Sync: initialise_thing_state: State change Unused to CreatureDormant for creature IMP index 9
Sync: do_room_integration: Starting for DUNGEON_HEART index 2 owned by player 0
Navi: triangulate_area: F=0 Area 000,000 256,256 T=0000
Navi: triangulation_border_init: Starting
Sync: find_players_dungeon_heart: No heart for player 4
Sync: set_chosen_spell_none: Setting to 0
Sync: init_players_local_game: Starting
Sync: init_player: Starting
Sync: setup_engine_window: Starting for size (1024,768) at (0,0)
Sync: set_gui_visible: Starting
Sync: setup_engine_window: Starting for size (1024,768) at (140,0)
Sync: add_to_menu_stack: Menu 1 put on stack, at position 0.
Sync: Created menu ID 1 at slot 0, pos (0,0) size (140,400)
Sync: add_to_menu_stack: Menu 2 put on stack, at position 1.
Sync: Created menu ID 2 at slot 1, pos (0,0) size (140,400)
Sync: pannel_map_update: Starting
Sync: startup_network_game: Setting up uninitialized players as zombie players
Sync: script_support_setup_player_as_zombie_keeper: Starting for player 1
Sync: find_players_dungeon_heart: No heart for player 1
Sync: script_support_setup_player_as_zombie_keeper: Starting for player 2
Sync: find_players_dungeon_heart: No heart for player 2
Sync: script_support_setup_player_as_zombie_keeper: Starting for player 3
Sync: find_players_dungeon_heart: No heart for player 3
Sync: post_init_level: Starting
Sync: init_animating_texture_maps: Starting
Sync: check_map_for_gold: Starting
Sync: check_map_for_gold: Found 1 possible digging locations
Sync: load_script: Starting
Sync: load_single_map_file_to_buffer: Map file "map00001.txt" loaded.
Sync: script_process_value: Setting player 0 max attracted creatures to 7.
Sync: set_power_available: Starting for spell 4, player 0, state 1,1
Sync: set_power_available: Starting for spell 1, player 0, state 1,1
Sync: set_power_available: Starting for spell 2, player 0, state 1,0
load_script: Used script resources: 2/16 tunneller triggers, 1/48 party triggers, 45/64 script values, 34/48 IF conditions, 2/16 party definitions
Sync: set_start_state_f: init_creature_state: Starting for creature IMP index 9, owner 0, last state CreatureDormant, stacked Unused
Sync: initialise_thing_state: State change CreatureDormant to ImpDoingNothing for creature IMP index 9
Sync: set_start_state_f: init_creature_state: Starting for creature IMP index 7, owner 0, last state CreatureDormant, stacked Unused
Sync: initialise_thing_state: State change CreatureDormant to ImpDoingNothing for creature IMP index 7
Sync: set_start_state_f: init_creature_state: Starting for creature IMP index 6, owner 0, last state CreatureDormant, stacked Unused
Sync: initialise_thing_state: State change CreatureDormant to ImpDoingNothing for creature IMP index 6
Sync: post_init_level: Finished
Sync: post_init_packets: Starting
Sync: pinstfs_zoom_to_heart: Starting for player 0
Sync: create_and_control_creature_as_controller: Request for breed 31 at (32640,35200,1024)
Sync: set_start_state_f: create_creature: Starting for creature FLOATING_SPIRIT index 20, owner 0, last state Unused, stacked Unused
Sync: initialise_thing_state: State change Unused to Unused for creature FLOATING_SPIRIT index 20
Sync: setup_engine_window: Starting for size (1024,768) at (0,0)
Sync: set_start_state_f: create_and_control_creature_as_controller: Starting for creature FLOATING_SPIRIT index 20, owner 0, last state Unused, stacked Unused
Sync: initialise_thing_state: State change Unused to ManualControl for creature FLOATING_SPIRIT index 20
Sync: setup_eye_lens: Starting for lens 0
Sync: clear_lens_palette: Staring
Sync: clear_lens_palette: Clear not needed
Sync: keeper_gameplay_loop: Starting
Sync: keeper_gameplay_loop: Entering the gameplay loop for level 1
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 0
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 1
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 2
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 121,130 to 120,127
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31104,33408 to 30848,32640 on turn 2
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (30848,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,121) to (130,120)
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 127,124 to 126,126
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 32640,31872 to 32384,32384 on turn 2
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (32384,32384), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,127) to (124,126)
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 127,136 to 130,136
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 32640,34944 to 33408,34944 on turn 2
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (33408,34944), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,127) to (136,130)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 3
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 4
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 5
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 6
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 7
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 8
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 9
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 10
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 11
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 12
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 13
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 120,127 to 122,131
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 30848,32640 to 31360,33664 on turn 13
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (31360,33664), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,120) to (127,122)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 14
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 388 free, 12 used; 9 static, 3 dynamic; for things:9,0,0,0,1,0,0,0,0,0,0,0,0
Check things: Creats4, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 2, player state 1, instance 11
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_creature_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_tooltip: Starting
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 15
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_creature_control_packet_control: Starting
Sync: process_players_creature_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 130,136 to 130,133
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33408,34944 to 33408,34176 on turn 15
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (33408,34176), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,130) to (136,130)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: leave_creature_as_controller: Starting
Sync: setup_engine_window: Starting for size (1024,768) at (140,0)
Sync: set_start_state_f: leave_creature_as_controller: Starting for creature FLOATING_SPIRIT index 20, owner 0, last state ManualControl, stacked Unused
Sync: initialise_thing_state: State change ManualControl to Unused for creature FLOATING_SPIRIT index 20
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 2 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 16
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 115.
Sync: process_players_global_packet_action: Starting
Sync: go_on_then_activate_the_event_box: Starting for event kind 3
Sync: add_to_menu_stack: Menu 16 put on stack, at position 2.
Sync: Created menu ID 16 at slot 2, pos (250,682) size (480,86)
Sync: turn_off_menu: Menu ID 34
Sync: turn_off_menu: Menu number -1
Sync: turn_off_menu: Menu ID 27
Sync: turn_off_menu: Menu number -1
Sync: turn_off_menu: Menu ID 28
Sync: turn_off_menu: Menu number -1
Sync: turn_off_menu: Menu ID 29
Sync: turn_off_menu: Menu number -1
Sync: go_on_then_activate_the_event_box: Finished
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 126,126 to 131,126
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 32384,32384 to 33664,32384 on turn 16
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 3 waypoints, start: (33023,32255), (33281,32255), (33664,32384), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,126) to (126,131)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 17
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 18
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls4 Othrs3 Total23
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 19
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls5 Othrs3 Total24
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 20
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 21
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 22
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls10 Othrs3 Total29
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 23
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls12 Othrs3 Total31
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 24
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls14 Othrs3 Total33
