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Thread: General Improvement Mod - A New Unofficial Patch for DK2

  
  1. #201

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Hi, I'm recently back into playing DKII and I stumbed upon this GIM, i tried to install it following the instructions, however, when i open the game, there was no cursor - hence I am unable to start playing anything and cant quit the game. Anybody has similar issues or is able to provide solution to this problem? Help would be greatly appreciated and I would love to come back to play this game!

  2. #202
    Mapmaker impboy4's Avatar
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    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    I will include a link to the recent version which has just the core files.

    https://www.dropbox.com/s/nqcsy1c59f...v1.05.exe?dl=1

  3. #203

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    I wanted to replay some DK2 and reinstalled the GOG version which gave me blue screens haha, but I fixed that, with this patch for some reason.
    I really enjoy the difficulty, especially the 11a level (I think it was 11 ? you have 3 choices and the keeper seems to rank them from easy to hard). The 11a was hard enough, I was constantly attacked non stop and never stabilized but it made for a very fun level, especially when I won.
    Anyway, I tried the 11c (you have no portal but 3 level 3 salamanders and 3 lvl3 mistresses to begin with so you can immediately conquer a rival keeper), but I'm literally immediately attacked by a level 10 salamander, which makes the level impossible. Anyone has an idea about that ?

  4. #204

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Quote Originally Posted by impboy4 View Post
    I will include a link to the recent version which has just the core files.

    https://www.dropbox.com/s/nqcsy1c59f...v1.05.exe?dl=1

    This general improvements patch just seems to be more like a game breaking patch...

    The torture chamber is now useless...

    The imps never take any traps to install them, they all sit on the floor of my workshop..

    The game is now too difficult to play properly as you cannot convert any enemies units to your own. They all simply die.

    Also this forum gives no way to reply to a thread without quoting someone?

  5. #205

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

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    I never played with GIM, but I'm pretty sure those changes you mentioned aren't actually part of GIM, they are not mentioned in the change-log. Are you sure you correctly installed it and that you are using this version?
    Last edited by YourMaster; August 21st, 2019 at 18:14.

  6. #206

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Could someone explain to me the gameplay difference between using the official patch 1.51 DKII.exe and the GOG DKII-dx.exe?
    Last edited by Queenofdragons6; February 11th, 2020 at 15:24.

  7. #207

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    The GOG and regular versions of GIM have no gameplay differences. The changes GOG did are related to it being run on newer machines. So, play the one that works for you without crashing.

  8. #208

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Hi to everyone. I’ve dowloaded GIM patch, applyied it to GOG version of the game newly installed, but now when I run the game no cursor is shown on the screen. Is this problem common? Ty very much for help im anxious to play D:

  9. #209

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Is this your problem: https://keeperklan.com/threads/7161-Mouse-issues-fix?

    If so, that's your solution.

  10. #210

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Hi,

    Im a bit confused about the 1.51 AI, do you have to copy the data file to be able to use it on 1.7, can you only use it if you open the 1.51 version or you're able to use it on 1.7 without the balance changes?

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