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Thread: General Improvement Mod - A New Unofficial Patch for DK2

  1. #211

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    You don't have to copy the data(balance changes). The point of GIM is that it gets you back to 1.51, even if you're on 1.7 (like GOG), because 1.7 has the broken AI. It merges in some of the 1.7 features into 1.51, but without introducing that bug. So unless you play multiplayer, open up the 1.51 version.

  2. #212

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    I see, ty for your answer, though i cant manage to get 1.51 running without crushing every 5-15 minutes, not even on a virtual machine, guess ill have to try more solutions

  3. #213

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    That's a shame. In the Troubleshooting subforum there's many solutions to crashes, but DK2 remains unstable for lots of people and there's different solutions that work for different people. One thing that helps a lot but not many people try is to use windows taskmanager to set DK2 to only use 1 processor core.

  4. #214

    Default Re: General Improvement Mod - A New Unofficial Patch for DK2

    Alright, so, i managed to make it work a bit more stable... not great either, but well ill have to make do. Maybe someone can start from here and make it work better. Im using the GOG version with this mod, my system specs are intel i-8300h, nvidia gtx1050 4gb (laptop) and 8gb ram, im currently using windoge 10 1903 build. As the troubleshooting post states, i disabled any option that ogrerrides the game settings, turn hardware accelaration off and set affinity to 1 core, also i set to run as admin and, for some reason, seems that enabling compatibility for windows xp (sp3) gives the most stability. The game works fine for skirmishes and my pet dungeon, but seems to have trouble with some triggers and lord of the land leaving certain areas, though, for some reason, possessing a creature solves any of this issues (i tested it on crusade, prison version, and the level in which you need to be sneaky with secret doors and it didnt crash). Also, you can access the menu after some minutes have passed, unless you're possessing a creature, i wonder why that is. I used this method to defeat some lords of the land, though i would recommend playing the levels that do not involve rival keepers on 1.7 and the ones that have rival keepers in 1.51, as it seems to work fine, except on "angelic" level, where it seems that there is an specific trigger that crashes the game, probably related to the dark angels spawning.

    I manage to run the game on my pet dungeon level 2 for around 3 hours before it crashed due to the huge ammount of creatures and corpses that were on the map

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