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 25
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls14 Othrs3 Total33
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 26
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls15 Othrs3 Total34
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 27
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 28
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 130,133 to 131,130
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33408,34176 to 33664,33408 on turn 28
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (33664,33408), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,130) to (133,131)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 29
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 30
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 12
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting for creature fade
Sync: input: Finished
Sync: update: Starting for turn 31
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 32
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls15 Othrs3 Total34
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 33
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls14 Othrs3 Total33
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 34
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 122,131 to 121,126
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31360,33664 to 31104,32384 on turn 34
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (31104,32384), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,122) to (131,121)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls13 Othrs3 Total32
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 35
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls12 Othrs3 Total31
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 36
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls11 Othrs3 Total30
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 37
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls10 Othrs3 Total29
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 38
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 39
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 131,130 to 129,127
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33664,33408 to 33152,32640 on turn 39
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 2 waypoints, start: (33281,32767), (33152,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,131) to (130,129)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 40
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 131,126 to 132,126
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33664,32384 to 33920,32384 on turn 40
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (33920,32384), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,131) to (126,132)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 41
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 42
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 43
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 44
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 45
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 46
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 132,126 to 132,131
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33920,32384 to 33920,33664 on turn 46
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (33920,33664), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,132) to (126,132)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 47
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 48
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 49
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 50
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 51
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls10 Othrs3 Total29
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 52
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls11 Othrs3 Total30
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 53
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: update_camera_zoom_bounds: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls12 Othrs3 Total31
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 54
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls13 Othrs3 Total32
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 55
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls14 Othrs3 Total33
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 56
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 121,126 to 124,128
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31104,32384 to 31872,32896 on turn 56
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 2 waypoints, start: (31745,32767), (31872,32896), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,121) to (126,124)
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 129,127 to 127,128
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33152,32640 to 32640,32896 on turn 56
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (32640,32896), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,129) to (127,127)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls15 Othrs3 Total34
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 57
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 58
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 59
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 60
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 61
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 62
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 63
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 64
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 65
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 132,131 to 137,130
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33920,33664 to 35200,33408 on turn 65
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (35200,33408), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,132) to (131,137)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 66
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls17 Othrs3 Total36
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 67
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls16 Othrs3 Total35
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 68
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 127,128 to 130,128
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 32640,32896 to 33408,32896 on turn 68
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 3 waypoints, start: (33023,33025), (33281,33025), (33408,32896), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,127) to (128,130)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls15 Othrs3 Total34
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 69
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls14 Othrs3 Total33
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 70
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls13 Othrs3 Total32
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 71
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls12 Othrs3 Total31
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 72
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls11 Othrs3 Total30
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 73
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls10 Othrs3 Total29
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 74
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 75
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 76
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 124,128 to 122,127
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31872,32896 to 31360,32640 on turn 76
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 2 waypoints, start: (31744,32767), (31360,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,124) to (128,122)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 77
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 78
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 79
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 80
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 81
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 82
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 83
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 84
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls6 Othrs3 Total25
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 85
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 137,130 to 132,130
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 35200,33408 to 33920,33408 on turn 85
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (33920,33408), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,137) to (130,132)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls5 Othrs3 Total24
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 86
