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Thread: Queries

  
  1. #1
    Spider
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    Default Queries

    Testing a new map, and I get hundreds of this error in the logfile. Any idea what it might mean?

    "Error: script_create_creature_at_location: Couldn't create creature breed 1 at location 51"

    I have a re-usable command to place a creature at dungeonheart after it dies, so possibly related to that?

    also, I recall reading about the ability to switch off keeper alliances? I have a map where all players are allied to start. I'd like to end all the alliances with player0 when one alliance is broken

    cheers

    dayo

  2. #2
    Dragon DragonsLover's Avatar
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    Default Re: Queries

    Can I see the script and possibly the level by itself?
    I like dragons! They're the center of my life! I'll never forget them...



  3. #3
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Queries

    Quote Originally Posted by dayokay View Post
    I recall reading about the ability to switch off keeper alliances? I have a map where all players are allied to start. I'd like to end all the alliances with player0 when one alliance is broken
    Reading your post, I realized I never finished that. So I quickly did the change.
    Now ALLY_PLAYERS command has 3 parameters if LEVEL_VERSION(1) is present. The third one is either 1 or 0, for creating and breaking the alliance, respectively.
    Levels with no LEVEL_VERSION will require the command having 2 parameters, as in original DK.

  4. #4
    Spider
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    Default Re: Queries

    Great stuff. I look forward to downloading that update when I get back from holiday (in 2 weeks).

    @DL - I can't upload here. PM me your e-mail address?

    thanks both

    Dayo

  5. #5
    Dragon DragonsLover's Avatar
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    Default Re: Queries

    Okay, I quickly checked your level using an older version of KeeperFX and I'm not getting such error. However, of course, if you're using a reusable command to spawn more and more Wizard, you may end at a point where you reach the creature max limit, which is 255, especially when you have the Scavenger Room available to siphon them off.
    There's also the problem of the things max limit. Each time a Wizard dies, it creates more and more gold bags and if we let things going as more Wizards are killed at enemy dungeon hearts, there will a point where creatures won't be able to attack and shoot projectiles since there's too many gold pots (and perhaps even Wizard corpses) lying on the dungeon floor. Therefore, the game will be unable to create more stuff or add more creatures and that's probably the reason why you get that error message.

    And I catch about the alliance thing 'cause it's easy to claim all the tiles around the gem tiles to prevent enemies to get more gold.
    I like dragons! They're the center of my life! I'll never forget them...



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