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Thread: DK1 Vista Help

  
  1. #21
    Fly dragonfist's Avatar
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    Default Re: DK1 Vista Help

    Okay. Restarted, played Eversmile and Cosyton.
    KeeperFX seems to be the only option here.

    Problems is the mouse, that stops working at several points in the game. It started in Eversmile, before the heroes came. It took me to the edge of the map, would stay there. I tried pressing "t", and went to the treasure, but the mouse kept on pulling to the right. At a certain point I was able to dig a little with shift+cursor combination, but not succesfull enough to wall the lake there. So I tried Alt+r, that worked! In Cosyton this loosing the mouse happened several times, every time I was able to repair it by pressing Alt+r, untill I opened the menu to save. Esc, Alt+r, repaired. Than, after pressing space when the knight was killed by my minions, the mouse would disappear in the menu. It stayed at LOAD GAME, Alt+r didn't work there. So I went to load game, the only option to do, but when I was at that menu, I still had no mouse. So I would quit by pressing Alt+Esc, or the Windows button, -quit program.

    I now played 2 Dungeon Keeper levels, and 10 minutes a Deeper Dungeon level. Since I would install Deeper Dungeons in the wrong way for KeeperFX, that I repaired before playing Dungeon Keeper, I will have to test a Deeper Dungeon level now. It looks to me, that I can use Dungeon Keeper now in Vista. Thanks KeeperFX, the best program ever!

    Let's look what the log had to say:
    Dungeon Keeper FX ver 0.3.2.1386 (standard release)
    LOG CREATED @ 23:58:24 13-11-2009

    Sync: CPU AuthenticAMD features 00100f62 178bfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: Moon phase 0.7097
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Samples in banks: 840,126
    Sync: get_startup_menu_state: Birthday state selected
    Sync: Frontend state change from 0 into 29
    Sync: Frontend state change from 29 into 1
    Sync: Created menu at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 1 into 3
    Sync: Frontend state change from 3 into 7
    Sync: Frontend state change from 7 into 0
    Sync: setup_heap_memory: Freeing old Graphics heap
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched to video mode 13
    Sync: Created menu at slot 0, pos (0,0) size (140,400)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Error: In source command_display_objective:
    2467 - (script:195) Invalid LOCATION = 'PLAYER'
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Error: In source setup_screen_mode:
    904 - Unable to setup screen resolution
    Sync: switch_to_next_video_mode: Can't enter MODE_320_200_8 (mode 1), falling to failsafe mode
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched to video mode 13
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (236,170) size (308,120)
    Sync: Created menu at slot 3, pos (250,145) size (280,170)
    Error: In source setup_screen_mode:
    904 - Unable to setup screen resolution
    Sync: switch_to_next_video_mode: Can't enter MODE_320_200_8 (mode 1), falling to failsafe mode
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched to video mode 13
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: get_startup_menu_state: Player-based state selected
    Sync: Frontend state change from 0 into 17
    Sync: Created menu at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 17 into 18
    Sync: Created menu at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 18 into 3
    Sync: Frontend state change from 3 into 7
    Sync: Frontend state change from 7 into 0
    Sync: GraphicsHeap Size 8388608
    Sync: reenter_video_mode: Switched to video mode 13
    Error: In source load_map_wlb_file:
    4696 - WLB file is muddled - Fixed values for 93 tiles
    Sync: Created menu at slot 0, pos (0,0) size (140,400)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Warning: (script:84) numerical value 'PLAYER0' interpreted as 0
    Warning: (script:102) numerical value 'PLAYER0' interpreted as 0
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Error: In source setup_screen_mode:
    904 - Unable to setup screen resolution
    Sync: switch_to_next_video_mode: Can't enter MODE_320_200_8 (mode 1), falling to failsafe mode
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched to video mode 13
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Sync: Created menu at slot 3, pos (160,378) size (480,102)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 1, pos (0,0) size (140,400)
    Sync: Created menu at slot 2, pos (236,170) size (308,120)
    Sync: Created menu at slot 4, pos (172,55) size (436,350)
    Sync: Created menu at slot 2, pos (160,394) size (480,86)
    Error: In source setup_screen_mode:
    904 - Unable to setup screen resolution
    Sync: switch_to_next_video_mode: Can't enter MODE_320_200_8 (mode 1), falling to failsafe mode
    Sync: GraphicsHeap Size 8388608
    Sync: switch_to_next_video_mode: Switched to video mode 13
    Sync: Created menu at slot 3, pos (236,170) size (308,120)
    Sync: Created menu at slot 4, pos (172,55) size (436,350)
    Sync: get_startup_menu_state: Player-based state selected
    Sync: Frontend state change from 0 into 17
    Sync: Created menu at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 17 into 18
    Sync: Created menu at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 18 into 3
    Sync: Frontend state change from 3 into 1
    Sync: Created menu at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 1 into 2
    Sync: Created menu at slot 0, pos (0,0) size (640,480)
    Sync: Frontend state change from 2 into 0
    I hope my log, and the description of where it came from, is helpful.