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls6 Othrs3 Total25
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 87
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls6 Othrs3 Total25
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 88
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls6 Othrs3 Total25
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 89
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 130,128 to 133,126
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33408,32896 to 34176,32384 on turn 89
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (34176,32384), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,130) to (128,133)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 90
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 91
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 92
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 93
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 122,127 to 122,123
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31360,32640 to 31360,31616 on turn 93
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (31360,31616), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,122) to (127,122)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 94
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 95
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 96
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 97
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 98
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 99
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 100
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 101
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 102
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 133,126 to 134,124
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 34176,32384 to 34432,31872 on turn 102
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (34432,31872), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,133) to (126,134)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls9 Othrs3 Total28
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 103
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls8 Othrs3 Total27
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 104
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls7 Othrs3 Total26
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 105
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls6 Othrs3 Total25
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 106
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls5 Othrs3 Total25
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 0
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 107
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 132,130 to 130,130
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33920,33408 to 33408,33408 on turn 107
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (33408,33408), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,132) to (130,130)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls4 Othrs3 Total24
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 108
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total23
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 109
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 122,123 to 120,126
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31360,31616 to 30848,32384 on turn 109
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (30848,32384), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,122) to (123,120)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 110
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 111
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 134,124 to 132,128
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 34432,31872 to 33920,32896 on turn 111
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (33920,32896), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,134) to (124,132)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 112
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 113
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs14, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 114
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 115
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 130,130 to 131,127
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33408,33408 to 33664,32640 on turn 115
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 2 waypoints, start: (33536,32767), (33664,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,130) to (130,131)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 116
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 117
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 118
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 119
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 120
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 121
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 122
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 123
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 124
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 125
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 126
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 120,126 to 120,125
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 30848,32384 to 30848,32128 on turn 126
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (30848,32128), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,120) to (126,120)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 127
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 128
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 129
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 130
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls0 Othrs3 Total19
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 131
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 132
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: imp_stack_update: Updating
Sync: add_unclaimed_dead_bodies_to_imp_stack: Dungeon 0 has no graveyard
Sync: check_out_imp_has_money_for_treasure_room: Starting for creature IMP index 7
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_imp_has_money_for_treasure_room: Starting for creature IMP index 6
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 133
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 131,127 to 131,131
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33664,32640 to 33664,33664 on turn 133
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 2 waypoints, start: (33535,32768), (33664,33664), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,131) to (127,131)
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 132,128 to 132,131
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33920,32896 to 33920,33664 on turn 133
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (33920,33664), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,132) to (128,132)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 134
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 135
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 136
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Sync: check_out_imp_has_money_for_treasure_room: Starting for creature IMP index 9
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 137
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 120,125 to 120,127
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 30848,32128 to 30848,32640 on turn 137
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (30848,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,120) to (125,120)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 138
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 139
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 140
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 141
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 142
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 143
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls1 Othrs3 Total20
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 144
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 132,131 to 137,129
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33920,33664 to 35200,33152 on turn 144
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (35200,33152), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,132) to (131,137)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 145
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 146
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 147
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 148
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 149
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 3 active menus
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: add_to_menu_stack: Menu 8 put on stack, at position 3.
