Originally Posted by
mefistotelis
It's so far that some changes may be needed to make it closer to original gameplay.
About stats for different campaigns - it's not that they were removed intentionally; it's just that noone made a version for KeeperFX - and KeeperFX can't read creature.txt from original game.
If anyone would take time to make a config for specific campaign, I will include it to KeeperFX, and will try to maintain it in the future (config files format is sometimes changed, so all configs require maintenance).
I would prefer to have them as soon as possible. KeeperFX is open-source project with quite few developers - it may stop being developed any time.
In general:
There are "global" config files (mandatory, always loaded), and "per-campaign" config files (may or may not exist for a campaign, and inside some options may be missing).
So if there's no per-campaign config file which would overwrite specific config option, then "global" value of the option is used.
First, global configs are loaded, and then the options which are present in per-campaign configs are overwritten.