    For Vista users that want to use this solution: Remember Alt+r for bringing back the mouse, and have a look on how a hard-disk installation is done. If you have never done that, because otherwise this solution maybe will not work. How to create a harddisk installation is explained in the Editor Manual, in most campaigns to download, and in this thread on the previous forum:
    http://z9.invisionfree.com/Keeper_Kl...?showtopic=794
    Takes some time to learn, but the reward is, that you can play costum made levels, that you can download at the Keeper fora and on keeper.lubie.org. And make level yourself, after learning DK scripting

  2. #22
    Imp Hyzoran's Avatar
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    Posts
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    Default Re: DK1 Vista Help

    Quote Originally Posted by dragonfist View Post
    Okay. Restarted, played Eversmile and Cosyton.
    KeeperFX seems to be the only option here.

    Problems is the mouse, that stops working at several points in the game. It started in Eversmile, before the heroes came. It took me to the edge of the map, would stay there. I tried pressing "t", and went to the treasure, but the mouse kept on pulling to the right. At a certain point I was able to dig a little with shift+cursor combination, but not succesfull enough to wall the lake there. So I tried Alt+r, that worked! In Cosyton this loosing the mouse happened several times, every time I was able to repair it by pressing Alt+r, untill I opened the menu to save. Esc, Alt+r, repaired. Than, after pressing space when the knight was killed by my minions, the mouse would disappear in the menu. It stayed at LOAD GAME, Alt+r didn't work there. So I went to load game, the only option to do, but when I was at that menu, I still had no mouse. So I would quit by pressing Alt+Esc, or the Windows button, -quit program.

    I now played 2 Dungeon Keeper levels, and 10 minutes a Deeper Dungeon level. Since I would install Deeper Dungeons in the wrong way for KeeperFX, that I repaired before playing Dungeon Keeper, I will have to test a Deeper Dungeon level now. It looks to me, that I can use Dungeon Keeper now in Vista. Thanks KeeperFX, the best program ever!

    Let's look what the log had to say:

    I hope my log, and the description of where it came from, is helpful.

    For Vista users that want to use this solution: Remember Alt+r for bringing back the mouse, and have a look on how a hard-disk installation is done. If you have never done that, because otherwise this solution maybe will not work. How to create a harddisk installation is explained in the Editor Manual, in most campaigns to download, and in this thread on the previous forum:
    http://z9.invisionfree.com/Keeper_Kl...?showtopic=794
    Takes some time to learn, but the reward is, that you can play costum made levels, that you can download at the Keeper fora and on keeper.lubie.org. And make level yourself, after learning DK scripting
    Unfortunately, this temporary work-around will not work for people who had the Intro can't play error and had to change thier resolution via KeeperFx.cfg.
    Also doing this is quite a nuisance, it is extremely annoying having to press alt+r every few seconds. Also some people seem to have the cursor disappearing glitch alot less often then me as this happens to me as soon as i start a game and when i fix it, it does it again in less than 10 seconds.

  3. #23
    Fly dragonfist's Avatar
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    Default Re: DK1 Vista Help

    Quote Originally Posted by Hyzoran View Post
    Unfortunately, this temporary work-around will not work for people who had the Intro can't play error and had to change thier resolution via KeeperFx.cfg.
    Also doing this is quite a nuisance, it is extremely annoying having to press alt+r every few seconds. Also some people seem to have the cursor disappearing glitch alot less often then me as this happens to me as soon as i start a game and when i fix it, it does it again in less than 10 seconds.
    I agree. But it's not every 10 seconds. More like 10 minutes. For me it's okay, but indeed irritating. Alt+r seems to refresh the dungeon, so maybe in a future KeeperFX, such a refresh can be build in like every second. When I played KeeperFX on a compatible computer, there also was a KeeperFX mouse problem, although smaller: the hand would disappear most of the times, when I wanted to throw creatures in the tempel or before a door.

    I also had to change my resolution.

    The problem is for people, that do not know all the keyboard shortcuts. The mouse would disapper most of the times, when I would save the game. Solution: Esc, than At+r, and it can save. Than the mouse disappeared with viewing the map. Solution: Press "m", Alt+r, and the mouse is back. Alt+r doesn't work on the map view, only on the Dungeon view.

    Only real problem, if the mouse is disappearing in the interface between levels. Because I do not know keyboard shortcuts there, so I have to click Alt+Esc, or the Windows button, and close the game. This didn't happen though today; I just finished Pladitz, and quit the game, in order to post here that I now tested Deeper Dungeons also.

    Alt+r, and the ingame keyboard shortcuts.

    More problems I have, when a Level goes tilt. This bug was already in the Bullfrog game from the start. Dungeon Keeper, and Deeper Dungeons, can go tilt in several ways, at start I had to restart my computer when this happened. Later I discovered that when it goes tilt, Esc+Alt minimizes the game, so you can switch off the game with left mouse button.

    If Mefistotelis can implement such a refresh every second or shorter in the next FX version, the problem is solved. Well, if the refresh also works on the interface and the map that is. It looks to me, switching resolution recalculates everything. Also a Vista compatibility readme text should be implemented, for changing KeeperFX.Cfg, and KeeprFX makes Dungeon Keeper compatible to Vista and maybe also future Microsoft Driver ware. Or a Vista.Cfg. It's the only way now. When I was searching for a solution yesterday, I noticed Darkmisstress posting about this problem on the web, where he/she complained about Dosbox being not able to Patch the game. The patch only patches the Windows version of the game, not the Dos version, so playing Dungeon Keeper in Dosbox will be very boring. The patch highly improves the AI. From what I understood, KeeperFX is from a DLL made from a patched Keeper95.exe, or Deeper Dungeons, because Deeper Dungeons already has the improved AI, that is found in the patch for keeper95.exe.

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