Sync: Created menu ID 8 at slot 3, pos (428,314) size (308,120)
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 150
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 151
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 152
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 120,127 to 122,129
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 30848,32640 to 31360,33152 on turn 152
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (31360,33152), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,120) to (127,122)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 153
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 154
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 155
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 156
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 157
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls2 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 158
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 131,131 to 129,127
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33664,33664 to 33152,32640 on turn 158
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 2 waypoints, start: (33281,32767), (33152,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,131) to (131,129)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls3 Othrs3 Total23
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 159
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 160
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 161
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 162
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 163
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 122,129 to 117,129
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 31360,33152 to 30080,33152 on turn 163
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (30080,33152), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,122) to (129,117)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 164
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: tag_cursor_blocks_dig: Starting
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 2
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 165
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 137,129 to 134,129
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 35200,33152 to 34432,33152 on turn 165
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (34432,33152), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,137) to (129,134)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 166
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls3 Othrs3 Total23
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 167
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls3 Othrs3 Total23
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 168
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 169
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 170
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 171
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 172
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls4 Othrs3 Total23
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 173
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls4 Othrs3 Total23
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 174
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 175
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 176
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 177
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 178
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 179
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: add_to_menu_stack: Menu 10 put on stack, at position 4.
Sync: Created menu ID 10 at slot 4, pos (450,316) size (264,116)
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 180
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls3 Othrs3 Total23
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 181
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 134,129 to 133,128
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 34432,33152 to 34176,32896 on turn 181
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (34176,32896), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,134) to (129,133)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs1, EffEls3 Othrs3 Total23
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 182
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 183
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 129,127 to 127,127
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 33152,32640 to 32640,32640 on turn 183
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (32640,32640), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,129) to (127,127)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 184
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 117,129 to 115,130
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 30080,33152 to 29568,33408 on turn 184
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (29568,33408), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,117) to (129,115)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 185
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 186
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 187
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 188
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 6 from 133,128 to 132,131
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 34176,32896 to 33920,33664 on turn 188
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (33920,33664), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (6,133) to (128,132)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls2 Othrs3 Total21
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 189
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 190
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 191
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 7 from 127,127 to 128,125
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 32640,32640 to 32896,32128 on turn 191
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (32896,32128), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (7,127) to (127,128)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_small_map_inputs: Starting
Sync: get_small_map_inputs: Finished
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 192
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 193
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: check_out_available_imp_tasks: Starting
Navi: creature_can_navigate_to_with_storage_f: setup_person_move_to_position: Route for creature IMP index 9 from 115,130 to 114,128
Navi: path_init8_wide_f: setup_person_move_to_position: Path from 29568,33408 to 29312,32896 on turn 193
Navi: path_init8_wide_f: setup_person_move_to_position: Finished with 1 waypoints, start: (29312,32896), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0), (0,0)
Sync: creature_choose_random_destination_on_valid_adjacent_slab: Moving thing creature IMP from (9,115) to (130,114)
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 194
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 0.
