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Thread: General Improvement Mod - A New Unofficial Patch for DK2

  
  1. #181

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Quote Originally Posted by hellspawn3200 View Post
    why was the OP deleted?
    My guess is that this user was unhappy about a mod decision, and he felt the best way to approach the situation is to delete all his posts he ever made on this forum and leave. But as you can't delete an OP, he just cleared the content of the post instead.
    Last edited by YourMaster; October 31st, 2014 at 00:46.

  2. #182

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Quote Originally Posted by YourMaster View Post
    My guess is that this user was unhappy about a mod decision, and he felt the best way to approach the situation is to delete all his posts he ever made on this forum and leave. But as you can't delete an OP, he just cleared the content of the post instead.
    hmmmm well thats lame i actually wanted to download it.

  3. #183

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Here is a topic on another site not deleted: http://dungeon-keeper.net/index.php?...id=14&id=31171

    The download link is at the bottom: http://www.mediafire.com/download/4k...z/GIM_v1.05.7z

  4. #184
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    I edited the first post to include the links provided.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

  5. #185

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    hey,
    i cannot find the downloadlink. i tried both, the first just showed me the french forum with no entry to download a mod and the second did say that the file was deleted.

  6. #186

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Yes, on November 6th, a few days after I posted the links, Wyrmcast deleted the files there and on some other locations where he posted them as well.

    I have uploaded it here.
    Last edited by YourMaster; December 3rd, 2014 at 01:55.

  7. #187

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Quote Originally Posted by YourMaster View Post
    Yes, on November 6th, a few days after I posted the links, Wyrmcast deleted the files there and on some other locations where he posted them as well.

    I have uploaded it here.
    Hi YourMaster!
    Can you upload it again somewhere and provide us with the link by any chance? I would love to try this patch but so far had no success to find a working link to the file.
    Many thanks

  8. #188

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    The link in the post you quoted works. It is now hosted on this site.

    Edit: Under the green 'download' button.
    Last edited by YourMaster; December 27th, 2014 at 14:21.

  9. #189
    Beetle Ðârk Âñgêl's Avatar
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    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Is this mod compatible with this https://keeperklan.com/threads/2530-...-%28And-Pie%29 ?

  10. #190
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Quote Originally Posted by Ðârk Âñgêl View Post
    It might be but limited to a certain extent. GIM has two executables, and basically one is 1.51 and the other is 1.7. The 1.7 is downright incompatible for a number of reasons (levels not being possible to be completed without cheats for starters). I'm not sure so much about 1.51. 1.51 has a problem with magic doors where only spells can harm them, making them overpowered as hell since they weren't designed with that in mind, but at the same time, they don't appear in the balance campaign (yet). There were some other issues from what I remember but some of those issues disappeared as I made certain changes to the balance patch, so I just don't quite remember how compatible 1.51 is with the patch.

    The patch was designed with vanilla 1.3 in mind.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

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