Sync: process_players_global_packet_action: Starting
Sync: process_players_dungeon_control_packet_control: Starting
Sync: process_dungeon_control_packet_clicks: Starting for state 1
Sync: set_mouse_light: Starting
Sync: process_players_dungeon_control_packet_action: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: update_things: Starting
Sync: update_things: Finished
Sync: process_rooms: Starting
Sync: process_rooms: Finished
Sync: process_dungeons: Starting
Sync: check_players_won: Starting
Sync: check_players_lost: Starting
Sync: process_dungeon_power_magic: Starting
Sync: process_dungeon_devastation_effects: Starting
Sync: process_entrance_generation: Starting
Sync: generation_due_for_dungeon: Starting
Sync: process_dungeons: Finished
Sync: update_research: Starting
Sync: update_manufacturing: Starting
Sync: process_level_script: Starting
Sync: process_players: Starting
Sync: process_player_instances: Finished
Sync: process_player_states: Starting
Sync: process_players: Doing updates for player 0
Sync: wander_point_update: Starting
Sync: wander_point_update: Starting
Sync: update_player_objectives: Starting for player 0
Sync: process_action_points: Starting
Sync: update_footsteps_nearest_camera: Starting
Sync: process_armageddon: Starting
Sync: lights_stats_debug_dump: Lights: 389 free, 11 used; 9 static, 2 dynamic; for things:9,0,0,0,0,0,0,0,0,0,0,0,0
Check things: Creats3, Objs13, Bods0, Trps0, Drs0, Shts0, Effs0, EffEls3 Othrs3 Total22
Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting
Sync: update_3d_sound_receiver: Starting
Sync: find_nearest_rooms_for_ambient_sound: Starting
Sync: process_3d_sounds: Starting
Sync: update_player_sounds: Finished
Sync: update: Finished
Sync: keeper_screen_redraw: Starting
Sync: setup_engine_window: Starting for size (884,768) at (140,0)
Sync: redraw_display: Starting
Sync: process_pointer_graphic: Starting for view 1, player state 1, instance 0
Sync: set_pointer_graphic: Setting to 1
Sync: redraw_isometric_view: Starting
Sync: update_explored_flags_for_power_sight: Starting
Sync: engine: Starting
Sync: draw_view: Starting
Sync: display_drawlist: Starting
Sync: draw_view: Finished
Sync: remove_explored_flags_for_power_sight: Starting
Sync: draw_overlay_things: Starting
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 4 active menus
Sync: gui_pretty_background: Starting
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: message_draw: Starting
Sync: gui_draw_all_boxes: Starting
Sync: draw_power_hand: Starting
Sync: draw_tooltip: Starting
Sync: redraw_isometric_view: Finished
Sync: draw_eastegg: Starting
Sync: redraw_display: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: input: Starting
Sync: get_inputs: Starting
Sync: gui_process_inputs: Starting
Sync: gui_process_inputs: Returning false
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_packet_control_mouse_clicks: Starting
Sync: get_dungeon_speech_inputs: Starting
Sync: input: Finished
Sync: update: Starting for turn 195
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 1.
Sync: process_players_global_packet_action: Starting
Sync: turn_off_menu: Menu ID 2
Sync: turn_off_menu: Menu number 1
Sync: turn_off_menu: Menu ID 10
Sync: turn_off_menu: Menu number 4
Sync: turn_off_menu: Menu ID 16
Sync: turn_off_menu: Menu number 2
Sync: frontend_save_continue_game: Starting
Sync: clear_game_for_save: Starting
Sync: delete_all_structures: Starting
Sync: clear_dungeons: Starting
Sync: frontend_save_continue_game: No change in campaign position, victory state 0
Sync: save_continue_game: Continue set to level 1 (loaded is 1)
Sync: free_swipe_graphic: Starting
Sync: process_players_packet: Finished
Sync: process_packets: Finished
Sync: draw_onscreen_direct_messages: Starting
Sync: process_sound_heap: Starting
Sync: keeper_gameplay_loop: Gameplay loop finished after 195 turns
Sync: turn_off_menu: Menu ID 16
Sync: turn_off_menu: Menu number 2
Sync: delete_all_structures: Starting
Sync: game_loop: Play time is 9 seconds
Sync: reset_eye_lenses: Starting
Sync: clear_lens_palette: Staring
Sync: clear_lens_palette: Clear not needed
Sync: reset_eye_lenses: Done
Sync: wait_at_frontend: Falling into frontend menu.
Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
Sync: load_campaign: Parsing campaign file "cqarctic.cfg".
Sync: load_campaign: Parsing campaign file "dstninja.cfg".
Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
Sync: load_campaign: Parsing campaign file "grkreign.cfg".
Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
Sync: load_campaign: Parsing campaign file "keeporig.cfg".
Sync: load_campaign: Parsing campaign file "lqizgood.cfg".
Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
Sync: load_campaign: Parsing campaign file "ncastles.cfg".
Sync: load_campaign: Parsing campaign file "postanck.cfg".
Sync: load_campaign: Parsing campaign file "pstunded.cfg".
Sync: load_campaign: Parsing campaign file "questfth.cfg".
Sync: load_campaign: Parsing campaign file "twinkprs.cfg".
Sync: load_campaign: Parsing campaign file "undedkpr.cfg".
Sync: load_campaigns_list: Found 20 campaign files, properly loaded 20.
Sync: setup_screen_mode_minimal: Setting up mode 28
Sync: reset_eye_lenses: Starting
Sync: clear_lens_palette: Staring
Sync: clear_lens_palette: Clear not needed
Sync: reset_eye_lenses: Done
Sync: reset_heap_manager: Starting
Sync: reset_heap_memory: Starting
LbDataFree: freeing "data/guihi.dat"...done
LbDataFree: freeing "data/guihi.tab"...done
LbDataFree: freeing "data/font2-1.dat"...done
LbDataFree: freeing "data/font2-1.tab"...done
LbDataFree: freeing "data/hifont.dat"...done
LbDataFree: freeing "data/hifont.tab"...done
LbDataFree: freeing "data/slab0-1.dat"...done
LbDataFree: freeing "data/gui2-0-1.dat"...done
LbDataFree: freeing "data/gui2-0-1.tab"...done
LbDataFree: freeing "*B_SCREEN"...done
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: get_startup_menu_state: Undecided victory state selected
Sync: frontend_set_state: State 0 will be switched to 3
Sync: Frontend state change from 0 into 3
Sync: frontmap_load: Starting
Sync: load_map_and_window: Starting
Sync: load_map_and_window: Finished
Sync: frontmap_load: Zoom hotspot set to (808,546) with fade
Sync: get_extra_level: Extra level kind 1 has number 105
Sync: get_extra_level: Extra level kind 1 has number 105
Sync: get_extra_level: Extra level kind 2 has number 0
Sync: frontmap_load: Finished
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontmap_update: Starting
Sync: frontmap_update_zoom: Starting
Sync: process_zoom_palette: Starting
Sync: frontmap_update: Finished
Sync: frontmap_draw: Starting
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: frontmap_input: Starting
Sync: frontend_set_state: State 3 will be switched to 1
Sync: frontmap_unload: Starting
Sync: clear_computer: Starting
Sync: clear_dungeons: Starting
LbDataFree: freeing "ldata/dkflag00.dat"...done
LbDataFree: freeing "ldata/dkflag00.tab"...done
Sync: Frontend state change from 3 into 1
Sync: continue_game_available: Starting
Sync: change_campaign: Starting
Sync: continue_game_available: Continue to level 1 is available
Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
Sync: Created menu ID 18 at slot 0, pos (0,0) size (640,480)
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_active_menus_highlights: Starting
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: process_sound_heap: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: frontend_set_state: State 1 will be switched to 9
Sync: turn_off_menu: Menu ID 18
Sync: turn_off_menu: Menu number 0
Sync: Frontend state change from 1 into 9
Sync: get_gui_inputs: Finished
Sync: wait_at_frontend: Frontend Update exit condition invoked
Sync: frontend_set_state: State 9 will be switched to 0
Sync: Frontend state change from 9 into 0
Sync: game_loop: Done
Sync: reset_game: Starting
LbDataFree: freeing "*SCRATCH"...done
LbDataFree: freeing "*TEXTURE_PAGE"...done
LbDataFree: freeing "data/creature.tab"...done
LbDataFree: freeing "data/palette.dat"...done
LbDataFree: freeing "data/bluepal.dat"...done
LbDataFree: freeing "data/redpall.dat"...done
LbDataFree: freeing "data/lightng.pal"...done
LbDataFree: freeing "data/dogpal.pal"...done
LbDataFree: freeing "data/vampal.pal"...done
Sync: LbBullfrogMain: finished properly